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Unity shielding trait broken, negatively affecting PVP

mercenary4hiremercenary4hire Member Posts: 116 Arc User
Unity shielding trait from the new Aetherean ship does not double the duration of immunity from the hold to players.
Also in every PVP players opinion the hold itself should be at least halved in duration against players.

Also, your resistance to the hold should scale with CtrlX. For example, higher CtrlX (control skill) should make you more resistant to the hold coming from enemy players. This is basic PVP nerfing that is always done after we players test it.

-Higher CtrlX on player using the trait increases the duration of the hold (too powerful for PVP)
-I think the duration double vs players does not work or at least is inconsistent (a big issue )
-Sometimes the hold seems to reapply prematurely (a big issue)
-Lowering the players CtrlX affected by the hold does not increase the duration of the hold (players resistance should scale with CtrlX)
-Increasing your Ctrlx does not make you more resistant to the hold (higher CtrlX skill should increase your resistance to the hold)


Thank you


[SIGPIC][/SIGPIC]

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