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Remove the cap already!!!!!! enough is enough

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Flato wrote: »
    Nope no reason to do so even for the stfs and then if u go for the middle point of ground and space you will get owned in both ground and space pvp by those who spec all in one or the other.

    You can't be excellent at everything. The more multi-tasked your character is, the less effective they are at both compared to one who is "pure".

    Gotta make due with what you got.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Just becaue the cap is gone doesnt mean people are going to be able to use all the skills as a escort captain i still have no use for many science abilites or specializing in other ships at tier 5 the cap is just to low. We need more skill points or seperate ground and space abilities making people put some points in ground.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Rumbleskin wrote: »
    very nice hope people read this

    If you want an easier game I suggest Hello Kitty Online. The skill cap stays.
    Originally Posted by AtomicFB

    Actually I was going to give you an explanation but seeing how I am not a profession programmer let me just repost what Stormshade said.

    Hey gang,

    I know quite a few of you are upset over this, so let me try and explain this change to you.

    We have plans to release more content in the future, and at some point we'd like to raise the skill point cap, in the same way other titles have raised their level cap. The skill point cap is in place to ensure that we can not only add more content later on, but also to make sure that we can balance that content to provide you with a suitable challenge. With a skill point cap in place, we know what you're capable of, and we can balance the challenges in new content to provide you a suitable challenge. With no skill point cap, you'll not only be able to max out every skill in the game, but eventually, when we release new content, it will become trivial to you immediately. When we raise the level cap, you’d be max level right away. In the end, not having a skill point cap hurts the game, and consequently the amount of fun you guys can have.

    Star Trek Online is also unique in that your Captain isn’t the end of your avatar. You’ve got Bridge Officers to tinker with, who gain skills on their own. You’ve also got a great number of ships available to you, and all sorts of weapons, consoles and devices to discover and utilize. So even though we made the decision to cap your Captain’s skill gain, it doesn’t mean there’s not more to achieve in the Star Trek Online universe at max level. In fact, we’ve got all sorts of stuff planned, from raid-style Episodes to more Fleet Actions to more Star Clusters. We’ll be talking more about what’s coming post-launch soon.

    So yes, much like other MMOs, there is a cap as to how far you can advance your character at launch. Much like other titles, there are also other incentives to keep players invested in the game once they reach that cap. Endgame content is going to have some pretty cool rewards that players will need in order to actually "max out" their characters, everything from more Kits for your captain, to new equipment for your ship, and there's also some really cool powerful Bridge Officers to find out there as well.

    Thanks,

    Stormshade

    REPOSTED FROM LINK IN ANOTHER THREAD
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    You can't be excellent at everything. The more multi-tasked your character is, the less effective they are at both compared to one who is "pure".


    My point is at the point in time there is zero reason to put skill points in ground unless u only like pvp ground. Cryptic might as well do away with all ground skills.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Flato wrote: »
    Just becaue the cap is gone doesnt mean people are going to be able to use all the skills as a escort captain i still have no use for many science abilites or specializing in other ships at tier 5 the cap is just to low. We need more skill points or seperate ground and space abilities making people put some points in ground.

    If there was no cap, you have to spend those skills somewhere.

    Also ALL skills do something. If you don't have those powers, the skills modify your BO's skills.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    If you want an easier game I suggest Hello Kitty Online. The skill cap stays.

    Its not about easier game its about game design from the begingin and it was supposed to have no skillcap. Why do you think there is like none yep None endgame content atm because they expected peopleto be leveling Bo's and skills while they implamented stuff later on. But as usual some people got to TRIBBLE in the apple pie.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Also ALL skills do something. If you don't have those powers, the skills modify your BO's skills.

    I have never head that before and i doubt that is true, and also how is my escort captain specing in deep space science vessel going to benifit me and all? pretty sure it doesnt or my BOs
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Flato wrote: »
    I have never head that before and i doubt that is true, and also how is my escort captain specing in deep space science vessel going to benifit me and all? pretty sure it doesnt or my BOs

    Command skills only work for you, but your other skills? Say for example Engineering Training? It'll modify the skills effected by it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I think that level systems are inherently bad and always cause unsolvable problems. That has been true going back to the early tabletop RPGs.

    The MMO that has solved this problem is EVE Online, imho. I can't think of any other solution to the problem of being able to reach admiral in a month and then having nothing to do. With real time skill training your character development continues forever.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    U still have to use the skill that are modified and since we are limited to the amount of skills we can use u will never be able to use everything. Another nice thing about having no cap would the allowability of switching weapon types without respecing, and the weapons that cost more skill points for no reason polaron, plasma, tetryon, transphasic would become more viable.

    The bottom line is if u get rid of the cap your still limited my design how many skills u can use and weapons u equip the same is true on ground even with all ground abilities maxed your still only going to get the benifits of what kit u have on.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Flato wrote: »
    U still have to use the skill that are modified and since we are limited to the amount of skills we can use u will never be able to use everything. Another nice thing about having no cap would the allowability of switching weapon types without respecing, and the weapons that cost more skill points for no reason polaron, plasma, tetryon, transphasic would become more viable.

    The bottom line is if u get rid of the cap your still limited my design how many skills u can use and weapons u equip the same is true on ground even with all ground abilities maxed your still only going to get the benifits of what kit u have on.

    They're going to re-do the skills so the more expensive ones do something else. Just give them time.

    Also EVE is a terrible system. You can't even really PLAY the game without a good year of just training skills. At least a few months. It's unique, but terrible, the players who played it from the start have an unpassable advantage over everyone else.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    If they are not going to remove it which most people dont want w/e then they need to redo the skill tree because its still set as if you had no skill cap.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Chronico wrote: »
    If they are not going to remove it which most people dont want w/e then they need to redo the skill tree because its still set as if you had no skill cap.

    As I mentioned, and as have they I believe, they are in the process of re-doing the skill tree to make it more suited to a capped system. Give it time.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    thats BS, it says please pay for respec

    The respec you can earn in-game, get free upon massive skill changes, or, yes, pay.

    The ignorance of the internet is staggering considering the ease of access to information.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    krisslanza wrote: »
    As I mentioned, and as have they I believe, they are in the process of re-doing the skill tree to make it more suited to a capped system. Give it time.

    I haven't seen Cryptic say anything to this effect. Please provide a link where a Cryptic Employee said they were redoing the skill tree to be in line with an artificial limit on how many may be obtained.

    I am highly skeptical that such an admission exists...
    The respec you can earn in-game, get free upon massive skill changes, or, yes, pay.

    The ignorance of the internet is staggering considering the ease of access to information.

    Indeed, since that respec system doesn't address the actual problem. See what I did there?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    krisslanza wrote: »
    As I mentioned, and as have they I believe, they are in the process of re-doing the skill tree to make it more suited to a capped system. Give it time.

    Yeah i will give them time when they make a link about it untill then i want to know now. Forget this time TRIBBLE the redo of skill trees should have been done in beta when they made the cap peramantnt. Man some people let these guys slide to much on stuff that should have been implamented with the change that just MMo 101.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    krisslanza wrote: »
    They're going to re-do the skills so the more expensive ones do something else. Just give them time.

    Also EVE is a terrible system. You can't even really PLAY the game without a good year of just training skills. At least a few months. It's unique, but terrible, the players who played it from the start have an unpassable advantage over everyone else.

    But isn't that better than everyone making it to admiral in four to six weeks and then griping because there's nothing else to do? And having to wait a few months for good skills gave me a feeling of accomplishment, as irrational as that may be.

    And there's plenty to do in EVE from day 1, although the game ultimately falls short due to its extremely oversimplified combat system and inadequate PvE content. STO combat is much better.

    Also, I think that players can compete even with experienced veterens in a reasonable period of time, but I support the idea that the longer you play the more perks your characters should have. Again, better than having everybody make it to admiral in a month. In EVE only the most advanced players EVER fly the biggest and best ships.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    snwmnx wrote: »
    I haven't seen Cryptic say anything to this effect. Please provide a link where a Cryptic Employee said they were redoing the skill tree to be in line with an artificial limit on how many may be obtained.

    I am highly skeptical that such an admission exists...



    Indeed, since that respec system doesn't address the actual problem. See what I did there?

    I have seem them say adressing any problem with the skill tree will be done much much later if at all
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Skill cap works as intended.No remove sorry.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    But isn't that better than everyone making it to admiral in four to six weeks and then griping because there's nothing else to do? And having to wait a few months for good skills gave me a feeling of accomplishment, as irrational as that may be.

    And there's plenty to do in EVE from day 1, although the game ultimately falls short due to its extremely oversimplified combat system and inadequate PvE content. STO combat is much better.

    Also, I think that players can compete even with experienced veterens in a reasonable period of time, but I support the idea that the longer you play the more perks your characters should have. Again, better than having everybody make it to admiral in a month. In EVE only the most advanced players EVER fly the biggest and best ships.

    If by "most advanced players" you mean those who can log in and train skills for about 2 or 3 years, then sure.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Chronico wrote: »
    Yeah i will give them time when they make a link about it untill then i want to know now. Forget this time TRIBBLE the redo of skill trees should have been done in beta when they made the cap peramantnt. Man some people let these guys slide to much on stuff that should have been implamented with the change that just MMo 101.

    Actually they didn't have time to change the skill tree as they had a deadline to meet. (MMO 101). Capped skill progression is the standard model for skill progression. (MMO 101).

    It isn't a case of letting them slide and if you had looked into more of the threads of both sides you would see what it all boils down too.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    AtomicFB wrote:
    Actually they didn't have time to change the skill tree as they had a deadline to meet. (MMO 101). Capped skill progression is the standard model for skill progression. (MMO 101).

    It isn't a case of letting them slide and if you had looked into more of the threads of both sides you would see what it all boils down too.

    Not in a sci-fi MMO (MMO 101)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Rumbleskin wrote: »
    Not in a sci-fi MMO (MMO 101)


    How many sci fi mmos are there verses the other mmos? That makes it standard.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    AtomicFB wrote:
    How many sci fi mmos are there verses the other mmos? That makes it standard.

    sci-fi and fantasy not the same thing, apples and oranges
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    krisslanza wrote: »
    If by "most advanced players" you mean those who can log in and train skills for about 2 or 3 years, then sure.

    But there's really more to it than that, because to do anything of note you'll have to network, and those advanced skillbooks cost money. It is possible to do nothing but log in once in a while and skill train, though; no argument there. And if some players want to pay good money for a game that they never play, that's also fine by me, because they're supporting the game without getting anything for it. As a player I have no problem with that at all.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Rumbleskin wrote: »
    Not in a sci-fi MMO (MMO 101)


    You do realize they aren't going to remove the cap? You realize that as of the patch coming out it will no longer be designed for a capless system? So, yes you either have to wait for new content or not play till they add new content.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    rorako wrote: »
    Lol

    It's like in SWG allowing players to max out all their lightside powers and darkside powers as a Jedi.

    If you think like that, you're doing it wrong.

    Face it. You guys don't know how to run a game. If the skill cap was gone, then there would be nothing unique about your character, nothing different between science officers (healers or debuffs?). I could switch out for an escort from my cruiser whenever I wanted because I'd have everything maxed.

    Please, before you pick your skills, actually read them. This thread is proof that people made bad decisions, and wants Cryptic to fix them.

    In response to part I colored pink. (because it is pretty ;))

    That was the original intention before they decided to slap on the skill cap. Ship/Boff choice is what was supposed to make our captains different in addition to the Tac/Eng/Sci specific skill we got leveling up.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Rumbleskin wrote: »
    sci-fi and fantasy not the same thing, apples and oranges


    Negative they are all MMOs so it isn't apples and oranges
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    AtomicFB wrote:
    You do realize they aren't going to remove the cap? You realize that as of the patch coming out it will no longer be designed for a capless system? So, yes you either have to wait for new content or not play till they add new content.

    I would like to see them overhaul the skill system so that it fit into a capped system. As it is now it really doesn't, especially when you factor in the different weapon-type skills (phaser/disruptor/tetryron/anti-proton/etc.).
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Geoduck360 wrote:
    I would like to see them overhaul the skill system so that it fit into a capped system. As it is now it really doesn't, especially when you factor in the different weapon-type skills (phaser/disruptor/tetryron/anti-proton/etc.).

    I agree, that is one of my complaints as well.
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