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Wander broken - enemies don't move

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    boglejam wrote: »
    I also just posted a thread asking Cryptic to not put more UGC on holodeck until they fix pathing in maps and mob wandering. If they put stuff on live like it is, all they will accomplish is to sour the players on UGC since they won't know the pathing problems and stationary mobs are not the authors fault.

    After hyping UGC so much, to launch it like it is will just sour potential players and make them think UGC authors turn out TRIBBLE missions.

    I would disagree, this is still in beta in Tribble so this is expected.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    aeternali wrote: »
    I would disagree, this is still in beta in Tribble so this is expected.

    And if it was still just available on Tribble I would agree with you. With it on Holodeck now, most of the players on holodeck don't know/care what is beta and what isn't. All Cryptic is doing now is going to make people think UGC missions suck with BOs getting stuck constantly with firing thru corners/walls.

    It should stay on Tribble (the test server) until the missions play like they are designed to play.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    boglejam wrote: »
    And if it was still just available on Tribble I would agree with you. With it on Holodeck now, most of the players on holodeck don't know/care what is beta and what isn't. All Cryptic is doing now is going to make people think UGC missions suck with BOs getting stuck constantly with firing thru corners/walls.

    It should stay on Tribble (the test server) until the missions play like they are designed to play.

    They can play the missions on Holodeck but I guess we can only create the missions in Tribble.

    Is that correct?

    I cannot seem to create content on Holodeck.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    aeternali wrote: »
    They can play the missions on Holodeck but I guess we can only create the missions in Tribble.

    Is that correct?

    I cannot seem to create content on Holodeck.

    Yup, you've got it.
    The Foundry editor is still in beta, which is why it's still on Tribble only. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Yup, you've got it.
    The Foundry editor is still in beta, which is why it's still on Tribble only. :)

    except for the 4 missions on Holodeck, which still feature the BO pathing problems and the stationary mobs. Dstahl posted earlier they are working to fix the pathing issues. Just hope a lot of players don't get rustrated with it and grade down those guys for their hard work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Yup, you've got it.
    The Foundry editor is still in beta, which is why it's still on Tribble only. :)

    I can only see but 4 missions in Holodeck and no matter how I search my mission is not there.

    I am also unable to create content in Holodeck.

    So how did those 4 missions get in Holodeck?

    Thanks,
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    So how did those 4 missions get in Holodeck?

    They showed an exemplary use of the foundry, despite the limitations.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Highbone wrote:
    They showed an exemplary use of the foundry, despite the limitations.

    Agreed. I really love this tool even with it's bugs and limits. :)
This discussion has been closed.