I have been testing this with my Verne TEmporal build. my basic idea is that I would create a gravity well, chronometric inversion, Timeline collapse and a subspace Vortex from about 10k away. Then I would cast my science abilities and buff my ship such that spore infused anomalies would get a few hits in.
Next I would hit subspace vortex again, the hope I had is that it would teleport me to about 1k in front of the vortex I had just created and close it.
Next I would use Charged particle burst, shared fate, and gravametric conversion to drain shields. Then using tractor beams repulsors I fly out of that mess like a rogue in the night.
The problem I am having is two fold. First: That Subspace vortex does not reliably cast when I am trying to place it like when casting gravity well on an enemy. Second: after casting when I go to click the second time it plays a little animation on my ship but my ship does not get teleported to where the vortex location facing the vortex as described in the tool tip.
This is something I have been able to reliably repeat in game but is not a screenshot type of issue. More of a record a video type of issue and I do not have the capability unfortunately.
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