Per previous Dev comments, Foundry missions are supposed to award a certain amount of xp for how long it takes to complete the mission(on average, not per player, which prevents someone from just wasting time and getting xp for it). Is this still the plan? If so, is this going to be tested before going live since their considering going live this month?
The WORST thing they could do is push THAT particular feature to live this month (if they will send out foundry at all) - it is a major point for balance to be checked out before being realeased on mass.
For example, Blizzard released their Guild Leveling system without such testing (in particular, XP via guild achievements and missions). It was completely untested on a wide enough pool of people and lead to the system being exploited. When they rolled back the effects it caused a lot of outrage, not only for doing it but because people felt they had been lied to initially over what Blizzard said the system would provide.
So Cryptic (getting back to our beloved mmo) should test this as much as possible on tribble first ofc. They need some automated system no doubt that can determine if a mission is worthy of receiving of getting X, Y or Z amount of XP, and/or DipXP and/or EC etc.
.. inveritably, such a system would still fall prey to the requirement to be mass-tested, so I only hope that they do it in such a way that a 'rollback due to exploitation' would not be required once it is let loose on Holodeck.
Are they still planning on doing the stupid 'three and no more XP for the day' thing?
They never planned on something like that.
They have expressed an idea of three foundry missions with full XP (i.e. the play three missions daily) but then regular mission xp afterwards, meaning no bonus for every third one you complete.
They have expressed an idea of three foundry missions with full XP (i.e. the play three missions daily) but then regular mission xp afterwards, meaning no bonus for every third one you complete.
The most recent dev commentary I read on the matter was structured specifically against the idea of using three-packs like Exploration because of the variability in timing. It consisted of doing the first Foundry mission you play in a day for full average-time-based XP, then the second for somewhat less, then the third for dramatically less, and then any more within the same day for no mechanical rewards.
Now, if someone could actually point me towards something, because I can't find anything in search, that would be nice. But that wasn't reversed in any of the threads I participated in and replied saying it was a bad idea.
The most recent dev commentary I read on the matter was structured specifically against the idea of using three-packs like Exploration because of the variability in timing. It consisted of doing the first Foundry mission you play in a day for full average-time-based XP, then the second for somewhat less, then the third for dramatically less, and then any more within the same day for no mechanical rewards.
Now, if someone could actually point me towards something, because I can't find anything in search, that would be nice. But that wasn't reversed in any of the threads I participated in and replied saying it was a bad idea.
I may be working on an earlier dstahl interview (the long one that also had the 90 minute Mapolis interview).
I've also seen the three-part mission in-game (though I forget if this was Tribble or redshirt).
Are you implying she didnt read the OP before replying?
Yes. At least not thoroughly. It happens to the best of us. And to me. I just noticed today that an e-mail I had replied to a few days back was actually talking about a different project then I thought it was. Oops.
very curious about this as I have held off leveling my klingon by grinding in the hopes that foundry would fill this gap, like most people hoping to use this as klingon leveling content I would be disapointed if the xp was extremely low.
It might be working on the internal build of the foundry so he could just be confused, or it could be the Qo'noS Targ Flu messing with his brain meats.
They'll probably worry about it closer to the live launch of the Foundry. Or maybe they'll just release it and expect that everyone will still play even without the missions granting mega XP.
Ways of gaining skill points are probably being considered like the NPC daily mission giver lady that asked you to do 3 foundry missions.
They'll probably worry about it closer to the live launch of the Foundry. Or maybe they'll just release it and expect that everyone will still play even without the missions granting mega XP.
Ways of gaining skill points are probably being considered like the NPC daily mission giver lady that asked you to do 3 foundry missions.
We're possibly about a month away from live. I would hope they would give this xp system some good test time.
They should award it using a formula based on the number and type of objectives you have to complete. That way you can't create an XP farm by putting 20 scans in one location.
They should award it using a formula based on the number and type of objectives you have to complete. That way you can't create an XP farm by putting 20 scans in one location.
The planned mechanics(as described in the OP) already prevent exploitation.
The planned mechanics(as described in the OP) already prevent exploitation.
I know. I was just offering an alternative based on what's actually in the project rather than the speed of the players. Because how will that work with new missions? If I happen to be the first guy to play it will I be able to camp in it and then get more XP than the next guy who plays that same mission? And this also assumes your missions are played enough for an average time to be determined.
At least if they did it by what is actually in the project, then the first guy who plays it will get the same as the 1500th guy who plays it. You also get rid of organized gold farmers who camp in certain episodes specifically to raise the XP.
I don't care either way. This is just my two cents on the matter.
I know. I was just offering an alternative based on what's actually in the project rather than the speed of the players. Because how will that work with new missions?
I assume it would be based on the 5 plays required to make a mission go live. Then it might continue to change as more people play it. For all we know, more than 5 plays might be required when the system goes live. It would be nice to get some info on what the plans are either way.
I think this worry that people will use it as an exploit to level is kind of silly,
Want to make a map with 5 scans to get fast xp......go do cluster missions they are already in the game.
Want to make a map with lots of ships to destroy and no plot.......enemy signal contacts, already in the game.
I get if the 5 scans are in the same room, but if combat is it's own xp reward and missions scale....then give mission completion an xp amount based of the amount of enemies defeated in a map.
If players make a map of tons of enemies to kill thats fine, they still have to kill them all.
I really think the community itself will self regulate this because there are already ways to power level in game with no plot. The foundry is going to attract players and creators for it's ability to flesh out the world.
Comments
"No one knows"
thier currect tribble missions over to Holodeck
Holodeck up with foundry !
150 UGC writers all que up create mission at the same time.
Holodeck server catches fire
SO..................might be a while
Transfer won't be available most likely.
You're going to need to use Notepad and copy data over manually like I did from Redshirt to Tribble. :P
For example, Blizzard released their Guild Leveling system without such testing (in particular, XP via guild achievements and missions). It was completely untested on a wide enough pool of people and lead to the system being exploited. When they rolled back the effects it caused a lot of outrage, not only for doing it but because people felt they had been lied to initially over what Blizzard said the system would provide.
So Cryptic (getting back to our beloved mmo) should test this as much as possible on tribble first ofc. They need some automated system no doubt that can determine if a mission is worthy of receiving of getting X, Y or Z amount of XP, and/or DipXP and/or EC etc.
.. inveritably, such a system would still fall prey to the requirement to be mass-tested, so I only hope that they do it in such a way that a 'rollback due to exploitation' would not be required once it is let loose on Holodeck.
That would be stupid in the extreme.
Not as stupid as my thought that this thread was about the rebirth of Windows XP........:rolleyes:
They never planned on something like that.
They have expressed an idea of three foundry missions with full XP (i.e. the play three missions daily) but then regular mission xp afterwards, meaning no bonus for every third one you complete.
yes, transfer as in
open 2 versions of the game and manually copy everything by hand.
I have done the same for redshirt to tribble
meow
The most recent dev commentary I read on the matter was structured specifically against the idea of using three-packs like Exploration because of the variability in timing. It consisted of doing the first Foundry mission you play in a day for full average-time-based XP, then the second for somewhat less, then the third for dramatically less, and then any more within the same day for no mechanical rewards.
Now, if someone could actually point me towards something, because I can't find anything in search, that would be nice. But that wasn't reversed in any of the threads I participated in and replied saying it was a bad idea.
I may be working on an earlier dstahl interview (the long one that also had the 90 minute Mapolis interview).
I've also seen the three-part mission in-game (though I forget if this was Tribble or redshirt).
Nagus got his update!
Sweet! I guess I missed the announcement. Can anyone direct me to the details of how this works?
im not seeing it right now. can you tell us exactly what it is and i saw neither a daily or end of mission rewards given.
if its broken we need to know what it is to report if its working ok nor not.
Are you implying she didnt read the OP before replying?
Ok, so apparently ZR misread this thread. That being the case, the question still stands.
They'll probably worry about it closer to the live launch of the Foundry. Or maybe they'll just release it and expect that everyone will still play even without the missions granting mega XP.
Ways of gaining skill points are probably being considered like the NPC daily mission giver lady that asked you to do 3 foundry missions.
We're possibly about a month away from live. I would hope they would give this xp system some good test time.
The planned mechanics(as described in the OP) already prevent exploitation.
I know. I was just offering an alternative based on what's actually in the project rather than the speed of the players. Because how will that work with new missions? If I happen to be the first guy to play it will I be able to camp in it and then get more XP than the next guy who plays that same mission? And this also assumes your missions are played enough for an average time to be determined.
At least if they did it by what is actually in the project, then the first guy who plays it will get the same as the 1500th guy who plays it. You also get rid of organized gold farmers who camp in certain episodes specifically to raise the XP.
I don't care either way. This is just my two cents on the matter.
I assume it would be based on the 5 plays required to make a mission go live. Then it might continue to change as more people play it. For all we know, more than 5 plays might be required when the system goes live. It would be nice to get some info on what the plans are either way.
Want to make a map with 5 scans to get fast xp......go do cluster missions they are already in the game.
Want to make a map with lots of ships to destroy and no plot.......enemy signal contacts, already in the game.
I get if the 5 scans are in the same room, but if combat is it's own xp reward and missions scale....then give mission completion an xp amount based of the amount of enemies defeated in a map.
If players make a map of tons of enemies to kill thats fine, they still have to kill them all.
I really think the community itself will self regulate this because there are already ways to power level in game with no plot. The foundry is going to attract players and creators for it's ability to flesh out the world.