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With Mudd's active, Paradox Bomb does not reduce module cooldowns

Charactername@handle: Taleden@taleden#6615
Last map you were in (if applicable): tested in Firewall, also on Nimbus
Map you were going to (if applicable): n/a
What the issue is: With Mudd's active, using Paradox Bomb doesn't reduce any other module cooldowns
What steps you already tried when attempting to resolve your issue (if applicable): Different maps, different other modules


Mudd's Time Device reads "Using a Kit Module during the effect recharges other Kit Modules by 15% of the used Module's recharge time," but this does not work when using Paradox Bomb.

As an example in the screenshot below, I used three modules in quick succession: Mudd's Time Device, VISOR Emulation Overlay IV, Paradox Bomb IV (in the middle tray, from the left). With my Kit Readiness etc, VISOR's cooldown is 32.3s, and PB's is 17.9s. Using PB immediately after VISOR with Mudd's active (showing 28s remaining in this screenshot) should leave VISOR with only a (32.3 - 0.15*17.9) = 29.615s cooldown, but as you can see, VISOR still has 31s remaining (which means >30s, since the UI rounds up) while PB has 17s (which means >16s, so actually this shot was taken at least 0.9s after activating PB, and VISOR's cooldown should be no more than 28.715).

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Comments

  • taleden#6615 taleden Member Posts: 7 Arc User
    Just bumping this -- Paradox Bomb still does not reduce cooldown on other modules while MTD is active.
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