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Remove the cap already!!!!!! enough is enough

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Set us free!!! Remove it!
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yes, destroy game balance. This is clearly the best option.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    krisslanza wrote: »
    Yes, destroy game balance. This is clearly the best option.

    there is no balance!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    removing the cap is the balance
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    there is no balance!

    Take one of the legs off your chair... then you'll have to force yourself to balance while playing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The cap isn't going anywhere. Sorry bout your luck.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    67000 is way way too low, only being able to fully use 1 tier 5 skill must change
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Set us free!!! Remove it!

    Said the Genie inside the bottle...

    ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    While I agree the cap is too low right now, that's because we should have been able to keep going to RA 10.

    We're only feeling limited, because we're trapped halfway there.


    Otherwise, the Cap is necessary.

    Without it, players would eventually max every skill, and there wouldn't be any distinction between "classes".

    Right now, if you choose to go DPS, that's what you do. If you try to Tank, you won't be as good as a dedicated Tank would be.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    krisslanza wrote: »
    Yes, destroy game balance. This is clearly the best option.

    Yeah that would cause a problem... right now the Skill cap is not a big issue.. the Big issue we should be working on is making sure the excessive DP issue fails and no exceessive DP happens and never be considered again..

    It's time one game out there becomes a cut above all the rest and that is having it's current DP only.
    STO is prime for setting a brand new example.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Set us free!!! Remove it!

    request denied
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    maxing is bad but i think they will up skill points slightly to make up for new skills
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Here's why there's a skill cap:
    Hey gang,

    I know quite a few of you are upset over this, so let me try and explain this change to you.

    We have plans to release more content in the future, and at some point we'd like to raise the skill point cap, in the same way other titles have raised their level cap. The skill point cap is in place to ensure that we can not only add more content later on, but also to make sure that we can balance that content to provide you with a suitable challenge. With a skill point cap in place, we know what you're capable of, and we can balance the challenges in new content to provide you a suitable challenge. With no skill point cap, you'll not only be able to max out every skill in the game, but eventually, when we release new content, it will become trivial to you immediately. When we raise the level cap, you’d be max level right away. In the end, not having a skill point cap hurts the game, and consequently the amount of fun you guys can have.

    Star Trek Online is also unique in that your Captain isn’t the end of your avatar. You’ve got Bridge Officers to tinker with, who gain skills on their own. You’ve also got a great number of ships available to you, and all sorts of weapons, consoles and devices to discover and utilize. So even though we made the decision to cap your Captain’s skill gain, it doesn’t mean there’s not more to achieve in the Star Trek Online universe at max level. In fact, we’ve got all sorts of stuff planned, from raid-style Episodes to more Fleet Actions to more Star Clusters. We’ll be talking more about what’s coming post-launch soon.

    So yes, much like other MMOs, there is a cap as to how far you can advance your character at launch. Much like other titles, there are also other incentives to keep players invested in the game once they reach that cap. Endgame content is going to have some pretty cool rewards that players will need in order to actually "max out" their characters, everything from more Kits for your captain, to new equipment for your ship, and there's also some really cool powerful Bridge Officers to find out there as well.

    Thanks,

    Stormshade

    Read it. Learn it. Love it. It's a very good reason.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    maxing is bad but i think they will up skill points slightly to make up for new skills

    That's a slippery slope though - thin end of the wedge and all that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Alternatively, instead of increasing your SP's, they could just tweak the Admiral skill costs. I'm unsure how much they cost now, but I'd imagine even a decrease of 50 would allow you to get a bit more out of them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    krisslanza wrote: »
    Here's why there's a skill cap:



    Read it. Learn it. Love it. It's a very good reason.

    thats BS, it says please pay for respec
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    thats BS, it says please pay for respec

    Right, sure it does. Especially considering that we're all getting a FREE respec once that ability goes live. And that free respect applies to each character you have. So, if you have 3 characters, you get 1 free respec.

    Therefore, using the Tribble Test-Shard, and the STO Character Builder that's available online, you have more than enough ways to test different builds BEFORE using your one free respec. Therefore, if you don't make any mistakes, and you SAVE a character build on STO Character Builder, then you won't need to BUY any additional respecs.

    And who are YOU to call BS on a dev's explanation of the skill Cap? And when have you ever played an MMO WITHOUT a skill cap?

    To everyone in this thread that pushes for Cap Removal: NGTH! It will never be removed. Not now. Not ever. It's the same way in all MMOs. If you don't like having skill caps, then MMOs aren't for you.

    I mean, people are already complaining that the game is too easy as it is. And you want to go and make it even EASIER by maxing out skills, and blowing by the content that people like all in the thread have been demanding the game needs?

    MAKE UP YOUR DAMN MINDS already. Either you get new content to work through, and get a challenge out of this game OR, the game stays super easy, and you max out your skill points, defeating the whole purpose of working together with other players to get through missions. You can't have it both ways. Live with it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I agree about removing the cap. Remember the skill system WAS made for an uncapped system. Then they skimped on the amount we get with the capped system. they have not actually changed the system to truly work with the cap. They really should completely redo the skills from scratch, not just a few changes.

    Having said that, I think there is a simple fix. Someone earlier said to lower the cost of admiral skills. Lets go with that. Except, instead of just lowering admiral, why not make the character skills cost the same as BO skills. I don't even really understand why character skills cost more to begin with. Anyway, the points saved will add flexibility overall and some more points.

    Not the perfect solution, but seems reasonable and relatively easy to implement. How about it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Please leave the skill cap in
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    This thread is full of people who don't understand the skill system or the cap.

    Like this guy.
    ChiefBrex wrote: »
    ...blah blah blah...
    ChiefBrex wrote: »
    Right, sure it does. Especially considering that we're all getting a FREE respec once that ability goes live. And that free respect applies to each character you have. So, if you have 3 characters, you get 1 free respec.

    Grats. Use your one free respec. Be happy with the respec system. It doesn't change any of the reasons people want the cap removed. Essentially, however, that is indeed what the official dev response to the cap is.
    ChiefBrex wrote: »
    Therefore, using the Tribble Test-Shard, and the STO Character Builder that's available online, you have more than enough ways to test different builds BEFORE using your one free respec. Therefore, if you don't make any mistakes, and you SAVE a character build on STO Character Builder, then you won't need to BUY any additional respecs.

    You realize this game's skill system was originally designed to be with no skill point cap, right? Having builds in this game using a test server, a respec system that is almost two months over due, and a skill system that wasn't designed for a cap is supposed to make the skill cap "ok" ?

    Also, have you seen the skill descriptions? They aren't exactly all that helpful.
    ChiefBrex wrote: »
    And who are YOU to call BS on a dev's explanation of the skill Cap? And when have you ever played an MMO WITHOUT a skill cap?

    A paying customer. I mean, unless that isn't enough...

    It was a BS response full of statements that are untrue or misleading, and dodges the original question all together. Further, there was no "official response" to the droves of people that debunked pretty much everything in that "response". So yea, it WAS a BS response.
    ChiefBrex wrote: »
    To everyone in this thread that pushes for Cap Removal: NGTH! It will never be removed. Not now. Not ever. It's the same way in all MMOs. If you don't like having skill caps, then MMOs aren't for you.

    That is just about the worst attitude, and normally the one people tout when they run out of decent arguments.

    As long as I pay for this game and the skill system is broken, then I know that *I* will be of the opinion that it should change.

    How many fought for a DP when there were droves of people saying, "Get used to it, it won't change. Now or ever!".
    ChiefBrex wrote: »
    I mean, people are already complaining that the game is too easy as it is. And you want to go and make it even EASIER by maxing out skills, and blowing by the content that people like all in the thread have been demanding the game needs?

    MAKE UP YOUR DAMN MINDS already. Either you get new content to work through, and get a challenge out of this game OR, the game stays super easy, and you max out your skill points, defeating the whole purpose of working together with other players to get through missions. You can't have it both ways. Live with it.

    This is why I said you do not seem to understand the skill system. If I have all weapon skills maxed at level 9, it doesn't actually make me any stronger than having just one maxed at level 9. Since they all do the same DPS. What it does is allow me some utility and versatility in what I use, so that I can adapt to the situation at hand. That isn't new found raw power. Like I said, versatility. This is HOW THE SKILL TREE WAS ORIGINALLY DESIGNED. The developers said as much, and it is readily apparent if you look at the skills and the skill tree.

    In short: Having all skills != easier game.

    In my sig, there is a link to the threadnaught. There are much smarter people than I, who are much better with words than I, making some really good responses to the things you say in your post as well as more than you either haven't thought of or didn't put in here.

    If you can read that, and make an argument for the skill cap that has any leg to stand on, I would be impressed. Not that you need to impress me. Making an argument that has been beaten into the ground, though, really doesn't do too much for you or your side of the debate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    snwmnx wrote: »
    This thread is full of people who don't understand the skill system or the cap.

    Like this guy.





    Grats. Use your one free respec. Be happy with the respec system. It doesn't change any of the reasons people want the cap removed. Essentially, however, that is indeed what the official dev response to the cap is.



    You realize this game's skill system was originally designed to be with no skill point cap, right? Having builds in this game using a test server, a respec system that is almost two months over due, and a skill system that wasn't designed for a cap is supposed to make the skill cap "ok" ?

    Also, have you seen the skill descriptions? They aren't exactly all that helpful.



    A paying customer. I mean, unless that isn't enough...

    It was a BS response full of statements that are untrue or misleading, and dodges the original question all together. Further, there was no "official response" to the droves of people that debunked pretty much everything in that "response". So yea, it WAS a BS response.



    That is just about the worst attitude, and normally the one people tout when they run out of decent arguments.

    As long as I pay for this game and the skill system is broken, then I know that *I* will be of the opinion that it should change.

    How many fought for a DP when there were droves of people saying, "Get used to it, it won't change. Now or ever!".



    This is why I said you do not seem to understand the skill system. If I have all weapon skills maxed at level 9, it doesn't actually make me any stronger than having just one maxed at level 9. Since they all do the same DPS. What it does is allow me some utility and versatility in what I use, so that I can adapt to the situation at hand. That isn't new found raw power. Like I said, versatility. This is HOW THE SKILL TREE WAS ORIGINALLY DESIGNED. The developers said as much, and it is readily apparent if you look at the skills and the skill tree.

    In short: Having all skills != easier game.

    In my sig, there is a link to the threadnaught. There are much smarter people than I, who are much better with words than I, making some really good responses to the things you say in your post as well as more than you either haven't thought of or didn't put in here.

    If you can read that, and make an argument for the skill cap that has any leg to stand on, I would be impressed. Not that you need to impress me. Making an argument that has been beaten into the ground, though, really doesn't do too much for you or your side of the debate.

    very nice hope people read this
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Lol

    It's like in SWG allowing players to max out all their lightside powers and darkside powers as a Jedi.

    If you think like that, you're doing it wrong.

    Face it. You guys don't know how to run a game. If the skill cap was gone, then there would be nothing unique about your character, nothing different between science officers (healers or debuffs?). I could switch out for an escort from my cruiser whenever I wanted because I'd have everything maxed.

    Please, before you pick your skills, actually read them. This thread is proof that people made bad decisions, and wants Cryptic to fix them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Am Tactical, and my first and only character I pick the skills for practical needs at the time for each ranking tier, and I think I still learn skills comparibly more than Kirk and Pircard each separately. They learn a lot more on the fields than from Starfleet Academy, and if you think realistically it's fair on what we chosen for our skills up to RA-5. I think those who wants no cap are seeing it as just a game and those who don't sees it as emulation to lacking of skills is a uniqueness that shows character strength of a Starship captain, which is why every Starfleet captains try to pick well their BO's to fill in the knowledge/skills gap they don't have.
    I chosen what I chose to be best that I can at Light Cruiser class to Star Cruiser class ships route. So I miss a few advantageous stat numbers to operate an Escort or Science class starship, but if I beat my enemy ship o ships with those lackings stats and skills then I must be a pretty dam good player/captain, eh? lol No, I haven't bought an escort or science class ship yet, but I intend to after going through some time in Tribbles first with what I had chosen for my 60700.

    Skill cap or no skill cap am fine with whatever the case may be for us.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I like the skill cap . . .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Keep the skill Cap !


    I truly don't care, I am against removing becuse Rumble wants it removed
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The Cap isnt going anywheres, if your that frustrated, theres the automatic door, dont let it close on you on the way out.

    They were going to implement a Capless System. But after taking a hard look at it after building it, they obviously saw how it was flawed and decided to change it. But since players are unwilling to waver on anything or see how things dont work just because you want it to. You continue to scream and kick. Some of you have atleast been civil about the issue. But most have continued to act like throwing a tempertanturm will get you what you want. Theyve already started to add things to the Skill Tree to make it more oriented towards the Capped System. They arent going to waver on this issue.

    And go ahead, tell me how I dont know what Im talking about..Because its seriously the best arguement you got when it comes to those that dont agree with you. You blow off their arguements as being uninformed so that you dont have to admit their point makes yours useless.

    Im tired of not telling people to see their way out. If your unhappy with this game. There is nothing keeping you here unless you are a LTS....and even then, you knew it was a risk and that you might not like it. So still, if its upsetting enough to throw tempertanturms over. Its probably best that you leave because obviously, every time something happens your unhappy with then your going to get closer and closer to that heartattack.

    Money grabbers and liars, its the same thing over and over again. Your unhappy and instead of moving on like an adult. You still scream at the top of your interwebz lungs and expect them to give into you. You obviously have no experience with previous MMOs or you actually believe at some point theyll change their minds. Because at this point. If a Capless System is that important to your gameplay. Well then, you must not be enjoying the game at all.

    If I buy a sandwich and it makes me sick. Im not going to scream and kick every time I take another bite. After the first bite, Ima throw that sandwich away. Yes I lost money to it, but thats apart of our society, we spend money expecting to get something satisfying. But thats not always a guarantee. You didnt get whats satisfying, so do yourselves a favor and throw this sandwich away.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I would like to see it removed as well, right now i put all my points into space i would like to put some into ground but with the limited amount of points i have no desire to and i think a lot of other people feel this way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Flato wrote: »
    I would like to see it removed as well, right now i put all my points into space i would like to put some into ground but with the limited amount of points i have no desire to and i think a lot of other people feel this way.

    When respecs come out, put some into ground then.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    krisslanza wrote: »
    Yes, destroy game balance. This is clearly the best option.

    its an MMO thiers really no such thing as true balance. but their always should be a limit on something.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    When respecs come out, put some into ground then.

    Nope no reason to do so even for the stfs and then if u go for the middle point of ground and space you will get owned in both ground and space pvp by those who spec all in one or the other.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Flato wrote: »
    Nope no reason to do so even for the stfs and then if u go for the middle point of ground and space you will get owned in both ground and space pvp by those who spec all in one or the other.

    That happens in just about all games. You can't be good at everything
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