Hello omega, just a reminder that tomorrow night at 9pm est. we are having our inter fleet pvp. would be glad to see you all there to test ourselves and see how much we can and have improved our skills.
Our ideas around ship crafting are tied to our plans for Player Run Starbases. More than likely, you'll need to have access to a player run starbase, with their own spacedock before you can craft or refit a ship.
There are no further details on this system other than it will be tied to starbases and not memory alpha.
This means START putting money into the fleet bank, weekly!
Just put 5 mil more in the bank, bringing us to 10 million. Let's keep it going! Everyone should have no trouble putting 100-200k a week in there minimum.
Remember we are trying to make sure that when the time finally comes for more fleet stuff that requires energy credits, we aren't running around scrambling for credits, we can just buy it, and then have a party and be up on the dance floor makin it rain with Romulan Ale.
Hello omega, just a reminder that tomorrow night at 9pm est. we are having our inter fleet pvp. would be glad to see you all there to test ourselves and see how much we can and have improved our skills.
Im sorry but 9pm EST is too late for me since it will be 2am GMT here
You can try to sell items on the Exchange, or sell off some of the low to mid-end items in the bank that most people would end up gathering in missions that drop fairly frequently.
Hello omega, just a reminder that tomorrow night at 9pm est. we are having our inter fleet pvp. would be glad to see you all there to test ourselves and see how much we can and have improved our skills.
I should be there for the event. But we do have members in time zones that it would be too late for so perhaps pushing up the time about 3 hours may be more feasible.
i see, but wanted to see if you were paying attention. its saturday nite at 9pm est. hope to see as many of you as possible at the event. i understand people sleep and have lives but its an event and it will be fun.
Attention fellow members. I managed to talk Captain Quack into moving up the event up 3 hours. So it will now start at 6pm. EST. So for my fellow members overseas, if that is a bit more feasible, hope that you can attend.
currently experiencing some hardware failure on my computer :mad:.... so having to use a friends to get onto this part of the website, I should be up and running in a week or so if all goes to plan.
Getting rare data samples i.e particle traces and sell them on the exchange...i have sold a single item for 650,000 credits before...only problem is it takes time and patience but well worth it when you can get your hands on some purple gear for your ship..
or you can learn crafting and then sell what you have crafted on the exchange.
Due to the server issues plaguing STO today, Captain Quack and Delta Fleet has postponed the PVP and will happen 2 weeks from Saturday at the same time scheduled at 6pm EST
Look alive fellow members. I am making this post a bit of an update on what was discussed yesterday inthe meeting. For those who haven't read Ask Cryptic, The Engineering Report or watched the latest STO'ked 69 or even briefly mentioned in STO'ked 66, in which it pertained to crafting.
It appears that crafting could be headed in a new direction, likely when the new "Duty Roster" is released as it seems that Cryptic is planning to have crafting done by our ship engineers onboard our ships to perhaps improve your vessel or craft other items and make less trips to Memory Alpha, maybe except where a trip to Memory Alpha could be used to perhaps crafting very rare or soon new rares that require the Alpha Station.
There are some crafted or crafting icons featured in STO'ked 69 that are not released yet that includes Kirk's bamboon cannon he used against a Gorn in the episode "The Arena and a Delta Flyer icon. There is hints being tossed around that this icon maybe means to create a newer version of the Flyer. Though that remains to be seen.
This is for those who doesn't really keep up with the Engineering Reports:
In Design Discussions
The lead designers are currently discussing these features for implementation in an upcoming update
Feature Episode Series 4
Duty Officer System (formerly known as the crew system)
New Bonuses, items, craftables, and game mechanics related to Duty Officers
Redesign for Exploration Sectors (and Exploration in general)
Off-Duty Costumes and ways to improve the feature so that costume rules are clearer and better defined
Adding BOFF abilities to power list on the ground (so you can slot them)
New Prometheus, Oberth, Vesta, Ambassador, and Future Enterprise ships
Exchange Updates
STF: The Hive
Long Term
Designs and features being considered for updates further in the future
Converting First Officer to Playable Captain
Fleet Starbases
Fleet Action Updates
More Fleet Actions
More PVP Maps
Updated Game Tutorial and ability to skip it
More iconic locations such as Starfleet Academy, Rura Penthe etc...
Explorable Sol System
Improved Social Planets with social gameplay
More Minigames
More Borg parts for AlienGen
Ability to construct new ships at Starbases
Territory Control War
Deepspace Exploration Concept
Additional Playable Factions (Romulan, Cardassian...)
Android species
Aenar species
Talaxian species
Hologram species
Improved Hair Tech
I apologize for missing the meeting a couple days ago. I've been really busy. I have been accepted to one of the universities I applied to and my business is doing pretty well. Hope to be in game by June.
I apologize for missing the meeting a couple days ago. I've been really busy. I have been accepted to one of the universities I applied to and my business is doing pretty well. Hope to be in game by June.
Comments
Also a reminder, fleet meeting this Saturday at 4pm EST.
This means START putting money into the fleet bank, weekly!
Remember we are trying to make sure that when the time finally comes for more fleet stuff that requires energy credits, we aren't running around scrambling for credits, we can just buy it, and then have a party and be up on the dance floor makin it rain with Romulan Ale.
Im sorry but 9pm EST is too late for me since it will be 2am GMT here
Cant we have it earlier?
Like 6 or 7pm EST?
You can try to sell items on the Exchange, or sell off some of the low to mid-end items in the bank that most people would end up gathering in missions that drop fairly frequently.
I should be there for the event. But we do have members in time zones that it would be too late for so perhaps pushing up the time about 3 hours may be more feasible.
Hope your all keeping well!
currently experiencing some hardware failure on my computer :mad:.... so having to use a friends to get onto this part of the website, I should be up and running in a week or so if all goes to plan.
Take care folks !:)
Getting rare data samples i.e particle traces and sell them on the exchange...i have sold a single item for 650,000 credits before...only problem is it takes time and patience but well worth it when you can get your hands on some purple gear for your ship..
or you can learn crafting and then sell what you have crafted on the exchange.
I know the feeling...:(
And has anyone replayed the Vault yet to get the rare Mark XI-IS phaser?
It appears that crafting could be headed in a new direction, likely when the new "Duty Roster" is released as it seems that Cryptic is planning to have crafting done by our ship engineers onboard our ships to perhaps improve your vessel or craft other items and make less trips to Memory Alpha, maybe except where a trip to Memory Alpha could be used to perhaps crafting very rare or soon new rares that require the Alpha Station.
There are some crafted or crafting icons featured in STO'ked 69 that are not released yet that includes Kirk's bamboon cannon he used against a Gorn in the episode "The Arena and a Delta Flyer icon. There is hints being tossed around that this icon maybe means to create a newer version of the Flyer. Though that remains to be seen.
UPDATE: The Foundry goes live on Feb. 24
In Design Discussions
The lead designers are currently discussing these features for implementation in an upcoming update
Feature Episode Series 4
Duty Officer System (formerly known as the crew system)
New Bonuses, items, craftables, and game mechanics related to Duty Officers
Redesign for Exploration Sectors (and Exploration in general)
Off-Duty Costumes and ways to improve the feature so that costume rules are clearer and better defined
Adding BOFF abilities to power list on the ground (so you can slot them)
New Prometheus, Oberth, Vesta, Ambassador, and Future Enterprise ships
Exchange Updates
STF: The Hive
Long Term
Designs and features being considered for updates further in the future
Converting First Officer to Playable Captain
Fleet Starbases
Fleet Action Updates
More Fleet Actions
More PVP Maps
Updated Game Tutorial and ability to skip it
More iconic locations such as Starfleet Academy, Rura Penthe etc...
Explorable Sol System
Improved Social Planets with social gameplay
More Minigames
More Borg parts for AlienGen
Ability to construct new ships at Starbases
Territory Control War
Deepspace Exploration Concept
Additional Playable Factions (Romulan, Cardassian...)
Android species
Aenar species
Talaxian species
Hologram species
Improved Hair Tech
Congratulations!!!! I wish you all the best!
Kind Regards
Korbin