Devs, guys, at least extend it to the vulcan patrol or something. let players experience the ground and space combat, bit of anomaly hunting, looting etc. if the thing is too short people wont bother, because a lot will still be unsure if they like it or not.
extend the demo and referral programs, even if its only for a couple more missions. patrol vulcan, dimplomatic orders and maybe one more. just to ensure they get the feel, and i bet it will ensure more purchases, and probably a lot less angry posts when people purchase after the demo/referral and realise they dont like the game but werent able to tell from the tiny bit of content they got to experience.
It needs at the very least to be extended to include that mission where you transport the Vulcan Ambassador. (If it isn't already) That was the mission that really hooked me on how the game could be.
I was actually thinking there needs to be a "shakedown cruise" mission added at the start, and extended to the demos.
Fly to Wolf 359 to pay respects, pick up an ambassador at Vulcan and walk about there a little just to see the place, then take them to Risa for some R&R and stay a bit to soak it in. I think something like this would help populate the "RP" locations a bit more, as most likely don't know they are there.
Then let the demos continue to freely wander the sector block and visit those planets, and perhaps even fight off enemy signal contacts.
Even if the "shakedown" isn't combat oriented, if its at least as well-written as the story ambassador mission, it will work well.
Just... no mining colony disputes... that mission sucked.
Sorry, but I disagree here. The demo gets you started and lets you experience both ground and space combat, and they even get to play 1 story mission. When I played the tutorial the very first time, I loved it and purchased my LTS straight away. I don't really see what more there is to demo about the game. Sounds like people just want more free play time out of it.
If they like the demo they will buy the game. If they don't, adding more missions won't change their minds. I had a referral that said he wanted to try more than the demo before he was sure if he wanted to buy. I sent him a five day buddy pass and haven't heard from him since. 2 keys wasted.
friend of mine was playing with me last night, and the referral length same as the demo length was not enough to convince him either way. he really wasnt sure at the end of it whether he wanted to buy the game or not. i think if he had at least got in one patrol mission, or a couple more single missions, he would have had a better idea.
that was the reasoning, not everyone can play for 2 minutes and say "wow im gonna drop $350 on this" some people actually need a little bit more than that to experience the game for what it is, then make a decision.
friend of mine was playing with me last night, and the referral length same as the demo length was not enough to convince him either way. he really wasnt sure at the end of it whether he wanted to buy the game or not. i think if he had at least got in one patrol mission, or a couple more single missions, he would have had a better idea.
that was the reasoning, not everyone can play for 2 minutes and say "wow im gonna drop $350 on this" some people actually need a little bit more than that to experience the game for what it is, then make a decision.
They only need to drop $30 dollars if they want to try more
Also consider this. Most other MMOs that have trials offer multiple day, or entire first continent or 10 levels as their "demo" of what the game has to offer. Granted these demos are released much later into the game's lifespam, but hey the Star Trek demo is already out of the bag. The way to proceed from here is to improve the end-user experience. :cool:
Here are my thoughts on the demo after play testing it to determine how I could upsell the game to others. Conclusion: I can't much yet.
Also consider this. Most other MMOs that have trials offer multiple day, or entire first continent or 10 levels as their "demo" of what the game has to offer. Granted these demos are released much later into the game's lifespam, but hey the Star Trek demo is already out of the bag. The way to proceed from here is to improve the end-user experience. :cool:
Here are my thoughts on the demo after play testing it to determine how I could upsell the game to others. Conclusion: I can't much yet.
Not sure about 'most' MMO's, but I know EQ only offers the tutorial as a Demo. All the demo's I have played usually leave you wanting more, which is exactly what their supposed to do. The fact that people are asking for more in the demo tells me it is working as intended.
For us, running through the demo is now tedious and boring, but to a brand new player it may be short but offers enough action, IMO, to entice them to purchase.
Not sure about 'most' MMO's, but I know EQ only offers the tutorial as a Demo. All the demo's I have played usually leave you wanting more, which is exactly what their supposed to do. The fact that people are asking for more in the demo tells me it is working as intended.
WoW offers a 14-day trial period. A person can get to see a lot during that period of time. Not quite sure about other games that aren't F2P.
I just finished the demo 5 mins ago. Boring and dissappointing. What I am missing mostly is the MMO feeling and playing at least one mission together with other players. Now I dont have any idea how the game will be like in the full version.
The demo alone can only be compared with simple games like Space Rangers, Star Wolves not even EVE. And it will lose from all of them.
I totally agree with those who like to have the demo extended to more than what it is right now. I would never buy the game based on the game experience so far...
P.S.: and spoken out of my very frustration. STO could have become the perfect mix between EVE and MASS EFFECT. It could have been...
The demo version should be some quests longer. We get many complaints in our community forum that the potential costumers are deterred from buying the game because of the "length" of the demo.
Not sure about 'most' MMO's, but I know EQ only offers the tutorial as a Demo.
The EQ2 tutorial is quite long as far as I remember, you spend the first 6 levels there until you head up to the real game world.
The STO tutorial is ridiculous compared to that.
WoW offers a 14-day trial period. A person can get to see a lot during that period of time. Not quite sure about other games that aren't F2P.
Fallen Earth has a 10 day Trial. Can go anywhere and do quite alot. But you're limited to level 10. I managed to build my own vehicles within that limit. Kinda neat.
Age of Conan's is 'unlimited' but you can't leave Tortage, the tutorial isle. (Which takes you to level 20) But full really good questline that takes 4 playthroughs to get the entire story on. (Soldier, Rogue, healer, mage questline all have intertwining plots)
Warhammer's trial is also 'unlimited' in duration. But lets you play up to level 10 on any/all classes.
Demo lenght is ok (its a demo...), but the referral lenght have to go for eg.: 5 days or lvl 11.... there is no real benefit (pre-purchase) for the recruit... !!! Makes it catchier for the "hunter".
I must support this. The Demo is way to short ... people need one or two DAYS to load the game and then they can play it two to three HOURS. That can only be a joke !
You have to download a couple of hours and after the first real mission it's all over. The download lasts longer than the demo. What are they thinking!? Cryptic, you can't be serious!
When i played STO the first time a still was REALLY exitet. The Tutorial was nice, the Azura mission was still intresting.... and after that the game startet to get repetetive and boring. After that it startet that one mission looked like the other.
So they dont want to let the Demo players see how boring that game is later and just show the part that appears intresting at first i guess.
This Demo is way to short to determine if you like this game or not. You cant even play it with your friends, because their only goning through the tutorial and that very first mission (SS Azura?).
If've handed my key to two buddys. One liked the game, but was unsure when we couldn't play more than one mission together. He bought STO as he discovered you can get it for 20-30, but that still leaves a bit of a bad conscience to me.
The other one - hes a trekkie - didnt liked the tutorial and the the graphics (e.g. those really giant rooms, which he found had nothing to do with ST) and then was really upset as the demo ended that quickliy (i think he has downloaded it for nearly a day) and don't want to play STO again. If the Demo had been a bit longer I think he could have spotted some parts of the game that he had liked. Maybe not enough to buy and play the game, but enough to not being totally upset with it and never looking at it again.
Comments
A tiny boxed up cargo ship with humanoids against an alien planetside with a non-humanoid alien is just sad.
Fly to Wolf 359 to pay respects, pick up an ambassador at Vulcan and walk about there a little just to see the place, then take them to Risa for some R&R and stay a bit to soak it in. I think something like this would help populate the "RP" locations a bit more, as most likely don't know they are there.
Then let the demos continue to freely wander the sector block and visit those planets, and perhaps even fight off enemy signal contacts.
Even if the "shakedown" isn't combat oriented, if its at least as well-written as the story ambassador mission, it will work well.
Just... no mining colony disputes... that mission sucked.
If they like the demo they will buy the game. If they don't, adding more missions won't change their minds. I had a referral that said he wanted to try more than the demo before he was sure if he wanted to buy. I sent him a five day buddy pass and haven't heard from him since. 2 keys wasted.
:cool:
friend of mine was playing with me last night, and the referral length same as the demo length was not enough to convince him either way. he really wasnt sure at the end of it whether he wanted to buy the game or not. i think if he had at least got in one patrol mission, or a couple more single missions, he would have had a better idea.
that was the reasoning, not everyone can play for 2 minutes and say "wow im gonna drop $350 on this" some people actually need a little bit more than that to experience the game for what it is, then make a decision.
They only need to drop $30 dollars if they want to try more
:cool:
Also consider this. Most other MMOs that have trials offer multiple day, or entire first continent or 10 levels as their "demo" of what the game has to offer. Granted these demos are released much later into the game's lifespam, but hey the Star Trek demo is already out of the bag. The way to proceed from here is to improve the end-user experience. :cool:
Here are my thoughts on the demo after play testing it to determine how I could upsell the game to others. Conclusion: I can't much yet.
http://forums.startrekonline.com/showthread.php?t=156792
Not sure about 'most' MMO's, but I know EQ only offers the tutorial as a Demo. All the demo's I have played usually leave you wanting more, which is exactly what their supposed to do. The fact that people are asking for more in the demo tells me it is working as intended.
For us, running through the demo is now tedious and boring, but to a brand new player it may be short but offers enough action, IMO, to entice them to purchase.
:cool:
WoW offers a 14-day trial period. A person can get to see a lot during that period of time. Not quite sure about other games that aren't F2P.
The demo alone can only be compared with simple games like Space Rangers, Star Wolves not even EVE. And it will lose from all of them.
I totally agree with those who like to have the demo extended to more than what it is right now. I would never buy the game based on the game experience so far...
P.S.: and spoken out of my very frustration. STO could have become the perfect mix between EVE and MASS EFFECT. It could have been...
The demo version should be some quests longer. We get many complaints in our community forum that the potential costumers are deterred from buying the game because of the "length" of the demo.
The EQ2 tutorial is quite long as far as I remember, you spend the first 6 levels there until you head up to the real game world.
The STO tutorial is ridiculous compared to that.
http://eq2vault.ign.com/View.php?view=columns.Detail&category_select_id=21&id=195
Fallen Earth has a 10 day Trial. Can go anywhere and do quite alot. But you're limited to level 10. I managed to build my own vehicles within that limit. Kinda neat.
Age of Conan's is 'unlimited' but you can't leave Tortage, the tutorial isle. (Which takes you to level 20) But full really good questline that takes 4 playthroughs to get the entire story on. (Soldier, Rogue, healer, mage questline all have intertwining plots)
Warhammer's trial is also 'unlimited' in duration. But lets you play up to level 10 on any/all classes.
2-3 days could be enough already...
and giving access maybe just to Delta Volanis Cluster,
but without getting further exp / lvl-cap if have to...
so they wont play the story lines already,
but may see the game mechanics further...
Demo lenght is ok (its a demo...), but the referral lenght have to go for eg.: 5 days or lvl 11.... there is no real benefit (pre-purchase) for the recruit... !!! Makes it catchier for the "hunter".
MfG Michael
So they dont want to let the Demo players see how boring that game is later and just show the part that appears intresting at first i guess.
the demo-version is to short, potential players need more time to download the game as they play!
This Demo is way to short to determine if you like this game or not. You cant even play it with your friends, because their only goning through the tutorial and that very first mission (SS Azura?).
If've handed my key to two buddys. One liked the game, but was unsure when we couldn't play more than one mission together. He bought STO as he discovered you can get it for 20-30, but that still leaves a bit of a bad conscience to me.
The other one - hes a trekkie - didnt liked the tutorial and the the graphics (e.g. those really giant rooms, which he found had nothing to do with ST) and then was really upset as the demo ended that quickliy (i think he has downloaded it for nearly a day) and don't want to play STO again. If the Demo had been a bit longer I think he could have spotted some parts of the game that he had liked. Maybe not enough to buy and play the game, but enough to not being totally upset with it and never looking at it again.
Once you hit a certain level you cant progress further until you subscribe to the game.