Captains of all levels and ranks should be able to engage, just like in the deep space encounters. I also think that the enemy should have varying levels. Obviously it would have to remain the same for missions designed for commanders or captains etc. But things such as Kerrat, DS9 and even PvP should be open to all ranks; it would alter the dynamics of the game, making people have to team up. Of course your Miranda isn't going to score alot of kills against a battleship, but it would create better teamwork.
There would obviously be the childishness of squads of RA5's going around "pwning n00bs" or whatever they like to say
1. Upgrade BO Stations
2. Add BO Stations
3. Add additional BO to away team
I'm tired of having like BO on my ship and not use half of them most of the time or only being able to get one station to a somewhat high level. I've basically stopped pointing skill points for BO into space abilities (except for the one that gets the higher level station) and I don't train the three extras. Seems like a waste.
Give me my skill points back dammit! At RA5; I should still be able to learn new skills. If they're worried about people becoming uber-powerful, let us get most of the skills to 4 and then have a choice - if we want to "9" shields up then we can't go past 4 on hull regen skills. I've still got alot of stuff at 0 - don't you think an Admiral should be a specialist in their chosen trade?
Can you revamp the space combat system so that we can tarteg specific areas of the enemies ship. Like they do on the show? (You know, the ability to destroy there wepon abilities in 2 phaser shots. Instead of everyone (Human and Computer) being at 10% Hull Integrety....And STILL funchioning like we were never hit!)
(I would also ADORE it if you could make this game available for the Wii!):D:D:D
...and start listening to people who display their computer specs as if it were their six pack and pecs? You know, the type of people that offer no constructive feedback whatsoever. I hate those people, don't you, Dog? The people who call others geeks just because they dared to have an idea.
Short term: Balance the consoles and weapons so all factions have same chance for the hit percentage of damage and same percentage of plus ex amount of percentage added from a console. in short put away the nerf bat and balance the playing field for all factions.
Midterm: Make all factions have the same amount of ship types available. I.E. Federation has 46 playable various different types of ships to choose from. Klingons have only 13 different types of ships to choose from. It should only be fair to say the Klingons need to have the ability to have the same amount of ships to choose from like the feds. And any other playable faction that is soon to be released in the near future.
Long Term : Revamp the pvp system with new maps** and have a few sectors open for all ranks to pvp in order for fleets and or players to team up to take control of the sector have space battle first then battle on ground outpost,colonies or starbases in order to turn that sector from blue to red or red to blue winning team has to set up defensive out post or colonies on planets or build a starbase or remodel the current starbase in order to keep it in the color of that particular faction.
**New Maps as a suggestions: open space , asteroid field, near a black hole, or fight to take control of a worm hole , and in nebula's that effect sensor scan, firing arc's.
Please put the nerf bat away its killing the game. and losing people from keeping their subscriptions.
1your lack of an detailed explaination regarding ingame skills is an absolute disgrace. I am left wondering about gear, about equipment and about the skills. Nothing makes any remote sense to me and I suspect other people too. Unless a manual does exist and the download version does not. If it does and as a digital download buyer of this game I demand that manual for which you cannot get it from d2d only from you.
Your quests are either way stupidly easy or impossible. There is no fine line between what you should be able to do and what you really can do. By this I mean go to any system as lt and try doing missions such as the requlus 4 one. There are so many ships this quest instantly becomes unsolo friendly. Please take a long hard look at how TRIBBLE some of these quests are from a solo objective.
These are not group quests they are instant death quests, which you will never complete. Please tone down the AI intelligence and reduce the numbers. We might have henchment but they are of little use against elite multiple bosses.
At least 2 major patches per month, since this is nothing more than a shell of game with all the goodies in your uber rip off store. Give us real tangible quests rewards in game that are 'better' than the items you can buy from in the store.
You really have lost the plot with this game, maybe you had good intentions but realized how easily you could TRIBBLE money out of people by using this franchise's name. I do no know but I have well grounded suspecions with your c-store selling stuff that isnt in the game you cant get naturally.
Stuff like new bridges should be free, we are paying double the going rate for mainstream mmo's and you have given us nothing. Give some thing free back to your gullible fans.
1your lack of an detailed explaination regarding ingame skills is an absolute disgrace. I am left wondering about gear, about equipment and about the skills. Nothing makes any remote sense to me and I suspect other people too. Unless a manual does exist and the download version does not. If it does and as a digital download buyer of this game I demand that manual for which you cannot get it from d2d only from you.
Your quests are either way stupidly easy or impossible. There is no fine line between what you should be able to do and what you really can do. By this I mean go to any system as lt and try doing missions such as the requlus 4 one. There are so many ships this quest instantly becomes unsolo friendly. Please take a long hard look at how TRIBBLE some of these quests are from a solo objective.
These are not group quests they are instant death quests, which you will never complete. Please tone down the AI intelligence and reduce the numbers. We might have henchment but they are of little use against elite multiple bosses.
At least 2 major patches per month, since this is nothing more than a shell of game with all the goodies in your uber rip off store. Give us real tangible quests rewards in game that are 'better' than the items you can buy from in the store.
You really have lost the plot with this game, maybe you had good intentions but realized how easily you could TRIBBLE money out of people by using this franchise's name. I do no know but I have well grounded suspecions with your c-store selling stuff that isnt in the game you cant get naturally.
Stuff like new bridges should be free, we are paying double the going rate for mainstream mmo's and you have given us nothing. Give some thing free back to your gullible fans.
Fixes for the anomaly spawning underground bug and Hostile / Bridge officers falling through the ground bug.
Stat kits that can be applied to any type of ship or ground item.
More ship classes to choose from while levelling up.
Mid-term requests
Greater AI options for bridge officers when on the ground and in space, similar to tactics system used in Dragon Age. Eg assign priority lists for skills, abilities or actions when on the ground or in space.
The ability to promote bridge officers to the rank of Captain and have the said bridge officer captain a lower tier ship of the players choosing. Also include the above mentioned tactics AI option. (This idea is mostly for PvE and could be quite hard to balance in pvp)
More ship customization options including the ability to change the role of the ship.
Eg, change a cruser to a science ship.
new short term request: The Tire 4 Galaxy Class need to have its regestry nunber showing under the warp nacells (like on the show).
mid term request: the abbility to go to Yellow Alert. and more over, the abbility to decide when we go to alert status. (because i want to deside when i want to ignore the enemy)
1. Sitting in the captains chair should be an option you click on like returning to tactical view, and not having to go through the emotes
2. If I'm returning to tactical view from my bridge I shouldnt be transporting.
3. Bridge computers should either show the appropriate ship schematic or none at all.
Mid Term
1. My big long term hope is that Sector Space gets a complete overhaul but for mid tem I'll just say that it at least could use a re-skin
2. Klingon PVE content
3. No more traffic control stops... Of course I wanna warp
Long Term
1. Give me an option besides sector space. I'd rather tell the bridge computer to plot a course and have to wait there for X amount of minutes. Sector Space is pointless and makes no sense.
2. I like the idea of promoting your BOFF to an alternate playable charcater starting at captain level.
I think it would be cool if after the ship interiors are added that you get the option upon damaging a ship to near destruction to either destroy her or attempt to board her and take her as a prize. This would be a new mission type, it being offered only when the player sets the correct conditions (ie target vessel is last remaining threat, no other vessel is targeting it for destruction, etc). Each ship type of each faction could have it's own set of unique boarding party missions to be randomly selected with custom maps, different objectives, and a possible real time constraint to complete the mission.
Also interesting would be if the use of the "Boarding Party" skill allowed a similar option to travel to the enemy ship with your Captain and BO's to damage the ship with ones performance in that mini-instance determining what systems and level of damage are inflicted upon the enemy post beam-out when the ship to ship combat continues.
The only long term I can think of:
Change the galaxy layout, The SOL system is not in the center of the galaxy. Change sector space to be more vast and add more systems LOTS more. You should have the option of flying through a huge galaxy, or to warp quickly to the destination of your choosing.
I've been thinking about this since the beta and my suggestions for either changes, additions, or complete overhauls are as follows.
Short term:
1. Additional ship slots. This has been mentioned by several other people as well.
2. Deep space encounters on/off option. I'm not saying make it so a Lt. 4 running around the Sirius Sector Block can fly around unthreatened. What I mean is it's a pain being an RA5 flying around trying to find battles already under way so I can take part trying to earn some of the accolades. We should be allowed to decide if we want to be targeted by roaming enemies, not just expect to be ignored entirely with no say.
3. Ship Name Length. 15 letters isn't bad. For the most part it is plenty. But what about ships named after people? This is a very common practice but a lot of names will not fit in that 15 letter limit and using only a first or last name is vague at best. Example. The "Roosevelt" or the "Churchill." Which Roosevelt? Is it Winston Churchill or someone else? Even allowing up to 20 would fit most names. The problem of the names being too long for the front of the ship is easily fixed. Once a ship name is, say 12 letters, shrink the size of the letters.
Mid-term
1. Ballistic ground weaponry. True almost all you see in Star Trek is energy weapons but seeing how effective Captain Picard was shooting Borg with a Holographic Thompson Sub-machine gun showed they are not useless. Besides, I would love to see a Borg try to adapt its shields to negate a shotgun blast to the face, let alone how any other faction would fair. I don't mean make them the new main weapon of the Federation, but have a few floating around would hurt.
2. I'd like to see what I would call a "Squadron." Similar to what the "away team" is to ground combat. Upon reaching a true command rank like Captain or Admiral, allow the player to pick an escort. Lets face it. You are a high level officer with multiple ships under your command. Why not be allowed to use more than one at a time? Allow a player to select 2 ships to act as escorts for your flagship (your controlled ship) and then place one of your unused bridge officers in command of each of them. The ships can only use skills assigned to the officer in command. They would not be as effective as players, but it would be a big help when fighting opponants like a Borg Cube when you don't have any friends online to help you. Even if they are restricted to ships that were accessible to you at their rank, a pair of Akira Class escorts supporting my Sovereign would be a welcome sight. Even for Science Officers, Photonic Fleet only goes so far.
3. Additional planets. Again, this has been said, but I will just repeat the others who have stated this. There need to be more planets to go to.
Long term
1. A Holodeck. An actual Holodeck. We got to see all these cool programs run in the shows, so why not allow this "just for fun" device in the game. Have the "Holodeck" option on your ship and have access to several programs ranging from Captain Proton, to Fair Haven, to a simulation of Wolf 359. Most of these wouldn't even have to be big or complex programs and could prove a fun way to pass the time. I'm aware this would take time to do, but then that is why it is my ONLY long term suggestion.
(1) The ability to use the Terran Empire Badge with the TOS uniforms, or any other uniform for that matter. Also it's be nice for the mirror universe uniforms to have the ability to show rank if we so choose.
(2) Let the mirror universe npcs that we see running about look like they're from the mirror universe - add the sash, the Terran Empire Badge and they become just that more immersive.
(3) Anomalies spawning underground or in other inaccessible places.
Mid Term:
(1) More missions with choices - as far as I remember there was really only one mission where you had to make a meaningful choice, the section 31 mission. Some of the best Star Trek episodes were when there was some sort of moral choice involved, and then dealing with the repercussions. Ideally I'd like there to be more involved choices rather than just A or B, or multiple ways to solve a problem, but any choice added is a good beginning.
(2) Added customization for crew members I'd love to be able to set 'standard' uniforms for my non- Bridge Officer Crew. If all my bridge officers are dressed say TOS style, it can be somewhat disconcerting to see random crew members sticking out like a sore thumb wearing different uniforms from the officers.
(3) Bridge Officer dialogue - it's be nice to have a few preset optional 'personality' options to set for your Bridge Officers to make comments in battle, or while on the Bridge. if you don't like any of the options you could have an option to disable it, as well as an option to customize the dialogue yourself.
Long Term:
(1) Missions that revolve around the Ship and the Crew. I realize that you have a limited development budget, but it would be nice to have missions that revolve around your crewmembers. An example would be say you have a Klingon Bridge Officer, there could be a mission where they are suffering an internal conflict fighting the Klingon Empire while serving in Starfleet. Heck if you had a Vulcan you could have a Pon farr mission that you need to resolve, it'd be fun to have a mission similar to the TOS series episode Amok Time for instance. With ship interiors being added there are plenty of fun possibilities to explore.
(2) Holodeck - Dixon Hill, Captain Proton, Sherlock Holmes - some of the funnest episodes took place on the Holodeck. The Holodeck has many possibilities, ranging not just for missions but for rp and socializing as well, or other means to provide fun and engaging content. Would also provide a way for players to relive classic points from the series or films, such as say the Dominion War for example, or Kirk's duel with Khan.
(3) Player created content - at the moment the game's greatest weakness (in my opinion at least) is lack of content. It would take an army content creators to keep up with the most avid mmo player . . . and what better way to take advantage of the creativity and time of the playerbase? Limit player created missions to the Holodeck, provide a sort of rating system to highlight and promote the most popular 'programs' . . .lots of possibilities for sure.
1. Ship interiors-Captains ready room, Captains quarters, Observation lounge, Engineering, ten-forward, Cargo bays, Shuttle bay and turbo lift doors should open before going to designated areas
2. Secondary ships-Runabouts, Shuttles, Captains yacht, all should be stored in this ships shuttle bays and taken out at will. they should also be an alternative way to get to planets surfaces due to ion storms or transport inhibitors. they could also be controlled by AI, such as one of your bridge officers at the helm.
3. loot-Along with ship interiors, there should also be loot the is solely for ship decorations, paintings, artifacts, trophies things like that.
Mid term
1. Planets-Visiting planets like earth, bajor, betazed and places like that should be available at some point. I'd just like to walk around Starfleet HQ for a while and see the sights. there could also be simple missions available, on bajor, helping to uncover an artifact of some kind, or earth helping an old friend out of some situation, or even helping to defend earth.
2. territory-The game takes place during war time, players should be able to take territories over, Klingon players could take federation territory, romulan players (when available) could take over Klingon territory and so forth, but that would have to wait until there were a few more factions, again like romulan and Borg.
3. Personnel-Main characters should be able to have more defined sub classes, like a science officer could be a doctor or specialize in astrometrics, or some kind of research. also, bridge officers should be used as more than just cannon fodder, I would like to see the different classes be able to upgrade ship systems using the anomalies that you find in space and on planets. for instance a security officer could upgrade your weapons, either the damage or accuracy or critical chances or severity,or your tactical consoles, an engineer should be able to affect you engines speed, turn rate or even how much energy the use at full impulse. a science officer could upgrade the deflector dish to boost which ever area you want. and all could boost different aspects of the shields or something to that effect.
Long term
1. choices-the Marquis may me dead and gone but your character should still be given the opportunity to go rogue or break some laws and get court marshaled, being hunted by the federation, having some allies that would turn on you just to give it a more jaded experience. Look at the Orion Syndicate, that's what I'm using as an example of questionable allies. I just think that you have everything in the federation and Klingon empire and things are too easy, as a rogue or marquis you could have missions to get medical supplies from federation outposts or to attack convoys, just to shake things up a bit more. there should also be dialog choices that determine the out come of a situation. there is one mission, I can't remember the name of it but all you do is run back and forth between two brothers and the missions is over. you should have choices to make in the dialog that could end up causing a fight.
2. more star trek- star trek was about exploration and facing the unknown. there should be more puzzles instead of the tricorder pointing out where to go, push a button and the missions over. make us think our way out, at least for a few missions, nothing to difficult because there are kids that play the game and some puzzles may be too much but a little thought would be nice. Less combat would also be great. I like combat just fine but after 30 missions straight of nothing but fighting gets a little old. try to take some of the problems that the different series had and put them in game form. Have some missions that take place on the ship, (TNG cause and effect, conundrum, Phantasm, DS9 Babel, Battle lines, VOY Latent Image, Prophecy, Renaissance man), I didn't name any original series because I can't remember the names of them.
3. Possibility of failure- this is pretty self explanatory, you should be able to fail, and there should be consequences, if you lose your ship during a regular mission you would have to start the mission over or be transported back to earth before you can get your ship back, something along those lines. another punishment is to lose your crew during land based missions, if you don't revive them within a certain time after they fall you should have to replace them.
I'd like to see Fleet Alliance & Alliance chat added to the game. Many of the other MMO's I've played have allowed you to "Ally with other fleets/guilds" and help each other out. I think it would be great to be able to click a tab in the UI and see who from my list of Friendly Fleets is on, and chat with them.
Sector Space Pathing. I'd love to say go to the Cardasian Sector and not hit 2 nebulas on the way there.
More Costume Slots would be awesome also.
Mid-term requests
Memory Alpha would be my suggestion here. Currently my biggest complaint is being able to gather all the required components to make things. I think also a list of where certain elements drop from an NPC or something would be good, much like the commodities guy in several of the space stations.
Transwarp to Memory Alpha and K7
More Klingon Content (I'd really just like some signs on the homeworld to tell me where i'm going.)
Long-term requests
Fleet Starbases
Soloable Fleet Actions & STF missions for when you cant get enough people to join you. Missions should scale up or down depending on how many people enter the instance.
More Star Trek inspired missions. As Dan Stahl suggested in the STOked interview i'd love to see VGER These kinds of missions really get me going because they follow many of the stories I grew up watching.
re: additional idea 12
by Durath_of_****lar on 12 Jul 2010 10:17 pm
{idea 12} alternate ship interiors/minigames/crafting (short term)
If planets were targetable for a fair compromise to everyones opinions on the subject of playing the game on your bridge after targeting a planet on any mission you can go to the bridge view in orbit of the planet but other than standard orbit the player would not be able to control any space play like controls like turning the ship left and right. In this view the player would see space and the planet ships outside of his ship and anything else that passes by the veiw screen ,as the player you could wonder over to various consoles or bridge officer stations to extract different types of crafting mats from the planet through minigames or maybe in some new types of missions you could choose beam down sites in this manner or areas to phaser at set time intervals to help with missions also these stations could use a variant of items made to buff their ability to detect lifeforms and show them on the map it displays for you or the tactical consoles could have an addon to better do pursition strikes on planets for whatever reason the mission or klingon style gameplay deems neccessary
or even the transporter has its own console you could mess with that has depending on how frustrating the enemies object to abduct it or rescue.
Which brings to light the idea that there could be more than 1 way to complete missions in this way which i think adds a more star trek captian decisive process to the game
the idea for the tactical console mentioned before could work like this. The player after activating it gets a map of the planet that also gridded and in the grids there are dots maybe in animation resembling life form locations then the player could highlight a square of the grid and select how long after beam down to phaser the area or to do it right away
that feature could also work with a co operative feature while a friend captain is on the ground you could watch his back(enemies in this case would apear as red dots and friendlies would appear as green dots) from space in some missions that have a seemingly infinet respawn rate or maybe that rate happens on the realism level of the dificulty slider.
The problem I have with the ships right now is that once you get to Admiral there is no incentive to use the older ships as they are all inferior.
The ships could either gain a specific class bonus that is unique for the ship in question or that higher tier character skill reflects backwards to older vessels.
An example
The standard Light Cruiser is the basic backbone of the fleet and perform several roles as escorts, patrols and couriers and is extremely flexible.
Role Bonuses
Courier: Gains a 1 point engine power for each ship skill above Light Cruiser at 9 (Cruiser skill of 9 and Escort at 9 gives a +2 Engine Power.
Scout: All players in the team gains a 10% to Sensor range.
Flexible: Gains one additional device slot for every two ranks. These additional device slots may be used for Consoles
Class effect: Depending on character class the ship gains an additional bonus depending on the chosen profession.
Tactical: Each tier of ship above the one used that the character have at lvl 9 gives a +1 to weapon power
Science: As above but for shields
Engineer: As above but for Auxiliary
So a Science character in a light cruiser with Cruiser, Science, Escort and Heavy Escort at 9 would gain a +4 to Shield power.
I would prefer to se team and unique ship bonuses for each class since that means you can use a specific ship in a specific role.
Players will get to CHOOSE EXACTLY what ship they want to fly earilier in the game. Thus after the initial 'Reliant' a player gets a full selection of the hull they want to fly. Wether it be Defiant, Akira, Excelsior, Soverign, Galaxy-X... so on.
2)
Allow ships to be refitted over time through the use of literally having the ship 'grow'
The same way the player levels up and gains new powers, the older ships can be refitted with additional slots, stations and stats.
That ship will then progress with them till Endgame through multiple refits.
3)
Remove the class system from ships entirely, make the hulls generic thus it will be the PLAYER that defines what class they become.
This means making stations UNIVERSAL or configurable.
If a Person wants to make a Tactical Intrepid - Let them.
If a Person wants to make a Science Defiant - Let them.
Naturally hulls will come with their own bonuses / penalties based on what the hull would grant.
Small Defiant - Less Crew, Less Repair Rate, More Manuverable, Harder to hit etc.
Big Galaxy - More Crew, High Repair Rate, More Defensive power, Turns like a whale, slow and big target
Result: Everyone can fly exactly the ship they want to fly wether it be a Defiant or Nebula that serves them from beginning to Endgame... thus it isnt just a step on a Tier ladder.
The refit options let them keep competitive with everything else by adding more weapons, powers etc.
Justifying it ?
Easy, say its advancements in technology both from the players missions and in general. We saw the advancements of Starfleet Tech over the course of Star Trek and those advancements being put in place.
The Excelsior stands as a pretty big indication ship hulls that are hundreds of years old are still kicking it with the best of them.
This will stop ships being stuck in 'tier's instead the 'tier' system will be limited to weapons and player rank. Higher rank = better technology = Technology to refit the ship
Match PVP =
The level bracket makes sure everyone is within the same band after that it requires folks to be observant about the armaments / powers of the target which is no different than now.
The only thing that has changed is that a science captain can just as easily be in an Intrepid that is built to be a DPS powerhouse like an Escort with tactical configuration like a Defiant.
Alternatively, the Defiant pilot can be built to be a science powerhouse yet be a Tactical officer.
Of course this requires the Bridge officer trading for them to get access to powers not within their profession.
Open PVP - Makes folks have to gather INTEL and be smarter about picking targets
Instead of 'Hey look, a Tier 3 Excelsior. I can nuke him in my T5 Galaxy-X'
it will be:
'Hey look, an Excelsior. Lets see what he's got'
1) Stop weapons going through objects - Including moving beam weapons firing through my own ship and weapons going clearly through asteroids. Stopping firing when behind an object is good but not enough, it totally ruins the illusion for me when I see it happen. If a weapon hits an object it should stop or explode and count as a miss.
2) Improve and make the damaged ship visuals more dynamic. Knowing my ship will be gleaming at 76% but dirty at 74% is no fun at all. It might as well not be there. The grahics overall are very impressive, but this lets it down for me, in conjunction with the above.
Medium Term:
1) A greater penalty or a more realistic system for crashing into things. It could be added to the advanced and elite difficulty levels only if some people would find it too hard. If I am stupid enough to full on crash into an asteroid I want to know about it!
2) Better signposting in missions or an improved map system. I can't for the life of me remember where the gateway planet is!
Long Term:
1) Total ship freedom - Rolling and looping
2) Dorsal and Ventral Shields
Great game dudes, I would be over the moon if even one of these things made it in!
Coming back after four months, it's good to see that Cryptic has been actively working on updating STO to meet the requests of their customers. Of course, there's still a lot of work to be done. Most of what I said in my last post still stands: http://forums.startrekonline.com/showpost.php?p=2322199&postcount=1190
Some things that have been at least partially worked on:
Continue to Find and Fix Bugs
Everything seems to be running smoothly but there's always going to be more problems that will need to be addressed.
Auto-Holster, Auto-Fire and an Improved Exchange
This all seems fine too.
Deliver on Promised Upcoming Content
So far, so good.
More Character Creator Options
I like what's been added so far, but to be completely honest I'm not going to be satisfied until I see some medium length/loose curly hair.
Social Zones w/ Minigames
Sounds like this is in the works and I look forward to seeing it.
Comments
Captains of all levels and ranks should be able to engage, just like in the deep space encounters. I also think that the enemy should have varying levels. Obviously it would have to remain the same for missions designed for commanders or captains etc. But things such as Kerrat, DS9 and even PvP should be open to all ranks; it would alter the dynamics of the game, making people have to team up. Of course your Miranda isn't going to score alot of kills against a battleship, but it would create better teamwork.
There would obviously be the childishness of squads of RA5's going around "pwning n00bs" or whatever they like to say
2. Add BO Stations
3. Add additional BO to away team
I'm tired of having like BO on my ship and not use half of them most of the time or only being able to get one station to a somewhat high level. I've basically stopped pointing skill points for BO into space abilities (except for the one that gets the higher level station) and I don't train the three extras. Seems like a waste.
Give me my skill points back dammit! At RA5; I should still be able to learn new skills. If they're worried about people becoming uber-powerful, let us get most of the skills to 4 and then have a choice - if we want to "9" shields up then we can't go past 4 on hull regen skills. I've still got alot of stuff at 0 - don't you think an Admiral should be a specialist in their chosen trade?
Can you revamp the space combat system so that we can tarteg specific areas of the enemies ship. Like they do on the show? (You know, the ability to destroy there wepon abilities in 2 phaser shots. Instead of everyone (Human and Computer) being at 10% Hull Integrety....And STILL funchioning like we were never hit!)
(I would also ADORE it if you could make this game available for the Wii!):D:D:D
Midterm: Make all factions have the same amount of ship types available. I.E. Federation has 46 playable various different types of ships to choose from. Klingons have only 13 different types of ships to choose from. It should only be fair to say the Klingons need to have the ability to have the same amount of ships to choose from like the feds. And any other playable faction that is soon to be released in the near future.
Long Term : Revamp the pvp system with new maps** and have a few sectors open for all ranks to pvp in order for fleets and or players to team up to take control of the sector have space battle first then battle on ground outpost,colonies or starbases in order to turn that sector from blue to red or red to blue winning team has to set up defensive out post or colonies on planets or build a starbase or remodel the current starbase in order to keep it in the color of that particular faction.
**New Maps as a suggestions: open space , asteroid field, near a black hole, or fight to take control of a worm hole , and in nebula's that effect sensor scan, firing arc's.
Please put the nerf bat away its killing the game. and losing people from keeping their subscriptions.
Your quests are either way stupidly easy or impossible. There is no fine line between what you should be able to do and what you really can do. By this I mean go to any system as lt and try doing missions such as the requlus 4 one. There are so many ships this quest instantly becomes unsolo friendly. Please take a long hard look at how TRIBBLE some of these quests are from a solo objective.
These are not group quests they are instant death quests, which you will never complete. Please tone down the AI intelligence and reduce the numbers. We might have henchment but they are of little use against elite multiple bosses.
At least 2 major patches per month, since this is nothing more than a shell of game with all the goodies in your uber rip off store. Give us real tangible quests rewards in game that are 'better' than the items you can buy from in the store.
You really have lost the plot with this game, maybe you had good intentions but realized how easily you could TRIBBLE money out of people by using this franchise's name. I do no know but I have well grounded suspecions with your c-store selling stuff that isnt in the game you cant get naturally.
Stuff like new bridges should be free, we are paying double the going rate for mainstream mmo's and you have given us nothing. Give some thing free back to your gullible fans.
well said.
.
Fixes for the anomaly spawning underground bug and Hostile / Bridge officers falling through the ground bug.
Stat kits that can be applied to any type of ship or ground item.
More ship classes to choose from while levelling up.
Mid-term requests
Greater AI options for bridge officers when on the ground and in space, similar to tactics system used in Dragon Age. Eg assign priority lists for skills, abilities or actions when on the ground or in space.
The ability to promote bridge officers to the rank of Captain and have the said bridge officer captain a lower tier ship of the players choosing. Also include the above mentioned tactics AI option. (This idea is mostly for PvE and could be quite hard to balance in pvp)
More ship customization options including the ability to change the role of the ship.
Eg, change a cruser to a science ship.
mid term request: the abbility to go to Yellow Alert. and more over, the abbility to decide when we go to alert status. (because i want to deside when i want to ignore the enemy)
1. Sitting in the captains chair should be an option you click on like returning to tactical view, and not having to go through the emotes
2. If I'm returning to tactical view from my bridge I shouldnt be transporting.
3. Bridge computers should either show the appropriate ship schematic or none at all.
Mid Term
1. My big long term hope is that Sector Space gets a complete overhaul but for mid tem I'll just say that it at least could use a re-skin
2. Klingon PVE content
3. No more traffic control stops... Of course I wanna warp
Long Term
1. Give me an option besides sector space. I'd rather tell the bridge computer to plot a course and have to wait there for X amount of minutes. Sector Space is pointless and makes no sense.
2. I like the idea of promoting your BOFF to an alternate playable charcater starting at captain level.
3. Missions in ship interiors
I think it would be cool if after the ship interiors are added that you get the option upon damaging a ship to near destruction to either destroy her or attempt to board her and take her as a prize. This would be a new mission type, it being offered only when the player sets the correct conditions (ie target vessel is last remaining threat, no other vessel is targeting it for destruction, etc). Each ship type of each faction could have it's own set of unique boarding party missions to be randomly selected with custom maps, different objectives, and a possible real time constraint to complete the mission.
Also interesting would be if the use of the "Boarding Party" skill allowed a similar option to travel to the enemy ship with your Captain and BO's to damage the ship with ones performance in that mini-instance determining what systems and level of damage are inflicted upon the enemy post beam-out when the ship to ship combat continues.
Change the galaxy layout, The SOL system is not in the center of the galaxy. Change sector space to be more vast and add more systems LOTS more. You should have the option of flying through a huge galaxy, or to warp quickly to the destination of your choosing.
Short term:
1. Additional ship slots. This has been mentioned by several other people as well.
2. Deep space encounters on/off option. I'm not saying make it so a Lt. 4 running around the Sirius Sector Block can fly around unthreatened. What I mean is it's a pain being an RA5 flying around trying to find battles already under way so I can take part trying to earn some of the accolades. We should be allowed to decide if we want to be targeted by roaming enemies, not just expect to be ignored entirely with no say.
3. Ship Name Length. 15 letters isn't bad. For the most part it is plenty. But what about ships named after people? This is a very common practice but a lot of names will not fit in that 15 letter limit and using only a first or last name is vague at best. Example. The "Roosevelt" or the "Churchill." Which Roosevelt? Is it Winston Churchill or someone else? Even allowing up to 20 would fit most names. The problem of the names being too long for the front of the ship is easily fixed. Once a ship name is, say 12 letters, shrink the size of the letters.
Mid-term
1. Ballistic ground weaponry. True almost all you see in Star Trek is energy weapons but seeing how effective Captain Picard was shooting Borg with a Holographic Thompson Sub-machine gun showed they are not useless. Besides, I would love to see a Borg try to adapt its shields to negate a shotgun blast to the face, let alone how any other faction would fair. I don't mean make them the new main weapon of the Federation, but have a few floating around would hurt.
2. I'd like to see what I would call a "Squadron." Similar to what the "away team" is to ground combat. Upon reaching a true command rank like Captain or Admiral, allow the player to pick an escort. Lets face it. You are a high level officer with multiple ships under your command. Why not be allowed to use more than one at a time? Allow a player to select 2 ships to act as escorts for your flagship (your controlled ship) and then place one of your unused bridge officers in command of each of them. The ships can only use skills assigned to the officer in command. They would not be as effective as players, but it would be a big help when fighting opponants like a Borg Cube when you don't have any friends online to help you. Even if they are restricted to ships that were accessible to you at their rank, a pair of Akira Class escorts supporting my Sovereign would be a welcome sight. Even for Science Officers, Photonic Fleet only goes so far.
3. Additional planets. Again, this has been said, but I will just repeat the others who have stated this. There need to be more planets to go to.
Long term
1. A Holodeck. An actual Holodeck. We got to see all these cool programs run in the shows, so why not allow this "just for fun" device in the game. Have the "Holodeck" option on your ship and have access to several programs ranging from Captain Proton, to Fair Haven, to a simulation of Wolf 359. Most of these wouldn't even have to be big or complex programs and could prove a fun way to pass the time. I'm aware this would take time to do, but then that is why it is my ONLY long term suggestion.
(1) The ability to use the Terran Empire Badge with the TOS uniforms, or any other uniform for that matter. Also it's be nice for the mirror universe uniforms to have the ability to show rank if we so choose.
(2) Let the mirror universe npcs that we see running about look like they're from the mirror universe - add the sash, the Terran Empire Badge and they become just that more immersive.
(3) Anomalies spawning underground or in other inaccessible places.
Mid Term:
(1) More missions with choices - as far as I remember there was really only one mission where you had to make a meaningful choice, the section 31 mission. Some of the best Star Trek episodes were when there was some sort of moral choice involved, and then dealing with the repercussions. Ideally I'd like there to be more involved choices rather than just A or B, or multiple ways to solve a problem, but any choice added is a good beginning.
(2) Added customization for crew members I'd love to be able to set 'standard' uniforms for my non- Bridge Officer Crew. If all my bridge officers are dressed say TOS style, it can be somewhat disconcerting to see random crew members sticking out like a sore thumb wearing different uniforms from the officers.
(3) Bridge Officer dialogue - it's be nice to have a few preset optional 'personality' options to set for your Bridge Officers to make comments in battle, or while on the Bridge. if you don't like any of the options you could have an option to disable it, as well as an option to customize the dialogue yourself.
Long Term:
(1) Missions that revolve around the Ship and the Crew. I realize that you have a limited development budget, but it would be nice to have missions that revolve around your crewmembers. An example would be say you have a Klingon Bridge Officer, there could be a mission where they are suffering an internal conflict fighting the Klingon Empire while serving in Starfleet. Heck if you had a Vulcan you could have a Pon farr mission that you need to resolve, it'd be fun to have a mission similar to the TOS series episode Amok Time for instance. With ship interiors being added there are plenty of fun possibilities to explore.
(2) Holodeck - Dixon Hill, Captain Proton, Sherlock Holmes - some of the funnest episodes took place on the Holodeck. The Holodeck has many possibilities, ranging not just for missions but for rp and socializing as well, or other means to provide fun and engaging content. Would also provide a way for players to relive classic points from the series or films, such as say the Dominion War for example, or Kirk's duel with Khan.
(3) Player created content - at the moment the game's greatest weakness (in my opinion at least) is lack of content. It would take an army content creators to keep up with the most avid mmo player . . . and what better way to take advantage of the creativity and time of the playerbase? Limit player created missions to the Holodeck, provide a sort of rating system to highlight and promote the most popular 'programs' . . .lots of possibilities for sure.
Bonus:
Kilts
I second the kilts.
- Benzite and Lethean BOffs
Mid Term:
- female Nausicaans, Letheans and Gorn
Long Term:
- Orion/Gorn/Nausicaan ships playable in Klingon Faction
- Denobulans as Fed Race
- Alien build options: Talaxian parts
1. Ship interiors-Captains ready room, Captains quarters, Observation lounge, Engineering, ten-forward, Cargo bays, Shuttle bay and turbo lift doors should open before going to designated areas
2. Secondary ships-Runabouts, Shuttles, Captains yacht, all should be stored in this ships shuttle bays and taken out at will. they should also be an alternative way to get to planets surfaces due to ion storms or transport inhibitors. they could also be controlled by AI, such as one of your bridge officers at the helm.
3. loot-Along with ship interiors, there should also be loot the is solely for ship decorations, paintings, artifacts, trophies things like that.
Mid term
1. Planets-Visiting planets like earth, bajor, betazed and places like that should be available at some point. I'd just like to walk around Starfleet HQ for a while and see the sights. there could also be simple missions available, on bajor, helping to uncover an artifact of some kind, or earth helping an old friend out of some situation, or even helping to defend earth.
2. territory-The game takes place during war time, players should be able to take territories over, Klingon players could take federation territory, romulan players (when available) could take over Klingon territory and so forth, but that would have to wait until there were a few more factions, again like romulan and Borg.
3. Personnel-Main characters should be able to have more defined sub classes, like a science officer could be a doctor or specialize in astrometrics, or some kind of research. also, bridge officers should be used as more than just cannon fodder, I would like to see the different classes be able to upgrade ship systems using the anomalies that you find in space and on planets. for instance a security officer could upgrade your weapons, either the damage or accuracy or critical chances or severity,or your tactical consoles, an engineer should be able to affect you engines speed, turn rate or even how much energy the use at full impulse. a science officer could upgrade the deflector dish to boost which ever area you want. and all could boost different aspects of the shields or something to that effect.
Long term
1. choices-the Marquis may me dead and gone but your character should still be given the opportunity to go rogue or break some laws and get court marshaled, being hunted by the federation, having some allies that would turn on you just to give it a more jaded experience. Look at the Orion Syndicate, that's what I'm using as an example of questionable allies. I just think that you have everything in the federation and Klingon empire and things are too easy, as a rogue or marquis you could have missions to get medical supplies from federation outposts or to attack convoys, just to shake things up a bit more. there should also be dialog choices that determine the out come of a situation. there is one mission, I can't remember the name of it but all you do is run back and forth between two brothers and the missions is over. you should have choices to make in the dialog that could end up causing a fight.
2. more star trek- star trek was about exploration and facing the unknown. there should be more puzzles instead of the tricorder pointing out where to go, push a button and the missions over. make us think our way out, at least for a few missions, nothing to difficult because there are kids that play the game and some puzzles may be too much but a little thought would be nice. Less combat would also be great. I like combat just fine but after 30 missions straight of nothing but fighting gets a little old. try to take some of the problems that the different series had and put them in game form. Have some missions that take place on the ship, (TNG cause and effect, conundrum, Phantasm, DS9 Babel, Battle lines, VOY Latent Image, Prophecy, Renaissance man), I didn't name any original series because I can't remember the names of them.
3. Possibility of failure- this is pretty self explanatory, you should be able to fail, and there should be consequences, if you lose your ship during a regular mission you would have to start the mission over or be transported back to earth before you can get your ship back, something along those lines. another punishment is to lose your crew during land based missions, if you don't revive them within a certain time after they fall you should have to replace them.
I'd like to see Fleet Alliance & Alliance chat added to the game. Many of the other MMO's I've played have allowed you to "Ally with other fleets/guilds" and help each other out. I think it would be great to be able to click a tab in the UI and see who from my list of Friendly Fleets is on, and chat with them.
Sector Space Pathing. I'd love to say go to the Cardasian Sector and not hit 2 nebulas on the way there.
More Costume Slots would be awesome also.
Mid-term requests
Memory Alpha would be my suggestion here. Currently my biggest complaint is being able to gather all the required components to make things. I think also a list of where certain elements drop from an NPC or something would be good, much like the commodities guy in several of the space stations.
Transwarp to Memory Alpha and K7
More Klingon Content (I'd really just like some signs on the homeworld to tell me where i'm going.)
Long-term requests
Fleet Starbases
Soloable Fleet Actions & STF missions for when you cant get enough people to join you. Missions should scale up or down depending on how many people enter the instance.
More Star Trek inspired missions. As Dan Stahl suggested in the STOked interview i'd love to see VGER These kinds of missions really get me going because they follow many of the stories I grew up watching.
by Durath_of_****lar on 12 Jul 2010 10:17 pm
{idea 12} alternate ship interiors/minigames/crafting (short term)
If planets were targetable for a fair compromise to everyones opinions on the subject of playing the game on your bridge after targeting a planet on any mission you can go to the bridge view in orbit of the planet but other than standard orbit the player would not be able to control any space play like controls like turning the ship left and right. In this view the player would see space and the planet ships outside of his ship and anything else that passes by the veiw screen ,as the player you could wonder over to various consoles or bridge officer stations to extract different types of crafting mats from the planet through minigames or maybe in some new types of missions you could choose beam down sites in this manner or areas to phaser at set time intervals to help with missions also these stations could use a variant of items made to buff their ability to detect lifeforms and show them on the map it displays for you or the tactical consoles could have an addon to better do pursition strikes on planets for whatever reason the mission or klingon style gameplay deems neccessary
or even the transporter has its own console you could mess with that has depending on how frustrating the enemies object to abduct it or rescue.
Which brings to light the idea that there could be more than 1 way to complete missions in this way which i think adds a more star trek captian decisive process to the game
the idea for the tactical console mentioned before could work like this. The player after activating it gets a map of the planet that also gridded and in the grids there are dots maybe in animation resembling life form locations then the player could highlight a square of the grid and select how long after beam down to phaser the area or to do it right away
that feature could also work with a co operative feature while a friend captain is on the ground you could watch his back(enemies in this case would apear as red dots and friendlies would appear as green dots) from space in some missions that have a seemingly infinet respawn rate or maybe that rate happens on the realism level of the dificulty slider.
Nothing I can think of.
Mid/Long Term
Ship Class Replayability
The problem I have with the ships right now is that once you get to Admiral there is no incentive to use the older ships as they are all inferior.
The ships could either gain a specific class bonus that is unique for the ship in question or that higher tier character skill reflects backwards to older vessels.
An example
The standard Light Cruiser is the basic backbone of the fleet and perform several roles as escorts, patrols and couriers and is extremely flexible.
Role Bonuses
Courier: Gains a 1 point engine power for each ship skill above Light Cruiser at 9 (Cruiser skill of 9 and Escort at 9 gives a +2 Engine Power.
Scout: All players in the team gains a 10% to Sensor range.
Flexible: Gains one additional device slot for every two ranks. These additional device slots may be used for Consoles
Class effect: Depending on character class the ship gains an additional bonus depending on the chosen profession.
Tactical: Each tier of ship above the one used that the character have at lvl 9 gives a +1 to weapon power
Science: As above but for shields
Engineer: As above but for Auxiliary
So a Science character in a light cruiser with Cruiser, Science, Escort and Heavy Escort at 9 would gain a +4 to Shield power.
I would prefer to se team and unique ship bonuses for each class since that means you can use a specific ship in a specific role.
1)
Players will get to CHOOSE EXACTLY what ship they want to fly earilier in the game. Thus after the initial 'Reliant' a player gets a full selection of the hull they want to fly. Wether it be Defiant, Akira, Excelsior, Soverign, Galaxy-X... so on.
2)
Allow ships to be refitted over time through the use of literally having the ship 'grow'
The same way the player levels up and gains new powers, the older ships can be refitted with additional slots, stations and stats.
That ship will then progress with them till Endgame through multiple refits.
3)
Remove the class system from ships entirely, make the hulls generic thus it will be the PLAYER that defines what class they become.
This means making stations UNIVERSAL or configurable.
If a Person wants to make a Tactical Intrepid - Let them.
If a Person wants to make a Science Defiant - Let them.
Naturally hulls will come with their own bonuses / penalties based on what the hull would grant.
Small Defiant - Less Crew, Less Repair Rate, More Manuverable, Harder to hit etc.
Big Galaxy - More Crew, High Repair Rate, More Defensive power, Turns like a whale, slow and big target
Result: Everyone can fly exactly the ship they want to fly wether it be a Defiant or Nebula that serves them from beginning to Endgame... thus it isnt just a step on a Tier ladder.
The refit options let them keep competitive with everything else by adding more weapons, powers etc.
Justifying it ?
Easy, say its advancements in technology both from the players missions and in general. We saw the advancements of Starfleet Tech over the course of Star Trek and those advancements being put in place.
The Excelsior stands as a pretty big indication ship hulls that are hundreds of years old are still kicking it with the best of them.
This will stop ships being stuck in 'tier's instead the 'tier' system will be limited to weapons and player rank. Higher rank = better technology = Technology to refit the ship
Match PVP =
The level bracket makes sure everyone is within the same band after that it requires folks to be observant about the armaments / powers of the target which is no different than now.
The only thing that has changed is that a science captain can just as easily be in an Intrepid that is built to be a DPS powerhouse like an Escort with tactical configuration like a Defiant.
Alternatively, the Defiant pilot can be built to be a science powerhouse yet be a Tactical officer.
Of course this requires the Bridge officer trading for them to get access to powers not within their profession.
Open PVP - Makes folks have to gather INTEL and be smarter about picking targets
Instead of 'Hey look, a Tier 3 Excelsior. I can nuke him in my T5 Galaxy-X'
it will be:
'Hey look, an Excelsior. Lets see what he's got'
1) Stop weapons going through objects - Including moving beam weapons firing through my own ship and weapons going clearly through asteroids. Stopping firing when behind an object is good but not enough, it totally ruins the illusion for me when I see it happen. If a weapon hits an object it should stop or explode and count as a miss.
2) Improve and make the damaged ship visuals more dynamic. Knowing my ship will be gleaming at 76% but dirty at 74% is no fun at all. It might as well not be there. The grahics overall are very impressive, but this lets it down for me, in conjunction with the above.
Medium Term:
1) A greater penalty or a more realistic system for crashing into things. It could be added to the advanced and elite difficulty levels only if some people would find it too hard. If I am stupid enough to full on crash into an asteroid I want to know about it!
2) Better signposting in missions or an improved map system. I can't for the life of me remember where the gateway planet is!
Long Term:
1) Total ship freedom - Rolling and looping
2) Dorsal and Ventral Shields
Great game dudes, I would be over the moon if even one of these things made it in!
I think that would be a good idea for mercenary ( independent players not affialliated to a house or fleet yet can make more energy credits )
Some things that have been at least partially worked on:
Everything seems to be running smoothly but there's always going to be more problems that will need to be addressed.
This all seems fine too.
So far, so good.
I like what's been added so far, but to be completely honest I'm not going to be satisfied until I see some medium length/loose curly hair.
Sounds like this is in the works and I look forward to seeing it.