There was a time when carriers were KDF exclusive, they were marvels of inverse thinking. This is not about that. This is about how they haven't changed since the beginning of the game to account for the changes to everything else. Especially since every other new ship is a carrier to some degree.
As it stands right now we have a lot of ships with 1 hangar bay, these are fine, they don't really encroach on the True Carrier gameplay. But now and for the last few years, we have things like Flight Deck Cruisers with two hangars, and a much better battle boat setup. Right now the only thing True Carriers get exclusive to them are Frigate pets, which are arguably the worst hangars there are. The only Carrier with a strong Carrier style presence is the Jem'Hadar Vanguard Carrier, and it is more like a Dreadnought Carrier than a normal Carrier.
So this is what I propose we do about the boring 3/3 Carriers we have now:
+2 hangars - It only seems appropriate that the biggest carriers have more hangars than smaller carriers. And a 100% increase makes a lot of sense to me.
Two Secondary Deflectors - This will help with the hybrid sci build side of being a carrier.
+1 Universal Console Slot - Speaks for itself really. Yes, that means an MW Carrier will have 2 of them baseline.
Double all Shield modifiers: 1.1 becomes 1.2, 1.35 becomes 1.7, etc - To push more the defensive nature of a Carrier. Should have the strongest shields in the game.
I would also include the Jem'Hadar Dreadnought and Vanguard Carriers to the above, even though they are already pretty unique, they are still True Carriers.
What say you?
Comments
That aside, I have always been in favor of a secondary deflector, even a limited one if necessary, for the science carriers.
The new Jupiter is stunning we can even see into Carrier bays and the Carrier pets change based on the vanity shield fitted.
No Carrier should get a secondary deflector this is a really bad idea and I truly believe 3/3 carrier are in a great spot now unlike years ago.
Carrier gameplay is in a really good position right now and that is thanks to the devs and focus we have been getting. If any devs read this I want to say thank you.
So I guess this begs the question: What can you do with a Carrier that you can't just do better with a Flight Deck Carrier?
Two more the Herald Vonph Dreadnought Carrier and Xindi-Aquatic Briostrys pretty much beat any FDC I can think off for Carrier pet builds. EDIT same for the two Vanguard Carriers which beat most FDC's. Thats 6 Carriers I would pick over FDC's.
Let me make it more readable:
It only seems appropriate that the biggest carriers have more hangars than smaller carriers. And a 100% increase makes a lot of sense to me.
This will help with the hybrid sci build side of being a carrier.
Speaks for itself really. Yes, that means an MW Carrier will have 2 of them baseline.
1.1 becomes 1.2, 1.35 becomes 1.7, etc - To push more the defensive nature of a Carrier. Should have the strongest shields in the game.
Carriers do need some form of buff, and some of that does make sense to me, but I'm not sure how easily it can be implemented.
The Frigates only do well in the Coordinated Assault and afterthought-put-something-in-the-Scimitars-hangar parses. They don't even rank for SAD builds.
As for which carriers you'd pick, I noticed most aren't even the Carriers I'm talking about. A 4/3 Carrier is on the fence. The Vanguard Carrier is more or less fine, it already has that third (fourth?) hangars worth of pets.
I'm talking about the Carriers that are languishing, some of them are still brand new.
“. The Vanguard Carrier is more or less fine, it already has that third (fourth?) hangars worth of pets.”
The Vanguard and support carriers can have 5 bays worth of bets effectively. Although I guess it depends how you count if the extra frigate and battleships I use on my build count 6 or 7 bays worth of pets?
“I'm talking about the Carriers that are languishing, some of them are still brand new.”
Which Carriers are you talking about as its not clear why you think Carriers are falling behind which I am not seeing and it not clear how they are falling behind. I cannot think of any brand-new carriers that need a boost.
I can think of a few pets that could do with a balance pass but no new Carriers that are languishing. Not seeing any good reason to pick a FDC over a 3/3 Carrier for full pet builds. Why take a FDC over say a Jupiter or Obelisk for full pet builds? The 3/3s are often better or just as good.
EDIT: If I look at my personal top 6 pet build Carriers not a single one is an FDC. Not sure I even have a FDC in my top 10. A Rampart might just creep into the 10th spot, I would need to think about it.
Anyway what I am trying to say is, I don't see what the problem is. Personally I think the devs have fixed carriers and done a great job with them over the past years.
It could be justified in ingame lore as a power issue where only one of the options can be used at a time, and/or a radical application of the temporal reconfiguration tech (or even something from the Aetherians). It would make a great seasonal ship that could satisfy both the true carrier and FDC crowds. The RoI might not be worth it though, depending on how complex it would be to set up modes for a carrier like that.
Alright, let's try something. Which carrier and what type of build do you want to put in your corner? You say FDCs are still not as good at being carriers as carriers are, let's put it to the test.
Focus purely on pet DPS as when the focus is on main weapons FDC’s are better as they should be. Typically, I do around 80% to 90% DPS form pets and 10 to 20% from weapons and other bits and bobs.
The Rampart and Friendship are two FDC’s which I rate very highly and they do rival 3/3 Carriers for pet DPS.
Note: There are a lot of different types of carrier build. I have also has good results from the Jem'Hada 3/3 Support Carrier with large buffs to Wingmen and Summons.
The older carriers like the Aspero, the Jupiter etc, I would like to see some love for them specifically. Extra weapons or a mode switch like sci destroyers to enable more weapons would be nice.