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Klingon state of play.

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Doesn't change the situation. Done with thread.

    This post has been edited to remove content which violates the [URL=" http://forums.startrekonline.com/announcement.php?f=70&a=2"]Cryptic Studios Forum Usage Guidelines[/URL] ~InfoNinja
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I havent seen that many Klinks ASKING for PvE content... yes, I know there are a few... but those are usually Feds who started a Klink and got butt-hurt over not having 15 missions readily available to them.

    I grinded (?) my LG1 and dont want it any easier for those newbies just starting out. LOL. They need to earn their Klink ranks. Damnit. :p

    That being said, majority of Klinks (that I have read) would just like to have the same amount of ships as the Feds. And some ship customization options. Its a shame when the Fed side has T5 retro's and we're stuck using our older versions. We just want to be fighting on the same level.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    thagmort wrote:
    I havent seen that many Klinks ASKING for PvE content... yes, I know there are a few... but those are usually Feds who started a Klink and got butt-hurt over not having 15 missions readily available to them.

    I grinded (?) my LG1 and dont want it any easier for those newbies just starting out. LOL. They need to earn their Klink ranks. Damnit. :p

    That being said, majority of Klinks (that I have read) would just like to have the same amount of ships as the Feds. And some ship customization options. Its a shame when the Fed side has T5 retro's and we're stuck using our older versions. We just want to be fighting on the same level.

    The majority of Klingons have been asking for a number of things. Yes PvE has been one of them, one of them since Beta in fact. The majority of Klinks who wanted to see the Klingon faction be the "PvP" faction have long since abandoned STO for a variety of reasons, the biggest being that STO's PvP is never going to offer them the kind of game play they want.

    Now, most Klingons have also been asking for (in addition to PvE) PvP that is meaningful. This is the one thing most missing from the State of the game post, it is time for PvP to be something other than boxing matches.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    k so talk is cheap whens the klinks gonna be brought up to speed all i see in c-store and content is fed gets new ship here feds get c store items and new ship there.it all i see almost since the the new content came out?:eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Varrangian wrote: »
    Now, most Klingons have also been asking for (in addition to PvE) PvP that is meaningful. This is the one thing most missing from the State of the game post, it is time for PvP to be something other than boxing matches.
    Yeah, that about blinded me by its absence as well.

    As for PvE, it's all very well to talk about earning your stripes, but the faction sorely needs some sort of hook just to get people to play it. (Not directed at you, Varrangian - just answering an earlier poster.) Proposals have been made to tie PvE in with, and/or make it parallel to, PvP, but those proposals kind of rely on, well, a meaningful PvP system...

    Oh, well. On the plus side, dstahl did pledge more parity in terms of ships, customization, and vet rewards (though that doesn't earn much more than a "big whoopty-freakin'-do" from me personally...)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I was very happy with this,
    Here are the goals we have for the KDF (and, really, any new faction we add):

    Solid PvP experience - We want all factions to have awesome PvP maps with sought-after rewards. We want the queues to work and the gameplay modes to be fun.
    Factionsspecific PvE episodes – We recognize that the KDF needs flavorful episodes that bring out the story and point of view of that faction.
    Strong selection of ships – The KDF needs to have a solid variety of options when it comes to PvP, not only visually but functionally.
    Fun lveling progression – Leveling a KDF character can be painful compared to the Feds and it needs to be fun instead of a grind.
    Equal access to new stuff – We want to ensure that all STFs, Fleet Actions, Featured Episodes and any other cool new features are built to be played and make sense for the KDF.
    We can achieve these goals. We have the plan to do it and recognize that the KDF isn’t there yet.

    Hopefully we will see it before too long.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Roach wrote: »
    Hopefully we will see it before too long.
    I sincerely hope you can correct me, but I didn't see anything really new in that list... :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Kolikos wrote:
    Yeah, that about blinded me by its absence as well.

    As for PvE, it's all very well to talk about earning your stripes, but the faction sorely needs some sort of hook just to get people to play it. (Not directed at you, Varrangian - just answering an earlier poster.) Proposals have been made to tie PvE in with, and/or make it parallel to, PvP, but those proposals kind of rely on, well, a meaningful PvP system...

    Oh, well. On the plus side, dstahl did pledge more parity in terms of ships, customization, and vet rewards (though that doesn't earn much more than a "big whoopty-freakin'-do" from me personally...)

    You are preaching to the choir (though I know you're not preaching at me). I agree we need a hook and I think doing something with a house system and territory control would be just that hook - make it PvP and competitive PvE and you have something.

    I noticed this post last night, specifically the response to me, I don't know if he went back and edited it or if I just missed it the first time. But I has me a little more hopeful.

    http://forums.startrekonline.com/showpost.php?p=3016579&postcount=25
    Quote:
    Originally Posted by Varrangian
    The only thing I think we desperately need is a "hook" like the Federation diplomatic corps. I believe a House system with a similar design philosophy would go a long way to making us feel more of a separate but equal faction.
    dstahl wrote: »
    I tend to agree with this and why I keep bringing up some sort of territory game. We really need to go back and tell the story of why the KDF and FED are at war and build some content around that whole neutral zone conflict. I'm not sure how fast we'll be able to make this (we've been talking about it for a while) but I'm hopeful that once UGC is available - the constant content pressure will be off my team enough that we can take a breather and work on something like this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Kolikos wrote:
    I sincerely hope you can correct me, but I didn't see anything really new in that list... :(

    Nope nothing new, just happy to see that the list wasn't lost or overlooked. So now just trying to keep a smile on my face and waiting to see if it ever appears (before Christmas).
    See my avatar is smiling, a bit strained -yes- but smiling none the less.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Roach wrote: »
    Nope nothing new, just happy to see that the list wasn't lost or overlooked. So now just trying to keep a smile on my face and waiting to see if it ever appears (before Christmas).
    See my avatar is smiling, a bit strained -yes- but smiling none the less.

    well i keep being slapped down for no reason so im not going to say anything bad or argumential towards cryptics words in the state of game but i am really upset that they ever thought about releasing 2 factions so different and in such a game changing way to make one side so much better then the other and one side so needing for the other side to help them level and enjoy there game.

    if they can change this i can see the sto game getting alot bigger and stronger due to the fact that both sides are equal for both player types aka pve players and pvp players and a standing of lore and enjoyment of not being forced to be one or the other to play a specific side.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Roach wrote: »
    See my avatar is smiling, a bit strained -yes- but smiling none the less.

    Well he is Yellow Beard.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    well i keep being slapped down for no reason so im not going to say anything bad or argumential towards cryptics words in the state of game but i am really upset that they ever thought about releasing 2 factions so different and in such a game changing way to make one side so much better then the other and one side so needing for the other side to help them level and enjoy there game.

    if they can change this i can see the sto game getting alot bigger and stronger due to the fact that both sides are equal for both player types aka pve players and pvp players and a standing of lore and enjoyment of not being forced to be one or the other to play a specific side.

    Keep in mind my theory on why STO released half-assed, Jack and BR were closers brought in to get the job done in time for release only.- thats it. I would imagine that the list of must-haves for release where short and simply, which is why we got a short simple game at the launch. This is just my theory of course, and I could be wrong.

    The only true mistake that I see as having been made was the highly "fed-centric" attitude in development after the launch and the obviuos money-grab of the c-store aimed at feds, with little regards to 40 years of a mixed fanbase (Klinks and Romies) having existed that also has a well-developed following. If they can fix that- then STO will do well in the long run. Ignore what people iwant in a genre based game like STO and it will never reach its true potential.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    my two cents;

    been watching this game since about a year prior to release...leading up to release when cryptic was talking a lot about what they had, and trying to show it off, it was always fed centric then. Klingon fans were short on content even then, screen shots, videos, various releases of information...all very fed focused, with an occasional bone thrown to the Klingons presented like some huge deal. They even went back and forth a bit on whether or not Klingons would even have any PvE content. First they said Klingons would absolutely have the same level of content, then they changed to "similar level of content but PvP focused", then a content designer came on and specifically stated that they had written missions which were exclusively Klingon...then close to release they announced that Klingons would be pure PvP, no PvE at all, and were promptly (and I think genuinely) surprised that Klingon fans wanted PvE content. Unfortunately they were at a stage in development when making enough Klingon story missions to match fed content was an impossibility. So now they are playing catchup. They had laid out a schedule of development based on the idea that Klingon players had no desire at all to engage in PvE missions, they're scrambling to fill in the gaps. I'm sure they've had to delay a lot of things they wanted to do for feds, and I think maybe had a hard time letting go of a few things, and even coming up with ideas for what to do. The one thing I think the Klingon faction has going for it now is that the developers actually do seem to pay attention...though as cryptic has stated in the past, they know how to make good games, but not good business decisions. While the first part of that statement may be debated, the second is not as easily challenged.


    Hopefully the preceding history lesson has given some insight into what we're dealing with here. I don't think it's a matter of cryptic having no care for the Klingon faction, just that they got caught with their pants down (not the first time) and are still scrambling to pull them up.


    Oddly, it's only one of several things they put forth and were surprised by the community reaction. I recall a dev chat in which they stated that players would not be required to return to a starbase to refuel, and the next day zinc came to the forum and commented that they were surprised no one was upset by that. He thought the no refuel thing would be an issue, they didn't expect people would latch onto the space flight mechanics the way we did.


    In summation, while I've observed a few different game development companies in action, cryptic is a weird one. They've made weird decisions, vehemently supported some, while being honestly confused that anyone would take issue with others. Kinda makes them hard to read, but at least they maintain a good presence on their forums....relatively speaking. I think we can expect improvement, just not at the rate we would like.


    p.s.
    The user generated content tools ought to bring in a renaissance for the Klingons. Cryptic has only so many writers, and star trek gamers have a history of taking matters into their own hands with beautifully made mods, and Trekkies in general have some very robust sources of EU materiel. Tapping into that potential is probably the smartest thing cryptic can do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    This doesn’t mean that we’ll be making the KDF or any future faction as PvE episode-heavy as the Federation currently is.


    Fail. They still don't get it. No story, No Customization, no heart, no fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I found the state of the game interesting :(, since DStahl states that the game is Federation focused.
    I hope that Cryptyc will stand to their word to deliver non Fed factions with PVE chains etc as stated, otherwise I predict a dark future for STO.

    Since my subcription runs out today I wonder what the game will be when II return from my break.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I will admit that STO is my first MMORPG, and that I may not fully understand the term "level grind". That being said, leveling my Fed characters is a real pain in the tush. Not so for my Klingon character. My only complaint with the Klingon faction is that not many players want to have a KvK fight. It seems most players would rather beat up on Starfleet captains. As the Klingon faction is more focused on PvP action, then there should be an option to join all the waiting lists for PvP fights.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Seru1 wrote: »
    Fail. They still don't get it. No story, No Customization, no heart, no fun.
    Hawks wrote: »
    I found the state of the game interesting :(, since DStahl states that the game is Federation focused.
    I hope that Cryptyc will stand to their word to deliver non Fed factions with PVE chains etc as stated, otherwise I predict a dark future for STO.

    Since my subcription runs out today I wonder what the game will be when II return from my break.

    I too agree that STO will be less than its full potential without fully fleshed faction play, but all we can do is hope for the best. it seems.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I'll simply direct you to my recent reply in a similar thread on MMORPG.com:

    http://www.mmorpg.com/discussion2.cfm/post/3799878#3799878
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    well look at it this way with two major mmo launches comming soon ( WOW:CAT, SWTOR ). Cryptic will be on the defensive most of the player base plays fed currently and so feds get the candy. In the end is this wise probably not, klingon fairness aside. Cryptic has game design issues with ground combat, end game experience and player immersion that need to be addressed.

    As a klingon player all i can say is i would rather cryptic set klingons AND feds aside and worked on the core game itself enhancing the overall game experience thereby providing for both equally. Dont waste dev time on trinkets and giimicks build the experience. make space combat flow better and more naturally anybody can shoot down six squadrons of "*" ships make us dodge those asteroids and chase thru them make me chase that ship down and once i shoot it down make it cast of components as it spirals out of control before the core breaches in a blinding and LOUD explosion ( yes yes no sound in space blah blah blah ). Then make me rush back to that station and fight thru the corridors FPS style to get to the control room to stop the self destruct , computer virus whatever then when all that is done gimme a real reward then i wanna fly back to qonos sit in the bar drink blood wine and bounce my empty cups off the bartender's head as subtle hint that i need a refill. Then the next day i wanna be fighting the borg tryign to kill a borg sphere in a nail bitting duel trying to loot component from his wreck to enhance my sector space warp speed all the while knowing if the fight takes too long a cube will show up and crush me ( as it should ) If i have to fight the cube i should have to get one shield down then beam over and fight a running battke to detonate some key component so i can win all while facing down a timer that gives me x minute to finish before i have no ship left to beam back to..... i could go on and on. but thats what cryptic has to do enhance the experience not the factions not the c-store make the game compelling and impossible to put down.

    this is how you thrive not just survive.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Seru1 wrote: »
    Fail. They still don't get it. No story, No Customization, no heart, no fun.

    We do not need as much PvE stuff as the Feds (i.e. the 'old' content), we just need full features K side versions of the new content and all the 'environment and immersion' stuff (ships, customisation and play modes) as the Feds.

    I think Stahl seems to have the right ideas... just don't make us wait two months for the new ships.

    Several people have returned to the game and our fleet over the last week due to Stahl's state of the game missive and that is a very welcome sight indeed... but I suspect they will not stay for long unless they actually see some tasty Klingon blood sausage plopping out of the Los Gatos sausage machine :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010

    This is a mmo , it needs to have two fleshed out equal sides opposing each other , no one side should have more than the other .... unless your running scared incase open pvp is added :P

    I play both factions now and i really must say , forget fed side for a few months and bring the klink side upto par so we can get some really good well built and large sides against each other , imagine 'wow' stripping the horde and doing there what they do here , it just wouldnt ever be done would it.

    Take for example the fleet actions , feds get missions for these and rewards , now kilnks have some fleet actions added but there are no missions or anything for them , some klinks dont even know they exist , i cant fathom why a simple npc isnt added to qonos offering for you to complete each one with a great item reward or even SP , just one npc and the FA's would be buzzing and a simple addition adds alot more to do.

    Even the ships should all mirror each other to keep balance , add a nebula then you add same with klink skin etc , start all over and balance it correctly as at the moment its all become 'messy' , thats never going to happen so now forget fed ships till next year and start bringing the klink side ships upto scratch.

    Take a week between the weeklies to make just 'one' klink mission , eventually klinks will be at a decent level , just take two months to add lots of klink stuff as we NEED two great opposing factions.

    Oh and something unique like targ breeding , combat and non combat , even if there loot! , klink faction dont even have a loot table really and no easy way to make energy....

    Finally , the explore stuff , why do we earn badges to get items for same level , time you got the badges you way out level'd them , they should be for the next level so they are worth obtaining , then everyone would go get them , again more stuff to do , all the first tier than would now become redundant through explores could also be added to the loot table again making more variety and loot drops etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    The issue with the klingon faction was the development leader and game release. There was no time to develop a second faction. Now that the game is out and staff is reduced, You will not see any real improvements on the Klingon faction.
    Any real improvement will have to be in PVP game mechanics and maps to pull fed players into them so Klingon plays have someone to fight, rewards ect..
    Alot of people have leveled up their fed toon classes to VA all three and are yelling for more content for them and the team that's left are trying to give them that and have no time left to fix the Klingon's.
    Look at the nebula ship been held back three weeks, really think Klingon's are going to get new types of ships or anything like that..lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Brolarter wrote: »
    Look at the nebula ship been held back three weeks, really think Klingon's are going to get new types of ships or anything like that..lol

    You thankfully appear to be 100% incorrect. We have four (at least) ships in the works and the screenies we have seen (do your own search) indicate the work is well and truly under way.

    So we will get them... thus the 'million energy credit question' is not 'if' but rather 'when'?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    A thread I started before I saw this one;
    The KDF being designed as a 90% pvp-centric faction is slowly killing the enjoyment of the faction for new players as they progress to the maximum rank of LG and find that there is nothing left to do but pvp.
    Without meaningful and storyline driven pve content the KDF faction quickly becomes boring to those who are not fans of the KDF to begin with or who are not avid fans of pvp combat in general.
    Those players whodo not like, find little pleasure or lack the skills to compete with more experienced pvp'ers
    will have little reason to stick with and enjoy any pvp-centric toons they may possess. This hurts the faction as a whole and does not increase the draw of said pvp-faction.

    Secondly, the lack of pve leads to the new and older fans of the KDF to specialize in iether one or the other of the pvp based choices that this faction has, space or ground. This leads to specific expendeture of skill points to maximize thier effectiveness in one of the two pvp arena formats and leads to a self-crippling efffectivenss in what little pve content that does exist.
    Specifically, if a KDF player wishes to compete at the level LG in space pvp then said KDF player will most likely never spend any points in the ground based skills and vice-versa a ground pvp player will have less points to spend in space based skills overall, thus making the less the prime effective in the later.

    Pvp-centric or monster play, and yes its really a polished version of monster play, is a self defeating design for any faction within the STO game.

    Don't missunderstand, Iam not saying the KDF or any future faction expects to be as fully fleshed as the feds, but without meaningful content any strictly pvp-centric faction created will have no long term draw but pvp and thats just monster play- no matter how you slice it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Executive Producers may change, but the market doesn't.

    That sums up the Klingon state of play. /thread
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    cocoa-jin wrote: »
    The KDF was never intended to be developed less than the FEds, or left so woefully incomplete. The devs have always sid the KDfFwas meant to be a fully fleshed faction. Yes its correct, we may never have the same quanity of stuff as the Feds, but we were never intended to have less quality.

    The whole ide aof the KDF being intended to be som e2nd class faction is a lie made up by the Fed player base...you'll never be able to show me a quote or statement that says we were supposed to be some lesser developmed faction...because it doesnt exist.

    Dont believe the anti-KDF development hype, its only purpose is to keep the dev focus on the Feds and frustrate the KDF player base into giving up the fight for more content and development...we were intended to be different, not incomplete.

    So its true, we'll likly never have the name number of ships...but we should have customization and avriety greater than we have. No, we likly wont have as much PvE content, but we arent intended to be jailed in our own little corner fo the Quadrant.

    Honestly, how could some one even suggest our only intention was to be a distraction for the Fed player base, when we have yet to even have the required content to fulfill that objective. What we are is on the back burner, but we are nota nd have never been intended to remain they way we are now.

    Sorry but thats just not true.....

    I am not sure how much clearer they could have explained the "Klingons" as a PVP centric faction

    Examples:

    Quoted from Massively,by Kyle Horner Dec 17th 2009 at 6:30PM:

    Zachary Quinto in STO as Klingons gameplay is revealed

    "Second -- and arguably much more exciting to specific fans -- is the reveal of Klingon gameplay. Klingons are PvP only, meaning their progression contains no PvE questing of any kind."

    http://www.massively.com/2009/12/17/zachary-quinto-in-sto-as-klingons-gameplay-is-revealed/


    Qouted from Rock, Paper and Shotgun, Posted by Jim Rossignol on December 18th, 2009 at 5:03 pm. :

    STO: Klingons are PvP-Powered Class

    "The Star Trek Online forums have thrown up news of a neat piece of design for Klingon characters. Weirdly, the link seems to work from some pages and not others, randomly taking you to their front page. Anyway, what it reveals is that Klingon’s will be PvP-focused, and while Federation classes can expect to advance through PvE missions, the Klingon player will need to do harm to his fellows if he means to progress"

    http://www.rockpapershotgun.com/2009/12/18/sto-klingons-are-pvp-powered-class/


    As you can see they were very clear as to how Klingons would level without PVE content.

    Please don't get me wrong, I am not trying to be negative, just brutally honest. They were intended to be PVP centric and it was not fabricated by the FEDS !
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Dakma wrote: »
    Sorry but thats just not true.....

    I am not sure how much clearer they could have explained the "Klingons" as a PVP centric faction

    Examples:

    Quoted from Massively,by Kyle Horner Dec 17th 2009 at 6:30PM:

    Zachary Quinto in STO as Klingons gameplay is revealed

    "Second -- and arguably much more exciting to specific fans -- is the reveal of Klingon gameplay. Klingons are PvP only, meaning their progression contains no PvE questing of any kind."

    http://www.massively.com/2009/12/17/zachary-quinto-in-sto-as-klingons-gameplay-is-revealed/


    Qouted from Rock, Paper and Shotgun, Posted by Jim Rossignol on December 18th, 2009 at 5:03 pm. :

    STO: Klingons are PvP-Powered Class

    "The Star Trek Online forums have thrown up news of a neat piece of design for Klingon characters. Weirdly, the link seems to work from some pages and not others, randomly taking you to their front page. Anyway, what it reveals is that Klingon’s will be PvP-focused, and while Federation classes can expect to advance through PvE missions, the Klingon player will need to do harm to his fellows if he means to progress"

    http://www.rockpapershotgun.com/2009/12/18/sto-klingons-are-pvp-powered-class/


    As you can see they were very clear as to how Klingons would level without PVE content.

    Please don't get me wrong, I am not trying to be negative, just brutally honest. They were intended to be PVP centric and it was not fabricated by the FEDS !

    You joined in January 2009 and only quoted things from Dec of 2009. Go back to the things they said in 2008 and you'll see they don't match. You're flat out misinformed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Roach wrote: »
    Don't missunderstand, Iam not saying the KDF or any future faction expects to be as fully fleshed as the feds, but without meaningful content any strictly pvp-centric faction created will have no long term draw but pvp and thats just monster play- no matter how you slice it.

    The reality is that they made this game for PvEers, PvP will never be a central part of the game play if any faction (including the KDF) is going to be anything more than monster play in this game, they have to have PvE. The Developers are not stupid their money comes from mostly PvEers, they are not going to sink development time/money into developing something that only PvPers can utilize. This is why the KDF must at least find a balance between PvP and PvE.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Varrangian wrote: »
    You joined in January 2009 and only quoted things from Dec of 2009. Go back to the things they said in 2008 and you'll see they don't match. You're flat out misinformed.

    I always research a game before I buy it / invest monthly, maybe you should have lol !

    I have been a gamer for many years and when I find a game of interest such as this one, I read the latest up to date news, as close to launch because lots of changes are made before release.

    Why would I bother reading what it was supposed to be in 2008, it makes little difference if its not what it is at launch now is it, especially when I know things change with games all the time ?

    Come on, seriously is that how you handle investments? if you do then you must waste a lot of money.....

    Bottom line is "It was not fabricated by the feds unless the writers of those articles who got the info directly from Cryptic had it in for the Klingons from the start, maybe because they were only going to play as a fed lmao!

    Its a ..........Conspiracy !!! :D

    He asked for PROOF, I supplied it, maybe you can't handle the truth when you see it for yourself....open your eyes and see it for what it really is, but then you couldn't complain could you?

    Your flat out delusional ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Dakma wrote: »
    I always research a game before I buy it / invest monthly, maybe you should have lol !

    I have been a gamer for many years and when I find a game of interest such as this one, I read the latest up to date news, as close to launch because lots of changes are made before release.

    Why would I bother reading what it was supposed to be in 2008, it makes little difference if its not what it is at launch now is it, especially when I know things change with games all the time ?

    Come on, seriously is that how you handle investments? if you do then you must waste a lot of money.....

    Bottom line is "It was not fabricated by the feds unless the writers of those articles who got the info directly from Cryptic had it in for the Klingons from the start, maybe because they were only going to play as a fed lmao!

    Its a ..........Conspiracy !!! :D

    He asked for PROOF, I supplied it, maybe you can't handle the truth when you see it for yourself....open your eyes and see it for what it really is, but then you couldn't complain could you?


    Buddy, I was in the Beta forums when Jackapole promised use Klingons that we would not be relegated to moster play and that we would get more PvP. I've done my research on this game, you on the other hand like to read spin, but if you want to read the latest about the game how about these -

    http://www.startrekonline.com/node/2089
    In fact, the Klingon faction has had an identity crisis in STO since the first days of the project. I can remember discussions where we flat out said that we didn’t want to add a Klingon faction to STO, just as much as I can remember discussions about the Klingon faction being a PvE faction similar to the Feds. In the end, the Klingon faction ended up billed as a PvP faction, and then players were both excited and upset at our approach. In response, we’ve added more PvE content for Klingons and now they are this odd mixture of mostly PvP progression with a little bit of PvE and a lot of odd missions and un-fun grinds.
    Here are the goals we have for the KDF (and, really, any new faction we add):
    Solid PvP experience - We want all factions to have awesome PvP maps with sought-after rewards. We want the queues to work and the gameplay modes to be fun.
    Faction-specific PvE episodes – We recognize that the KDF needs flavorful episodes that bring out the story and point of view of that faction.
    Strong selection of ships – The KDF needs to have a solid variety of options when it comes to PvP, not only visually but functionally.
    Fun leveling progression – Leveling a KDF character can be painful compared to the Feds and it needs to be fun instead of a grind.
    Equal access to new stuff – We want to ensure that all STFs, Fleet Actions, Featured Episodes and any other cool new features are built to be played and make sense for the KDF.
    We can achieve these goals. We have the plan to do it and recognize that the KDF isn’t there yet. Leveling a KDF character isn’t as fun as leveling a Fed. There are very few faction-specific episodes. There is a lack of ship variety and there are several features such as Memory Alpha that the KDF doesn’t even have access to. Our goal is to address all of those issues.
    This doesn’t mean that we’ll be making the KDF or any future faction as PvE episode-heavy as the Federation currently is. Maybe someday in the long-term future, but for now it is not a goal because we simply don’t have the manpower to do it. But we can address the issues above and make the KDF a fun faction to play and enjoy instead of the sometimes cool but often frustrating experience it is now.

    So guess what the KDF is not intended to be just monster play any more. They've spoken. Now if you want to go research a little more please do, because you are still flat out wrong about this whole thing.
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