1. Auto fire not locking on target in space within 10 km and on the ground in Winter Wonderland.
I have to lock on every single ship and enemy device while in combat to fire weapons. After destroying a ship; the character will just stop firing while in combat until I select another ship that is already within range. My game setting is enabled to attack the enemy.
I have to lock on snowman targets since auto-fire is not doing it while in combat. After killing some snowmen, the character will just stop firing while in combat until I select another snowman in the same area.
2. Now, this is a new issue in addition to auto fire not working when in range, the character takes a long time to fire weapons. It is like the character is on strike and does not want to shoot back at the NPC on the ground and in space. This is very serious since it affects all missions and team missions. (For example: beams fire every 1 second but it is like 5-7 seconds before the beams fire while NPC continues to shoot at me and destroy my ship.)
3. A lot of time it can take anywhere from 7 to 16 mouse clicks to lock onto a target while constantly being attacked by NPC or snowman. (NPC ships, Constriction Anchor drones, snowman). This is very serious since it affects all missions and team missions.
4. Fleet Support III does not always light up for activations when the ship is below 50% hull.
5. When you have an NPC target locked; the game will automatically change your target. I have no idea if this is normal, but it was never like this before. This happens on certain missions all the time and sometimes on random individual patrol missions.
6. Sometimes specialization skills weapons randomly appear in the space console for activation when that skill is not selected for the character. This happened about three times but no more once the game corrected itself.
7. The ship (Tactical Miracle Worker Cruiser T6) blows up too fast; hull healing and shield regeneration are way too slow for skills and ship setup. When the ship blows up; the ship never returns to 100% hull strength and it’s between 30% - 50% hull strength. Initially, the ship could take a beating but is now as weak as a snail due to game glitches. The Flight speed at 62 is even too slow to outrun Vaadwaur when other ships at slower speeds can outrun the Vaadwaur ships.
8. The ship never targets Constriction Anchor drones even with the Game Control setting enabled to attack it.
9. Temporal Operative wormhole ability does not always work causing your ship to get blown up.
10. The character account will experience glitches that cause déjà vu (game lag) which is far less frequent than a lot of game play. (Example: 10 times out of a year of gameplay.
11. Console – Destructive Photometer Wave, +38 All damage resistance does not add resistance to ship. The ship blows up very easily with this additional device even when lower resistance settings on other ships have kept my character ship alive.
12. I do not understand why the flagship distress Frequency device does not summon any ships when you put it in the ship device slot.
13. Bridge Officer’s skills do not always appear in the device tray to load in the weapon console to use in combat when the officer’s skill is active on the ship.
14. Thrill-seeker available trait (+15% flight speed) only adds 3.06 to ship speed (half of the 15%). It’s not even 15% of the current ship speed.
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Comments
If Hangar #1 isn't showing up, it might be as simple as there being nothing equipped there.
Now the question remains - "Why it was hidden, in the corner for all my Romulan characters?" (Yet I haven't moved it anywhere)
I haven't even logged in my Romulan characters since the winter event.
Mabye I've accidently dragged it away somehow. But why only for my Romulan characters and why for All Romulan Characters?
But still this is quite sill of me. I apologise to all for taking of your time.
Live long and Prosper