Kael would love to be able to add the circles around ESD to make a Fleet Museum, like the one from PIC S3. Jonathan Herlache(systems designer) has pitched a "Night at the Fleet Museum' TFO, but he isn't sure they're going to go for it.
New Infinity Lockbox ship: Gorn Hunter Pilot Raider
Was modeled by Tobias Richter, based off of the model from the show
Rotates/spins side to side while moving, like it does on the show
Has a plasma focus
Comes with custom plasma quads(not account reclaim). Normal plasma proc replaced with a -30 resistance debuff to DoT effects. No custom visuals.
Starship trait Complex Plasma Fires: Stacking Plasma DoT on Firing Modes. During energy weapon firing modes plasma weapons apply X stacking plasma damage per sec for 30 sec(ignores shields, scales with weapon power). If shield facing is down deal an additional X Plasma Damage
Traits stacks up to 100 stacks, can be applied once per weapon cycle.
Idea behind the trait is like a monitor lizard bite. Many bigger predator monitor lizards will do a damaging attack then back off and wait for you to bleed out. Gorn did similar in both TOS and SNW
DoT bonus plasma damage doesn't scale with EPG
New experimental weapon Plasma Incendiary Bombard: Anti capital ship plasma. 90* firing arc. X plasma damage. +X plasma damage to cruisers and larger. + X plasma damage to battleships and larger. +X plasma damage to Dreadnoughts and larger. 8 sec recharge
If you hit a dreadnought with this weapon it does not only the base plasma damage, but all 3 of the other stacks of plasma damage. If you hit a battleship it does base damage + 2 stacks. If you hit cruisers it does the base damage + 1 stack
Was based on both the TOS and SNW episodes mentioning a "rain of fire". Jonathan thinks the weapon could've been used for atmospheric bombardment.
Console - Universal - Lure Team Command: +30% DoT damage. +20% Bonus Plasma Damage. Trap triggered when you approach. Deploys a lure team for 20 sec toward target foe, and on arrival they lure each enemy ship within 2.5km. Lured foes suffer a deadly trap when you approach within 5km. to target applies "The Trap is Sprung!" to target. Shields system offline for 14 sec. X plasma damage. 2 minute recharge
Shield offline effect scales with DrainX.
Console works while cloaked, and at a distance of up to 20km
Sends out a separate cloaked shuttle ship for the trap lure/marking the targets. Jonathan had to shrink the size of the shuttle because the Gorn Hunter Pilot Raider is so small the shuttle was almost the size of the whole ship.
Jonathan plans to update the console so that if the target dies before the lure is set it will find a new target
Jonathan is interested in boosting the alternate damage types. Phaser and Disrupter are in good spots. He wants to make plasma the king of DoT. Considered making the DoT travel from foe to foe, as a means to keep the DoT relevant in a game like STO which has low kill times, but decided to save that for a rainy day. Also points out issues like Proton not even having beams.
Jonathan likes the idea that if you own a ship with quads you get the basic quads. Issue is there isn't always basic quads for every type. Which was the issue with putting quads on that other ship released recently.
Jonathan has a spreadsheet of unique weapon types on weapons like quads, wide angle heavy dual beam banks, energy torps, etc. that don't have perfect coverage across ship types. Hes interesting in proliferating those weapon types more. Not necessarily on new ships, some may be mission rewards if they're more "foundational" weapon/damage types.
Emergency power to shield bug has been fixed internally
Fix #3 for the invalidentityname bug is coming out soon
There may be more opportunities to get the pink vanity shield again soon
Dual heavy beam banks not working with haste will likely be addressed when Jonathan makes a new dual heavy beam bank. He may decide he likes it better when they don't work with haste because he likes it when not everything synergizes with everything.
Constitution III is soon but not very soon
More info about the new patrol hard mode difficulty out on Friday. Only applies to those two patrols.
Cryptic did consider, many years ago, doing a "ship leaving ESD" cutscene when you commission a new ship, but too many ships in STO are larger than the ESD doors.
Looks pretty power creepy. Plasma damage, lower resist to plasma damage, lower resist to damage over time effects, 14 seconds shields offline (at least)...
And it seems that consoles working through the player's cloak are going to be a standard thing from now on?
Jonathan is interested in boosting the alternate damage types. Phaser and Disrupter are in good spots. He wants to make plasma the king of DoT. Considered making the DoT travel from foe to foe, as a means to keep the DoT relevant in a game like STO which has low kill times, but decided to save that for a rainy day. Also points out issues like Proton not even having beams.
I wonder what they're going to do with tetryon then, considering that (enemy) shields have been made pretty much useless already - including by this new ship and its gear xD
I like the idea of proton getting some much-deserved attention though.
Jonathan has a spreadsheet of unique weapon types on weapons like quads, wide angle heavy dual beam banks, energy torps, etc. that don't have perfect coverage across ship types. Hes interesting in proliferating those weapon types more. Not necessarily on new ships, some may be mission rewards if they're more "foundational" weapon/damage types.
I would like to suggest including Herald antiproton torpedoes as an episode reward.
Fix #3 for the invalidentityname bug is coming out soon
Good. For too long other players have been led to think that I'm flying unimportant ships instead of the legendary ones that everyone would gasp in awe at the moment they see their names.
'It's the Enterprise!' No. It may look the same, but it's actually the Corona.
'Look, the Titan!' No, this is the Weytahn!
'Is that a Kirk class?' Even better than a class full of Kirk's, it's the Rachel Garrett.
I'm glad those mistakes won't be made anymore soon. Let's make sure history never forgets the name... Alright, I'll stop now.
What's wrong with the pink vanity shield? It was essential to the naming of one of my Compiler-class ships, USS Pinkeye.
Haha I think you answered your own question there. No more pink stuff please. The Jellyfish bubble was too much.
Oh! Well, that tears it. Pink vanity shield on ALL of my ships from now on. 😜
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Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
I use the pink shield a lot, especially with ships for my faux-Vortas. I like how it adds to what is already there instead of completely overwriting it, so some customization is possible.
Plumping out the sets to give more weapon choices would be great, especially the more unusual types like wide angle and whatnot. Also, it would definitely be nice to have more proton weapons so that proton would not be so niche that hardly anyone ever uses it.
Edit: Something that would help reputation weapon sets enormously would be to have the secondary energies from reaching T6 carry over into the weapons in the regular reputation store. That way the regular weapons of the reputation could still support the set from that rep if the player selects the alternate energy for that rep instead of the standard one.
The USS InvalidEntityName is still flying, thank you very much. She's a modified Reliant-class under the command of LCDR BadName1701. Maybe you'll see her around sometime!
The USS InvalidEntityName is still flying, thank you very much. She's a modified Reliant-class under the command of LCDR BadName1701. Maybe you'll see her around sometime!
You should have at least one LootCritter on your away team for visits to Nimbus
[*] There may be more opportunities to get the pink vanity shield again soon
Please no. Is it same to assume that the multitude VFX spam issues are not going to be addressed and the issue itself of too much VFX spam is dead on the vine?
I agree that powers visual spam is an issue, but disagree 100% about shield, engine, deflector visuals that affect only the ship itself. Those visuals don't get in the way of gameplay, and "they aren't canon" isn't relevant since we can already fly alien, mirror, alternate timeline, past, future, and enemy ships.
The USS InvalidEntityName is still flying, thank you very much. She's a modified Reliant-class under the command of LCDR BadName1701. Maybe you'll see her around sometime!
You should have at least one LootCritter on your away team for visits to Nimbus
[*] There may be more opportunities to get the pink vanity shield again soon
Please no. Is it same to assume that the multitude VFX spam issues are not going to be addressed and the issue itself of too much VFX spam is dead on the vine?
I agree that powers visual spam is an issue, but disagree 100% about shield, engine, deflector visuals that affect only the ship itself. Those visuals don't get in the way of gameplay, and "they aren't canon" isn't relevant since we can already fly alien, mirror, alternate timeline, past, future, and enemy ships.
Combine mirror and past, you'll have a ship that's constantly glitching out, because according to Star Trek logic apparently traveling to parallel universes is perfectly fine, time travel is perfectly fine but once you combine the two, everything goes to straight to Gre'thor because it's glitching out worst than Peter B. Parker from into the Spiderverse.
The USS InvalidEntityName is still flying, thank you very much. She's a modified Reliant-class under the command of LCDR BadName1701. Maybe you'll see her around sometime!
You should have at least one LootCritter on your away team for visits to Nimbus
[*] There may be more opportunities to get the pink vanity shield again soon
Please no. Is it same to assume that the multitude VFX spam issues are not going to be addressed and the issue itself of too much VFX spam is dead on the vine?
I agree that powers visual spam is an issue, but disagree 100% about shield, engine, deflector visuals that affect only the ship itself. Those visuals don't get in the way of gameplay, and "they aren't canon" isn't relevant since we can already fly alien, mirror, alternate timeline, past, future, and enemy ships.
Combine mirror and past, you'll have a ship that's constantly glitching out, because according to Star Trek logic apparently traveling to parallel universes is perfectly fine, time travel is perfectly fine but once you combine the two, everything goes to straight to Gre'thor because it's glitching out worst than Peter B. Parker from into the Spiderverse.
That has only happened in "future DSC", none of the others (with one very weak possible exception) have made any mention of such a problem. In fact, the problem does not make any sense since parallel timelines themselves would be impossible if it was actually a thing.
The only possible support from any other part of Trek for the idea might be the Atavachron in All Our Yesterdays. It required "preparation" of a time traveler if they were to stay for very long, which is where the possible support for the DSC alternate time travel problem thing might come about if it was actually sending people into the past of parallel timelines instead of back along its own timeline like its makers thought it did. Either way, the theory doesn't make sense in a quantum timeline view.
Some interesting ideas there. Should be equally interesting to discover how badly they're implemented and how long it will take for them to be repaired/replaced.
A six year old boy and his starship. Living the dream.
I agree that powers visual spam is an issue, but disagree 100% about shield, engine, deflector visuals that affect only the ship itself. Those visuals don't get in the way of gameplay, and "they aren't canon" isn't relevant since we can already fly alien, mirror, alternate timeline, past, future, and enemy ships.
I never suggested anyone should not be able to use whatever shield, engine or deflector visuals they like on their ship, nor would I support anyone taking that functionality away. I was referring to the over-saturation of VFX coming from consoles and abilities.
Sad as it is to say, it seems like the issue of VFX spam is dead on the vine.
Yea, that one purple, or is it pink, bubble, both for ground and space, really wrecks the frame rate....I gotta swing the camera angle opposite of it so I don't end up like David Hasselhoff whenever he ran on Baywatch.
It's Monday, so far we have ThePike Maneuver, Charged Positron Matrix Bombs, 2259 phasers (both Regular and Compression), 2259 Tricorder kit, child murdering spears Majalan staffs, child murderer Majalan uniforms.
Did they happen to put the current SNW era crew uniforms (from the show itself) into the game yet? (And no they are very different from the uniforms the 1701 crew used in/on Discovery season 2.)
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
It's Monday, so far we have ThePike Maneuver, Charged Positron Matrix Bombs, 2259 phasers (both Regular and Compression), 2259 Tricorder kit, child murdering spears Majalan staffs, child murderer Majalan uniforms.
Did they happen to put the current SNW era crew uniforms (from the show itself) into the game yet? (And no they are very different from the uniforms the 1701 crew used in/on Discovery season 2.)
If you mean the Starfleet ones worn by Pike and Spock, then no they're not in the game yet.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,664Community Moderator
No. They just added the armor that Pike wore in SNW.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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Comments
And it seems that consoles working through the player's cloak are going to be a standard thing from now on?
I wonder what they're going to do with tetryon then, considering that (enemy) shields have been made pretty much useless already - including by this new ship and its gear xD
I like the idea of proton getting some much-deserved attention though.
I would like to suggest including Herald antiproton torpedoes as an episode reward.
Good. For too long other players have been led to think that I'm flying unimportant ships instead of the legendary ones that everyone would gasp in awe at the moment they see their names.
'It's the Enterprise!' No. It may look the same, but it's actually the Corona.
'Look, the Titan!' No, this is the Weytahn!
'Is that a Kirk class?' Even better than a class full of Kirk's, it's the Rachel Garrett.
I'm glad those mistakes won't be made anymore soon. Let's make sure history never forgets the name... Alright, I'll stop now.
Oh! Well, that tears it. Pink vanity shield on ALL of my ships from now on. 😜
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Plumping out the sets to give more weapon choices would be great, especially the more unusual types like wide angle and whatnot. Also, it would definitely be nice to have more proton weapons so that proton would not be so niche that hardly anyone ever uses it.
Edit: Something that would help reputation weapon sets enormously would be to have the secondary energies from reaching T6 carry over into the weapons in the regular reputation store. That way the regular weapons of the reputation could still support the set from that rep if the player selects the alternate energy for that rep instead of the standard one.
The USS Invalidentityname seemed like a such cool legendary ship, it's shame it got decommissioned in 2411.
Ok I'll check back on Monday.
You should have at least one LootCritter on your away team for visits to Nimbus
I agree that powers visual spam is an issue, but disagree 100% about shield, engine, deflector visuals that affect only the ship itself. Those visuals don't get in the way of gameplay, and "they aren't canon" isn't relevant since we can already fly alien, mirror, alternate timeline, past, future, and enemy ships.
That has only happened in "future DSC", none of the others (with one very weak possible exception) have made any mention of such a problem. In fact, the problem does not make any sense since parallel timelines themselves would be impossible if it was actually a thing.
The only possible support from any other part of Trek for the idea might be the Atavachron in All Our Yesterdays. It required "preparation" of a time traveler if they were to stay for very long, which is where the possible support for the DSC alternate time travel problem thing might come about if it was actually sending people into the past of parallel timelines instead of back along its own timeline like its makers thought it did. Either way, the theory doesn't make sense in a quantum timeline view.
Yea, that one purple, or is it pink, bubble, both for ground and space, really wrecks the frame rate....I gotta swing the camera angle opposite of it so I don't end up like David Hasselhoff whenever he ran on Baywatch.
It's Monday, so far we have The Pike Maneuver, Charged Positron Matrix Bombs, 2259 phasers (both Regular and Compression), 2259 Tricorder kit, child murdering spears Majalan staffs, child murderer Majalan uniforms.
Did they happen to put the current SNW era crew uniforms (from the show itself) into the game yet? (And no they are very different from the uniforms the 1701 crew used in/on Discovery season 2.)
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
If you mean the Starfleet ones worn by Pike and Spock, then no they're not in the game yet.
normal text = me speaking as fellow formite
colored text = mod mode