With the release of the new content and enhancements around modulation, did these get updated? Will the new modulation enhancements do anything with these weapons that have built in remodulators?
Thanks
Post edited by baddmoonrizin on
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rattler2Member, Star Trek Online ModeratorPosts: 58,698Community Moderator
Technically speaking all weapons have built in remodulation capability now. As I understand it they just gave the basic remodulator item ability to everyone as a clicky that becomes available upon Borg Adaptation.
The Cyclic Modulation weapons can probably get away with not remodulating far longer because of the fact you can switch damage types with them, cycling through all six basic damage types.
So in theory... if it takes 6-8 hits for Borg to adapt to a damage type... the Cyclic Modulation weapons access to all six damage types means that in total... you have about... 6x6 and 6x8... 36-48 potential shots before having to remod. I haven't actually tested that out myself as I got a TR-116.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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normal text = me speaking as fellow formite colored text = mod mode
Something which is pretty funny about all this complaining about the "new" remodulation stuff is this:
Remodulating a phaser IS NOT adding a magic MacGuffin to it which allows players to slay Borg Drones with ease.
Rather it is modifying how the weapon is used by changing the frequency of the beam, altering the power setting, changing the rate and/or duration of firing, etc. For example, every Kalashnikov ever made has a selector switch which has three settings. 1) Safe. 2) Single shot. 3) Automatic. Depending upon the situation and the type of engagement a soldier is in, he/she will adjust between these three settings.
If this ain't "remodulation", then none of us know what it really is.
A six year old boy and his starship. Living the dream.
Technically speaking all weapons have built in remodulation capability now. As I understand it they just gave the basic remodulator item ability to everyone as a clicky that becomes available upon Borg Adaptation.
The Cyclic Modulation weapons can probably get away with not remodulating far longer because of the fact you can switch damage types with them, cycling through all six basic damage types.
So in theory... if it takes 6-8 hits for Borg to adapt to a damage type... the Cyclic Modulation weapons access to all six damage types means that in total... you have about... 6x6 and 6x8... 36-48 potential shots before having to remod. I haven't actually tested that out myself as I got a TR-116.
Usually it takes far longer for them to adapt with the T3 trait from the Omega reputation.
Changing weapon types with the Cyclic weapons takes about a second - in fact, I think it's as fast as the special 3-piece set bonus remodulator from the old sets.
With the trait, you should be able to fire a couple of hundred of shots before they've adapted to all weapon types. Though it also depends on what your team mates are using and how fast they fire.
something I have not tested yet.. the Omega weapons are suppose to continue to damage drones evern if they have adapted.. is that still a thing? I will have to fire up Drummond to see. i'm sure he has AP P-90
edit.. just tested it and yes it does.. actually it works better than it did, so bravo
Comments
The Cyclic Modulation weapons can probably get away with not remodulating far longer because of the fact you can switch damage types with them, cycling through all six basic damage types.
So in theory... if it takes 6-8 hits for Borg to adapt to a damage type... the Cyclic Modulation weapons access to all six damage types means that in total... you have about... 6x6 and 6x8... 36-48 potential shots before having to remod. I haven't actually tested that out myself as I got a TR-116.
normal text = me speaking as fellow formite
colored text = mod mode
Rather it is modifying how the weapon is used by changing the frequency of the beam, altering the power setting, changing the rate and/or duration of firing, etc. For example, every Kalashnikov ever made has a selector switch which has three settings. 1) Safe. 2) Single shot. 3) Automatic. Depending upon the situation and the type of engagement a soldier is in, he/she will adjust between these three settings.
If this ain't "remodulation", then none of us know what it really is.
Usually it takes far longer for them to adapt with the T3 trait from the Omega reputation.
Changing weapon types with the Cyclic weapons takes about a second - in fact, I think it's as fast as the special 3-piece set bonus remodulator from the old sets.
With the trait, you should be able to fire a couple of hundred of shots before they've adapted to all weapon types. Though it also depends on what your team mates are using and how fast they fire.
edit.. just tested it and yes it does.. actually it works better than it did, so bravo