Hi, I hope this bug report reaches Jonathan Herlache. This is regarding the tholian warp crystal bug.
The tholian crystals spawned supposedly should only deal 1 time damage per crystal to each enemy hit (its AOE). Currently, if the crystal is spawned and immediately hits an enemy because it spawns right on their location, it does its damage 3 times instead of 1, essentially tripling its damage.
https://drive.google.com/file/d/1ZLRDEHYzoD9eSEZi_mg-5cBUJfEPvkkW/view?usp=drive_link (all videos in 4k, needs download for sharper viewing)
Video shows 2 regular crystal spawn after a killed probe, and enemy collides with it, dealing damage 1 time per each crystal detonation. Also in this video if you look carefully, the 2nd crystal basically exploded on the probe and healed me both (you can see the exploding animation twice), but thats a minor issue.
https://drive.google.com/file/d/1xPXfOa_Cthn8NJW5DKHFVDCzswRnlC0J/view?usp=drive_link
Video shows crystal immediately exploding upon spawn from killed probe, dealing damage 3 times. Max of 2 crystal can be spawned per killed enemy, in the video 2 crystal spawned, one can be seen next to the enemy, while the other crystal immediately exploded to the probe next to the killed probe, with the 3 damage lines:
10866 shield damage 3621 hull damage
4652 shield damage 9108 hull damage
15295 hull damage
In the parse above you can see the number of attacks is 3 to the nanite probe (from another try, not the same as the video).
https://drive.google.com/file/d/1Xi-3edj0P5IkYRT6If59FhBPdrbXUsqQ/view?usp=drive_link
Video shows crystal immediately exploding from killed probe to gateway, dealing damage 3 times.
In the parse above you can see the number of attacks is 3 to the gateway (parse is for the video above).
In another try with just 1 kill of enemy that is near the gateway, you can see 3 damage lines in the chat damage logs shown above:
Your Tholian Warp Crystal Detonate deals 10789 Radiation Damage to Gateway.
Your Tholian Warp Crystal Detonate deals 10073 Radiation Damage to Gateway.
Your Tholian Warp Crystal Detonate deals 10389 Radiation Damage to Gateway.
At triple the attacks and thus triple the damage, you can get some extreme damage by chain reacting the mechanics by killing bunch of enemies on top of another large enemy so that the crystal all immediately explodes when each foes dies.
In this try I managed to get 46m damage with tholian warp crystal detonations with 389 (289+100) attack counts in solo, from solely just equipping the tholian warp core alone only.
In the parse above, 20m of the tholian warp crystal damage was done to gateway alone, which took 111 tholian warp crystal attacks (if each tholian warp crystal detonation hit for 1 time per crystal, its by right impossible to get 111 attacks to the gateway from just the warp crystals alone that was spawned from enemies right on top of it (did not use the 4pc teleport warp crystal ability, only warp core equipped))
One of the players some time ago when the tholian nucleating core was released managed to accidentally chain react it very well, with 443 attack counts and a whopping 152m damage in total belonging to tholian crystal detonations only.
The very tall 1 line of 100m+ damage done in 1s belongs almost entirely (95%+) to tholian warp crystal detonations.
This issue is similar to the covert warhead module DEAD bomb that was fixed some time ago, however at foremost the 3 times it damages the enemy if the crystal immediately detonates needs to be fixed, it should still only deal 1 time damage if it explodes immediately.
It's assumed this issue is also presents from warp crystals spawned by the other set items; the tholian singularity, the tholian omni and the set 3pc bonus from tetryon damage.
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https://drive.google.com/file/d/1VRHa-Jp1XFhsp5-n5Mo1fisoaOAZdFh_/view?usp=sharing (video in 4k, need download for sharper viewing)
In the video above 1st, 2nd and 3rd parts shows enemy colliding with the tholian warp crystal and taking 2 warp crystal damage. In the 4th and 5th parts, enemy colliding with the tholian warp crystal took 1 warp crystal damage. Damages taken shown in screenshots below in chronological order:
In the 2nd part, if you see the explosion done to the other enemies (probes), you can see that it did 1 line of damage, while the sphere received 2.
It seems that getting 2 damage lines is more often than 1, and would make the chain reaction described previously easier. Those hits should also only be 1 line instead.