I caught a bug with the premonition trait.
the trait was activating from the built in DE molecular beam and control abilities while not equipped, tested this on other ships and was getting the same results. I also didnt see it holding other ships while active.
Comments
-It triggers from basically anything - almost any universal console or ability, even your ship's specializations will set it off. For example, equip Intel spec and just let an npc shoot at you, and when you lose a shield facing, the trait will trigger 5km PBAoE on your own ship. Obfuscation Screen will set it off. Immunity from that last event console will set it off. etc
-Furthermore, the lockout is broken. Simply swap targets a few times and you'll see multiple stacks of the lockout, you can easily abuse it to apply the hold constantly.
-The hold is not resistable or clearable by other players, obviously this is a huge negative in pvp but you should care in PvE too as a simple confuse could soft lock and entire TFO if someone really wanted to be a jerk about it. The hold *definitely* works but it's far too strong of a mechanic to just throw around willy-nilly like this - why does it not scale with CTRLX for both user and target?
-Unslotting the trait does not stop it from activating. Once you have mastered the ship and slotted the trait one time, you now have Temporal Stasis active on that character forever and I haven't figured out a way to turn it off. Can't get rid of it. Always on.
I discovered and reported these bugs with 24 hours of the ship release. Still not a single word or update on the problems.
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