Was reading in Klingon round 3. not entirely sure what consensual means but yeah something along the lines of pvp being unrewarding. I mean you feds want more bg5s yet criptic don't even want to give us a straw, i mean as i travel from qonos to gandala on my carrier, i ask myself why? what's the point?
Most bg5's will already have their mk X **** and (according to klingon round 3) they have no plans to make our only pass time, our Life, the reason we exist for heaven's sake(pvp), consensual? yeah uh time to roll a fed woohoo.
All they mean by consensual is that you won't be able to attack someone who is doing PvE and doesn't like to PvP. in other words you won't be able to travel to the Sol system and attack new unexpecting players. By entering a PvP queue, you're consenting that you wish to PvP and accept anything goes or can happen against enemy players.
Basically, it means that someone can't ever be attacked without somehow having agreed to it. So yes, we might do PvP zones...but you'll be notified while entering that the zone is open PvP. Believe me, I badly want open PvP zones.
Basically, it means that someone can't ever be attacked without somehow having agreed to it. So yes, we might do PvP zones...but you'll be notified while entering that the zone is open PvP. Believe me, I badly want open PvP zones.
And if Jack "Jackalope" Emmert wants something they'll find a way to get it in even if they have to make a deal with the devil himself.
So let me get this straight.... They have made PvP consensual but they wont do the same with deep space encounters? Am I the only one who sees the problem there? Whats the difference between being forced into combat with a computer and being forced into combat with another player? They should go in one direction or another, but the current approach seems somewhat bi-polar schizo....
Basically, it means that someone can't ever be attacked without somehow having agreed to it. So yes, we might do PvP zones...but you'll be notified while entering that the zone is open PvP. Believe me, I badly want open PvP zones.
I think PvP zones are essential!!! It drives me nuts being in a map and no one from the other side is there to fight...
So let me get this straight.... They have made PvP consensual but they wont do the same with deep space encounters? Am I the only one who sees the problem there? Whats the difference between being forced into combat with a computer and being forced into combat with another player? They should go in one direction or another, but the current approach seems somewhat bi-polar schizo....
Every RPG I've played has had random encounters of some sort dating all the way back to Final Fantasy. Even in games like WoW or CoH you risked running into enemies while traversing the game world but they were avoidable if you were careful just as they are here. Don't go AFK in transit and you should be able to avoid Deep Space encounters just fine.
The suggestion that this consensual PvP quote was a reply to is how faction PvP in Guild Wars: Factions works. The PvE world map is partially split between two factions. Depending on which side has been winning matches more, certain outposts on the map fall under the control of one side or another. There's no PvP fighting in those PvE outposts, both sides can still intermingle but vendors may refuse service to the faction not in control. The PvP maps switch whenever the zone of influence skews back or forth and maps closer to the heart of one side are advantaged toward that side but the opposite side can potentially gain more reward for winning.
This moreso than the open PvP zones we saw in City of Heroes feels like it would be more immersive in a Trek game. The Federation is at war with the Klingons, having a sector or two that goes back and forth with each victory would be fairly interesting. Taking the fight all the way to Earth or Qo'nos is probably a bit much but the Neutral Zone could be a great contentious spot, they're fighting for every dustball planet in that area one at a time.
Basically, it means that someone can't ever be attacked without somehow having agreed to it. So yes, we might do PvP zones...but you'll be notified while entering that the zone is open PvP. Believe me, I badly want open PvP zones.
Uh, yeah. You and everyone else. PvP fleets that were huge at start of first month are down to a few people left playing. Shame. The pvp gameplay mechanics are fun.
The real joy in EVE was the non-consensual PvP. You are in a starship, with heavy weapons, you should either handle yourself in combat or find another line of work.
I think a dose of "realism" would help this situation. If a klingon goes (i.e. makes it to Sol) he would have a difficult time when the Starfleet guys are notified that there is an intruder in the Sol system, Cryptic could even put npc planetary defense array out there.
The more sandbox a game gets the more the imagination of the players is involved. Cryptic should give us the tools and let us come up with our own tactics and strategies, acting only as a referee who steps in if things get *truly* out of hand or out of balance.
I am pleased to hear a dev so committed to what I think is a great course to set for STO: Open PVP Zones. I have had a complete ball in Borg Hunt, and trust me when I say it wasn't because of 5 marks of honor.
Cryptic could also hybridize the pvp/pve modes by allowing weaker Feds to pve in areas their braver counterparts have conquered. There would still be some danger (enemies could gate in on a percentage chance) while they were doing their missions. I think it would be epic to have a klingon ship show up and your Boffs contacting you to that effect, beam back up, fight the ship (and if you are still alive) beam back down and finish the mission.
There is an unlimited amount of potential, and I would like to again take this opportunity to thank Cryptic for making this MMO, it is a framework for what I feel will become the definitive Star Trek experience.
Basically, it means that someone can't ever be attacked without somehow having agreed to it. So yes, we might do PvP zones...but you'll be notified while entering that the zone is open PvP. Believe me, I badly want open PvP zones.
thank you jack, open pvp zones = the win there should be some kinda reward there other then pvp aswell, it would make the non die hard pvp'er want to enter the zone aswell. like a few special quests that you would need your fleet with you to help you complete
Basically, it means that someone can't ever be attacked without somehow having agreed to it. So yes, we might do PvP zones...but you'll be notified while entering that the zone is open PvP. Believe me, I badly want open PvP zones.
thank you jack, open pvp zones = the win there should be some kinda reward there other then pvp aswell, it would make the non die hard pvp'er want to enter the zone aswell. like a few special quests that you would need your fleet with you to help you complete
Why does there need to be some reward to make people that don't really like to PvP enter the zone? If PvP fun, why do you have to tempt people in to do it? Don't need to bait easy prey in, PvP against the people that are in it for the PvP, it's much better than killing inexperienced folks.
Believe me, you think the nerf whines are bad now, wait until experienced PvPers are keeping people that don't like PvP from getting some reward that they can't get any other way... You really don't want to lure people in that don't enjoy PvP.
Having a frontline with open PvP sounds like a fine idea. Just one sector block can be spared for that, maybe more if the Romulan faction were made available. I'd just want to make sure that before you enter the zone, it not only has a message telling you to zone in, but the message includes a warning that you're about to get killed a couple of times. No problem.
Not when non-consensual leads to be camped or just ruining your looking for crafting resources.
One of my least favorite things about WoW was being at a resource node mining and having a rogue backstab me and then proceed to take my node after I'm dead.
Not when non-consensual leads to be camped or just ruining your looking for crafting resources.
One of my least favorite things about WoW was being at a resource node mining and having a rogue backstab me and then proceed to take my node after I'm dead.
This is exactly where it is BEST. Preventing you from acquiring resources that will later be used against me is good STRATEGY.
While I loathe exploitation of game mechanics the proper application of RL strategies in preventing you from doing what you want is simply intelligent play. If you do not like it you should stop me from doing it BETTER than I stop you at doing what you want.
The resultant conflict will be much grander in scale and depth than anything the devs will script for you or I.
This is exactly where it is BEST. Preventing you from acquiring resources that will later be used against me is good STRATEGY.
While I loath exploitation of game mechanics the proper application of RL strategies in preventing you form doing what you want is simply intelligent play. If you do not like it you should stop me from doing it BETTER than I stop you at doing what you want.
The resultant conflict will be much grander in scale and depth than anything the devs will script for you or I.
Yours in preventing you Plasma,
Star*Dagger
So... It sounds like you're saying I shouldn't mine or resource gather till I'm max cap and am sure I can take a backstab/exploit/whatever from a capped player without dying? :rolleyes:
It's borderline griefing, and how is collecting material to make a bag (you know to hold additional items) acquiring resources to use against you?. When I want to PvP I'll go the the appropriate place. When I'm crafting or questing on an alt I should have to be looking over my shoulder.
This is why PvP is generally locked zones/areas or put in an all PvP server. PvP should be designed for opt in, not for opt out.
Basically, it means that someone can't ever be attacked without somehow having agreed to it. So yes, we might do PvP zones...but you'll be notified while entering that the zone is open PvP. Believe me, I badly want open PvP zones.
This is nice! I just hope when/if this gets implemented that the zones arent the size of the current ones (way to small).
This is exactly where it is BEST. Preventing you from acquiring resources that will later be used against me is good STRATEGY.
While I loath exploitation of game mechanics the proper application of RL strategies in preventing you form doing what you want is simply intelligent play. If you do not like it you should stop me from doing it BETTER than I stop you at doing what you want.
The resultant conflict will be much grander in scale and depth than anything the devs will script for you or I.
Yours in preventing you Plasma,
Star*Dagger
Typical priapic bull from a PvP boi who thinks ruining someone's leisure time makes him hard or enhances his worth.
Comments
We have to have something where factions and fleets can vie for control.
For the person forcing pvp on the other guy . . . it's not fun for the person having pvp forced upon them.
Even with Eve, if I log on I consented to PVP.
Swg pre cu and some of cu. Also in the swg pre cu emu.
And if Jack "Jackalope" Emmert wants something they'll find a way to get it in even if they have to make a deal with the devil himself.
I think PvP zones are essential!!! It drives me nuts being in a map and no one from the other side is there to fight...
Every RPG I've played has had random encounters of some sort dating all the way back to Final Fantasy. Even in games like WoW or CoH you risked running into enemies while traversing the game world but they were avoidable if you were careful just as they are here. Don't go AFK in transit and you should be able to avoid Deep Space encounters just fine.
This moreso than the open PvP zones we saw in City of Heroes feels like it would be more immersive in a Trek game. The Federation is at war with the Klingons, having a sector or two that goes back and forth with each victory would be fairly interesting. Taking the fight all the way to Earth or Qo'nos is probably a bit much but the Neutral Zone could be a great contentious spot, they're fighting for every dustball planet in that area one at a time.
Uh, yeah. You and everyone else. PvP fleets that were huge at start of first month are down to a few people left playing. Shame. The pvp gameplay mechanics are fun.
The real joy in EVE was the non-consensual PvP. You are in a starship, with heavy weapons, you should either handle yourself in combat or find another line of work.
I think a dose of "realism" would help this situation. If a klingon goes (i.e. makes it to Sol) he would have a difficult time when the Starfleet guys are notified that there is an intruder in the Sol system, Cryptic could even put npc planetary defense array out there.
The more sandbox a game gets the more the imagination of the players is involved. Cryptic should give us the tools and let us come up with our own tactics and strategies, acting only as a referee who steps in if things get *truly* out of hand or out of balance.
I am pleased to hear a dev so committed to what I think is a great course to set for STO: Open PVP Zones. I have had a complete ball in Borg Hunt, and trust me when I say it wasn't because of 5 marks of honor.
Cryptic could also hybridize the pvp/pve modes by allowing weaker Feds to pve in areas their braver counterparts have conquered. There would still be some danger (enemies could gate in on a percentage chance) while they were doing their missions. I think it would be epic to have a klingon ship show up and your Boffs contacting you to that effect, beam back up, fight the ship (and if you are still alive) beam back down and finish the mission.
There is an unlimited amount of potential, and I would like to again take this opportunity to thank Cryptic for making this MMO, it is a framework for what I feel will become the definitive Star Trek experience.
Yours in Laughing Murder PvP Plasma,
Star*Dagger
thank you jack, open pvp zones = the win there should be some kinda reward there other then pvp aswell, it would make the non die hard pvp'er want to enter the zone aswell. like a few special quests that you would need your fleet with you to help you complete
thats what i want to hear all day long
Why does there need to be some reward to make people that don't really like to PvP enter the zone? If PvP fun, why do you have to tempt people in to do it? Don't need to bait easy prey in, PvP against the people that are in it for the PvP, it's much better than killing inexperienced folks.
Believe me, you think the nerf whines are bad now, wait until experienced PvPers are keeping people that don't like PvP from getting some reward that they can't get any other way... You really don't want to lure people in that don't enjoy PvP.
Not true at all. I love getting jumped in PvP...and I love it when I win despite the surprise..which is more often than not...
:cool:
Its a shame he can't light a fire under the butts of the devs that 'bugged' the Joined Trill out of the KDF...
As it is, everyone fools around in Kerrat because its a hoot, even if it has been bugged to hell and back.
I left warcraft because pvp was being stuck in tiny arenas.....i dont want to have the same limitation here.
Well good for you. At some point you're going to have to grow up and realise that not everybody shares your personal likes and dislikes.
ding ding ding
One of my least favorite things about WoW was being at a resource node mining and having a rogue backstab me and then proceed to take my node after I'm dead.
This is exactly where it is BEST. Preventing you from acquiring resources that will later be used against me is good STRATEGY.
While I loathe exploitation of game mechanics the proper application of RL strategies in preventing you from doing what you want is simply intelligent play. If you do not like it you should stop me from doing it BETTER than I stop you at doing what you want.
The resultant conflict will be much grander in scale and depth than anything the devs will script for you or I.
Yours in preventing you Plasma,
Star*Dagger
So... It sounds like you're saying I shouldn't mine or resource gather till I'm max cap and am sure I can take a backstab/exploit/whatever from a capped player without dying? :rolleyes:
It's borderline griefing, and how is collecting material to make a bag (you know to hold additional items) acquiring resources to use against you?. When I want to PvP I'll go the the appropriate place. When I'm crafting or questing on an alt I should have to be looking over my shoulder.
This is why PvP is generally locked zones/areas or put in an all PvP server. PvP should be designed for opt in, not for opt out.
This is nice! I just hope when/if this gets implemented that the zones arent the size of the current ones (way to small).
Typical priapic bull from a PvP boi who thinks ruining someone's leisure time makes him hard or enhances his worth.
Grow a soul.
Is there any way we can help you Jack to get this implemented? What can we do as a community to help you accomplish this?