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Please remove charge-up animations from sniper rifles and other ground weapons.

wrathofachilleswrathofachilles Member Posts: 937 Arc User
Charge-up animations, such as the ones on every sniper rifle, the Lobi store Boolean Heavy Cannon, and the CRM 200, to name a few, or in the case of sniper rifles, to name many, can make it so that one never gets a shot off, except on boss level enemies where they live long enough for the animation to play so that the weapon gets a chance to fire before bridge officers or other players take them down.

I would recommend that instead of having charge up times and charge animations on ground weapons, that the animation would just play instantly and the weapon fire instantly. I assume the DPS would technically improve with the animation time removed, so I would suggest that you simply add the removed animation duration to the cooldown time so that the DPS is maintained.

The misery of the fact of this game mechanic was recently highlighted when the new Heritage bundle came out. I really wanted everything in the bundle, but I knew the Elite Force Sniper Rifle would be a terrible weapon because snipers are terrible. Even though it hits multiple targets in a narrow line, it still can't get around the innate "charge up mechanics=bad."

I did get the bundle, as I wanted the pets and all the ships, but upon getting the weapon, upgrading it to mk xv epic, rolling full crit-d and crit-d/damage modifiers... it's just super meh and will likely never be touched again, as is the case with basically all snipers and the CRM 200. The Boolean hits hard enough all around to compensate for the issues of the charge up on the secondary, though it is still an issue, and the Portable Phaser Cannon Special Issue (Shax cannon) doesn't have this same charge up drawback, and so has replaced the Boolean in my arsenal.

I sincerely hope you will consider eliminating "charge up" as a ground weapon mechanic. Thank you for your time. :)
Post edited by baddmoonrizin on

Comments

  • sthe91sthe91 Member Posts: 6,014 Arc User
    edited July 30
    I would support a toggle not outright removal.
    Where there is a Will, there is a Way.
  • inferiorityinferiority Member Posts: 4,444 Arc User
    Many real-world weapons have 'charge up' times before they fire. It's not surprising that some of them in STO have that too.
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  • edited September 15
    This content has been removed.
  • phoenixc#0738 phoenixc Member Posts: 5,880 Arc User
    The punch of those weapons is supposed to compensate for the missed shots from targets getting killed before they fire. It is frustrating though.
  • baddmoonrizinbaddmoonrizin Member Posts: 11,009 Community Moderator
    necro /thread
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