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Human Augment

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Are you going to put a playable Human Augment in the near future?
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    You're going to have to help me out on this one...

    What could possibly, without unbalancing the game by making augments universally better than humans and therefor universally better than all races the human race was (I assume) balanced against, be the difference between a human and a human augment?

    They both look exactly the same...
    They couldn't reasonably have any notable gameplay differences (unless you've come up with some unique racial traits for augments, like sucking at fighting in (STO's somewhat) three-dimensional space)...
    And Starfleet doesn't allow genetically altered freakshows to serve knowingly, so if there's augments in Starfleet, they're pretending to be normal humans anyway...

    They don't even make a whole lot of sense as a species for the Klingon Empire, what with the whole forehead thing no one talks about.

    So what I'm saying is, my guess would be No.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Starfleet's may have change its policy's now Human Augment.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    MAXFIVE0 wrote: »
    Starfleet's may have change its policy's now Human Augment.

    That is about THE one only thing you can be 100% sure will never happen. Even Bashir's father had to go to jail for 2 years, just so that Bashir could remain in the position where he had been for 5 years, even though he had never done anything wrong.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    well, balance wise, you have a precedent with the joined trill species, but story wise, they don't belong in the federation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    MAXFIVE0 wrote: »
    Starfleet's may have change its policy's now Human Augment.

    It may have also changed its policy and now allows goldfish to serve as officers. Can we have goldfish as a species plz?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Didn't we have a mission at lt cmdr dealing with a person making augments and you sent off to arrest him or somethin?

    Also don't we have a children of khan mission coming sometime before the end of the century dealing with augments?

    Yeah no, don't think we'll ever see them serving in the federation (outside of bashir):p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Starfleet is at war;policy's may have changed to allow some Augment's to join starfleet but not the same one's from Khan's time but one's like Raakin.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Might've. Could've. Would've? It's impossible to say. The Trekkie knee-jerk reaction is to oppose it, so if you want Augments added into the game you need to present a good enough case for Cryptic to disregard that, or explain it away. That takes more than just a single line of errant speculation...

    Sure enough, augments are an interesting part of the Star Trek universe. For instance, one notion I've toyed with over the years; say you never underwent any genetic sequencing of any kind, but both your parents did. Do you still get to join Starfleet, despite showing clear signs of having come from 'superior stock'? Based on what we know, the letter of Federation law doesn't forbid it. If it is Federation law at all, and not just residual regulations that got cut and paste from the Earth Starfleet charter into the Federation one when it got reformed. (Likewise we know Section 31 predates the Federation, named for a line in the Earth Starfleet charter that still exists in the Federation Starfleet charter by the 2370s. And it still appears to be operated entirely by humans.)

    But none of that changes that you're not really presenting any good case. Given a choice between outwardly identical humans and superhumans, the original human race, and many alien races with it picked for stat reasons rather than lore or aesthetics, will simply fall into disuse. It'd kill variation. Though some might consider that a good thing, as the STO Federation would start to more closely resemble the make-up budget induced Homo Sapiens only club from the shows. I'm not one of those people.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Human Augment Traits:

    Enhanced Strength
    +15.5% Melee Damage
    Resilient
    +5% Physical and Energy Resistance
    Aggressive
    +5% All Damage bonus strength
    +5% Threat Generation
    (Optional Traits)
    Enhanced Agility
    +5% Dodge and Parry
    Enhanced Hearing
    +15% Stealth Sight
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    First off, genetic manipulations has been outlawed by the Federation. Even in times of war, Starfleet tries to stick to its guns and only makes a rare exception. Bashir showed no signs of what I'll call the "Khan syndrome" and he was accepted as stable (although not without his quirks) and left to play doctor. There was a mission early-on in STO where you have to track down a dude that was illegally augmenting Gorn and you had to apprehend him. No compromise. There is little reason to see an Augment species in the game as it would royally unbalance it if implemented as it should be based on canon material. Even Androids and Holograms are pushing it, but those make more sense to see.

    In short, if you want an Augment Human, either roll a Human or Alien and roleplay it out...If you want to play an Augment Klingon, ask for the smooth forehead option. In fact, I'd love to see a TOS Klingon setup option.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    First off, genetic manipulations has been outlawed by the Federation. Even in times of war, Starfleet tries to stick to its guns and only makes a rare exception. Bashir showed no signs of what I'll call the "Khan syndrome" and he was accepted as stable (although not without his quirks) and left to play doctor. There was a mission early-on in STO where you have to track down a dude that was illegally augmenting Gorn and you had to apprehend him. No compromise. There is little reason to see an Augment species in the game as it would royally unbalance it if implemented as it should be based on canon material. Even Androids and Holograms are pushing it, but those make more sense to see.

    In short, if you want an Augment Human, either roll a Human or Alien and roleplay it out...If you want to play an Augment Klingon, ask for the smooth forehead option. In fact, I'd love to see a TOS Klingon setup option.

    Yeah, my character is basically an augment (actually more of a subspecies but still) and I use an alien. I think that having an Augment as a species might not be a good idea, maybe as an ability (with obvious drawbacks) would be cool. Androids and Holograms aren't pushing it, as many Holograms have been shown to become sentient (The Doctor being the most noticeable) and Data might have allowed some lab (Like Dastrom) to do a scan of his internals. After 30 years, Androids might be a lot easier to create. Maybe not as developed as Mr. Data, but still a possibility.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    25th Human Augment Traits:

    Enhanced Strength
    +15.5% Melee Damage
    Resilient
    +5% Physical and Energy Resistance
    Aggressive
    +5% All Damage bonus strength
    +5% Threat Generation
    (Optional Traits)
    Enhanced Agility
    +5% Dodge and Parry
    Enhanced Hearing
    +15% Stealth Sight

    Khan Human Augment Traits:

    Enhanced Strength
    +20% Melee Damage
    Enhanced Aggressive
    +10% All Damage bonus strength
    +10% Threat Generation
    Enhanced Agility
    +10% Dodge and Parry
    (Optional Traits)
    Enhanced Resilient
    +15% Physical and Energy Resistance
    Enhanced Hearing
    +20% Stealth Sight
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Seeing they are still around in the STO timeline anything can go.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Everyone is this thread is universally opposed to this Idea of Augments in the Federation, except for the TS, whose not really listening to anybody.

    Bottom line: There is no good reason to but augments in, and several to keep them out. There's about one person in these forums that likes this idea, and Cryptic isn't about adding something for a single persons desires. (Or we would have had a new Tier 1 Cruiser: The Saladin Class!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    The Federation accepts all Species,gender, and all creeds;but why not Human Augment they are not the same Augments from Khan's time these Human Augments don't have the same ability as Khan's Augments they far weak the Klingon have the Gorn who are more stronger then this new Human Augment that's is why they should be put in the game as part of the Federation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Because they are technically not a species... They were build.

    Also you keep ignoring the fact that augmentation is illegal in the Federation as indicated by the above mentioned mission, as well as possibly a upcoming STF mission.

    Just becasue you think it is a good idea, dosen't mean that it is. Following your idea, would throw out at least one of the early missions out the windows, established canon, as well as pretty much all soft canon.

    It is a bad idea. That simple.
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