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Is the klingon inability to scan objectives a bug?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited September 2010 in Klingon Discussion
This comes up in exploration missions where you have to say, "destroy 5 borg devices left on the planet," and so forth. It's very frustrating to run around and around the map looking for those objectives.

So, I would like to ask, what is the reason for this? My officer has a tricorder...why doesn't it work? Do they really consider that klingon sensors would be that behind-the-times? Is that the storyline explanation? I know Klingons are all about battle, etc, but their technology has always been comparable to the federation.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    It, for some reason, requires MORE than 6 months worth of effort to fix this.
    It is a known bug from beta that Cryptic can't get their head around
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I"m sure if Cryptic knew about it they would fix it rather quickly. I hope they see this message!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    THey have made several comments about it a long long time ago.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    It's only a bug if the Feds can't do it...if the Klingons can't do it it's a "feature"...:rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    It's only a bug if the Feds can't do it...if the Klingons can't do it it's a "feature"...:rolleyes:

    That's not it at all.

    It's actually a tech issue which prevents this from happening. The difference being that the tricorder scan is looking for interactions described as "clickable" on the map, and then pointing the way there.

    Your objectives however are described as "destructable" and so the tricorder doesn't pick them up.

    I know... not really cool.

    So, what we have is a tech issue, AND we think that we may have a solution. I'm not making promises about a when, or even guaranteeing it will happen right now. However, I did just put a bee in the ear of about half the STO team, starting with Stahl, and they walked me around, we spoke to various different members of the team, and they are going to look to see if it can be done easily. If not, it will take a while longer to get out to you. However, we are working on it!

    Thanks,

    Stormshade
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Staran wrote: »
    ... a long long time ago.

    Wrong universe. This is Trek.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sabre9 wrote:
    Wrong universe. This is Trek.

    These are not the "features" you are looking for....
    /waves fingers
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    StormShade wrote:
    That's not it at all.

    It's actually a tech issue which prevents this from happening. The difference being that the tricorder scan is looking for interactions described as "clickable" on the map, and then pointing the way there.

    Your objectives however are described as "destructable" and so the tricorder doesn't pick them up.

    I know... not really cool.

    So, what we have is a tech issue, AND we think that we may have a solution. I'm not making promises about a when, or even guaranteeing it will happen right now. However, I did just put a bee in the ear of about half the STO team, starting with Stahl, and they walked me around, we spoke to various different members of the team, and they are going to look to see if it can be done easily. If not, it will take a while longer to get out to you. However, we are working on it!

    Thanks,

    Stormshade

    In all honesty, knowing what you know now, would it not have been easier NOT to have destructable quests and when you found out this was going to be a problem, just give KDF the Fed quests and say "well, there has to be a klingon who knows how to use a tricorder"?

    Also, i bet dollars to donuts (and no, i have no idea what that expression means) that whatever this solution is, is going to create a bigger bug. I am saying this as a computer programmer for 15 years. This solution will be the angel on top of the xmas tree that is going to make it fall down.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    StormShade wrote:
    That's not it at all.

    It's actually a tech issue which prevents this from happening. The difference being that the tricorder scan is looking for interactions described as "clickable" on the map, and then pointing the way there.

    Your objectives however are described as "destructable" and so the tricorder doesn't pick them up.

    I know... not really cool.

    So, what we have is a tech issue, AND we think that we may have a solution. I'm not making promises about a when, or even guaranteeing it will happen right now. However, I did just put a bee in the ear of about half the STO team, starting with Stahl, and they walked me around, we spoke to various different members of the team, and they are going to look to see if it can be done easily. If not, it will take a while longer to get out to you. However, we are working on it!

    Thanks,

    Stormshade

    can you explain then why the kdf scanner turns blue in the defri sector and works, we know its using the fed tricorder and dosnt show us any things that are collectable just the quest items ? so if there is a techincal issue that i cannot understand as the scanner looks for quest items/points or collectable stuff and if there is no collectable stuff it simply points at the quest point/item only or nothing at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    StormShade wrote:
    That's not it at all.

    It's actually a tech issue which prevents this from happening. The difference being that the tricorder scan is looking for interactions described as "clickable" on the map, and then pointing the way there.

    Your objectives however are described as "destructable" and so the tricorder doesn't pick them up.

    I know... not really cool.

    So, what we have is a tech issue, AND we think that we may have a solution. I'm not making promises about a when, or even guaranteeing it will happen right now. However, I did just put a bee in the ear of about half the STO team, starting with Stahl, and they walked me around, we spoke to various different members of the team, and they are going to look to see if it can be done easily. If not, it will take a while longer to get out to you. However, we are working on it!

    Thanks,

    Stormshade

    This issue was very vocally reported when patch 1.0 was on Tribble.

    It'd be ... very very interesting ... to hear about the bug report process and how it went from then to now. Kind of like an old episode of Mr. Rogers Neighborhood. Where he takes us to the crayon factory. Except in this episodes, it's StormShade and Mr. McFeely taking us behind the scenes to follow a lone bug report (feel free to use mine from back then) and how it went from my computer screen to ...

    This post today?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    can you explain then why the kdf scanner turns blue in the defri sector and works, we know its using the fed tricorder and dosnt show us any things that are collectable just the quest items ? so if there is a techincal issue that i cannot understand as the scanner looks for quest items/points or collectable stuff and if there is no collectable stuff it simply points at the quest point/item only or nothing at all.

    That's the thing. Klingon missions involve "destructible" things - not collectible ones. The different flags mean changing flags on the items or having the KDF scanner include destructibles. Keep in mind that destructibles include other objects on a level other than objectives.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    can you explain then why the kdf scanner turns blue in the defri sector and works, we know its using the fed tricorder and dosnt show us any things that are collectable just the quest items ? so if there is a techincal issue that i cannot understand as the scanner looks for quest items/points or collectable stuff and if there is no collectable stuff it simply points at the quest point/item only or nothing at all.

    Does it, I hadn't noticed. It would just be bizarre for the tricorder to be a part of the local map code ... that wouldn't be good for duplication at all, especially if you have different basic map types. Clearly something that I should look into for myself on the morrow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I'll just add that tricorder scanning was a fairly late addition to the game - late in Open Beta, I believe, and I think it was a fairly "quick and dirty" implementation. It works very well for what it's suppsosed to do, but unfortunately doesn't work so well for Klingons for the reasons above.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    StormShade wrote:
    That's not it at all.

    It's actually a tech issue which prevents this from happening. The difference being that the tricorder scan is looking for interactions described as "clickable" on the map, and then pointing the way there.

    Your objectives however are described as "destructable" and so the tricorder doesn't pick them up.

    I know... not really cool.

    So, what we have is a tech issue, AND we think that we may have a solution. I'm not making promises about a when, or even guaranteeing it will happen right now. However, I did just put a bee in the ear of about half the STO team, starting with Stahl, and they walked me around, we spoke to various different members of the team, and they are going to look to see if it can be done easily. If not, it will take a while longer to get out to you. However, we are working on it!

    Thanks,

    Stormshade

    Could you hide a clickable inside the destructable and have it despawn when the destructable does?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    superchum wrote: »
    Mr. McFeely taking us behind the scenes
    Nuh-uh. Mr. McFeely isn't taking me behind anything... :mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    StormShade wrote:
    That's not it at all.

    It's actually a tech issue which prevents this from happening. The difference being that the tricorder scan is looking for interactions described as "clickable" on the map, and then pointing the way there.

    Your objectives however are described as "destructable" and so the tricorder doesn't pick them up.

    I know... not really cool.

    So, what we have is a tech issue, AND we think that we may have a solution. I'm not making promises about a when, or even guaranteeing it will happen right now. However, I did just put a bee in the ear of about half the STO team, starting with Stahl, and they walked me around, we spoke to various different members of the team, and they are going to look to see if it can be done easily. If not, it will take a while longer to get out to you. However, we are working on it!

    Thanks,

    Stormshade

    I've had experiences where "clickable" objects don't enable the Tricorder finder-feature, either. Such as the newer missions where you raid Utopia Planitia, etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    That's the thing. Klingon missions involve "destructible" things - not collectible ones. The different flags mean changing flags on the items or having the KDF scanner include destructibles. Keep in mind that destructibles include other objects on a level other than objectives.

    im sorry that dont wash, are you telling me that even though the fed one works in defri and fluidic and dosnt point us at anomilies but at the mission objects, and the fact that the fed one will point you at destructable objects like destroy the wrecked ships. sorry but it dont was, if kdf can have a working scanner in defri and fluidic and the feds can have one that works everywhere then they should just give us the fed scanners and paint them red.

    if thats to hard make the points in space for the kdf scanners a waypoint in space marked on the map aswell, when you get to the waypoint it unloads. its not rocket science.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Thanks for the reply, stormshade. I'm not sure everybody here realizes the complexities of coding a video game. I'm sure it's not as simple as changing one line of code, especially since Klingon objectives involve blowing stuff up, and feds don't.

    Glad it's being worked on. Thanks!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Thanks for the reply, stormshade. I'm not sure everybody here realizes the complexities of coding a video game. I'm sure it's not as simple as changing one line of code, especially since Klingon objectives involve blowing stuff up, and feds don't.

    Glad it's being worked on. Thanks!

    im sorry but thats false, feds have missions where they have to blow stuff up and there scanner works.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I don't believe federation has exploration ground missions with destroyable objectives
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    well ive done fed 3 times with every mission and every quest and i remember missions that had them like destroy satalites on the ground and destroy ships, and the transwarp minefield where you have to destroy asteroids. but tell you what, cryptic let add ons be made by players and see how fast the playerbase make an add on that does it.

    beyond that do what i said before and mark them on the map with a little circle of where they are on the map.
    if not make the destructable stuff changed to go scan and your boff pops up after scan and says sir, yes this is one of the things to kill, we need to destroy this. that will be alot less peeing off then running around like a headless chicken trying to find things that dont pop up on ground unless you stand on them or in space where your looking for a black ship in black space that only get a target box when your 2k away.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    im sorry but thats false, feds have missions where they have to blow stuff up and there scanner works.
    Exploration Ground Missions? Definitely not.
    Exploration Space Missions? Often, but scanners don't point there.

    Regular Mission Content?
    I haven't memorized every mission, but usually the goal is to interact with an object. I remember one Cardassian-Front mission where there was a bonus goal of destroying certain sensors and they didn't show on my tricorder.
    I think in space there are sometimes nav markers. I am not sure if the scanner directs to that direction or not at the moment.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Exploration Ground Missions? Definitely not.
    Exploration Space Missions? Often, but scanners don't point there.

    Regular Mission Content?
    I haven't memorized every mission, but usually the goal is to interact with an object. I remember one Cardassian-Front mission where there was a bonus goal of destroying certain sensors and they didn't show on my tricorder.
    I think in space there are sometimes nav markers. I am not sure if the scanner directs to that direction or not at the moment.

    read the post above yours.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    well ive done fed 3 times with every mission and every quest and i remember missions that had them like destroy satalites on the ground and destroy ships, and the transwarp minefield where you have to destroy asteroids. but tell you what, cryptic let add ons be made by players and see how fast the playerbase make an add on that does it.

    beyond that do what i said before and mark them on the map with a little circle of where they are on the map.
    if not make the destructable stuff changed to go scan and your boff pops up after scan and says sir, yes this is one of the things to kill, we need to destroy this. that will be alot less peeing off then running around like a headless chicken trying to find things that dont pop up on ground unless you stand on them or in space where your looking for a black ship in black space that only get a target box when your 2k away.

    The feds don't "destroy" satellites.. they "click" on them to "destroy" them. KDF actually SHOOTS them. Destroying items in space and ground are two totally separate systems.

    If you saw the feds "destroying" anything it wasn't in a cluster mission which means it was a special instance that shouldn't be grouped in with the cluster mission problem.

    Your solution sounds more complex and more code intensive than simply adding destructables to the list of items a tricorder can find. You say the above like adding circles is some easy task when there are.. thousands..? of cluster missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    how does put a little circle on the map or make them seeable on map like mobs sound like more hard work, seriously explain that one to me, they do it in the fluidic space q's.

    and how hard would it be to have it so you scan it 1st and then your boff says destroy it. hmm. its not like we have 100's of quests that need redoing,

    we have all of about 10 episodes and the explorers are a set of copy paste maps and objectives with random npcs on it.

    we dont have aid the planet, very rarly see just scan things on the ground or in space, there nearly always go kill a group, dont need a scanner for that or go kill the ship in space or tribbles on the ground, neither of those show up on map and neither are seable until your ontop.

    Edit, ow an like i say, there maybe thousands of cluster missions but there are only 2 mobs that need changing, ships that are set to be destroyed, make them scanable 1st and instead of blowing it up with guns, teleport bombs onto them to destroy them, and tribble piles. thats 2 mobs that are spread across many missions but you only have to rework the mobs not the missions. and also like i said before cluster missions and episodes use the same coding, so why is it transwarp minefield where you have to destroy asteroids before laying the minefiled even though are destrucable are still scanable, maybe someone should look into why that code works and the rest doesnt.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I didn't intend for this to be a bash cryptic thread. I was just looking for a "why?" I'm sure the coding is more complex than we think, and I'm by no means put off by the response. And, like we said, the federation does not have destroyable objectives in exploration missions. It's certainly not a game-breaker by any means. I'm glad they know about this and will try to address it at some point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    why is it people keep quoting exploration missions, scanner should work everywhere if you have a quest there, thats the point of a scanner, be it in space or on the ground, underwater or being thrown backwards over a bar drunk, the scanner should work so get of the explorer point. read whats being said as its not being said in a negative way but a constructive critismn.

    and point in fact is that the scanner on fed side does work for destructable things ergo transwarp minefiled where you have to kill 5 asteroids and then drop the mines and guard them from the romys till active.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I should be able to detect life forms on my tricorder. And find those damn tribbles!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    u know what, TRIBBLE the tricorders, lets have targs that sniff stuff out on the ground and jave the space stuff show up as an enemy on the map but in blue or something so we can see where it is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    It might work for space destructables, but feds don't usually have ground objectives that they need to blow up. Exploration missions are where it's really frustrating to not have the ability to scan.
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