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New bugs from updated Maelstrom Torpedo on tribble (updated with more info for issue 2)

xgamefreakzxgamefreakz Member Posts: 76 Arc User
edited September 2023 in PC Gameplay Bug Reports
The updates that is coming to maelstrom as proposed on the blog on Jul 31 is now on tribble to test.

There are a lot of new and high-severity bugs that are currently present on the updated maelstrom torpedo on tribble.
To refresh, the nerf halved the base damage of maelstrom torpedo. This update will allow maelstrom to deal the old damage (double base damage of current) if met with conditions that depends on the type of enemy:
• To cruisers and below, always.
• To battleships: when shields are near or at zero.
• To dreadnoughts and players: when their hp is at below 50%.

The new bugs that are present are as follows:
• The damage that maelstrom is currently doing to cruisers and frigates consistently is not double damage but quadruple the damage instead, which is double the old damage.
• Borg transformers (which should be categorized as battleships) have no consistent way to trigger its condition.
• When you fire the maelstrom at that moment when shields are down for dreadnoughts, it doubles its damage. Firing maelstrom at that moment when both shields are down for dreadnoughts as well as when its hp is below 50% deals quadruple damage to the dreadnought.

For the tests that will be shown in videos below, the baseline damage for the maelstrom is shown first in this video that will be used for comparison: https://drive.google.com/file/d/1Y_Q73UHFiqY582xLj-LfUgf6D6q2tUjm/view?usp=sharing (note, all the videos are in 4k if you need it to be sharper, needs download for that).
The first 2 parts shows the tooltip damage of maelstrom as well as its actual damage fired at 3 charges for both single fire and under torpedo spread 3 on that build at 100% crit chance that is currently on live server, not updated as the maelstrom on tribble. The next 2 parts shows the same thing but for the build that is on tribble. The live build has a tooltip of 86.6k and does roughly 320k damage on single fire and each hit of torp spread 3 does around 220k when target has no shields. The tribble build has a tooltip of 71k and does roughly 320k damage on single fire and each hit of torp spread 3 does around 220k when target has no shields. Note that for the tribble build, it’s accurate to fire on the transformer as currently there is no consistent way to make maelstrom trigger its condition on the transformer that will be explained later below, so it can be used for baseline damage.

For the first bug, maelstrom is consistently dealing quadruple damage to frigates and cruisers, instead of the double damage that is expected. This can be seen in the video below:
https://drive.google.com/file/d/1AhI4N0wzDwZThMM9dCaT-OBpoMYyp03z/view?usp=sharing
The video parts shows quadruple damage (expected around 700k damage, instead getting around 1.2m damage for single fire at 3 charges) to different kinds of frigates and cruisers with no shields at single fire with 3 charge, and 1 part had torp spread 3 at 3 charge (expected around 300-400k* (edited; forgot to double value) damage per torp spread 3 hit, instead getting around 700k per torp spread 3 hit).
For this issue, it should simply be double the damage only to cruisers and below, not quadruple.

For the next bug, borg transformers seems to be classified as battleships, but there is no consistent way to trigger its condition. By default, it has no shields and should be triggering its condition all the time for maelstrom, it does not most of the time.
This video shows the enemy types for transformer, gateway, tactical cube being battleship, dreadnought and dreadnought respectively according to the experimental weapon plasma incendiary bombard: https://drive.google.com/file/d/1oPhLVHnQvwyg32Q26MkJGArq56ONuZ8C/view?usp=sharing
There are 4 damage lines for gateway and tac cube but only 3 for the transformer.

This video will show the damages to transformer: https://drive.google.com/file/d/1dJIKLXnBWUlfTkK2g2eSaeLEmqzfUYm4/view?usp=sharing
The first and 2nd part shows single fire at 3 charges to the transformer, the expected damage should be around 700k as there is no shields on the transformers, but it does halve of that instead. For the 3rd part, it managed to do 700k damage, while under 50% hp and while applying shield offline debuff. Note that the shield offline debuff may have doubled the damage as it’s a consistent issue in the next bug issue but in this case, it is not consistent as the 2nd part is also the same test with under 50% hp and shield offline debuff and it still did 350k damage, many repeated tries of the same thing still mostly does not trigger its condition.

This video shows the conditioned damage maelstrom does to battleships: https://drive.google.com/file/d/1TL-htWhHTQOK3OGJrv6f_6VjSRw2P-iG/view?usp=sharing
For both parts, maelstrom does 600k+ damage to both battleships with no shields with single fire and 3 charges.
For this issue, maelstrom should be constantly applying its conditioned damage to transformers all the time.

For the last bug, having no shields condition seems to double the damage maelstrom does to dreadnoughts. Combined with the double damage that maelstrom does to dreadnoughts under 50% hp, its damage can be quadruple in total.

Firstly, this video shows the current way the mechanics of the conditions works for battleships and dreadnoughts: https://drive.google.com/file/d/1meXS_lKt0g-MI5AVChdYGkm0VCf5pc_O/view?usp=sharing
Currently, the conditions are scanned upon launching the torpedo, as supposed to when the torpedo hits. In the first part of the video, my ship launches the maelstrom at 3 charges and applies a shield offline debuff after firing. The maelstrom did not do its conditional double damage even though the maelstrom hit the cube with no shields. In the second part of the video, both shield offline and “less than 50% hp” is applied after launching the maelstrom, by shooting the elachi dread after firing the torpedo and have its hp from above 50% be reduced to below 50% before the torpedo hits. The maelstrom hit for 400k as shown and is not its conditional damage even though it hit the dreadnought when it’s hp is under 50%. This understanding will be used later for further changes that I think are needed.

This video will showcase the doubling of damage from maelstrom to dreadnoughts when under no shields condition, which should not be happening: https://drive.google.com/file/d/1MDfzKnuKb90TVoS2rC8xuiFsuEGjVZXt/view?usp=sharing
The first part shows maelstrom under torp spread 3 and 3 charges damaging the elachi dread above 50% hp. Since the shield offline was done after torpedo launch, the torp spread 3 each hit for around 190k which is normal. The 2nd part shows the same thing as before but with the shield offline applied before torpedo launch, with each torp spread 3 hits for around 350k, double the damage even though hp is above 50%. The 3rd and 4th part shows combining shield offline and less than 50% hp, maelstrom did its first torp spread 3 hit of near 900k, and single hit of 1.6m, both quadruple the expected damage.
More can be seen more in this video: https://drive.google.com/file/d/1v_FLkNXbmPG_UwpB7erlp8c_vljEdz9G/view?usp=sharing
Parts shows all with shields offline and maelstrom single hits at 3 charges, double damage and then quadruple damage to fek dread, double damage and then quadruple damage to tac cube respectively.

For this issue, it seems the double damage condition from battleships is also applying to dreadnoughts, which needs to be removed.

Don't forget, there is still this issue thats present on tribble that's been there since launch of the maelstrom torpedo: https://www.arcgames.com/en/forums/startrekonline#/discussion/1270377/minor-issue-with-the-maelstrom-torpedo
Post edited by xgamefreakz on
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Comments

  • xgamefreakzxgamefreakz Member Posts: 76 Arc User
    edited August 2023
    As of today's patch:

    Issues 1 and 3 has been fixed, issue 2 (Borg transformers (which should be categorized as battleships) have no consistent way to trigger its condition) is still present.

    5uhtcwrzf7da.png
    Post edited by xgamefreakz on
  • xgamefreakzxgamefreakz Member Posts: 76 Arc User
    edited September 2023
    Issue 2 (no consistent way to trigger maelstrom double damage condition to transformer) is still unfixed as of today.

    Video below tested on holo server today, sep 10.
    https://drive.google.com/file/d/12aCmZMMVZUBgYi3TrEy3gns3MBV_vKFa/view?usp=sharing (video in 4k, needs download for sharper)

    Video shows 6 tries of firing 2 maelstrom back to back per try with normal attack, 1st,3rd,5th video parts shows double damage proccing correctly, while 2nd,4th,6th video parts shows double damage not proccing correctly.
    Each try (except the last two), had 1 maelstrom fired on nanite generator (frigate) to show the double damage to distinct the initial maelstrom hit damage that did not proc it.
    Last part showing 1 maelstrom fired on right transformer, then 1 maelstrom fired on left transformer and the first maelstrom fired did not deal double damage.

    So far I've not found any consistency in either trying to make it not proc the double damage all the way or vice versa. At first it seems like it might be related to the nanite generator healing, or the probe healing but theres no consistency that I've found so far. While there might be no shields on the transformer itself, its possible that it still does have a varying shield value that seems like it differs from map instance to map instance (leaving map, then start the same map again) which is causing the condition to not proc. Possibly some old code on the transformer thats messing it.

    In any case, there should be no scenario at all where firing the maelstrom on the transformer doesn't proc the double damage since it doesn't have shields. Maelstrom and HP juicy targets go hand in hand together (14M HP on elite for the transformer) and its extremely annoying that its now just luck based if it deals full damage to the transformer or not. Needs to be fixed.

    Also this bug https://www.arcgames.com/en/forums/startrekonline#/discussion/1270377/minor-issue-with-the-maelstrom-torpedo is still there and I've made sure in my test that I've fired it in the correct sequence to not have the halve damage come from this bug instead.
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