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Klingon wishlist

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sureyerright! It would be nice to have a Captain be a "Targ Handler" like the NPC.
    And/or couldn't we get a BO with this ability?
    This would be so cool. Like a Klingon-only NPC ability for Tactical BOs. :)

    It would be sweet if the factions would differ a little more in terms of abilities, anyways. Would make for an even more unique gameplay experience.

    PS: the "Worf's Jacket" link leads to the wrong image
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I would greatly like the hair my avatar has.:D
    including the little smokey bits.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I just noticed that melee weapons do not disappear anymore when out of combat. Hooray! :)

    Finally we can display our Bat'leths proudly once more!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Valias wrote:
    I just noticed that melee weapons do not disappear anymore when out of combat. Hooray! :)

    Finally we can display our Bat'leths proudly once more!

    Is this after patch, or on Tribble?

    Because as of Wednesday, my Bat'leth was still disappearing once I stood down from Red Alert, and doesn't display when I "unholster" my weapon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Uh, that was before the patch, and on the live server.

    I'll try again after my next log-on. Have you tried a normal Bat'leth or the Shard Sword?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Valias wrote:
    Uh, that was before the patch, and on the live server.

    I'll try again after my next log-on. Have you tried a normal Bat'leth or the Shard Sword?

    I was carrying a Common MK IV Bat'leth. I had the same result with my Uncommon MK IV Bat'leth as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Damn, you're right, the issue still persists with the normal Bat'leths.

    The Shard Sword of Kahless (the mission reward), however, remains in your hands when drawn. As it should be for all melee weapons. As it was early in the game.

    Weird.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Valias wrote:
    Damn, you're right, the issue still persists with the normal Bat'leths.

    The Shard Sword of Kahless (the mission reward), however, remains in your hands when drawn. As it should be for all melee weapons. As it was early in the game.

    Weird.

    On the topic of the Kahless sword, is it just me or is the holding animation for it all messed up?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Also, I'd like the various Kling clothes sharable between all the KDF. For example, why can't any KDF female wear the Orion outfits?

    And can we get some more colors in the Tailor? I know Klings are a dour/serious race, but why must I stick to the same muted pallet for an Orion or an Alien KDF?

    Agreed, or at the very least open the clothing options to alien...I mean they're alien and already wearing a different species clothing (klingon) why not open it up to nausican/orion/whatever. The limited colour range isn't much fun either, even if it's only the off duty slot (since seriously there's no off duty clothes anyway) that gets to use purple/green, etc
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    that is a personal bone of Contention. When i make an alien i want to make them dress different as well. I see plenty of options for clothing set as "X" or "Y" race only. Why Can't custom aliens use these to help make outfits that are truely their own?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    that is a personal bone of Contention. When i make an alien i want to make them dress different as well. I see plenty of options for clothing set as "X" or "Y" race only. Why Can't custom aliens use these to help make outfits that are truely their own?

    That would be a great thing to see. I know the Devs have said something about some of these costume pieces not working with some of the species models, but I agree some level of mixing and matching (especially for custom species) would be great.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    But then you'd have to open up all clothing options to all races. Because otherwise people will just use the Alien generator to create a Klingon in Orion skirts and stuff. Whilst I can see the appeal in that (:p) I do believe that it is more feasible to remove any and all restrictions altogether before making the Alien Species the go-to place for circumventing faction clothing limits.

    That being said, I also think Duty and Off-Duty for Feds should be merged into one category, but that is another topic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I thought the aliens were already the go to...at least as far as traits go :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Varrangian wrote: »
    Content:
    House system (relevant links: House System Idea and Warfront Endgame Proposal)

    If you liked though, you might be interested in this post that I made 6 months ago, and another that I made last week in the tribble forums :)

    RP Ideas
    Proposal
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Bumping with a nice detailed picture of the Klingon Officer Coat for the art-team to use as a template. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Valias wrote:
    Bumping with a nice detailed picture of the Klingon Officer Coat for the art-team to use as a template. :p
    That's awesome. I would really love one of those!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Valias wrote:
    Bumping with a nice detailed picture of the Klingon Officer Coat for the art-team to use as a template. :p

    You know I stumbled on this same picture over the weekend... and for the life of me I can't remember what I was looking for that brought me to it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    For me, it would be

    1. K't'inga end game refit
    2. An accurate k't'inga bridge ala its appearance in ST:TMP
    3. Missing TOS uniform pieces, pants and boots specifically.
    4. The klingon vestments/"officer coat" as mentioned above (preferably as an unlockable item at lt. general)
    5. Some canon klingon small arms at end game. They seem to be nowhere in game at all.


    Thats my list for now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Is there anything in this post or others about the bugs with data samples in Klingon exploration missions? Doing T'Ong now and constantly seeing multiple anomalies hidden by features of terrain. It also appears that they don't disappear from the scanner after I do find a sample successfully.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Nope, this thread is about content, not bugs. Isn't there a button in the game for such reports?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I've bugged it a couple times. It happens on every single T'Ong exploration ground map without fail.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    More ships skins through all Tiers.

    For example D5, D7 as Tier 1 and so on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    A K'tinga retrofit, More options for customization, the ability to go to more sectors (with some open PVP please), more Klingon-only missions, More ship skins (I applaud the man who has made the recent klingon skins, they look very, well, klingon)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Valias wrote:
    Bumping with a nice detailed picture of the Klingon Officer Coat for the art-team to use as a template. :p

    OMGTHAT IS SOOO COOL! /sign /sign /sign /sign /sign /sign /sign

    I can definately say that I would spend an hour just messing with that, along with the new shoulderpads, yeah, my costume would be badass.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    One more shopping day until Christmas!!! I hope that large bulge in my stocking is a K't'inga refit :D

    If not, I am not sure I want to open that stocking :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Varrangian wrote: »
    Updated... I included all of the possible melee weapons, personally I only want to see the D'k tahg and the Mek'leth, though it would be nice to have the Nausicaan sword for Nausicaan characters too.

    In regards to showing the melee weapons on the characters, this can be done in CO in the "back" options for the costumes. Maybe this can be done for Klingons?

    And why long skirts some ladies might like some short ones too. Maybe if you had better clothing on the kling side it would be more fun to play.

    Yea some like the pants or long skirts but some like short skirts so give us the option not just to the orions .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    tmcevoy wrote: »
    And why long skirts some ladies might like some short ones too.
    I'm really not sure if I want to see the KDF look as TRIBBLE as Starfleet. When I look at ESD I'm rather happy we don't have short skirts. The canon(!) option to choose between pants or long skirts would make me very happy though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Valias wrote:
    I'm really not sure if I want to see the KDF look as TRIBBLE as Starfleet. When I look at ESD I'm rather happy we don't have short skirts. The canon(!) option to choose between pants or long skirts would make me very happy though.[/QUOTE

    short skirts on a lady does not make her TRIBBLE. Just because she wears a short skirt doesn't mean she's stupid or helpless. If you think that then there is something very wrong with your thinking.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    tmcevoy wrote: »
    short skirts on a lady does not make her TRIBBLE. Just because she wears a short skirt doesn't mean she's stupid or helpless. If you think that then there is something very wrong with your thinking.
    It does in Star Trek. The only time we've seen girls in skirts was when they were stupid or helpless, aka the bridge bunnies from TOS or Emo-Troi from the 1st season of TNG (when Tasha already had pants). And frankly, what I see on how player characters dress in ESD evokes the same feeling.

    This has nothing to do with real life (where I like short skirts), this is about capturing the look and feel of Star Trek - and perhaps even more importantly, the look and feel of the individual cultures. And the way Klingons dress is quite simply very established and doesn't leave a lot of room for speculation.

    Klingons are very open-minded when it comes to sexuality, they're even perfectly comfortable fighting naked when catched off-guard, yet they do have their own fashion which is distinctively different from modern western world Human one. This includes the way they make and wear skirts.

    If a short skirt would have to be an option, it should surely look very different than the soft cloth worn by Slutfl... err, I mean Starfleet. It would be knee-long, made of rough leather and perhaps plated with metal. Maybe something like what this guy is wearing. I'd be cool with that. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Valias wrote:
    It does in Star Trek. The only time we've seen girls in skirts was when they were stupid or helpless, aka the bridge bunnies from TOS or Emo-Troi from the 1st season of TNG (when Tasha already had pants). And frankly, what I see on how player characters dress in ESD evokes the same feeling.

    This has nothing to do with real life (where I like short skirts), this is about capturing the look and feel of Star Trek - and perhaps even more importantly, the look and feel of the individual cultures. And the way Klingons dress is quite simply very established and doesn't leave a lot of room for speculation.

    Klingons are very open-minded when it comes to sexuality, they're even perfectly comfortable fighting naked when catched off-guard, yet they do have their own fashion which is distinctively different from modern western world Human one. This includes the way they make and wear skirts.

    If a short skirt would have to be an option, it should surely look very different than the soft cloth worn by Slutfl... err, I mean Starfleet. It would be knee-long, made of rough leather and perhaps plated with metal. Maybe something like what this guy is wearing. I'd be cool with that. :)

    well we have differnet opions and i disagree with you on the short skirt but to continue this is pointless.
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