Gravity Kills is a dreadful TFO. Having it as an endeavour sucks (no pun intended). You are looking at 20 to (I kid you not) 40 minutes for a pug run.
A lot of times on console people just rage quit immediately which makes it even harder for the rest of the team. What's worse is that if that comes up as an endeavour, then selecting a random TFO puts you in it 9 times out of 10.
I request it be changed with the old PvP endeavour. It at least gives people the chance to experience PvP, even if they have no wish to pursue it. And if they are on the losing ream, they still should get rewarded as an endeavour.
The 'kill Tsenkethi' is also a rage quit.
Oh, and no nobody does the 'complete two lukari TFO' endeavour.
Likewise heal personal shields/health/hull is horrible, why are we rewarded for being bad?
The whole endeavour system needs an overhaul.
This shouldn't take any work as no new content needs to be added, just the 'random' drops of endeavours
Food for thought DECA..
Post edited by rattler2 on
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rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
I regret to inform you that this thread hits FCT 27 regarding PvP promotion, as well as could be interpreted as FCT 19 regarding General Demand, and therefor will be closed.
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https://www.arcgames.com/en/forums/startrekonline#/discussion/1245086/the-f-c-t-frequently-created-threads-list-2-0/p1