I am sorry but I have never seen anything so ridicules in my life. ( i know I will get slammed for saying it) For me ground combat is unplayable. I can not get the concept of the spinning camera when I am trying shoot someone. All of a sudden I start moving in opposite directions form the way i am pointing, the camera drops behind my head and I can see who I am shooting. It's fracken crazy! I can't run or walk on angles, I have to move one direction turn and move the other direction. Other players on the same mission probably think some guy is out there doing the robot dance or something. lol
I am accustomed to FPS games like Unreal T. Quake games like that, so I understand this is completely different for me. The controls remind me of Wolfenstein 3-D released in 1992! Wolfenstein was better because I didn't have the camera thing to deal with. I tried playing threw the beta thinking I would grow accustomed to it. I am no closer today then I was the 1st time I saw ground combat. What kills me (no pun intended), you put me on a UT level with the bots cranked up one shot kill, and I will have a field day and score with the flag. Here, I can't get past 3 BORG ! A while back someone posted some settings to make it more like a FPS. I will try to locate those again and give it a shot.
This is only my opinion, I fully support the game and want it to succeed. I own a 1 year subscription. Guess I will be spending all my time in space.
Comments
Cryptic. For a weekend you had this working right, and patched it out. Bring back it please.
When targeting, you enter a strafing mode. forward/back and strafe left/right.
I turned off auto target enemy that attacks you, so if i need to turn and run, i just hit escape first.
In combat I just got used to the idea that i was strafing instead of turning and found it worked fairly well when i got used to it.
go through the targeting options if you havn't yet, there's a lot there.
I just dont get why its been done like this. I spend more time having to get my bos unstuck than anything else. You dont need to place anybody anywhere to do anything your bos will murder anything and everything in their path on their own. Some people like this it seems but a lot dont. Some of us want to have to think on our feet, dodge and run from cover to cover like we saw in the show to survive. Not stand there pressing one attack button every 5 seconds and the other every 30 like some dippy bird waiting for the mob to fall over.
Right now its like trying to place chess with somebody that doesnt know the rules or the concept of winning and if left to his own devices will choke on what he lovingly refers to as the horsy.
What Id really love to see is champions fps controls scheme in the game along with an option for faster cool downs on all weapons for the player and the npcs. At least that way wed not notice all the problem because wed be fighting for dear life, it would feel exciting like a challenge.
The youtube link is what combat in champions can be like I should have made one with a munitions but I never thought about it. This one is a guy showing you how to setup champions to work like an fps. Hes showing you melee attack but it works just as well for range attacks and it illustrates what the games capable of if it wasnt crippled the way it is now.
http://www.youtube.com/watch?v=g1Oe3KezBUU
Yes I know some like it the way it is. Im not saying to make it feel like an action game only Im saying give us the options to play it that way if we want.
I've been playing for a while in beta and now live and I really have no idea what this guy is talking about.
Yes, I find the default settings for ground combat to be... awkward.
Yes, there are many options for configuring things, such as how the camera works and how your targeting works - and its important to realize that you have to configure these together as a whole. For the OP, changing how your camera follows is probably key to fixing some of what you describe. I couldn't STAND the 'locked in' feeling with the default settings. I like to constantly be looking around me. I know what my guy is facing and shooting at, I don't need to always be looking at it. I'd much rather be looking for guys moving to flanking positions and having the camera snapped back to my current target was driving me crazy. And, combined the auto-follow camera with auto-targeting when attacked, gameplay became a constant whirlwind of spinning cameras. It just sucked (for me.)
But, once I spent some serious time thinking through what I didn't like and playing with options, I found settings that work great for me. Also, keep in mind that you have different sets of options for space combat and ground combat. What works in one may not work in the other (YMMV.)
If you want traditional FPS style mouse-look encounters, though, you aren't going to get it.
In fact, I feel that with the way they designed the game, to tease people with mouselook type support AT ALL was a minor crime, since it encourages people to play in a style that pretty much gimps them both in space and on the ground, compared to what you can get done when you really understand (and work with, instead of against) the keyboard controls.
I've always been a fan of well implemented mouselook interfaces, but that's just not how this game works best.
Also as was previously mentioned, change how the camera operates. I actually thought the default controls were pretty decent myself.
Only advantage of this is in PvP it is actually possible to sneak up on someone and kill them before they notice you are there.
it was be really hectic/fun
its really improved from closed beta.
Go to keybinds and replace numlock 1 and 2 under skills with mouse drag, left or right or both. And it could be almost manual aim if the devs would just give is the options. Its only missing like 3 things really.
You know a lot of what you are describing are simply settings you change change? Like always facing your target/forward, auto targetting them, etc. When you have these options stacked up it can do a lot of things automatically for you when you really don't want it to.
Just my 2 cents
Al
Same here. I really like the space combat but ground combat is terrible. I shoot at Klingons and Orion and they keep getting up and coming back. It's like a gun is almost no better than bare hands. It would be better if I could knock one of the Klingons down and take their weapon and finish them off when they come back at me. I think maybe these are not Klingons but Ondine. In the initial battle with the Borg, two phaser blasts would kill them and they are Borg. Since when can Klingons take more battle damage than Borg? As I said, perhaps they are not really Orion and Klingons.
I found something that was helpful during the beta. The weapons were pretty useless with many attackers, so what I did was give some of the best weapons to my officers, the weapons that should be better but that seemed useless to me. That did help, the AI characters are better able to use them and I will keep a standard phaser and keep trying different weapons until I find one that works for me. Next time I am in "Requisitions" on Earth spacedock, I will see if I can pick up a batleth to go with my hand phaser.
BTW, I have a 1 yr subscription but I want to upgrade it to a lifetime and can't find a way to do it. I got no reply to my query so maybe it can't be done without spending an ADDITIONAL $239
I use my mouse 90% of the time, except to move forward... and even then... I use themouse. Try holding both mouse buttons at once.
I might actually like ground combat if it were quake, if only it were like Gears of War or Mass Effect. Currently I view ground combat as something to be endured.
I wouldnt call it wolf3d though, thats an insult to wolf 3d, which was fully playable, and a revolution. STO, is not.
a revolution as I am sure the developers didn't take into account making the camera, and controls, intuitive.