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AFK'ing in the Breach FTFO.

So, like campers in the Voth BZ, folk are AFk'ing Breach almost in it's entirety, and teleporting to the breach point when someone has triggered it, and in a few cases, well after it has been triggered. Please can you make it so afk'ers cannot teleport at the start-point until they are past the first major hardpoint cluster? This is a big exploit!!
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.

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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited March 2023
    The entire design of the first section of this TFO is for 4 players to go AFK and 1 player to do the run. No idea who thought it was a good idea to revamp the old good version of the Breach into a version that has something for 1 person to do while 4 people wait around with nothing to do. Like the revamped CE TFO this revamped Breach is a terrible design. Players are meant to go AFK thats the entire point of the first section of the TFO.
  • leemwatsonleemwatson Member Posts: 5,468 Arc User
    valoreah wrote: »
    Are you saying that after they teleport to the breach point, they are still AFK and do not enter the ship? If so and they are doing no damage at all, they will be hit with an AFK penatly.

    Don't know if a couple managed to even hit 1% because the runs were over that quick, but a couple have been teleported in and 'pretended' to take part by moving into the mouth of the breach.
    pottsey5g wrote: »
    The entire design of the first section of this TFO is for 4 players to go AFK and 1 player to do the run. No idea who thought it was a good idea to revamp the old good version of the Breach into a version that has something for 1 person to do while 4 people wait around with nothing to do. Like the revamped CE TFO this revamped Breach is a terrible design. Players are meant to go AFK thats the entire point of the first section of the TFO.

    Player are meant to!? Why in the holyhell would folk think that it's okay and that they are entitled to AFK in the first place!? If they haven't moved in the first 30 seconds, they should be hit with an AFK ban and booted. Sorry, but it's starting to get rediculous now.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited March 2023
    leemwatson wrote: »
    valoreah wrote: »
    Are you saying that after they teleport to the breach point, they are still AFK and do not enter the ship? If so and they are doing no damage at all, they will be hit with an AFK penatly.

    Don't know if a couple managed to even hit 1% because the runs were over that quick, but a couple have been teleported in and 'pretended' to take part by moving into the mouth of the breach.
    pottsey5g wrote: »
    The entire design of the first section of this TFO is for 4 players to go AFK and 1 player to do the run. No idea who thought it was a good idea to revamp the old good version of the Breach into a version that has something for 1 person to do while 4 people wait around with nothing to do. Like the revamped CE TFO this revamped Breach is a terrible design. Players are meant to go AFK thats the entire point of the first section of the TFO.

    Player are meant to!? Why in the holyhell would folk think that it's okay and that they are entitled to AFK in the first place!? If they haven't moved in the first 30 seconds, they should be hit with an AFK ban and booted. Sorry, but it's starting to get rediculous now.
    That's how the devs designed the event. If you don't like it take it up with them. Why should a player get booted because the devs designed a group event where there is a task for 1 player and nothing for the other 4 players to do. The other 4 players have nothing to do but sit waiting AFK. So why are you complaining that the players are doing what the mission requires? At least up until the breach point. Its fine being AFK till the breach then everyone should be active.
  • leemwatsonleemwatson Member Posts: 5,468 Arc User
    edited March 2023
    pottsey5g wrote: »
    leemwatson wrote: »
    valoreah wrote: »
    Are you saying that after they teleport to the breach point, they are still AFK and do not enter the ship? If so and they are doing no damage at all, they will be hit with an AFK penatly.

    Don't know if a couple managed to even hit 1% because the runs were over that quick, but a couple have been teleported in and 'pretended' to take part by moving into the mouth of the breach.
    pottsey5g wrote: »
    The entire design of the first section of this TFO is for 4 players to go AFK and 1 player to do the run. No idea who thought it was a good idea to revamp the old good version of the Breach into a version that has something for 1 person to do while 4 people wait around with nothing to do. Like the revamped CE TFO this revamped Breach is a terrible design. Players are meant to go AFK thats the entire point of the first section of the TFO.

    Player are meant to!? Why in the holyhell would folk think that it's okay and that they are entitled to AFK in the first place!? If they haven't moved in the first 30 seconds, they should be hit with an AFK ban and booted. Sorry, but it's starting to get rediculous now.
    That's how the devs designed the event. If you don't like it take it up with them. Why should a player get booted because the devs designed a group event where there is a task for 1 player and nothing for the other 4 players to do. The other 4 players have nothing to do but sit waiting AFK. So why are you complaining that the players are doing what the mission requires? At least up until the breach point. Its fine being AFK till the breach then everyone should be active.

    There is no way that the Dev's deliberately designed this so folk can deliberately sit AFK whilst one person does the work for them.

    "If you don't like it take it up with them."

    Well, this is the Feedback Forum....:lol:

    They can fix this by adding conditions of minimum number of hard-points hit and a 'minimum' distance travelled.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited March 2023
    leemwatson wrote: »
    pottsey5g wrote: »
    leemwatson wrote: »
    valoreah wrote: »
    Are you saying that after they teleport to the breach point, they are still AFK and do not enter the ship? If so and they are doing no damage at all, they will be hit with an AFK penatly.

    Don't know if a couple managed to even hit 1% because the runs were over that quick, but a couple have been teleported in and 'pretended' to take part by moving into the mouth of the breach.
    pottsey5g wrote: »
    The entire design of the first section of this TFO is for 4 players to go AFK and 1 player to do the run. No idea who thought it was a good idea to revamp the old good version of the Breach into a version that has something for 1 person to do while 4 people wait around with nothing to do. Like the revamped CE TFO this revamped Breach is a terrible design. Players are meant to go AFK thats the entire point of the first section of the TFO.

    Player are meant to!? Why in the holyhell would folk think that it's okay and that they are entitled to AFK in the first place!? If they haven't moved in the first 30 seconds, they should be hit with an AFK ban and booted. Sorry, but it's starting to get rediculous now.
    That's how the devs designed the event. If you don't like it take it up with them. Why should a player get booted because the devs designed a group event where there is a task for 1 player and nothing for the other 4 players to do. The other 4 players have nothing to do but sit waiting AFK. So why are you complaining that the players are doing what the mission requires? At least up until the breach point. Its fine being AFK till the breach then everyone should be active.

    There is no way that the Dev's deliberately designed this so folk can deliberately sit AFK whilst one person does the work for them.

    "If you don't like it take it up with them."

    Well, this is the Feedback Forum....:lol:

    They can fix this by adding conditions of minimum number of hard-points hit and a 'minimum' distance travelled.
    The devs clearly have designed it for players to go AFK. The old version have 3 trench branches where everyone had a role and task to do. This was a good design for a team multiplayer map.

    Then the devs decided to revamp it so there is a task for 1 player down one trench and nothing for the other 4 players to do but wait AFK while the 1 player does the task. It is pointless for 4 players to do anything but go AFK. Even if the 4 players don't want to go AFK there is nothing for them to do but wait for that 1 player. This revamped Breach is a terrible design for a team based map. The old map was much better designed for team play. In regards to the trench run bit anyway. Perhaps the solution is to use the old trench run but keep the new inside the side part after the breach. I have no problem with the inside section. That an allow an Elite version of the map even if its private groups only.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,575 Community Moderator
    I don't believe it was "designed to be AFK'd". I think that's just how some players have decided to treat it.
    The purpose behind the rally at the breach site is most likely to allow players to gather again as you can actually get pretty spread out in the trench run. By allowing for players to gather, it brings the team back together for the next part rather than having one person banzai charging in alone while the other four are still making their way to the breach site, some maybe halfway down the trench still.

    So its not a purposeful design choice, its a player choice in response to a QoL mechanic. If it was designed to AFK, than why bother even making it in the first place?
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited March 2023
    rattler2 wrote: »
    I don't believe it was "designed to be AFK'd". I think that's just how some players have decided to treat it.
    The purpose behind the rally at the breach site is most likely to allow players to gather again as you can actually get pretty spread out in the trench run. By allowing for players to gather, it brings the team back together for the next part rather than having one person banzai charging in alone while the other four are still making their way to the breach site, some maybe halfway down the trench still.

    So its not a purposeful design choice, its a player choice in response to a QoL mechanic. If it was designed to AFK, than why bother even making it in the first place?
    Perhaps it wasn’t designed on purpose for players to be AFK but its function is that only 1 player has a task to do and there is nothing for the other 4 players to do but wait and watch for that 1 player to reach the goal. It made the other 4 players irrelevant to that section of the TFO.

    “So its not a purposeful design choice, its a player choice in response to a QoL mechanic. If it was designed to AFK, than why bother even making it in the first place?”
    Not sure I see it as a player choice as there is no choice. 4 players can either sit AFK or they can mess around doing nothing useful and effectively be AFK. That’s what I have been questioning for years, why bother making it like this? The original had 3 trench runs with goals and tasks for every player in the team. Which is great design. A dev at some point in the past went out there way to remove the tasks and goals for the other 4 players and effectively turn the trench run into a single player map designed for 1 player then put 5 players into the map.

    The new one is designed for 1 person to fly a pre-set path with no turns offs and nothing to interact with really. It’s a major dumbing down of a map and what I consider very poor design for what should be a multiplayer map. I just cannot understand the logic changing the old map into this new inferior map.

    As for the inside changes while I don't like them and prefer the original, I don't have the same problem and agree with the reasoning behind that section. It was shorter and more streamlined but at least there is something for every player to do.
  • darpinkdarpink Member Posts: 341 Arc User
    AFK/Leaching in TFOs is and always has been a game play violation. That's the reason for the "penalty" if a player does no damage. Why would the Devs put in a penalty for something and then design a TFO that encourages players to commit a violation? They wouldn't! And FYI, even if a player participates just enough to avoid the auto penalty they can still be reported.
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