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Abilities not activating and incorrectly located on D'var.

In space combat, when there are multiple skills in in one branch (sci, tac, eng) even if they are set to auto-execute, they will not go off. Additionally, when skills do auto-execute the priority seems to be lowest seating to highest, which is often very sub optimal. The setting will be "whenever possible" and an ensign ability will trigger long before command.

Relating to this, which wouldn't matter if the abilities would execute, is that on the D'Var there is an leutenant command engineering seat with Intel. However, when you choose Intel abilities, they are mapped to the science button. This is an issue since running many Science, Intel, and Temporal abilities is the most effective on a science ship and they are all mapped to one branch (science). So if one runs as many temp, intel, science abilities as possible on this ship. After entering combat, it will sit there like a brick and activate nothing. The same issue happens on the Verne and any other ship where there are 7+ abilities in one branch.
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