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Discovery's Trans warp animations/abilities

silver#5972 silver Member Posts: 11 Arc User
I notice there some animations with the Crossfield Class ships animations.

When I activate the fast travel to warp to the next mission on the list it does a Spore Drive Jump but when it reaches intended point Or when I want to Transwarp back to Earth's ESD the Ship comes out of Warp when It Transwarp Animation had it jumping in Spore Drive. Is there a Possible way to fix that for the animations of Crossfields to actually Drop out of the Spore jump instead of warp animation?

Also like to ask about the combat ability. We know we can get the Trait: Black Alert from Regular Crossfield or Legendary Crossfield that using an Bridge officer's tac ability to have the image of the Ship using this trait to appear from spore jumps and fire Torps at enemy ships.
But there is something I had notice. the Glenn used the Spore Jump to take out several KDF ships cutscene yes i know but there is also it did this outside of Cutscene.
So Could we maybe get a Console or change the Lorca maneuver to do rapid Spore drive jumps around targets firing all weapons for a brief time then return to original target instead of jumping 5 Kilometers forward fire salvo of trops and jumps back to original spot? would be nice if we can have it fighting a little more like the Original Discovery in both Past and future Versions
Post edited by baddmoonrizin on

Comments

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,677 Community Moderator
    Black Alert kinda does this already, even if it isn't exactly YOUR ship doing it.
    Gameplay balance reasons are probably why the combat spore jump abilities work the way they do.
    As for the jumping to warp part... While it would be nice to have special animations for arriving via transwarp or Spore jump, I'm pretty sure there's technical reasons for it.
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  • silver#5972 silver Member Posts: 11 Arc User
    rattler2 wrote: »
    Black Alert kinda does this already, even if it isn't exactly YOUR ship doing it.
    Gameplay balance reasons are probably why the combat spore jump abilities work the way they do.
    As for the jumping to warp part... While it would be nice to have special animations for arriving via transwarp or Spore jump, I'm pretty sure there's technical reasons for it.

    I guess but I just think the animations be a lot better with the Crossfield ships dropping out of Spore jumps when using Transwarp ability to get around be better suited.
    But the Crossfield Class isn't up to spec if its just fighting like that. to make it a true Crossfield it should have the same abilities.
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