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Ba'ul Antiproton Kinetic Torpedo is bugged.

darpinkdarpink Member Posts: 341 Arc User
I'm making this report per the instructions I received from a GM after submitting a bug report via the game.
When looking at the built in combat log I noticed this "Your Plasma Torpedo deals XX damage to enemy".
The problem is that I do not use plasma torpedoes. I was using the Ba'ul AP Kinetic Torpedo. So I switched my Ba'ul torp with the Crystalline energy torpedo and checked the log again and it showed correctly in the log. So I switched back to the Ba'ul and did another TFO and then checked the log and again it showed as being a Plasma torpedo.
In short, the game seems to think that the Ba'ul AP torpedo is a Plasma torpedo, which it clearly is not as it is Antiproton and Kinetic.
Thanks in advance!

Comments

  • inferiorityinferiority Member Posts: 4,396 Arc User
    edited July 2023
    Contrary to what the name suggests, the Ba'ul Linked Sentry Anti-Proton Kinetic Torpedo doesn't actually do any Anti-Proton damage at all.
    It is purely kinetic damage, but has the "Ba'ul Refraction" proc that allows the damage to jump to and affect a second nearby ship, just like the Ba'ul Anti-Proton energy weapons.
    The Crystalline Energy Torpedo doesn't do any kinetic damage at all, but is full-on Anti-Proton energy damage.

    Are you using a trait or console that adds some Plasma to your kinetic torpedo?

    It's also worth noting that the Ba'ul Linked Sentry Anti-Proton Kinetic Torpedo is boosted by "Ambiplasma Envelope" consoles, which suggests that this Anti-Proton torpedo is treated as Plasma by the game before that damage is converted to Kinetic upon impact.

    They should probably remove "Anti-Proton" from the name to avoid adding more confusion to an already confusing torpedo.
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  • darpinkdarpink Member Posts: 341 Arc User
    Contrary to what the name suggests, the Ba'ul Linked Sentry Anti-Proton Kinetic Torpedo doesn't actually do any Anti-Proton damage at all.
    It is purely kinetic damage, but has the "Ba'ul Refraction" proc that allows the damage to jump to and affect a second nearby ship, just like the Ba'ul Anti-Proton energy weapons.
    The Crystalline Energy Torpedo doesn't do any kinetic damage at all, but is full-on Anti-Proton energy damage.

    Are you using a trait or console that adds some Plasma to your kinetic torpedo?

    It's also worth noting that the Ba'ul Linked Sentry Anti-Proton Kinetic Torpedo is boosted by "Ambiplasma Envelope" consoles, which suggests that this Anti-Proton torpedo is treated as Plasma by the game before that damage is converted to Kinetic upon impact.

    They should probably remove "Anti-Proton" from the name to avoid adding more confusion to an already confusing torpedo.
    I already know all of that.
    The problem is that the game doesn't register the correct torpedo being used. As I said, I do NOT use a plasma torpedo. So why would the built in combat log refer to a Ba'ul AP Kinetic torpedo as a Plasma torpedo?
    Thanks for your input.

    Update: The devs may have squashed the bug already. I checked the combat log about 15 minutes ago after running a TFO and found this: "Your Antiproton Torpedo deals 37042 (25420) Kinetic Damage to Iaidon Dreadnought."
    So at least it is showing as an AP torpedo but my Ba'ul AP Beams show as "Ba'ul Antiproton Array" so I'm wondering if it is still wrong as it seems like it should say "Your Ba'ul Antiproton Torpedo".



  • anubis77canubis77c Member Posts: 113 Arc User
    For what it is worth, this bug has been around since this weapon was released. It still shows as a "plasma torpedo" in the combatlog file. The "friendly" name that appears in the chat dialog is correct - ba'ul antiproton torpedo - but the internal name for the torpedo must've been copy-pasted from some other torpedo they were working on and never changed. It's purely a naming issue, the damage dealt etc is all correct, just the combatlog.log file is written with "plasma torpedo"
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