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why the weapon power drain changes??

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    straden wrote: »
    Oh come now, if Nero can do it then why cant we? :rolleyes:

    His ship fired mostly torpedos I think...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    NinetyNine wrote:
    Just do what us loser beam-people figured out ages ago. Stack EPS transfer consoles. That will fix most of the issue.
    I don't even do this. And on my RA5, I have two Dual Phaser Beam Banks and a Photon Torpedo on the front of my ship, with two Phaser Beam Arrays and a Photon Torpedo on the aft. And I'm an Engineer flying a Science ship. And I've never seen my beam weapons power drain to 0. The lowest it's ever gone was 37. And I use Autofire, and Beam Weapon: Fire At Will frequently.

    Edit: You know it's funny. People complained the game was too easy at release. Now the game offers a real challenge because of the change in power usage on ships, and suddenly people are complaining about having to learn new battle strategies and tactics...

    Seems like Cryptic's damned if they do, damned if they don't.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ChiefBrex wrote: »
    I don't even do this. And on my RA5, I have two Dual Phaser Beam Banks and a Photon Torpedo on the front of my ship, with two Phaser Beam Arrays and a Photon Torpedo on the aft. And I'm an Engineer flying a Science ship. And I've never seen my beam weapons power drain to 0. The lowest it's ever gone was 37. And I use Autofire, and Beam Weapon: Fire At Will frequently.

    Not to mention it takes twice the EPS consoles it took before to get the same effect.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Funny, my time in space combat has been slashed to 1/3 of what I was doing. Even with the "nerf" if it can be called that for Escorts. Im still slugging out 20k Crits and after my Respec. My ship is taking down even Battleships as if they were nothing more then paper airplanes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    the bigger question is does this make for better tactics and still preserve the variety of ship loadouts? or does it force everyone to fall into a set of cookie cutter loadout templates and tactics?

    only time will tell, but hear this, too much balance will make space combat long and dry and may make the best part of this game less appealing
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Seems like they slightly buffed cruisers, and totally nerfed escorts, when the balance was fine before. I can see a lot of people respecing and changing to cruiser.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Some folks may want to drop out of Full Impluse outside the 10km range and let their power levels return to normal.

    Sounds like Cannon Rapid Fire is equivalent to Beam Overload. Big burst, that drains your weapon power to 0.

    May want to use batteries and skills to temporarily buffer power levels against sudden drain. Hmmm....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Not to mention it takes twice the EPS consoles it took before to get the same effect.

    That's my point man. I used an ESP Flow Regulation console on one ship, and it was a T2! And that was only because I didn't know what I was doing yet with the game. I've since learned how things work in game, and what consoles I want to boost what abilities I have, or boost where I need it, and the funny thing is:

    I don't use an EPS Flow Regulation Console at all! Not on ANY of my characters! And I haven't had problems before the update, and I don't see why I would now. Especially since I've also got EPS Power Transfer, which does basically the same thing as EPS Flow Regulation, AND have a stash of Weapons Batteries to boot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    hurleybird wrote: »
    Seems like they slightly buffed cruisers, and totally nerfed escorts, when the balance was fine before. I can see a lot of people respecing and changing to cruiser.


    and that dear friends marks the birth of the first STO "flavor of the moment"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'm suddenly happy I never mounted more than one set of DHC on my Akira....

    I'm also glad I didn't blow creds on turrets.

    I suddenly like the fact that I held on to my rear quantums too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    What I don't get is people will complain about it but did they bother to go on the test server and see how it was, and then if they didn't like it, it could still be changed and yes the devs do listed, there was quite a bit of interaction of GMs on the test server.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Funny, my time in space combat has been slashed to 1/3 of what I was doing. Even with the "nerf" if it can be called that for Escorts. Im still slugging out 20k Crits and after my Respec. My ship is taking down even Battleships as if they were nothing more then paper airplanes.

    People flying Escorts that know what they are doing will in fact see a DPS increase. The complainers haven't figured out how to do it yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Galtrovan wrote: »
    People flying Escorts that know what they are doing will in fact see a DPS increase. The complainers haven't figured out how to do it yet.

    I haven't even begun to figure out escorts... which is good I guess. I have few preconceptions.....

    Hopefully that will make learning easier.

    Still.... methinks its time to shell out the lootz for an upgrade from covar V to covar VI.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Galtrovan wrote: »
    People flying Escorts that know what they are doing will in fact see a DPS increase. The complainers haven't figured out how to do it yet.

    yeah, funny thing was, after I respec'd I had to go out and dig up enough 5th Badges to buy the new Phaser gear I invested skill points in. And was still trashing mobs with 20k Crits with my Plasma weapons. Its probably because of the base skill points you can invest that boost all energy weapons as well as the new skills added. But i was surprised that I could hold onto my Plasmas if I really wanted to without dropping them. They dont do the amount of damage my Phasers do now, but they were doing enough that they werent obselete.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    i thought they always said there would be weapon drain just never implemented it. i never saw my power levels really ever drop so i think its working the way its meant to

    if it makes the game a tad harder then thats fine with me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Galtrovan wrote: »
    People flying Escorts that know what they are doing will in fact see a DPS increase. The complainers haven't figured out how to do it yet.
    They just don't want to have to relearn their escorts. They were used to spamming the space bar and obliterating PvE and Player ships without any consequence to their power systems.

    Now that their escorts better reflect realistic power drains, they're complaining, because they now have to re-invest in their systems, to get a better power balance, and still do as much, if not more than, damage as before. It was easier using a "Template Loadout", they didn't have to put any effort into it. That's all it is really. I'm kinda glad for the power drain, means I have to figure out the best weapons load out for a Qul'Dun Bird Of Prey, or Saber Class escort. My Miranda Class on my Lt 3 Science Officer uses Dual Phaser Cannons forward, 1 Photon Forward, and 1 Photon Aft. Still did pretty good on DPS that way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    akridine wrote: »
    I agree, this has made escorts seriously unbalanced, they die just as quick but do very little damage

    Buahahahahaha...

    Sorry... but...

    Ahahahahahahaaaaa...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    LnD-Rash wrote: »
    Buahahahahaha...

    Sorry... but...

    Ahahahahahahaaaaa...

    Don't worry, people will whine untill they turn it back to the way it was, then you will have even more to laugh about... :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    what are you people setting your weapons power level to? 10?
    i use 2 disruptor heavy cannons and a disruptor turret (on autofire )
    i rapid fire my DHC (i use the space bar :P ) without any energy or damage problems?
    of course i put most of my energy in weapons and due to skills have 110% weapon power
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Read the notes.

    Cannons had their power drain increased from 8 to 10 to be equal to that of beams. This makes sense. A cannon uses the same amount of power as a beam but is more concentrated and has a smaller firing arc, and therefor delivers more immediate damage.

    From 8 to 10 is hardly double... double would be 16 then.

    And it does not make them pointless to have and it does not make escorts pointless to play.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    DanaDark wrote: »
    Read the notes.

    Cannons had their power drain increased from 8 to 10 to be equal to that of beams. This makes sense. A cannon uses the same amount of power as a beam but is more concentrated and has a smaller firing arc, and therefor delivers more immediate damage.

    From 8 to 10 is hardly double... double would be 16 then.

    And it does not make them pointless to have and it does not make escorts pointless to play.

    actually thats normal cannons...
    double and heavy cannons went from 5-10.. (which is what everbody is whining about )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    there is this thingy down at the bottom of the forums list that says Tribble - General Feedback.....on it this has been talked about for over 2 weeks, maybe if you expanded your browsing, you would have seen it and taken part in the thread.

    Dont mean to sound harse but this and the EPS nerf and other stuff should not be a surprise.......
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    actually thats normal cannons...
    double and heavy cannons went from 5-10.. (which is what everbody is whining about )

    Could have instead reduced their damage...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'm an Engineer flying an escort and I do not run with turrets or cannons, don't use an eps console either and I've never seen my power level drop below 100 unless I use Beam overload...I think I have enough tricks to get around any nerf that they MAY have implemented. I'll see tonight when I log in.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Also I fly an Escort and I also haven't ever run below 100 power, unless I use a Beam Overload which sometimes takes it all.

    I think this is people just confused that, GASP, you're NOT supposed to Full Impulse into battle!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    At a guess to make combat more tactical and so that players have to make choices on when to fire all weapons and when to reserve power.

    Pre-Season 1 it was basically load up with EPS consoles and fire away. Now players can't do that do so Boffs skills and choosing when to go all out is now a tactical decsion.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    smc4175 wrote: »
    At a guess to make combat more tactical and so that players have to make choices on when to fire all weapons and when to reserve power.

    Pre-Season 1 it was basically load up with EPS consoles and fire away. Now players can't do that do so Boffs skills and choosing when to go all out is now a tactical decsion.

    I fly cruiser with tons of beams and that has been pretty much my tactic already... so yay no changes for me. And am glad that the escorts cant now just unleash nonstop on me, especially since I move about as nimble as an oil tanker.

    Darn escorts... ballerinas with machine guns.... in spaaccceee.....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    smc4175 wrote: »
    At a guess to make combat more tactical and so that players have to make choices on when to fire all weapons and when to reserve power.

    Pre-Season 1 it was basically load up with EPS consoles and fire away. Now players can't do that do so Boffs skills and choosing when to go all out is now a tactical decsion.

    Instead of one EPS console on my DSSV I now use two.

    What was that about stacking EPS consoles?

    EDIT: Forgot to mention, I switched from 100 weapons power to 100 aux power about 3-4 times during a fight, to fire off abilities. This has become tediously slow, so I had no choice but to drop all the Aux based abilities.

    Great change!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I wonder how many people here not having problems are RA?

    I tried escort on my RA char and didn't have any problems with power levels because i can fit 2 Mk X EPS consoles, flying escort on my commander char is a serious problem due to 1 engineering console and no available EPS consoles until i hit captain

    the game has been nerfed for escort pilots lower than captain, clearly the devs put no thought into how the changes will effect lower level players, im sure a new player will love flying around doing 0 damage to enemys -2 levels below them

    also how many times did Chief Obrien say to Sisko, "sorry captain, i can't shoot the dominion ship because we have no power"?

    Escorts are designed for combat, it makes no sense for them to have the same power drains as beam weapons because they were fitted with oversized warp cores.

    Its things like this that prove the devs aren't trek fans or have the slightest clue how the ships work, I hate hearing in interviews how it upsets the devs when people accuse them of not being gamers or fans, if it upsets them so much why do they keep TRIBBLE up the game?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    tevekind wrote: »
    Instead of one EPS console on my DSSV I now use two.

    What was that about stacking EPS consoles?

    EDIT: Forgot to mention, I switched from 100 weapons power to 100 aux power about 3-4 times during a fight, to fire off abilities. This has become tediously slow, so I had no choice but to drop all the Aux based abilities.

    Great change!

    Way to give up instead of trying to balance your power usage. You're not really meant to allways have 100% auxillary when you want to fire off abilities. Thats why it's slow to do-so, because having 100% auxillary means you won't have 100% Weapons power.

    Why should they let you have both at 100% because you can switch so quickly.

    Ever try adding a +6 Auxillary power console?

    L2P QQ LESS PEWPEW MORE
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