Besides for the inevitable "rubber banding" going on (which I understand entirely), the game runs like absolute TRIBBLE. My machine destroys the recommended system requirements for this game, so I know it's not my PC.
The game has been pretty fun thus far, but by release I was hoping that it would be optimized. Doesn't look like that's going to happen. There also seems to be a major input lag regarding movement (WASD) and camera rotation.
Get yourself a better computer and most likely a better ISP. The rame runs great on my end. There has been some minor rubber banding during primetime last night.
Performance has dropped significantly since OB and CB for some reason? I still have everything on max, but it never used to drop before 60fps for me. It certainly doesn't feel as smooth anymore!
I noticed it as soon as I logged in. They altered the reflections / lighting in this game somehow and made them more intensive than they were in OB and CB. It was most noticable when I got out of the training area, and warped into Sol. The light was beaming off my ship, making me light up like my **** was made out of chrome. I was like "Wuuuut???? Where'd this come from?"
Before that, I quickly discovered my screen looked extremely blurry with FSAA on. It wasn't the perfectly smooth, creamy, but detailed FSAA we had at the end of OB. Instead, this one was literally hurting my eyes. So I played around with some settings, and I discovered that basically ingame FSAA will not work normally on its own. For some reason it's factoring my Catalyst settings, EVEN if I check the box so that AA is handled by application only.
I noticed if I move the slider over to 8x, then change it to 24x Sampling Edge-Detect, then recheck the box for "Application controlled," it changes my STO to look amazing compared to leaving it on standard 8x or 4x Box Sampling, and also causes quite a bit more resource use. Even though it should strictly be going by "Ingame 8X" setting. Normally this isn't how it works in games. Either the app controls it, or you do. Fortunately I have resources to spare, but honestly, they ****ed something up between OB and now, and probably broke Antialaising again for ATI users. It was not like this before head-start, and none of my settings changed from then til now.
Well, I shouldn't say they broke anything, because it does work, it just requires a lot of fiddling around with, which irritates me. However, I think realistically what happened is that one of the visual options revolving around the lighting in the game, or reflective surfaces was not working prior to Head-Start. Thus, the game was easier on people's comps, and FSAA was clearer. Now that it does work out of the blue, the game looks better, but at the cost of possibly interfering with FSAA and increasing the amount of power needed to run the game with those settings enabled.
I don't know if it's my imagination too, but like I've even noticed wrinkles in my character's clothing that I don't remember noticing in OB or CB. Could be part of a boost to the shading, or just me losing my mind.
I have a high end system, all setting maxed, and it looks and runs pefect. Not a glitch the entire day. Cept for the shutdown just now for maintenance. It's the smoothest start I've ever seen. Grats Cryptic.:)
Go to your ingame video settings and disable screenspace ambient occlusion, that should fix your problem.
QFT. I found in OB that it was killing my performance. However on the last day of OB i started getting stuttering again for no reason, so I turned down the settings a little bit more. I may not be running with everything maxed out on the settings, but frankly what I'm missing is neglible because I prefer performance over quality.
However, last night on the first day of headstart, I found it ran MUCH better. So don't know what they've been tweaking but it worked for me. Of course, there's the "rubber banding" but that's a server side issue / connection issue.
My spec:
4600+ AMD
4 Gb Ram
Windows Vista 64 inc SP1 (latest updates applied)
Nvidia 8800 GTX (195.62 drivers)
SB Audigy SE card (nothing special, but never the less takes strain of the processor)
Besides for the inevitable "rubber banding" going on (which I understand entirely), the game runs like absolute TRIBBLE. My machine destroys the recommended system requirements for this game, so I know it's not my PC.
The game has been pretty fun thus far, but by release I was hoping that it would be optimized. Doesn't look like that's going to happen. There also seems to be a major input lag regarding movement (WASD) and camera rotation.
I have these exact problems also.
The sluggish controls for ground missions is unbearable at times and has resulted in my death on a few occasions.
My first two hours into the game was a horror. I had 3minute lag, I kid you not. My system also blows away the requirements, but I was determined to keep trying. I did not believe it was my comp at fualt, as the beta ran fine. The problem turned out to be my Nvidia drivers. I went to the website, and downloaded the latest 64bit graphics drivers for my comp.
Problems all solved.
I have the feeling I caused the trouble in the first place though. Earlier in the day I installed Mass Effect 2 and part of that was the new DirectX. Maybe that screwed my old drivers up. Whatever the cause, STO now runs flawlessly for me. Such a relief.
I admit: I have lag issues too and my machine beats the minimum requirements by far too.
but I only lag when I have MSN, Yahoo, E-mule, some torrential downloads, several open webpages (like fleet's forum and this forum) and some video capture software open.
my god people can you be more fanboy. he may be a bit well lawerish, but the game has some problums, i think the uda system not sure of the name is buggy as all get out. thier is alot of packet loss that causes the ruudderbanding. if you had a ram monitor you would also see thier are some bad memory leaks.
i know everone of you that said ive had no problums and the game runs great is not telling the whole truth here. if you looked at reigon chat, and see a gm say ill get to it i have so many tickets i can get to them,well?
for me the game runs well fairly good fps.but thier are problums and its no help to attack anyone that says thier is , the dev need to hear about problums if not how can they fix them what i did not see was that he made any bug reports. comming here to say thier is a problum dose not help them get fixed.
so the haters and the fanboys need to step back if you have a problum bug report it. and just because the game runs bug free ( cough) on your godly game rigs, i dose not mean thier is not a problum with other peoples rigs.
and you should not have to roll back you vid drivers 5 builds to run a game. that build stank for 50% of the games i played, why would i roll back to it to play one game. and mostly it is just a game please people grow up
I admit: I have lag issues too and my machine beats the minimum requirements by far too.
but I only lag when I have MSN, Yahoo, E-mule, some torrential downloads, several open webpages (like fleet's forum and this forum) and some video capture software open.
(I think its me causing the lag )
Lol, yeah I think you may have found the cause. I always laugh at friends groaning why their MMO's run like TRIBBLE and then realise that they forgot to disable their Torrent downloads.
my god people can you be more fanboy. he may be a bit well lawerish, but the game has some problums, i think the uda system not sure of the name is buggy as all get out. thier is alot of packet loss that causes the ruudderbanding. if you had a ram monitor you would also see thier are some bad memory leaks.
i know everone of you that said ive had no problums and the game runs great is not telling the whole truth here. if you looked at reigon chat, and see a gm say ill get to it i have so many tickets i can get to them,well?
for me the game runs well fairly good fps.but thier are problums and its no help to attack anyone that says thier is , the dev need to hear about problums if not how can they fix them what i did not see was that he made any bug reports. comming here to say thier is a problum dose not help them get fixed.
so the haters and the fanboys need to step back if you have a problum bug report it. and just because the game runs bug free ( cough) on your godly game rigs, i dose not mean thier is not a problum with other peoples rigs.
and you should not have to roll back you vid drivers 5 builds to run a game. that build stank for 50% of the games i played, why would i roll back to it to play one game. and mostly it is just a game please people grow up
It may just be that English is a second language for you, and in that case no offense is meant:
It's problem not problum
As for how the game runs, it really does run great on mine. No crashing, no glitching, smooth frame rate... that's the whole truth. Wait, I forgot... I can't make my joined trill character yet... so that is really , but not a performance issue.
Runs great on my computer, and the fact is, it will probably run great on anyone's computer providing they have a half decent one and know what they are talking about. So stop with the 'it runs TRIBBLE, ergo it must be TRIBBLE and couldn't possibly be my computer that is the problem' threads, you just make yourself look stupid and what is more, needlessly malign a product too when you write things like that.
well point was made and no im from the us. i got a bit to close to a realy big boom in the in mid 84 no need to say where but it kind of messed with my brain a bit. im so sorry if my grammer is not so good. i think you have a bit too much time on you hands sir. and after the road i walked tbh i could care less what you think on this matter. have a nice day:)
god bless all the troops that hold the line in the sand to keep us safe.
I have a constant frame rate of 60 FPS (Vsync is forced on) running the game at maximum settings, 1920x1200 @ 16xQ AA 16xAF. Granted, my computer utterly destroys yours (Phenom x4 965 with 8GB RAM, SLI'ed GTX 275's and the game loading off of a X25-M SSD) but considering you're only running a GTS 250 (quite literally a 9800 GTX+ with a cooler looking sticker on it) I hope you're not playing in the massive AA league.
Most people's problems stem from running high resolutions with high AA without enough video RAM to back it up, or from using high CSAA with low-end modern cards such as a GTS 250.
my god people can you be more fanboy. he may be a bit well lawerish, but the game has some problums, i think the uda system not sure of the name is buggy as all get out. thier is alot of packet loss that causes the ruudderbanding. if you had a ram monitor you would also see thier are some bad memory leaks.
1. Rubberbanding was not the issue on topic here, as we all know it exists, but rather input lag and framerate drops and general slugginess.
2. There is no issue with memory leaks if you run 4+ GB of RAM and/or a 64-bit system. I've played the game for over 12h straight without stuttering or RAM issues.
and you should not have to roll back you vid drivers 5 builds to run a game. that build stank for 50% of the games i played, why would i roll back to it to play one game. and mostly it is just a game please people grow up
GeForce driver 196.21 (2010-01-19) along with EVGA's latest SLI profile package (2010-01-23) runs STO perfectly, thank you very much.
I had very bad graphic lag and system slowdown during beta, primarily because this was my system :
CPU : FX57 (single core)
RAM: 4x1GB DDR Twinx Corsair (DDR1)
GPU: Nvidia GeForce 8600 GTS
OS : Windows 7, installed day of release and used since as main PC.
Drives : SATA2 OS and games drives.
Yes I know the minimums say at least dual core, but it was still playable and you just had to stutter through combat when lots of player/npc models were on screen, or turn the settings way down. (They were kept at default to test) When the game was released I was able to use a friends spare PC to see the difference:
CPU : AM2 Dual Core (Forget exactly which but better than my FX57)
RAM: 2x 1GB DDR2 Corsair Matched Pair
GPU : Nvidia GeForce 8800 GTS
OS : Windows 7 Fresh install, nothing but the game and relevant mobo drivers installed.
Drives : 2x SATA WD Raptors for OS and Games.
And It ran much smoother and nicer graphically, right up to the point where it crashes every 5 mins. Tried various things but still kept doing it. Its not the GPU overheating, and the system is stable normally it only crashes in games so im inclined to think its DX related.
So I went back to my poor below par system because it actually stays up in the game :rolleyes:
guys post your frames... mine doesnt go above 50 any where. and that seems odd for a game with this kind of graphics i.e they are not photo realistic heavy polygon graphics, its mores stylized.
Doesn't the GeForce driver 196.21 (2010-01-19) already have the neccessary profiles that EVGA's latest SLI profile package (2010-01-23) has? EVGA's site states you only need it for Mass Effect 2?
I don't think there's any problem on my machine with the latest NVIDIA drivers, will EVGA's latest SLI profile package (2010-01-23) improve the performance drastically?
Doesn't the GeForce driver 196.21 (2010-01-19) already have the neccessary profiles that EVGA's latest SLI profile package (2010-01-23) has? EVGA's site states you only need it for Mass Effect 2?
I don't think there's any problem on my machine with the latest NVIDIA drivers, will EVGA's latest SLI profile package (2010-01-23) improve the performance drastically?
It switched the standard SLI profile for STO from SFR to AFR, but whether that did something... I seriously don't know either way, as I got it since I do also play ME2.
guys post your frames... mine doesnt go above 50 any where. and that seems odd for a game with this kind of graphics i.e they are not photo realistic heavy polygon graphics, its mores stylized.
What graphics card / processor / RAM / motherboard combo are you running, and with what resolution and which AA/AF settings?
Without knowing these, saying that you can't get over 50 FPS is about as descriptive as calling support and saying that your computer "doesn't work right".
Considering I'm using RAM that is partially incompatible with my motherboard (OCZ3G1333LV2G on an nForce 790i Ultra) and can still get the game to run relatively smooth, I don't want to hear **** from you people about "zomg the game chugged for five seconds!!!11!!111!!!one!!11!nerdrage!11"
Frame rate isnt a big deal if its over 30.. as long as it is STABLE. Its the changes in frame rate that indicate a problem and make it noticable.
I havent checked what mine is in game, but the game looks and runs smooth. The only issue I've had is network related LAG (rubberbanding) due to so many players.
Besides for the inevitable "rubber banding" going on (which I understand entirely), the game runs like absolute TRIBBLE. My machine destroys the recommended system requirements for this game, so I know it's not my PC.
The game has been pretty fun thus far, but by release I was hoping that it would be optimized. Doesn't look like that's going to happen. There also seems to be a major input lag regarding movement (WASD) and camera rotation.
Well, since the problem you're having ISN'T happening for a lot of other players, I think it's safe to say it ISN'T the game. Have you defragged your drives lately? Cleaned out the spyware/malware? Updated drivers? Made sure your fans are working correctly (there is a problem with some vid cards where the game causes them to overheat)?
Besides for the inevitable "rubber banding" going on (which I understand entirely), the game runs like absolute TRIBBLE. My machine destroys the recommended system requirements for this game, so I know it's not my PC.
The game has been pretty fun thus far, but by release I was hoping that it would be optimized. Doesn't look like that's going to happen. There also seems to be a major input lag regarding movement (WASD) and camera rotation.
Game runs fine for me... and I play on a laptop...
Comments
Get yourself a better computer and most likely a better ISP. The rame runs great on my end. There has been some minor rubber banding during primetime last night.
no other games are like this but there we go maybe one day we will get a nice patch to fix the issue.
I noticed it as soon as I logged in. They altered the reflections / lighting in this game somehow and made them more intensive than they were in OB and CB. It was most noticable when I got out of the training area, and warped into Sol. The light was beaming off my ship, making me light up like my **** was made out of chrome. I was like "Wuuuut???? Where'd this come from?"
Before that, I quickly discovered my screen looked extremely blurry with FSAA on. It wasn't the perfectly smooth, creamy, but detailed FSAA we had at the end of OB. Instead, this one was literally hurting my eyes. So I played around with some settings, and I discovered that basically ingame FSAA will not work normally on its own. For some reason it's factoring my Catalyst settings, EVEN if I check the box so that AA is handled by application only.
I noticed if I move the slider over to 8x, then change it to 24x Sampling Edge-Detect, then recheck the box for "Application controlled," it changes my STO to look amazing compared to leaving it on standard 8x or 4x Box Sampling, and also causes quite a bit more resource use. Even though it should strictly be going by "Ingame 8X" setting. Normally this isn't how it works in games. Either the app controls it, or you do. Fortunately I have resources to spare, but honestly, they ****ed something up between OB and now, and probably broke Antialaising again for ATI users. It was not like this before head-start, and none of my settings changed from then til now.
Well, I shouldn't say they broke anything, because it does work, it just requires a lot of fiddling around with, which irritates me. However, I think realistically what happened is that one of the visual options revolving around the lighting in the game, or reflective surfaces was not working prior to Head-Start. Thus, the game was easier on people's comps, and FSAA was clearer. Now that it does work out of the blue, the game looks better, but at the cost of possibly interfering with FSAA and increasing the amount of power needed to run the game with those settings enabled.
I don't know if it's my imagination too, but like I've even noticed wrinkles in my character's clothing that I don't remember noticing in OB or CB. Could be part of a boost to the shading, or just me losing my mind.
QFT. I found in OB that it was killing my performance. However on the last day of OB i started getting stuttering again for no reason, so I turned down the settings a little bit more. I may not be running with everything maxed out on the settings, but frankly what I'm missing is neglible because I prefer performance over quality.
However, last night on the first day of headstart, I found it ran MUCH better. So don't know what they've been tweaking but it worked for me. Of course, there's the "rubber banding" but that's a server side issue / connection issue.
My spec:
4600+ AMD
4 Gb Ram
Windows Vista 64 inc SP1 (latest updates applied)
Nvidia 8800 GTX (195.62 drivers)
SB Audigy SE card (nothing special, but never the less takes strain of the processor)
I have these exact problems also.
The sluggish controls for ground missions is unbearable at times and has resulted in my death on a few occasions.
Or it is just that your ISP has a worse connection to the servers then say mine... I am in Australia, so not really right next to the server....
Problems all solved.
I have the feeling I caused the trouble in the first place though. Earlier in the day I installed Mass Effect 2 and part of that was the new DirectX. Maybe that screwed my old drivers up. Whatever the cause, STO now runs flawlessly for me. Such a relief.
but I only lag when I have MSN, Yahoo, E-mule, some torrential downloads, several open webpages (like fleet's forum and this forum) and some video capture software open.
(I think its me causing the lag )
i know everone of you that said ive had no problums and the game runs great is not telling the whole truth here. if you looked at reigon chat, and see a gm say ill get to it i have so many tickets i can get to them,well?
for me the game runs well fairly good fps.but thier are problums and its no help to attack anyone that says thier is , the dev need to hear about problums if not how can they fix them what i did not see was that he made any bug reports. comming here to say thier is a problum dose not help them get fixed.
so the haters and the fanboys need to step back if you have a problum bug report it. and just because the game runs bug free ( cough) on your godly game rigs, i dose not mean thier is not a problum with other peoples rigs.
and you should not have to roll back you vid drivers 5 builds to run a game. that build stank for 50% of the games i played, why would i roll back to it to play one game. and mostly it is just a game please people grow up
Lol, yeah I think you may have found the cause. I always laugh at friends groaning why their MMO's run like TRIBBLE and then realise that they forgot to disable their Torrent downloads.
It may just be that English is a second language for you, and in that case no offense is meant:
It's problem not problum
As for how the game runs, it really does run great on mine. No crashing, no glitching, smooth frame rate... that's the whole truth. Wait, I forgot... I can't make my joined trill character yet... so that is really , but not a performance issue.
Al
god bless all the troops that hold the line in the sand to keep us safe.
I have a constant frame rate of 60 FPS (Vsync is forced on) running the game at maximum settings, 1920x1200 @ 16xQ AA 16xAF. Granted, my computer utterly destroys yours (Phenom x4 965 with 8GB RAM, SLI'ed GTX 275's and the game loading off of a X25-M SSD) but considering you're only running a GTS 250 (quite literally a 9800 GTX+ with a cooler looking sticker on it) I hope you're not playing in the massive AA league.
Most people's problems stem from running high resolutions with high AA without enough video RAM to back it up, or from using high CSAA with low-end modern cards such as a GTS 250.
1. Rubberbanding was not the issue on topic here, as we all know it exists, but rather input lag and framerate drops and general slugginess.
2. There is no issue with memory leaks if you run 4+ GB of RAM and/or a 64-bit system. I've played the game for over 12h straight without stuttering or RAM issues.
GeForce driver 196.21 (2010-01-19) along with EVGA's latest SLI profile package (2010-01-23) runs STO perfectly, thank you very much.
CPU : FX57 (single core)
RAM: 4x1GB DDR Twinx Corsair (DDR1)
GPU: Nvidia GeForce 8600 GTS
OS : Windows 7, installed day of release and used since as main PC.
Drives : SATA2 OS and games drives.
Yes I know the minimums say at least dual core, but it was still playable and you just had to stutter through combat when lots of player/npc models were on screen, or turn the settings way down. (They were kept at default to test) When the game was released I was able to use a friends spare PC to see the difference:
CPU : AM2 Dual Core (Forget exactly which but better than my FX57)
RAM: 2x 1GB DDR2 Corsair Matched Pair
GPU : Nvidia GeForce 8800 GTS
OS : Windows 7 Fresh install, nothing but the game and relevant mobo drivers installed.
Drives : 2x SATA WD Raptors for OS and Games.
And It ran much smoother and nicer graphically, right up to the point where it crashes every 5 mins. Tried various things but still kept doing it. Its not the GPU overheating, and the system is stable normally it only crashes in games so im inclined to think its DX related.
So I went back to my poor below par system because it actually stays up in the game :rolleyes:
No, upgrade to the 196.x version which came out last week. You'll have better performance than the 190.62 AND it will run cooler.
If you have ATI, there's some other things you will need to do.
I don't think there's any problem on my machine with the latest NVIDIA drivers, will EVGA's latest SLI profile package (2010-01-23) improve the performance drastically?
It switched the standard SLI profile for STO from SFR to AFR, but whether that did something... I seriously don't know either way, as I got it since I do also play ME2.
What graphics card / processor / RAM / motherboard combo are you running, and with what resolution and which AA/AF settings?
Without knowing these, saying that you can't get over 50 FPS is about as descriptive as calling support and saying that your computer "doesn't work right".
I havent checked what mine is in game, but the game looks and runs smooth. The only issue I've had is network related LAG (rubberbanding) due to so many players.
Well, since the problem you're having ISN'T happening for a lot of other players, I think it's safe to say it ISN'T the game. Have you defragged your drives lately? Cleaned out the spyware/malware? Updated drivers? Made sure your fans are working correctly (there is a problem with some vid cards where the game causes them to overheat)?
Game runs fine for me... and I play on a laptop...