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Space Trait: Complex Plasma Fires damaging own ship.

discoricediscorice Member Posts: 45 Arc User
Well, as stated, Complex Plasma Fires appears to be damaging my own ship, which is not a function of the trait, per the description.

Complex-Plasma-Fires-Bug.png
Fear Of A Disco Planet

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    chrian#9670 chrian Member Posts: 622 Cryptic Developer
    When posting please include the following information:
    Charactername@handle
    Last map you were in (if applicable)
    Map you were going to (if applicable)
    What the issue is
    What steps you already tried when attempting to resolve your issue (if applicable)

    After including all that information you are now ready to post.

    Thank you for your cooperation.
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    discoricediscorice Member Posts: 45 Arc User

    When posting please include the following information:
    Charactername@handle
    Last map you were in (if applicable)
    Map you were going to (if applicable)
    What the issue is
    What steps you already tried when attempting to resolve your issue (if applicable)

    After including all that information you are now ready to post.

    Thank you for your cooperation.

    Then allow me to cooperate.

    Characte/handle: PahPyht@discorice

    Map: Every space combat map

    The Issue: As stated, the space trait from the new Gorn Hunter Pilot Raider "Complex Plasma Fires" is incorrectly stacking a large plasma damage over time effect on the player's own ship, when the ship equipped with this trait fires a plasma weapon. Nothing in the tool tip says that's how it's supposed to work. The trait is malfunctioning.

    The steps I took to resolve this: I unslotted the trait, and the plasma fires stopped stacking on my ship. I re-slotted the trait, and the plasma fires resumed stacking on my ship. I tried several ships, and different kinds of plasma weapons, and the effect was the same. The trait is malfunctioning, so I reported it here and included a picture.

    Fear Of A Disco Planet
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    chrian#9670 chrian Member Posts: 622 Cryptic Developer
    My testing setup:
    Swapped to the Gorn ship with trait obtained and equipped
    only the quad cannons equipped
    I gave myself rapid fire 3
    I spawned an enemy and stood next to them at 0.1
    used rapid fire
    Fired on the enemy and I did not get self-inflicted damage.

    So at this time I am unable to reproduce your issue.
    Please provide more information.
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    discoricediscorice Member Posts: 45 Arc User
    Fine work, indeed. Here's the info.

    On the Reroute Reserves to Weapons build I'm running I use the Gorn Quad, the Lukari rep piezo-plasma DC, and two viridian plasma DHCs, and the lobi altamid torp+omni (+ the console), and the Plasma Bombard experimental weapon from the Gorn ship. Lots of plasma fire there. RRtW means the weapons are cycling at +240% their normal rate, minimum., which is how the stacks pile up so quickly, but they shouldn't be there at all on my ship, no matter what. The same thing happens when I run a CSV build.

    My Character's species is Orion. KDF Faction.

    For the purposes of this test I'm using the Gorn Hunter Pilot Raider, but have also used the D4X with a very similar RRtW loadout, getting the same result of plasma fires stacking on my ship. This same effect occurs with the Scatter Volley build I run on my Amarie Heavy Escort, but let's start with the RRtW setup on the Gorn Hunter.

    Bridge officers are a mix of Romulan SROs and Jem'Hadar Vanguard.

    The Specializations I'm running are Intel primary, Temporal secondary.

    Personal space traits: The Boimler Effect, Self-Modulating Fire, Intelligence Agent Attache, Unconventional Systems, Superior Cannon Training, Fleet Coordinator, Adaptive Offense, A Good Day To Die, Inspirational Leader, Terran Targeting Systems

    Starship Traits: Emergency Weapon cycle, Cold-Hearted, Weapon Emitter Overdrive, Vanguard Specialists, Supercharged Weapons, Complex Plasma Fires.

    Reputation Space Traits: Advanced Targeting Systems, Magnified Firepower, Precision, Controlled Countermeasures, Tyler's Duality

    My Bridge officer stations, Active Space Duty officers, Active Ground Duty officers with abilities that affect space combat, Ship's weapons, consoles, warp core, deflector, engines, and shields:

    Sea-Snick-CPF-Final.png

    Here's a screenshot of a parse I took today running Argala ("Wanted") on Advanced difficulty using the Gorn Hunter with Complex Plasma Fires equipped and the build described. This shows the damage done to my ship, which should be zero, and shouldn't even be present on the parse, but it's there, and it's a much larger number than zero. PahPyht, again, is my character's name, which you'll see just below Maje Cullah's Flagship.

    https://ibb.co/PG3mv5Z

    Here is a screenshot of a short parse taken in an Argala ("Wanted") Elite patrol showing the damage to my ship from the trait (this was a run with the D4X):

    https://ibb.co/d7BfD2m

    Should you require further information, please detail your specific request in your response to this post.









    Fear Of A Disco Planet
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    chrian#9670 chrian Member Posts: 622 Cryptic Developer
    Thank you!
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    husanakxhusanakx Member Posts: 1,593 Arc User
    I put a gorn on two toons. One I have never seen it on. The other I have seen the same self dmg. It was a few minor burns in a map but it did happen. I notice I was running the exact same deflector engine core shield setup as the op. Core and shield where about the only thing different from my other toon that hasn't seen any self dmg.
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    discoricediscorice Member Posts: 45 Arc User
    Here is a clip I posted to Youtube of the Complex Plasma Fires stacking on my own ship, eventually causing it to explode.

    https://youtu.be/L5BDRmuNS60
    Fear Of A Disco Planet
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    husanakxhusanakx Member Posts: 1,593 Arc User
    edited May 2023
    Your Complex Plasma Fires deals 573 Plasma Damage to Benthan Guard Cruiser

    Another oddity. It seems you can somehow also tag NPC friendlies.

    Your Improved Protomatter Regenerative Influx gives 202 to Benthan Guard Cruiser's Shields
    Using Iconian 2pc somehow that also hits the NPC friendlies. Not sure if related.
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    discoricediscorice Member Posts: 45 Arc User
    husanakx wrote: »
    Your Complex Plasma Fires deals 573 Plasma Damage to Benthan Guard Cruiser

    Another oddity. It seems you can somehow also tag NPC friendlies.

    Your Improved Protomatter Regenerative Influx gives 202 to Benthan Guard Cruiser's Shields
    Using Iconian 2pc somehow that also hits the NPC friendlies. Not sure if related.

    Well, that REALLY isn't good, and like the other problems, can not be working as intended.
    Fear Of A Disco Planet
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    splattysplatty Member Posts: 113 Arc User
    discorice wrote: »
    husanakx wrote: »
    Your Complex Plasma Fires deals 573 Plasma Damage to Benthan Guard Cruiser

    Another oddity. It seems you can somehow also tag NPC friendlies.

    Your Improved Protomatter Regenerative Influx gives 202 to Benthan Guard Cruiser's Shields
    Using Iconian 2pc somehow that also hits the NPC friendlies. Not sure if related.

    Well, that REALLY isn't good, and like the other problems, can not be working as intended.

    Damage that jumps from the original target to other entities (friend or foe, whatevers closest) has been a bug in this game for years, usually its beam weapons that hits a secondary target. And Plasmas always spread to anything in its radious, again friend or foe and usually ones self. If any of those get fixed I'll be amazed.
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    discoricediscorice Member Posts: 45 Arc User
    splatty wrote: »
    discorice wrote: »
    husanakx wrote: »
    Your Complex Plasma Fires deals 573 Plasma Damage to Benthan Guard Cruiser

    Another oddity. It seems you can somehow also tag NPC friendlies.

    Your Improved Protomatter Regenerative Influx gives 202 to Benthan Guard Cruiser's Shields
    Using Iconian 2pc somehow that also hits the NPC friendlies. Not sure if related.

    Well, that REALLY isn't good, and like the other problems, can not be working as intended.

    Damage that jumps from the original target to other entities (friend or foe, whatevers closest) has been a bug in this game for years, usually its beam weapons that hits a secondary target. And Plasmas always spread to anything in its radious, again friend or foe and usually ones self. If any of those get fixed I'll be amazed.

    Right. Not working as intended. Needs to be fixed, hence the bug report.

    It should be noted that a GM contacted me about this demanding video proof, hence my providing it here in this thread. I've heard nothing more other than asking if there's anything else they can help with. If it's not listed in Known Issues or fixed in the next patch I'll know to make more noise about it. I'm here to get what I paid for, which in this case is a working starship trait. If that means they have to fix other things, they'll just have to fix other things.

    Fear Of A Disco Planet
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    discoricediscorice Member Posts: 45 Arc User
    discorice wrote: »
    splatty wrote: »
    discorice wrote: »
    husanakx wrote: »
    Your Complex Plasma Fires deals 573 Plasma Damage to Benthan Guard Cruiser

    Another oddity. It seems you can somehow also tag NPC friendlies.

    Your Improved Protomatter Regenerative Influx gives 202 to Benthan Guard Cruiser's Shields
    Using Iconian 2pc somehow that also hits the NPC friendlies. Not sure if related.

    Well, that REALLY isn't good, and like the other problems, can not be working as intended.

    Damage that jumps from the original target to other entities (friend or foe, whatevers closest) has been a bug in this game for years, usually its beam weapons that hits a secondary target. And Plasmas always spread to anything in its radious, again friend or foe and usually ones self. If any of those get fixed I'll be amazed.

    Right. Not working as intended. Needs to be fixed, hence the bug report.

    It should be noted that a GM contacted me about this demanding video proof, hence my providing it here in this thread. I've heard nothing more other than asking if there's anything else they can help with. If it's not listed in Known Issues or fixed in the next patch I'll know to make more noise about it. I'm here to get what I paid for, which in this case is a working starship trait. If that means they have to fix other things, they'll just have to fix other things.

    Also, before this trait, and without this trait, plasma has never once set my own ship on fire.
    Fear Of A Disco Planet
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    splattysplatty Member Posts: 113 Arc User
    discorice wrote: »
    splatty wrote: »
    discorice wrote: »
    husanakx wrote: »
    Your Complex Plasma Fires deals 573 Plasma Damage to Benthan Guard Cruiser

    Another oddity. It seems you can somehow also tag NPC friendlies.

    Your Improved Protomatter Regenerative Influx gives 202 to Benthan Guard Cruiser's Shields
    Using Iconian 2pc somehow that also hits the NPC friendlies. Not sure if related.

    Well, that REALLY isn't good, and like the other problems, can not be working as intended.

    Damage that jumps from the original target to other entities (friend or foe, whatevers closest) has been a bug in this game for years, usually its beam weapons that hits a secondary target. And Plasmas always spread to anything in its radious, again friend or foe and usually ones self. If any of those get fixed I'll be amazed.

    Right. Not working as intended. Needs to be fixed, hence the bug report.

    It should be noted that a GM contacted me about this demanding video proof, hence my providing it here in this thread. I've heard nothing more other than asking if there's anything else they can help with. If it's not listed in Known Issues or fixed in the next patch I'll know to make more noise about it. I'm here to get what I paid for, which in this case is a working starship trait. If that means they have to fix other things, they'll just have to fix other things.

    Well, I wish you luck with that. Not even being sarcastic (for once). I mean they still sell Elite BOFF tokens and they've been bugged since release. Even after tickets and elevation to the "senior GM" after they had the proof resulted in no fix and silence.

    Regardign yuor specific bug, to clarify, I've never had a plasma beam weapon set plasma fires on my own ship, but plasma torps yes, frequently. Even from from the high yield that my elite scorp pets throw out if I'm too close to the target. The damage to friendlies tends to be from things like ba'ul beams in space or the herald staff on ground. That said, my own jellyfish just nuked my own photonic fleet ships on my sci captain so their system to identify whats friend or foe isn't the greatest.
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    discoricediscorice Member Posts: 45 Arc User
    edited May 2023
    Thank you!
    Regardign yuor specific bug, to clarify, I've never had a plasma beam weapon set plasma fires on my own ship, but plasma torps yes, frequently. Even from from the high yield that my elite scorp pets throw out if I'm too close to the target. The damage to friendlies tends to be from things like ba'ul beams in space or the herald staff on ground. That said, my own jellyfish just nuked my own photonic fleet ships on my sci captain so their system to identify whats friend or foe isn't the greatest.




    So, having spent a bit doing some more tests, by removing traits, then consoles, then weapons one by one and flying into and back out of combat, I discovered you're partially right. It's the torpedoes. Specifically the altamid plasma torps from the lobi set.

    It appears the act of firing the lobi altamid plasma torps under torp spread (not high yield, weirdly), is causing the Complex Plasma Fires to stack. I affirmed this by removing the altamid torps. I observed at that point that Complex Plasma Fires stopped stacking. I then slotted the Dark Matter Quantum torpedo, fired it, still no stacks, then, re-slotted the altamid torps, and stacking resumed.

    This happens when firing the altamid plasma torpedoes, even when nearly 10 km. away. It's not like I'm close and taking splash damage. The act of firing them under spread while plasma energy weapons are firing seems to be the culprit.

    Can you test this, Chrian?



    Fear Of A Disco Planet
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