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Server Problems

"Connection to the server timed out. Please try again later."

The server must remain connected at all times; or we can't complete any story episodes, Daily Patrols, Daily Progress events, or so on without errors or having to log back in.

For example, I was viewing a "Scorpion's Lair" cutscene which follows our battle against the Borg Kingdom's leader (the Mirror Universe's own Harry Kim); & the server disconnected during that cutscene. When I logged back in, I couldn't interact with my team & collect from the Borg King the codes my Beta team needed to deactivate the Borg Unicomplex's shields.

Why is the server disconnecting time & again, even while any player is active?
Post edited by baddmoonrizin on
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Comments

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,672 Community Moderator
    Ok first off... it sounds like you are assuming it affects everyone at the same time. This is not true.
    Second, the problem may not be on Cryptic's end. It could be on the user's end, it could be the ISP, it could be any number of nodes you're passing through to connect to the STO servers. Its not like you are direct hardwired into the server like a LAN connection.

    It can get annoying, but the fact of the matter is there may very well be nothing wrong with the game itself, but something between you and the Server which Cryptic has no control over whatsoever.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
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  • startrek414347#9616 startrek414347 Member Posts: 60 Arc User
    rattler2 wrote: »
    Ok first off... it sounds like you are assuming it affects everyone at the same time. This is not true.
    Second, the problem may not be on Cryptic's end. It could be on the user's end, it could be the ISP, it could be any number of nodes you're passing through to connect to the STO servers. Its not like you are direct hardwired into the server like a LAN connection.

    It can get annoying, but the fact of the matter is there may very well be nothing wrong with the game itself, but something between you and the Server which Cryptic has no control over whatsoever.

    I don't understand why the problem persists even as we speak. I thought shutting my computer down, restarting it, &/or resetting our router would fix it; but the problem refuses to end one iota. It seems we're connected to the Internet just fine, but the server is disconnecting & thus interrupting my missions on the program for no reason at all.
  • spiritbornspiritborn Member Posts: 4,397 Arc User
    rattler2 wrote: »
    Ok first off... it sounds like you are assuming it affects everyone at the same time. This is not true.
    Second, the problem may not be on Cryptic's end. It could be on the user's end, it could be the ISP, it could be any number of nodes you're passing through to connect to the STO servers. Its not like you are direct hardwired into the server like a LAN connection.

    It can get annoying, but the fact of the matter is there may very well be nothing wrong with the game itself, but something between you and the Server which Cryptic has no control over whatsoever.

    I don't understand why the problem persists even as we speak. I thought shutting my computer down, restarting it, &/or resetting our router would fix it; but the problem refuses to end one iota. It seems we're connected to the Internet just fine, but the server is disconnecting & thus interrupting my missions on the program for no reason at all.

    like rattler said it could one of countless things between you and servers, it's not a direct line connection and MMOs (which STO is) are one of the most connection intensive things there is. I've had pretty much 0 connection issues, that suggests it's not on Cryptic's end (server malfunctions are not selective on which players they happen), that said it doesn't mean it's in your end either it could be anywhere between Cryptic's servers and your location.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,672 Community Moderator
    I'll use an analogy that I like to explain it.

    Think of the Internet as city streets. Say... New York or Seattle for example. Your house is your Computer. Your destination is the STO servers. The streets between you and your destination is the internet. Driving from your house to your destination can have varying travel times because of things outside your control, like stop lights, traffic, and emergency responder activity. If there's an accident at the intersection of... say 56th and Pacific Ave, that's not on you or your destination. Its on the way if that intersection is on your path. Or if you happen to hit every red light along the way. Its not your fault or your destination's fault.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • jonsillsjonsills Member Posts: 10,473 Arc User
    And if it's mid-December and both Stevens and Snoqualmie Passes are closed by avalanches, you're not getting very far for a couple of days. It's not the fault of the place you're headed to in Massachusetts, it's just one of those things.

    Star, as an example there was an incident about a year or two ago when we all hit massive lag - rubberbanding, slow framerates, random disconnects, the whole thing. Turned out that the ISP that serves Cryptic's server farm in MA had set up protective software that mistook typical MMO traffic for a DDoS attack, and slowed all packets so that if it were an attack a human could deal with it. Tolerable for, say, a one-way data transfer or emails, but MMOs can't work that way. Took a long time for them to get that straightened out, because it wasn't us, and it wasn't Cryptic, it was the last node upstream of Cryptic that was the problem.
    Lorna-Wing-sig.png
  • protoneousprotoneous Member Posts: 3,172 Arc User
    jonsills wrote: »
    And if it's mid-December and both Stevens and Snoqualmie Passes are closed by avalanches, you're not getting very far for a couple of days. It's not the fault of the place you're headed to in Massachusetts, it's just one of those things.

    Sometimes you have to reroute traffic.
  • jonsillsjonsills Member Posts: 10,473 Arc User
    edited February 8
    protoneous wrote: »
    jonsills wrote: »
    And if it's mid-December and both Stevens and Snoqualmie Passes are closed by avalanches, you're not getting very far for a couple of days. It's not the fault of the place you're headed to in Massachusetts, it's just one of those things.

    Sometimes you have to reroute traffic.
    And sometimes there isn't a reroute. I suppose, in our hypothetical driving scenario, one could head about 300 miles south to Portland and try to cross through the Columbia River Gorge - assuming the highways haven't been covered by an ice storm, which isn't uncommon. So then you go to the next eastern route, which if I recall correctly is somewhere south of the Siskyous...

    Point is, rerouting can also make the signal take longer, especially if other nodes also have that anti-DDoS software that thinks you're a bot attack. And when it was Cryptic's own ISP, there was no alternate routing.
    Lorna-Wing-sig.png
  • startrek414347#9616 startrek414347 Member Posts: 60 Arc User
    Even while the support team & I have tried some things to fix it, the server problem remains persistent. Don't know 'bout you, but I don't believe it's on our end at all.
  • leemwatsonleemwatson Member Posts: 5,509 Arc User
    Even while the support team & I have tried some things to fix it, the server problem remains persistent. Don't know 'bout you, but I don't believe it's on our end at all.

    Not had issues here in where I am in the UK, since last Thursday. Everything has been tickety-boo.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    jonsills wrote: »
    protoneous wrote: »
    jonsills wrote: »
    And if it's mid-December and both Stevens and Snoqualmie Passes are closed by avalanches, you're not getting very far for a couple of days. It's not the fault of the place you're headed to in Massachusetts, it's just one of those things.

    Sometimes you have to reroute traffic.
    And sometimes there isn't a reroute. I suppose, in our hypothetical driving scenario, one could head about 300 miles south to Portland and try to cross through the Columbia River Gorge - assuming the highways haven't been covered by an ice storm, which isn't uncommon. So then you go to the next eastern route, which if I recall correctly is somewhere south of the Siskyous...

    Point is, rerouting can also make the signal take longer, especially if other nodes also have that anti-DDoS software that thinks you're a bot attack. And when it was Cryptic's own ISP, there was no alternate routing.
    It was a security service Cryptic's paid for and implanted that caused the problems and moved away from which was the reroute. Not sure you why are you saying no alternative rout when rerouting was precisely what they did to fix it. Cryptic stopped using that security service and stopped routeing game traffic though it.

    Although I don't think the past few days problems are to do with routing or traffic getting to Cryptic. The log in problems last night (now cleared up) and rubber banding (Intermittent) seem to be more directly from Cryptics servers this time around rather then traffic traveling to and from Cryptic.
  • jonsillsjonsills Member Posts: 10,473 Arc User
    Cryptic did not install that software. The node it was stopping at was just before that, at their ISP. Cryptic (probably along with other users, it was a known issue at the time) persuaded them to uninstall it.

    The login problems, of course, are with the login server, which has needed younger hamsters for a while now.
    Lorna-Wing-sig.png
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited February 8
    jonsills wrote: »
    Cryptic did not install that software. The node it was stopping at was just before that, at their ISP. Cryptic (probably along with other users, it was a known issue at the time) persuaded them to uninstall it.

    The login problems, of course, are with the login server, which has needed younger hamsters for a while now.
    My understanding is they didn't persuade them to uninstall it. They stopped buying into that security service and changed services by rerouting and bypassing it all together. Traffic is no longer routed though there.

    Not sure where you head they uninstalled the software. Everything I have seen says they didn't uninstall but rather rerouted. Not that it really mattes. What matters is it was fixed for players.
  • startrek414347#9616 startrek414347 Member Posts: 60 Arc User
    pottsey5g wrote: »
    jonsills wrote: »
    Cryptic did not install that software. The node it was stopping at was just before that, at their ISP. Cryptic (probably along with other users, it was a known issue at the time) persuaded them to uninstall it.

    The login problems, of course, are with the login server, which has needed younger hamsters for a while now.
    My understanding is they didn't persuade them to uninstall it. They stopped buying into that security service and changed services by rerouting and bypassing it all together. Traffic is no longer routed though there.

    Not sure where you head they uninstalled the software. Everything I have seen says they didn't uninstall but rather rerouted. Not that it really mattes. What matters is it was fixed for players.

    Then why wasn't it fixed for me?
  • theboxisredtheboxisred Member Posts: 483 Arc User
    The red text that appears across the top of the screen states quite clearly, "Server Not Responding," followed by a counter.

    In my experience this will precede, "Connection to the server timed out. Please try again later," unless it's in the middle of a loading screen..

    The game is clearly designed to tell us when the server is not responding just not why the server is not responding via an error code. For some reason. Perhaps the software isn't designed to do so.

    But if that's the case, do the people responsible for maintaining the server disassemble and check everything soldered and every connection until they happen upon the failure? I think not.

    The players not getting an error code of some kind when this occurs is probably an oversight. It's too bad, too, because 4000 eyes on the lookout for "Intermittent Condition X" is far better than 4 (these numbers are for example purposes only).

    Make no mistake it is an intermittent condition. It just seems to happen often enough to be of interest.

    The thing about an intermittent condition, in nearly all fields of endeavor, is that it will hide when someone goes looking for it until its cause is completely broken.

    It sucks, but that's the reality of the situation.
  • jonsillsjonsills Member Posts: 10,473 Arc User
    pottsey5g wrote: »
    jonsills wrote: »
    Cryptic did not install that software. The node it was stopping at was just before that, at their ISP. Cryptic (probably along with other users, it was a known issue at the time) persuaded them to uninstall it.

    The login problems, of course, are with the login server, which has needed younger hamsters for a while now.
    My understanding is they didn't persuade them to uninstall it. They stopped buying into that security service and changed services by rerouting and bypassing it all together. Traffic is no longer routed though there.

    Not sure where you head they uninstalled the software. Everything I have seen says they didn't uninstall but rather rerouted. Not that it really mattes. What matters is it was fixed for players.

    Then why wasn't it fixed for me?
    Because that's not the problem. The current problem appears to be an intermittent fault in the login servers, which (before you start yelling at the devs) are located about 3000 miles away from the corporate offices, for reasons I've never been clear on. They need to get a technical team to look at the login servers, which may take some time to repair if the fault remains intermittent - it's hard to reproduce an error that doesn't happen every time.
    Lorna-Wing-sig.png
  • n0vastaronen0vastarone Member Posts: 393 Arc User
    Yeah guys its not cryptics fault the servers are poopy
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  • theboxisredtheboxisred Member Posts: 483 Arc User
    Yeah guys its not cryptics fault the servers are poopy

    In fact, it is. Entirely.

    It is, however, their money to waste or invest as they see fit. Nothing you, I, or anyone else says will change their minds.

  • spiritbornspiritborn Member Posts: 4,397 Arc User
    Yeah guys its not cryptics fault the servers are poopy

    In fact, it is. Entirely.

    It is, however, their money to waste or invest as they see fit. Nothing you, I, or anyone else says will change their minds.

    Well if the physical servers are what's at fault then yes it is Cryptic's fault, it's their hardware, but if it's one the billions of things between servers and your PC, then no as they could be literally nothing Cryptic could do about it.
  • theboxisredtheboxisred Member Posts: 483 Arc User
    spiritborn wrote: »
    Yeah guys its not cryptics fault the servers are poopy

    In fact, it is. Entirely.

    It is, however, their money to waste or invest as they see fit. Nothing you, I, or anyone else says will change their minds.

    Well if the physical servers are what's at fault then yes it is Cryptic's fault, it's their hardware, but if it's one the billions of things between servers and your PC, then no as they could be literally nothing Cryptic could do about it.

    This point has already been made and I was responding to a statement regarding "poopy" servers presumably owned by Cryptic.

    It's gratifying to know that we are in agreement on this issue.
  • darkbladejkdarkbladejk Member Posts: 3,816 Community Moderator
    There's some major misconceptions in here as to how the internet works and the servers. Think of the internet as a sort of digital snail mail system like we have now with physical letters, just digital. When I want to log in and play the game, I pull up the launcher, put in my info and try log on, and a request is sent to the server with my credentials saying I want to sign in. The server then sends a response back and allows me to log on. From there I tell the server I want to play (character name here) and connect. From there my computer and the server remain in communication with each other while i'm on the game.

    It's not a straight path from my computer to the servers like I have my own personal line (don't we all wish we could) but a series of nodes and jumps to get there. Like snail mail now, when I want to log into the server farm Cryptic uses, I send a request which goes from my rig to a data center close by which gets read and then passed to another data center closer to the servers, Data Center 1 sends my request to Data Center 2, then Center 3 to 4, and down the line until I make it to the servers. Then the server sends responses back along the same route just like snail mail does, save this is digital and occurring at lightspeed.

    Next, the internet is still largely wired meaning most signals are still carried largely by physical cable. There is very little wireless stuff with the internet at the moment. There is going to be on average hundreds, potentially thousands of miles of cable between your rig and the servers along the route it takes. All it takes is one issue at a data center or one bad cable along the route your rig takes to communicate with the servers and it's a bad time had by all. If you suspect this is going on you can try to route your connection a different way if you know how to do that, and it might help and it might not depending on where the issue is. Matter of fact I remember a user on here several years back talking about having issues only to find out a bunch of squirrels had been chewing on lines several miles up the road from him and one built a nest inside a junction box. With lag alone alot of the times it's not your rig or their servers, but something between. That's not to say that it can't be your rig or their servers, just that by law of probability it's usually something between.

    Now far as your rig goes, depending on the specs of your rig, connection you have, router and equipment you're using, it can absolutely be your rig and setup. There are others in this thread that can vouch for me on this because they've seen it too, but there are some people who simply do not have as powerful of a setup as they think they do, and sometimes they're playing on an outdated potato that's lucky to still be functioning. Note that I am NOT saying your rig is a potato, I am simply making the point. If you want to play the game but are using older hardware, you can often reduce lag by turning down the graphics and other heavier settings. I'm running on a i9-10900k and 2080 Super with 32gb of DDR4 RAM and running the game off a Solid State Drive and can easily run STO on max settings. However I usually leave the graphics ticked one notch below max for a little bit of extra performance.

    For some easy things you can to reduce the possibility of lag on your end here is some of what I would recommend.
    1: Make sure you're using a hardwired ethernet connection where possible. Ethernet is faster than WiFi and can deliver consistent high speeds when wireless may not be able to. Both have their place, but if you want consistency the ethernet is still king.
    2: Make sure you don't have your router close to a microwave as sometimes the frequency of the microwave can drown out the router if they're on similar frequencies. This can also effect phones.
    3: Make sure your router is sitting up higher off the ground so there are less objects the signal needs to pass through. Much like cell towers are often higher up for better signal distribution, this works with the wireless capabilities of routers as well. You don't need to have it nailed to your ceiling, but I would recommend at least 3-4 feet off the ground.
    4: Make sure your more resource intensive processes like STO are running off a SSD or M.2 drive instead of ye old HDD. SSD and M.2 especially are far faster than a HDD will ever be and can read and write much faster.

    Lastly, if Cryptic has anything to let folks know, someone will say something. It may be a dev popping on, Kael popping on to say something, they might post something and have one of us relay it here. Point being, when they know what's up and can resolve it, the rest of us will know something too.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • krisxr400krisxr400 Member Posts: 154 Arc User
    I thought I'd drop my two cents here, I have gotten server disconnects whenever map transitioning, specifically when the server has to create a single player instance, like bridges, single player missions, fleet holdings, i have never had a disconnect for public instances. An example of this, and this has always happened in my 10+ yrs of playing, I was playing some tos series story missions the other night the cestus III mission, got to start point, cestus III planet in sector space, hit start, server timed out. Reload, choose normal log in, mission starts. Complete the first part of the mission, now have to beam down to planet, choose the away team member, hit beam down, aaaand server timed out. Reload, choose normal, play ground part of mission, finish have to beam back up to space, aaaand server timed out. This does happen, always has, and at this point probably always will. I don't think its the internet, the distance from server, packet loss, jitter, internet speed, bandwidth, I play other games and don't get a server disconnects, so probably server end. I am not a lifetime subscriber which server optimum priority is a sales feature for the subscription, maybe it's that, idk, don't really care either way, have played with single player map instance disconnects for years, just old hat by now. Typing in my password and reconnects are pretty quick, so not much of a inconvenience.

    The description the op described has not ever happened to me, in a cut scene, and disconnect in the scene or just after the scene ends, kinda sounds bandwidth to me, maybe there are lots of other devices running off their router while playing.
  • thay8472thay8472 Member Posts: 6,165 Arc User
    The lag is real!
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • spiritbornspiritborn Member Posts: 4,397 Arc User
    thay8472 wrote: »
    The lag is real!

    And? No one is claiming it isn't real. We're trying to say that thing isn't a simple either/or, where the problem is either on Cryptic's servers or your PC but rather it could be in countless things between your PC and the servers.
  • theboxisredtheboxisred Member Posts: 483 Arc User
    For the sake of clarity this notification (see attached image) specifically states "SERVER NOT RESPONDING in red and all caps.
    sxwhdkzxefom.png


    Whatever the cause may be it is not unreasonable to deduce that the notification system in place is telling someone to start with the server. It doesn't say "CONNECTION ERROR."

    Additionally, there is a trend with these concerns going back years in which many players have reported that other internet connected games/applications run smoothly while Star Trek: Online does not. Coincidence? Possibly. Feel free to consult Mr. Garak for his take on coincidences.

    I prefer something written by Doyle in the late 19th Century: "...when you have eliminated the impossible, whatever remains, however improbable, must be the truth." ~The Sign of Four

    So we must ask at least two questions:

    1. Has the impossible been eliminated?
    2. This forum, and others, have seen numerous similar reports from many players across many differing systems and levels of internet connectivity pointing to the behavior of one internet connected game over a span of years. Should we just ignore a clue of that magnitude?

    Speaking entirely for myself, I don't think the impossible has been eliminated at this time and I don't subscribe to the idea that the design, construction, and methodology of the internet is working against us, but only when it comes to Star Trek: Online and I don't understand why so many of us want to carry on in the manner of a false dilemma. This is not necessarily an "Either/Or" proposition. Two things can be true at the same time.

    Maybe, and this may just be the craziest of notions... Maybe we'd all be in a better position by coordinating our investigative efforts instead of just shutting each other down for whatever reason.

    Sorry, I didn't intend for this to turn into one of those self-gratifying TED Talks. I shall proceed to nail my foot to the deck.
  • n0vastaronen0vastarone Member Posts: 393 Arc User
    Yeah guys its not cryptics fault the servers are poopy

    In fact, it is. Entirely.

    It is, however, their money to waste or invest as they see fit. Nothing you, I, or anyone else says will change their minds.

    I was absolutely being sarcastic lol
    4h4uFix.pngJoin Date. Dec 2007
  • theboxisredtheboxisred Member Posts: 483 Arc User
    Yeah guys its not cryptics fault the servers are poopy

    In fact, it is. Entirely.

    It is, however, their money to waste or invest as they see fit. Nothing you, I, or anyone else says will change their minds.

    I was absolutely being sarcastic lol

    I had a hunch, but I didn't want to assume.
  • jonsillsjonsills Member Posts: 10,473 Arc User
    One problem there, Red: you're assuming that what you see on your screen is the error message a sysadmin would see at the office or the server. In fact, so far as I can tell, SERVER NOT RESPONDING is the only error message the client is programmed to display during gameplay. Your internet connection died? Their internet connection died? Something exploded in Massachusetts? Every node in the Midwest was wiped out in a horrific series of tornadoes straight out of a Crichton novel? Some hacker has shut down your entire account? The software has become sapient and started the Robot Uprising? SERVER NOT RESPONDING.
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  • spiritbornspiritborn Member Posts: 4,397 Arc User
    edited February 19
    jonsills wrote: »
    One problem there, Red: you're assuming that what you see on your screen is the error message a sysadmin would see at the office or the server. In fact, so far as I can tell, SERVER NOT RESPONDING is the only error message the client is programmed to display during gameplay. Your internet connection died? Their internet connection died? Something exploded in Massachusetts? Every node in the Midwest was wiped out in a horrific series of tornadoes straight out of a Crichton novel? Some hacker has shut down your entire account? The software has become sapient and started the Robot Uprising? SERVER NOT RESPONDING.

    To put in other less sarcastic words, the game knows only that it's not getting a response from the server, it won't nor cannot know why that response isn't coming, the whole thing is utterly binary either the server is responding or it's not, the game cannot know why there's no response only that there isn't one.
  • theboxisredtheboxisred Member Posts: 483 Arc User
    jonsills wrote: »
    One problem there, Red: you're assuming that what you see on your screen is the error message a sysadmin would see at the office or the server. In fact, so far as I can tell, SERVER NOT RESPONDING is the only error message the client is programmed to display during gameplay. Your internet connection died? Their internet connection died? Something exploded in Massachusetts? Every node in the Midwest was wiped out in a horrific series of tornadoes straight out of a Crichton novel? Some hacker has shut down your entire account? The software has become sapient and started the Robot Uprising? SERVER NOT RESPONDING.
    spiritborn wrote: »
    jonsills wrote: »
    One problem there, Red: you're assuming that what you see on your screen is the error message a sysadmin would see at the office or the server. In fact, so far as I can tell, SERVER NOT RESPONDING is the only error message the client is programmed to display during gameplay. Your internet connection died? Their internet connection died? Something exploded in Massachusetts? Every node in the Midwest was wiped out in a horrific series of tornadoes straight out of a Crichton novel? Some hacker has shut down your entire account? The software has become sapient and started the Robot Uprising? SERVER NOT RESPONDING.

    To put in other less sarcastic words, the game knows only that it's not getting a response from the server, it won't nor cannot know why that response isn't coming, the whole thing is utterly binary either the server is responding or it's not, the game cannot know why there's no response only that there isn't one.

    It's a valid point, and understandable considering the clouds under which Star Trek: Online was initially developed that a full set of back end tools were not included.

    You are close on my assumption, though it is not quite a perfect bullseye; I assume that the software would provide more details to a sysadmin account than to a plain customer account.

    If it does not then it would seem that the game, the customers, and Cryptic Studios would all benefit from more Cryptic staff playing the public facing version of the game far more regularly, perhaps three or four exclusively, for the purpose of hunting down and communicating this and other concerns to the proper departments. I know that some of them do play the public facing version and good on them for doing so.
This discussion has been closed.