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For as many Carriers as we have now, they are falling behind.

There was a time when carriers were KDF exclusive, they were marvels of inverse thinking. This is not about that. This is about how they haven't changed since the beginning of the game to account for the changes to everything else. Especially since every other new ship is a carrier to some degree.

As it stands right now we have a lot of ships with 1 hangar bay, these are fine, they don't really encroach on the True Carrier gameplay. But now and for the last few years, we have things like Flight Deck Cruisers with two hangars, and a much better battle boat setup. Right now the only thing True Carriers get exclusive to them are Frigate pets, which are arguably the worst hangars there are. The only Carrier with a strong Carrier style presence is the Jem'Hadar Vanguard Carrier, and it is more like a Dreadnought Carrier than a normal Carrier.

So this is what I propose we do about the boring 3/3 Carriers we have now:
+2 hangars - It only seems appropriate that the biggest carriers have more hangars than smaller carriers. And a 100% increase makes a lot of sense to me.

Two Secondary Deflectors - This will help with the hybrid sci build side of being a carrier.

+1 Universal Console Slot - Speaks for itself really. Yes, that means an MW Carrier will have 2 of them baseline.

Double all Shield modifiers: 1.1 becomes 1.2, 1.35 becomes 1.7, etc - To push more the defensive nature of a Carrier. Should have the strongest shields in the game.

I would also include the Jem'Hadar Dreadnought and Vanguard Carriers to the above, even though they are already pretty unique, they are still True Carriers.

What say you?
~Megamind@Sobekeus

Comments

  • phoenixc#0738 phoenixc Member Posts: 5,880 Arc User
    edited September 20
    It has been discussed before, and the results then were a resounding no from the devs to more than two bays total, or to having a secondary deflector. They may be softening their stance a bit though, with the two-piece Obelisk/Vovan set bonus being essentially a third bay and the non-consumable fighter squadron device that have come out lately, but only time will tell on that.

    That aside, I have always been in favor of a secondary deflector, even a limited one if necessary, for the science carriers.
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    chainfall wrote: »
    There was a time when carriers were KDF exclusive, they were marvels of inverse thinking. This is not about that. This is about how they haven't changed since the beginning of the game to account for the changes to everything else. Especially since every other new ship is a carrier to some degree.

    As it stands right now we have a lot of ships with 1 hangar bay, these are fine, they don't really encroach on the True Carrier gameplay. But now and for the last few years, we have things like Flight Deck Cruisers with two hangars, and a much better battle boat setup. Right now the only thing True Carriers get exclusive to them are Frigate pets, which are arguably the worst hangars there are. The only Carrier with a strong Carrier style presence is the Jem'Hadar Vanguard Carrier, and it is more like a Dreadnought Carrier than a normal Carrier.

    So this is what I propose we do about the boring 3/3 Carriers we have now:
    +2 hangars - It only seems appropriate that the biggest carriers have more hangars than smaller carriers. And a 100% increase makes a lot of sense to me.
    
    Two Secondary Deflectors - This will help with the hybrid sci build side of being a carrier.
    
    +1 Universal Console Slot - Speaks for itself really. Yes, that means an MW Carrier will have 2 of them baseline.
    
    Double all Shield modifiers: 1.1 becomes 1.2, 1.35 becomes 1.7, etc - To push more the defensive nature of a Carrier. Should have the strongest shields in the game.
    

    I would also include the Jem'Hadar Dreadnought and Vanguard Carriers to the above, even though they are already pretty unique, they are still True Carriers.

    What say you?
    I don't agree with this. Carriers are not falling behind and do not need any more boosts. Its not fair on the devs to say Carriers haven't changed much when most Carriers are running around these days with 4+ bays worth of pets and tons of changes. The devs have done a fantastic job with Carriers both in terms of function and graphic design.

    The new Jupiter is stunning we can even see into Carrier bays and the Carrier pets change based on the vanity shield fitted.

    No Carrier should get a secondary deflector this is a really bad idea and I truly believe 3/3 carrier are in a great spot now unlike years ago.

    Carrier gameplay is in a really good position right now and that is thanks to the devs and focus we have been getting. If any devs read this I want to say thank you.
  • chainfallchainfall Member Posts: 258 Arc User
    pottsey5g wrote: »
    chainfall wrote: »
    There was a time when carriers were KDF exclusive, they were marvels of inverse thinking. This is not about that. This is about how they haven't changed since the beginning of the game to account for the changes to everything else. Especially since every other new ship is a carrier to some degree.

    As it stands right now we have a lot of ships with 1 hangar bay, these are fine, they don't really encroach on the True Carrier gameplay. But now and for the last few years, we have things like Flight Deck Cruisers with two hangars, and a much better battle boat setup. Right now the only thing True Carriers get exclusive to them are Frigate pets, which are arguably the worst hangars there are. The only Carrier with a strong Carrier style presence is the Jem'Hadar Vanguard Carrier, and it is more like a Dreadnought Carrier than a normal Carrier.

    So this is what I propose we do about the boring 3/3 Carriers we have now:
    +2 hangars - It only seems appropriate that the biggest carriers have more hangars than smaller carriers. And a 100% increase makes a lot of sense to me.
    
    Two Secondary Deflectors - This will help with the hybrid sci build side of being a carrier.
    
    +1 Universal Console Slot - Speaks for itself really. Yes, that means an MW Carrier will have 2 of them baseline.
    
    Double all Shield modifiers: 1.1 becomes 1.2, 1.35 becomes 1.7, etc - To push more the defensive nature of a Carrier. Should have the strongest shields in the game.
    

    I would also include the Jem'Hadar Dreadnought and Vanguard Carriers to the above, even though they are already pretty unique, they are still True Carriers.

    What say you?
    I don't agree with this. Carriers are not falling behind and do not need any more boosts. Its not fair on the devs to say Carriers haven't changed much when most Carriers are running around these days with 4+ bays worth of pets and tons of changes. The devs have done a fantastic job with Carriers both in terms of function and graphic design.

    The new Jupiter is stunning we can even see into Carrier bays and the Carrier pets change based on the vanity shield fitted.

    No Carrier should get a secondary deflector this is a really bad idea and I truly believe 3/3 carrier are in a great spot now unlike years ago.

    Carrier gameplay is in a really good position right now and that is thanks to the devs and focus we have been getting. If any devs read this I want to say thank you.

    So I guess this begs the question: What can you do with a Carrier that you can't just do better with a Flight Deck Carrier?
    ~Megamind@Sobekeus
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited September 20
    chainfall wrote: »
    pottsey5g wrote: »
    chainfall wrote: »
    There was a time when carriers were KDF exclusive, they were marvels of inverse thinking. This is not about that. This is about how they haven't changed since the beginning of the game to account for the changes to everything else. Especially since every other new ship is a carrier to some degree.

    As it stands right now we have a lot of ships with 1 hangar bay, these are fine, they don't really encroach on the True Carrier gameplay. But now and for the last few years, we have things like Flight Deck Cruisers with two hangars, and a much better battle boat setup. Right now the only thing True Carriers get exclusive to them are Frigate pets, which are arguably the worst hangars there are. The only Carrier with a strong Carrier style presence is the Jem'Hadar Vanguard Carrier, and it is more like a Dreadnought Carrier than a normal Carrier.

    So this is what I propose we do about the boring 3/3 Carriers we have now:
    +2 hangars - It only seems appropriate that the biggest carriers have more hangars than smaller carriers. And a 100% increase makes a lot of sense to me.
    
    Two Secondary Deflectors - This will help with the hybrid sci build side of being a carrier.
    
    +1 Universal Console Slot - Speaks for itself really. Yes, that means an MW Carrier will have 2 of them baseline.
    
    Double all Shield modifiers: 1.1 becomes 1.2, 1.35 becomes 1.7, etc - To push more the defensive nature of a Carrier. Should have the strongest shields in the game.
    

    I would also include the Jem'Hadar Dreadnought and Vanguard Carriers to the above, even though they are already pretty unique, they are still True Carriers.

    What say you?
    I don't agree with this. Carriers are not falling behind and do not need any more boosts. Its not fair on the devs to say Carriers haven't changed much when most Carriers are running around these days with 4+ bays worth of pets and tons of changes. The devs have done a fantastic job with Carriers both in terms of function and graphic design.

    The new Jupiter is stunning we can even see into Carrier bays and the Carrier pets change based on the vanity shield fitted.

    No Carrier should get a secondary deflector this is a really bad idea and I truly believe 3/3 carrier are in a great spot now unlike years ago.

    Carrier gameplay is in a really good position right now and that is thanks to the devs and focus we have been getting. If any devs read this I want to say thank you.

    So I guess this begs the question: What can you do with a Carrier that you can't just do better with a Flight Deck Carrier?
    FDC's are classed as full Carriers but to answer the strongest pets in game which are Frigates don't work on any FDC's and many none FDC Carriers have better layouts for boosting pets and so do far more pet DPS. Take a Jupiter one of the strongest carriers in game or the new Obelisk both 3/3 Carriers both of which I can get way more pet DPS out of them then say a Legendary Constitution Temporal FDC.

    Two more the Herald Vonph Dreadnought Carrier and Xindi-Aquatic Briostrys pretty much beat any FDC I can think off for Carrier pet builds. EDIT same for the two Vanguard Carriers which beat most FDC's. Thats 6 Carriers I would pick over FDC's.
  • inferiorityinferiority Member Posts: 4,444 Arc User
    edited September 20
    chainfall wrote: »
    +2 hangars - It only seems appropriate that the biggest carriers have more hangars than smaller carriers. And a 100% increase makes a lot of sense to me.
    
    Two Secondary Deflectors - This will help with the hybrid sci build side of being a carrier.
    
    +1 Universal Console Slot - Speaks for itself really. Yes, that means an MW Carrier will have 2 of them baseline.
    
    Double all Shield modifiers: 1.1 becomes 1.2, 1.35 becomes 1.7, etc - To push more the defensive nature of a Carrier. Should have the strongest shields in the game.
    
    Och, that wisnae easy tae pit mah peepers oan.

    Let me make it more readable:
    • +2 hangars
      It only seems appropriate that the biggest carriers have more hangars than smaller carriers. And a 100% increase makes a lot of sense to me.
    • Two Secondary Deflectors
      This will help with the hybrid sci build side of being a carrier.
    • +1 Universal Console Slot
      Speaks for itself really. Yes, that means an MW Carrier will have 2 of them baseline.
    • Double all Shield modifiers (decimal part)
      1.1 becomes 1.2, 1.35 becomes 1.7, etc - To push more the defensive nature of a Carrier. Should have the strongest shields in the game.

    Carriers do need some form of buff, and some of that does make sense to me, but I'm not sure how easily it can be implemented.
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    Everyone has a better name and Youtube Channel than me...  :/
  • chainfallchainfall Member Posts: 258 Arc User
    pottsey5g wrote: »
    FDC's are classed as full Carriers but to answer the strongest pets in game which are Frigates don't work on any FDC's and many none FDC Carriers have better layouts for boosting pets and so do far more pet DPS. Take a Jupiter one of the strongest carriers in game or the new Obelisk both 3/3 Carriers both of which I can get way more pet DPS out of them then say a Legendary Constitution Temporal FDC.

    Two more the Herald Vonph Dreadnought Carrier and Xindi-Aquatic Briostrys pretty much beat any FDC I can think off for Carrier pet builds. EDIT same for the two Vanguard Carriers which beat most FDC's. Thats 6 Carriers I would pick over FDC's.

    The Frigates only do well in the Coordinated Assault and afterthought-put-something-in-the-Scimitars-hangar parses. They don't even rank for SAD builds.

    As for which carriers you'd pick, I noticed most aren't even the Carriers I'm talking about. A 4/3 Carrier is on the fence. The Vanguard Carrier is more or less fine, it already has that third (fourth?) hangars worth of pets.

    I'm talking about the Carriers that are languishing, some of them are still brand new.
    ~Megamind@Sobekeus
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited September 21
    chainfall wrote: »
    pottsey5g wrote: »
    FDC's are classed as full Carriers but to answer the strongest pets in game which are Frigates don't work on any FDC's and many none FDC Carriers have better layouts for boosting pets and so do far more pet DPS. Take a Jupiter one of the strongest carriers in game or the new Obelisk both 3/3 Carriers both of which I can get way more pet DPS out of them then say a Legendary Constitution Temporal FDC.

    Two more the Herald Vonph Dreadnought Carrier and Xindi-Aquatic Briostrys pretty much beat any FDC I can think off for Carrier pet builds. EDIT same for the two Vanguard Carriers which beat most FDC's. Thats 6 Carriers I would pick over FDC's.

    The Frigates only do well in the Coordinated Assault and afterthought-put-something-in-the-Scimitars-hangar parses. They don't even rank for SAD builds.

    As for which carriers you'd pick, I noticed most aren't even the Carriers I'm talking about. A 4/3 Carrier is on the fence. The Vanguard Carrier is more or less fine, it already has that third (fourth?) hangars worth of pets.

    I'm talking about the Carriers that are languishing, some of them are still brand new.
    The strongest Frigates lose damage with Coordinated Assault. If you remove CA and use Wingmate they outrank SAD builds. I don’t tend to use CA for anything as TE is stronger than CA or SAD.

    “. The Vanguard Carrier is more or less fine, it already has that third (fourth?) hangars worth of pets.
    The Vanguard and support carriers can have 5 bays worth of bets effectively. Although I guess it depends how you count if the extra frigate and battleships I use on my build count 6 or 7 bays worth of pets?

    “I'm talking about the Carriers that are languishing, some of them are still brand new.”
    Which Carriers are you talking about as its not clear why you think Carriers are falling behind which I am not seeing and it not clear how they are falling behind. I cannot think of any brand-new carriers that need a boost.

    I can think of a few pets that could do with a balance pass but no new Carriers that are languishing. Not seeing any good reason to pick a FDC over a 3/3 Carrier for full pet builds. Why take a FDC over say a Jupiter or Obelisk for full pet builds? The 3/3s are often better or just as good.

    EDIT: If I look at my personal top 6 pet build Carriers not a single one is an FDC. Not sure I even have a FDC in my top 10. A Rampart might just creep into the 10th spot, I would need to think about it.

    Anyway what I am trying to say is, I don't see what the problem is. Personally I think the devs have fixed carriers and done a great job with them over the past years.

    Post edited by pottsey5g on
  • phoenixc#0738 phoenixc Member Posts: 5,880 Arc User
    A modal hybrid carrier might be interesting, with a mechanic where if the flight bays are left empty (or possibly shut down via a switch like destroyers have) the ship powers up extra forward hardpoints to go from 3/3 to 5/3 (or 4/4 if the ship is too ungainly for 5/3). Maybe even on a stepped basis where the number of hardpoints powered up is per bay left empty (3/3, 4/3+1bay, 5/3). If the devs were really frisky such a setup could switch between regular carrier, cruiser, and FDC mastery tracks depending on the mode.

    It could be justified in ingame lore as a power issue where only one of the options can be used at a time, and/or a radical application of the temporal reconfiguration tech (or even something from the Aetherians). It would make a great seasonal ship that could satisfy both the true carrier and FDC crowds. The RoI might not be worth it though, depending on how complex it would be to set up modes for a carrier like that.
  • chainfallchainfall Member Posts: 258 Arc User
    pottsey5g wrote: »
    chainfall wrote: »
    pottsey5g wrote: »
    FDC's are classed as full Carriers but to answer the strongest pets in game which are Frigates don't work on any FDC's and many none FDC Carriers have better layouts for boosting pets and so do far more pet DPS. Take a Jupiter one of the strongest carriers in game or the new Obelisk both 3/3 Carriers both of which I can get way more pet DPS out of them then say a Legendary Constitution Temporal FDC.

    Two more the Herald Vonph Dreadnought Carrier and Xindi-Aquatic Briostrys pretty much beat any FDC I can think off for Carrier pet builds. EDIT same for the two Vanguard Carriers which beat most FDC's. Thats 6 Carriers I would pick over FDC's.

    The Frigates only do well in the Coordinated Assault and afterthought-put-something-in-the-Scimitars-hangar parses. They don't even rank for SAD builds.

    As for which carriers you'd pick, I noticed most aren't even the Carriers I'm talking about. A 4/3 Carrier is on the fence. The Vanguard Carrier is more or less fine, it already has that third (fourth?) hangars worth of pets.

    I'm talking about the Carriers that are languishing, some of them are still brand new.
    The strongest Frigates lose damage with Coordinated Assault. If you remove CA and use Wingmate they outrank SAD builds. I don’t tend to use CA for anything as TE is stronger than CA or SAD.

    “. The Vanguard Carrier is more or less fine, it already has that third (fourth?) hangars worth of pets.
    The Vanguard and support carriers can have 5 bays worth of bets effectively. Although I guess it depends how you count if the extra frigate and battleships I use on my build count 6 or 7 bays worth of pets?

    “I'm talking about the Carriers that are languishing, some of them are still brand new.”
    Which Carriers are you talking about as its not clear why you think Carriers are falling behind which I am not seeing and it not clear how they are falling behind. I cannot think of any brand-new carriers that need a boost.

    I can think of a few pets that could do with a balance pass but no new Carriers that are languishing. Not seeing any good reason to pick a FDC over a 3/3 Carrier for full pet builds. Why take a FDC over say a Jupiter or Obelisk for full pet builds? The 3/3s are often better or just as good.

    EDIT: If I look at my personal top 6 pet build Carriers not a single one is an FDC. Not sure I even have a FDC in my top 10. A Rampart might just creep into the 10th spot, I would need to think about it.

    Anyway what I am trying to say is, I don't see what the problem is. Personally I think the devs have fixed carriers and done a great job with them over the past years.

    Alright, let's try something. Which carrier and what type of build do you want to put in your corner? You say FDCs are still not as good at being carriers as carriers are, let's put it to the test.
    ~Megamind@Sobekeus
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited September 22
    chainfall wrote: »
    pottsey5g wrote: »
    chainfall wrote: »
    pottsey5g wrote: »
    FDC's are classed as full Carriers but to answer the strongest pets in game which are Frigates don't work on any FDC's and many none FDC Carriers have better layouts for boosting pets and so do far more pet DPS. Take a Jupiter one of the strongest carriers in game or the new Obelisk both 3/3 Carriers both of which I can get way more pet DPS out of them then say a Legendary Constitution Temporal FDC.

    Two more the Herald Vonph Dreadnought Carrier and Xindi-Aquatic Briostrys pretty much beat any FDC I can think off for Carrier pet builds. EDIT same for the two Vanguard Carriers which beat most FDC's. Thats 6 Carriers I would pick over FDC's.

    The Frigates only do well in the Coordinated Assault and afterthought-put-something-in-the-Scimitars-hangar parses. They don't even rank for SAD builds.

    As for which carriers you'd pick, I noticed most aren't even the Carriers I'm talking about. A 4/3 Carrier is on the fence. The Vanguard Carrier is more or less fine, it already has that third (fourth?) hangars worth of pets.

    I'm talking about the Carriers that are languishing, some of them are still brand new.
    The strongest Frigates lose damage with Coordinated Assault. If you remove CA and use Wingmate they outrank SAD builds. I don’t tend to use CA for anything as TE is stronger than CA or SAD.

    “. The Vanguard Carrier is more or less fine, it already has that third (fourth?) hangars worth of pets.
    The Vanguard and support carriers can have 5 bays worth of bets effectively. Although I guess it depends how you count if the extra frigate and battleships I use on my build count 6 or 7 bays worth of pets?

    “I'm talking about the Carriers that are languishing, some of them are still brand new.”
    Which Carriers are you talking about as its not clear why you think Carriers are falling behind which I am not seeing and it not clear how they are falling behind. I cannot think of any brand-new carriers that need a boost.

    I can think of a few pets that could do with a balance pass but no new Carriers that are languishing. Not seeing any good reason to pick a FDC over a 3/3 Carrier for full pet builds. Why take a FDC over say a Jupiter or Obelisk for full pet builds? The 3/3s are often better or just as good.

    EDIT: If I look at my personal top 6 pet build Carriers not a single one is an FDC. Not sure I even have a FDC in my top 10. A Rampart might just creep into the 10th spot, I would need to think about it.

    Anyway what I am trying to say is, I don't see what the problem is. Personally I think the devs have fixed carriers and done a great job with them over the past years.

    Alright, let's try something. Which carrier and what type of build do you want to put in your corner? You say FDCs are still not as good at being carriers as carriers are, let's put it to the test.
    My best pet damage build is around 600k DPS from pets on pretty much any Warbird carrier with Frigate Droneships. My best Fighter build was I think around 425k DPS on the T6 Obelisk 3/3 Carrier without SAD. I might have had a few 500k runs but not sure where those combat logs are at that moment so let’s say 425k DPS. This is without support as in no pre made groups buffing my ship. I do random pug TFO runs.

    Focus purely on pet DPS as when the focus is on main weapons FDC’s are better as they should be. Typically, I do around 80% to 90% DPS form pets and 10 to 20% from weapons and other bits and bobs.

    The Rampart and Friendship are two FDC’s which I rate very highly and they do rival 3/3 Carriers for pet DPS.

    Note: There are a lot of different types of carrier build. I have also has good results from the Jem'Hada 3/3 Support Carrier with large buffs to Wingmen and Summons.

    Post edited by pottsey5g on
  • edited October 13
    This content has been removed.
  • coaldust#7044 coaldust Member Posts: 104 Arc User
    I seem to recall one objection to extra hangar bays was it was tested internally and crashed the game. Plus you also run into the risk of hitting map object limits.

    The older carriers like the Aspero, the Jupiter etc, I would like to see some love for them specifically. Extra weapons or a mode switch like sci destroyers to enable more weapons would be nice.
    "We've learned that friendship isn't always easy. But there's no doubt it's worth fighting for."
  • vetteguy904vetteguy904 Member Posts: 3,937 Arc User
    with the advanced hangar consoles carriers are in good position now. if anything I think a 7th weapon slot or maybe an integrated point defense weapon. in addition I think the FDCs should lose a weapon. it's Sci ships that are hurting weapon wise
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