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Fixing Hivebearer trait

volticuavolticua Member Posts: 109 Arc User
edited July 2024 in PC Gameplay Bug Reports
Hi. I saw few good new features in the game like 4th piece Ancient Obelisk Technology Set (which summon new pets) and Typhon's trait "Repurposed Cargo Bay Hangar" (which can do the same). And all this mechanics working fine. They don't overwrite already existing summons.

Unfortunately Hur'q Nekcrid Assembly's trait "Hivebearer" still can overwrite already existing pets before they even reach the target (summoning another one pet and deleting already existing). At same way decreasing damage potential of this trait.

So I'm asking you to fix\rework Hivebearer trait at same way like others to prevent summon pets when maximum number of pets reached (overcaped).
Will be very appreciate for this!

Comments

  • pottsey5gpottsey5g Member Posts: 4,258 Arc User
    I can confirm this is a major bug that makes the trait useless. On a fast bay recharge Carrier the pets get stuck in a loop of pet spawns, flys to target, de-spawns as a new one spawns at ship which fly's to target, de-spawns, repeat without firing a shot.

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