Come on.. I am level 32 and there are exactly 32 captain + 1 Rear Admiral.. At this rate we will have 40 Admirals tomorrow night(PST).
It is all we are doing is a few quests for break time
- Make it so the end boss drops some blue gear. ***Gives people a reason to stay and fight.
- Make it so the limit is 10 again. 5 is allowing for too many instance switching especially at these higher levels. The 5 was to limit afkers in these instances but that made leveling even faster even after the nerf to exp.
- Reduce exp gain by 30%
- Don't make it so we have to kill 40 squads unless you up the amount of people inside to 15 or 20.
- Dont kill the exp too much or this will be nothing but a waste of space.
All of this should make this zone less exploitable as it is. Keep the 5 minute timmer and make larger zones. Up the difficulty a bit and should be good to go.
Im sorry those of you who are using this place, but both you and I know it needs the hammer.
Comments
It's not really a problem, except for people who like to complain about other people's play styles.
I ground deep space instances through Lt... mostly because I played through LT very thoroughly during Open Beta. I'm not really fond of grinding, so it's not my cup of tea, exactly.
This.
Alot plan on doing that grind, then go do the rest of the content. If you tunr this into yet another MMO ultra long grind fest, peeps will just come in, say oo ahh, bye.
@ OPs If you are already level 32 , you've have been doing the same thing you are complaining about. So after you've done it, you want to change it so others can't? Hmmm...
If you change anything now - you will punish someone and that's not really fair.
If someone wants to level to get to Admiral or wants to take it easy - does it matter?
At the end of the day, you will get people who want to level fast, you will get others who are keen to level but also want the story - then you get those who see levelling as a bonus and just like the content at their level and want to do it all before moving on to the next.
My only real issue with people levelling fast is that they can under some circumstances - ruin the content for the lower levels, for example doing fleet actions where it's based on damage - someone in a better ship with better weapons will obviously do more damage.
Perhaps set rank limits on fleet actions - in as much as - you can still do it, but if you are outside the rank limit, you get no mission rewards except for the usual merits etc... no items.
I don't know - Just a thought.
Ark
I am kinda on the fence about this. I do think we are leveling too quickly, but I am not the one setting this rate.
Plus the game is not out yet. I assume the inevitable release day patch will have some fixes and balance passes and all that, so I will reserve judgement.
I'd rather enjoy the experience and take my time with the game. But some people play a game to get to the max level as fast as humanly possible. If that is what they want to do, then I shouldn't stop them. Seeing as this won't affect my gameplay, it doesn't bother me.
Consider this:
I want to experience STO in my Galaxy Class starship.
That means i need to be captain first.
That means i do not want to spend months leveling.
+ i do not care if there are 100 admirals around. It does not impede my enjoyment of the game.
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Dionaea
But the fact is in 2 days the admirals today will be there. Sure it is there choice, but we do not have an option to create a maxed out character do we?
Or if one quest gave 10,000 skill points and was repeatable, but took an hour to do.. so you had to invest some time. People can be admiral in a few hours. How fast can we level a character to 60 pre patch WoW? How about 50 in EQ? GM in all your wanted GM skills in UO?(kinda endless haha)
I am asking, where do you draw the line? Should characters just do one quest and bam they are level 50? Who cares because it is just a level, it does not effect me?
Just because I am doing it doesnt mean I condone how fast it is being done. If it was 30%+ less exp I would still grind it but I would be admiral in a little over a week instead of a little over 3 days.
Playstyle idea is like saying that we should have open PvP and anyone who complains is attacking someones play style. But this directly hits the other player with open pvp unlike level.
I don't get to play much, so slowing my progress further would be bad mmm'kay :rolleyes:
Yes you missed something, you just can hop instance, if im lucky i can finish the whole deepspace encounter quest in 3-4min. Searching rooms where the battle is already in progress, e.g. there are already 5/8 groups killed. Quickly kill another three-> and go to the next instance -> rinse and repeat.
Seriously? "I grind all day and I'm level 32. I wish it took 30% longer." You know what? Grind 30% less and it will in fact take you longer to level.
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Dionaea
Our version of that is broken ...... where is Klingon "free" exp ... /cry
Instance hopping should be disabled. its an abuse of game mechanics and should be banned if you use it for powerlevel your toon.
haha That is a good point past this
Thanks for appropriately signing your post.
Besides that why do people like you bother posting here? You clearly dont care about being banned or other people's opinions beyond you own? You are not here for a constructive argument.
You have 0 logic in that thing you call a head. You cant sit here and tell me or anyone to grind less that has nothing to do with the fact that it is too fast. If my federation player was doing too much damage in PvE and I believe it should be balanced(IMO) does that mean I should just remove the phaser bank and its all fixed?
This was nothing but a suggestion post, if you have nothing constructive but a smart guy attitude reply with loads of personal insults then move back to the WoW forums.
I hope you post a "I QUIT" rage post when they do nerf it and they probably will since you are so pationate about this.
To everyone else you have good points to the contrary.
The fact that there may be no end game is a strong argument in itself.
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Dionaea
Personally I feel that Cryptic did not intend for players to exploit the change instance option of the game to power-level to admiral in a week. I also remember reading somewhere that Cryptic didn't want players pwerleveling off any one quest, which is why they made the majority non-repeatable, or put a limit on them.
From the viewpoint of hardcore grinder/mmo players etc, I can understand the point of wanting to get to max level asap so you can "kerplown noobz in pvp all day long" but you have to admit.. admiral in a week is awefully fast is it not? Let me try to put this in a little better perspective for some of you.. Live starts today and there is already an admiral, that sounds kind of silly doesn't it?
Maybe I'm just crazy thinking that the game would've been more fun for the OP and maybe the mentionned admiral if the most efficient way of leveling wasn't using what seems to be an exploit of the change istance system, and instead going through the main storyline.
Possibly you can look at it that way as well. But could you say the same thing about taking too long to level? What if it was someone's game play style to grind as long as they can. Not talking about a LIneage II type of leveling system
Hi
NO!
Cap the amount of Encounters you can do or Fleet actions you can do in 24hrs. Not the amount of XP. BAD Idea! Caping XP WILL be a game killer. (it isnt needed but if you're gonna cap ANYTHING, this should be capped)
Bad, BAD idea.
On another note, I think the leveling system is just fine. Those who want to take it easy, can. Those who want to PL through the beginning content, can. There is no need for change.
Honestly, I'm lvl LtCdr7 (17). I'm not trying to burn through the game content and make level as quickly as possible.
Given that the OP is already lvl 32, I'd say that he (or she) is power leveling themselves (or just has nothing else better to do). (comment not meant as a hit, just a statement)
Well they cannot do much in PvP except for gear up and wait for Klingons really. They can go back and replay the quests if they want to I guess?
By the way I think the first Admiral was about 10 hours ago, so less than a 3 days in this case
Great job there T'pal
Ya I agree with that. Capping the instances on a timmer would just hurt players who have time to play one day but not the next.
In a couple of years when the end game is more developed and bug free, sure, maybe then its worth it, but right now? I never even got high enough to see if there was endgame content in either beta. If there is anything there, its probably buggy as hell like it was in Champions.
If it's 80 hours for the average players, it can be done in 40 hours (maybe even less for instance changer exploiters) by dedicated players. that's basically a weekend of gameplay. You can - of course - make it deliberately slow, but when you're onto this, you know something's fundamentally wrong.
As others already posted, in a day or two, "nothing to do, already bored" threads will swap "this game is TRIBBLE" threads.
i know it means more lesser level content - less xp. The latter? It's easy to do. But more lesser level content means more working hours and those hours should be dedicated to pump out as much high level content as possible.
Far more creative and far more compelling would be to mix in some mission content within the star clusters.
For example, do 10 "regular" star cluster missions, then you get a mission where you find an old starship, dead in space. You beam over and find all the crew missing. You find a clue that takes you to another planet in the star system. You beam down to discover that the crew had been abducted by an alien race that now seeks to inflict this fate on your own crew!
Successfully complete this mission then have another 10 or so where you go on a scavenger hunt for special rocks on the ground. This way, you never really know what you're going to find when you warp into a star cluster system.
EB