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Escorts need Cloak

SystemSystem Member, NoReporting Posts: 178,019 Arc User
The title of the thread says it all. As the Glass cannon of the federation I do not mind having weak shield/hull ect. However in PVP let me say it again for the slow ones PVP it is impossible to survive the BOP alpha strike. I dont even mind if the cloak only worked out of combat but its rediculous to spend and entire pvp match on the respawn screen.

Please save your "Its not Cannon" "L2P" "group up" ect ect. This is coming from someone who played beta and has a good team of friends who are running cruisers and science ships. Even with all the healing buffing ect the BOP alpha strike is not survivable in PVP by escorts.
Post edited by Unknown User on
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    looks like its time to roll Klingon :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    looks like its time to roll Klingon :p

    Same thing one of my friend said lol... Roll klingon or go cruiser/science so sad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    man, it´s like saying "we need time travelling capability on our starships ASAP!!!!"

    Cloaking WILL not be standard issue ever on fed ships.

    Perhaps, if you get VERY lucky, they decide to make cloaking devices a 5-part device which MUST be put in the science, engineering, tactical, device and one weapon slot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I wonder if you named your starship U.S.S. Pegasus they'd left you have a phasing cloak that would let you travel into the asteroids the NPCs can shoot you from, but you can't shoot them!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Mask Energy Signature I is available to science officers at ensign rank. It's the Feds version of a cloaking device.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dunnagh wrote: »
    man, it´s like saying "we need time travelling capability on our starships ASAP!!!!"

    Cloaking WILL not be standard issue ever on fed ships.

    Perhaps, if you get VERY lucky, they decide to make cloaking devices a 5-part device which MUST be put in the science, engineering, tactical, device and one weapon slot.

    I would agree to a console that did this that was escort only. But from you over blown pov you must play klingon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    okay, most "WAH WHA WHA ESCORTS ARE TOO WEAK" posts I sigh at and close ASAP. This one I agree with, escorts do need a cloak. Its been how many years? romulus exploded, klingons are at war with us, and we STILL wont make cloaking devices? Either buff escorts shields (as all fed ships have more shields than other people) or yes, give em a cloak.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Jarnin wrote: »
    Mask Energy Signature I is available to science officers at ensign rank. It's the Feds version of a cloaking device.

    Since it was nerfed you can been seen at 9km its useless now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think the Defiant class should have a cloak, that's in keeping with Cannon, but other escorts should not.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I would like to point out that while I have no personal opinion on the subject one way or the other (since I don't play an escort), it could be canonical for Federation escorts to have out of combat cloaks since the Defiant did. Yes, it was on loan from the Romulans under various treaties, but with the Romulans being cranky (and led by a crazy woman) and the Federation facing down several major powers at once, I doubt that anybody's worried about honoring a treaty like that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    rosleck wrote: »
    I think the Defiant class should have a cloak, that's in keeping with Cannon, but other escorts should not.

    defiant CLASS didnt have a cloak. the DEFIANT did. on loan from romulus.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    rosleck wrote: »
    I think the Defiant class should have a cloak, that's in keeping with Cannon, but other escorts should not.

    Only the USS Defiant itself had a cloak.. for "official" use in the Gamma Quadrant only... other Defiant CLASS ships not having a cloak is cannon and in line with the Treaty of Algeron
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    rosleck wrote: »
    I think the one single Defiant ship that Benjamin Sisko himself captained had a cloak, that's in keeping with Cannon, but other escorts should not.

    Fixed that for you. The 'class' never had cloaks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The Escorts are meant to be damage dealers. You can do more damage than anyone else on the battlefield. As with all things you have to give up something and that something is strong shields. If you want to last longer then role a cruiser or science ship.And if you like cloaking then role a Klingon. Start giving away cloaks or stronger shields and then you will TRIBBLE up the diversitty in the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    rosleck wrote: »
    I think the Defiant class should have a cloak, that's in keeping with Cannon, but other escorts should not.

    The Defiant was the only defiant class star ship with a cloaking device, and even then it was built by the Romuluans. the only other federation ship with a cloak I can think of was the USS Incursion, but I don't think it was cannon, I think it only appeared in the Star Trek Armada games.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The Incursion didnt have a cloaking device.
    It had a holoprojector that allowed it to look look the enemy's ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ktanner3 wrote: »
    The Escorts are meant to be damage dealers. You can do more damage than anyone else on the battlefield. As with all things you have to give up something and that something is strong shields. If you want to last longer then role a cruiser or science ship.

    AHH here we go.... Lasting longer is not the issue. Being perma dead because the CLOAKED Bop group that just popped out of stealth will kill you every single time before you can even get a shot off. If I had cloak I would be able to fire a few shots before they targeted me and owned me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The USS Pegasus was the only "other" Fed ship which had a cloaking device - a transphasic one at that which let it fly through stuff (and get stuck in an asteroid).

    Escorts are severely outmatched in PvP against Klingon ships of the same tier. I'm surprised too, since it was said that Klingon ships would have far worse shields, however in actual combat my escort was lucky to take down a shield, whereas any Klingon ship had my shields down and me to 30% hull in the first salvo. The whole tractor beam + rapid fire thing gets really old, really quick.

    Guess it's a good thing Fed is PvE...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    From what I have seen, escorts perform fine in PvP.

    While it is indeed difficult to survive a full alpha strike from an opponent, it is not impossible.

    I have spent nearly half my time doing PvP, and have seen escorts perform fantastically. I have also seen them burn in flames as they tend to be the favored pick of the more quick and aggressive players.

    I'd suggest you alter your tactics during PvP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DanaDark wrote: »
    From what I have seen, escorts perform fine in PvP.

    While it is indeed difficult to survive a full alpha strike from an opponent, it is not impossible.

    I have spent nearly half my time doing PvP, and have seen escorts perform fantastically. I have also seen them burn in flames as they tend to be the favored pick of the more quick and aggressive players.

    I'd suggest you alter your tactics during PvP.

    In pvp I sit in the Fed ball with shields at max and wait for the alpha to come. pop EPS, Jam and attacker, hit evasive and pump shields like a rat on acid and still exploid 80% of the time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sounds like you are purposefully targeted then. In which case, you literally stand NO chance. Period. And that is proper mechanics and canon.

    I've been through a few PvP rounds where the enemy would literally only target me in the fed group, and cloak once I exploded. Then when I got back to the group, they'd do it again. Even in a cruiser with as much survivability as I could pump out, it is only a matter of time, seconds at that.

    However, I've still seen the escorts do remarkably well, without cloak.

    You may want to go for that one skill that makes enemies target eachother, also want to avoid stopping at any time. Stopped Fed = Dead.

    But as I said, if the enemies as a whole group target you, it's over.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    When you deal as much burst damage as you do in an Escort you have to sacrifice survivability. Giving feds a cloak would be disastrous. Escorts have very strong hulls for their size. Escorts are perfectly survivable if you eqiup them with the correct modules and BOff abilities. I reccomend some abilities such as Polarise Hull and Emergency Power to Shields for a start. They will do wonders for your resillience. Also try equipping a resistance module in your engineering slot. Tritanium Alloy or similar. Its not a perfect solution to your problem, but giving you a cloaking device would, in my oppinion, be imballanced.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I Have never made a Klingon Character, but eay way to balance this if it's not already in effect is to Have the Klingon Cloaking to act just like if you were at full impulse. It was even stated in a few of the movies that a Klingon ship did not have shields nor could fire while cloaked. Yes it was done in one movie but they saw this as a suprise and the ship was modified. Undiscovered country?

    Anyways, that's my thoughts on it. But after fighting a BoP in Pvp, they dont seem to have weaker shields to me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    calgrissom wrote: »
    The title of the thread says it all. As the Glass cannon of the federation I do not mind having weak shield/hull ect. However in PVP let me say it again for the slow ones PVP it is impossible to survive the BOP alpha strike. I dont even mind if the cloak only worked out of combat but its rediculous to spend and entire pvp match on the respawn screen.

    Please save your "Its not Cannon" "L2P" "group up" ect ect. This is coming from someone who played beta and has a good team of friends who are running cruisers and science ships. Even with all the healing buffing ect the BOP alpha strike is not survivable in PVP by escorts.

    Reverse Shield Polarity.

    Unless the other team is EXTREMELY well coordinated, you have 15 seconds of God Mode. This allows your comrades to clear out 2 or 3 ships and end up letting you live to die another day.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Oh, and as a note, Klingon starter ships are SUPER buffed up. Like, seriously. They start out with MK2 everything by default.

    I started a Klingon and was surprised by this. Was even able to take down NPC BATTLESHIPS without even turning my engines on.

    Once you get into tier2 ships, things will be better.

    But lvl 6-10 pvp is just a slaughter fest and nothing more for feds.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    For the record, the "All Good Things" Future Triple Nacelle Enterprise-D had a cloaking device :-P

    While cloaking would be fun, I'm not sure it would fit current universe.

    The thing that's really gotten me is in First Contact - Quantum Torpedoes were insane. However, in game, they seem on par with Torpedos as far as power vs firing rate. Maybe I missed something?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If i recall correctly then escorts have a bigger chance of being missed by shots the faster they fly...i suppose this scales for every ship and this is one of those aspects that should be taken into account...just sitting ducks between others as an escort is suicide.

    Better to fly around like a crazy tribble in an escort :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DanaDark wrote: »
    Oh, and as a note, Klingon starter ships are SUPER buffed up. Like, seriously. They start out with MK2 everything by default.

    I started a Klingon and was surprised by this. Was even able to take down NPC BATTLESHIPS without even turning my engines on.

    Once you get into tier2 ships, things will be better.

    But lvl 6-10 pvp is just a slaughter fest and nothing more for feds.

    More balancing is needed. In beta the Klingons got their heads handed to them in T1 because the Feds had upgraded stuff from quests and the Klingons had no quests to upgrade from. So the short-term fix was to give the Klingons Mk II to start, which swings it in the other direction too much. The long-term fix is to give the Klingons content where they can get their gear, apart from PvP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Bohnes wrote:
    For the record, the "All Good Things" Future Triple Nacelle Enterprise-D had a cloaking device :-P

    While cloaking would be fun, I'm not sure it would fit current universe.

    The thing that's really gotten me is in First Contact - Quantum Torpedoes were insane. However, in game, they seem on par with Torpedos as far as power vs firing rate. Maybe I missed something?

    Likely due to the way the borg adapts... They only become resistant to devices after they get bum rushed by it a few times. When the Enterprise-D first met the borg, they ripped huge holes in their ships with a single phaser blast...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Technically quantum torpedoes are supposed to work differently than a photon torpedo, offering a different type of damage that is more affective against certain armor types while photons remained standard for basic hull types.

    In STO, photons just fire more often at small punches while quantum are slower but meaner.
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