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Release Notes - Feb 26, 2010

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited February 2010 in Release Notes
Release Notes - Feb 26, 2010

Items
  • Very Rare and Omega items may now be equipped on your Bridge Officers. Note that these items do not display on costumes yet. Costume designs for this gear will be addressed in a future update.
  • Impulse Engines with Full Enhancements now properly provided a bonus to Full Impulse speed.
  • Fixed Red Matter Capacitor so that it is functional and can be equipped on the power bar. Multiples will not stack.
  • Mk-X Deflectors now allow full use of all Deflector related powers.
  • Clarified tooltips for Torpedoes to show they disable and kill a target percent or an absolute amount of crew - whichever is less.
  • The Best Buy special promotion Tribble is now appropriately displayed as a Rare item.
  • Addressed an issue where some Grenades were not displaying visual FX when thrown.
  • Anti-Proton Dual Beams now use Anti-Proton stats and not Phaser stats.

Graphics
  • We removed the old driver warning on the 191-195 line of NVidia drivers that some players were receiving since newer drivers are not yet available for some configurations.
  • Game Cursor rendering is no longer reliant on the GPU which should resolve issues with cursors disappearing on SLI configurations.

Combat
  • Some larger enemy ships were not damaging player crew, and some smaller ships were damaging too many. This is now fixed.

Environment
  • Fixed an issue where some players were unable to enter the Cernan system
  • Added the ability to use the Depart System (minimap button) from Sol System and Earth Space Dock.

UI
  • Added more localized text that was missing from the Tutorial and Character Creation.
  • Updated the Galaxy map to make locations more accurate, fix typos, and add future game play locations.
  • Addressed an issue where ranking up bridge officers would unexpectedly add additional ranks.

Audio
  • Congratulations Lieutenant! Voice Over narration from Leonard Nimoy should now play more reliably when you level up in space.
  • Added the missing audio for Tractor Beam Repel.
  • Revised the audio for science (medical) team.


Misc.
  • Ensured that unique special items are being checked properly to prevent players from equipping multiple copies of unique items.


Link to the news article.

Update
The above updates have been applied in the most recent patch. :)

Thanks again!
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    psst link to news article doesn't work XD
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Updated the Galaxy map to make locations more accurate, fix typos, and add future game play locations.

    Interesting. Looking forward to seeing what this includes. Oobviously i know the names wont be visitable (yet) but still interesting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    will the fleet action with the temple be fixed with this patch?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Will Breaking the Planet ever become... non-broken?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Still no help for ATI related issues? :(

    Oh well.. I'm curious what the expanded galactic map will look like.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Will Breaking the Planet ever become... non-broken?

    o_O It's fine I've done it 3 times in the past few days...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Will Breaking the Planet ever become... non-broken?

    It's been fixed for weeks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    No content or endgame? Enjoy your precious servers going offline in 6 months
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    9 times out of 10 the patch goes on the server and we get no notes on it.. i kinda like it this way. in fact, i suggested that we get the release notes the night before the patches go up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Will Breaking the Planet ever become... non-broken?

    i successfully completed this mission tonight .. though i personally did have a bug.. it wasn't due to a broken quest.. my bug got me stuck on one of the bridges.. and even after being killed i still could not move.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    this patch sounds like a good one :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Phoxe wrote:
    Release Notes - Feb 26, 2010

    Items
    • Very Rare and Omega items may now be equipped on your Bridge Officers. Note that these items do not display on costumes yet. Costume designs for this gear will be addressed in a future update.
    • Impulse Engines with Full Enhancements now properly provided a bonus to Full Impulse speed.
    • Fixed Red Matter Capacitor so that it is functional and can be equipped on the power bar. Multiples will not stack.
    • Mk-X Deflectors now allow full use of all Deflector related powers.
    • Clarified tooltips for Torpedoes to show they disable and kill a target percent or an absolute amount of crew - whichever is less.
    • The Best Buy special promotion Tribble is now appropriately displayed as a Rare item.
    • Addressed an issue where some Grenades were not displaying visual FX when thrown.
    • Anti-Proton Dual Beams now use Anti-Proton stats and not Phaser stats.

    Graphics
    • We removed the old driver warning on the 191-195 line of NVidia drivers that some players were receiving since newer drivers are not yet available for some configurations.
    • Game Cursor rendering is no longer reliant on the GPU which should resolve issues with cursors disappearing on SLI configurations.

    Combat
    • Some larger enemy ships were not damaging player crew, and some smaller ships were damaging too many. This is now fixed.

    Environment
    • Fixed an issue where some players were unable to enter the Cernan system
    • Added the ability to use the Depart System (minimap button) from Sol System and Earth Space Dock.

    UI
    • Added more localized text that was missing from the Tutorial and Character Creation.
    • Updated the Galaxy map to make locations more accurate, fix typos, and add future game play locations.
    • Addressed an issue where ranking up bridge officers would unexpectedly add additional ranks.

    Audio
    • Congratulations Lieutenant! Voice Over narration from Leonard Nimoy should now play more reliably when you level up in space.
    • Added the missing audio for Tractor Beam Repel.
    • Revised the audio for science (medical) team.


    Misc.
    • Fixed an assert with character copy.
    • Fixed a memory leak in character transfer.
    • Updated character copy so that the web flow does not wait on a response and cause a bottleneck.
    • Ensured that unique special items are being checked properly to prevent players from equipping multiple copies of unique items.


    Link to the news article.

    Update
    It looks like this was posted a little early! We have not yet posted these notes on the STO website, which is why the News Article link isn't operational quite yet. Feel free to consider this an early peek at this maintenance period's notes, and we'll keep an eye on the patch for any issues.

    Thanks again!

    No fix for the Klingon Joined Trills ?

    I really hope this gets fixed ASAP.... I want to re-roll my Klingon as a trill as I wanted todo in the First place.... we were Promised from the Start...

    Please get this to us ASAP
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pacifica- wrote:
    No fix for the Klingon Joined Trills ?

    I really hope this gets fixed ASAP.... I want to re-roll my Klingon as a trill as I wanted todo in the First place.... we were Promised from the Start...

    Please get this to us ASAP

    Ya know I just don't see why this should be done. Trill's are not a warrior race. They are a thinking race more than any other and I really can't see a Trill joining with a Klingon. At least not from a Star Trek POV.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    UnknownXV wrote: »
    Still no help for ATI related issues? :(

    Oh well.. I'm curious what the expanded galactic map will look like.


    The fact that us ATI users must turn off Dynamic Lightning to be able to play without crashing is redicalous.
    I got a HD5870, and I really would like to use the power it has to give.
    But then again, I don't know if it's a quick fix from cryptic or if it's a problem they can't figure out.
    I just hope we get a response on this bug soon :)

    Happy Cruiser! ^^
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well, I personally would like the costume thing fixed. Depending on the armor you give your BO it "might" show and it might now. Now I've noticed that one of my BO can't show the armor and the rest of them do show armor. In addition I just purchased a purple level X armor and it won't show on my char. It's a little frustrating since I wanted to see how it looked.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Shevara wrote:
    Ya know I just don't see why this should be done. Trill's are not a warrior race. They are a thinking race more than any other and I really can't see a Trill joining with a Klingon. At least not from a Star Trek POV.

    HAve you watched DS9, like, AT ALL?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Why did the devs stop posting the release notes in the Release Notes forum about a week ago?
    Theres been about 3 patches in the last week, but the last post in Release Notes forum is from the 19th.
    Makes it really confusing to find the notes sometimes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Are you considering nerfing the bonus for loosing pvp-scenarios?
    Cant be right one of the fastest ways to raise ranks is by loosing fast over and over.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    nice one cryptic! am chuffed the old driver issue has been resolved, cheers!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Omega items? Que?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Any patch that does not contain the ability to ReSpec is a complete and utter failure/waste of time. Nothing else matters.

    Making Tribbles show as purple...oh god, fix it quick!
    Miniskirts for the ladies? Priority numero uno for sure...
    Depart System from Space Dock...I don't know how I could go on without it...

    Give us the friggin respec already.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    No word on the war zones being bugged to high heaven? 80% of the time when I enter them I can't use my weapons at all and/or my own team mates auto-firing weapons lock and blow me away...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Shame, I was hoping for some content as an incentive for me to pay for another month =/ I'll probably just about reach 45 in time for it to run out, then it's time for a break I think =]
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Was hoping the STF would be relased today :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dont take this the wrong way cause its just a query but why are the patches so relatively large in size when theres a short list?

    I mean today i had 169mb, not that much i guess in the grand scheme of things, but when in other mmos ive played (most of them!) patch lists like todays would result in say 30-40mb file size.


    Just curious why STO always has larger patch files to be downloaded for code fixes and bug fixes etc and no real graphical etc additions. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Phoxe wrote:
    Release Notes - Feb 26, 2010
    Misc.
    • Ensured that unique special items are being checked properly to prevent players from equipping multiple copies of unique items.

    What unique special items are there?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Amoks wrote:
    Are you considering nerfing the bonus for loosing pvp-scenarios?
    Cant be right one of the fastest ways to raise ranks is by loosing fast over and over.

    Id rather not. Being virtually forced to pvp to level at a decent rate is bad enough. I play Klingon side because I like the ships/look/setting, not for pvp. Hope theres more pve added soon. They also need to work on allowed levels in pvp matches. Im REALLY sick of seeing most other players as +4 or higher. Only been in about 8 or so matches(missions), and only ONCE were the opponents my level.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There was a patch today and no mention on the fix to the missing grenades? I guess my sig has to stay the way it is a little while longer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Some larger enemy ships were not damaging player crew, and some smaller ships were damaging too many. This is now fixed.

    Does this refer to ship explosions?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sathyrion wrote:
    The fact that us ATI users must turn off Dynamic Lightning to be able to play without crashing is redicalous.
    I got a HD5870, and I really would like to use the power it has to give.
    But then again, I don't know if it's a quick fix from cryptic or if it's a problem they can't figure out.
    I just hope we get a response on this bug soon :)

    Happy Cruiser! ^^

    Not quite sure why that card is crashing with dynamic lighting on. I have a 5770 with it turned on and I'm not having any issues.
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