I think this worry that people will use it as an exploit to level is kind of silly,
Want to make a map with 5 scans to get fast xp......go do cluster missions they are already in the game.
Want to make a map with lots of ships to destroy and no plot.......enemy signal contacts, already in the game.
I get if the 5 scans are in the same room, but if combat is it's own xp reward and missions scale....then give mission completion an xp amount based of the amount of enemies defeated in a map.
If players make a map of tons of enemies to kill thats fine, they still have to kill them all.
I really think the community itself will self regulate this because there are already ways to power level in game with no plot. The foundry is going to attract players and creators for it's ability to flesh out the world.
There are diminished returns on doing more than three (i.e. no daily mission); meaning any exploit will be voided.
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There are diminished returns on doing more than three (i.e. no daily mission); meaning any exploit will be voided.