So, like campers in the Voth BZ, folk are AFk'ing Breach almost in it's entirety, and teleporting to the breach point when someone has triggered it, and in a few cases, well after it has been triggered. Please can you make it so afk'ers cannot teleport at the start-point until they are past the first major hardpoint cluster? This is a big exploit!!
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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Don't know if a couple managed to even hit 1% because the runs were over that quick, but a couple have been teleported in and 'pretended' to take part by moving into the mouth of the breach.
Player are meant to!? Why in the holyhell would folk think that it's okay and that they are entitled to AFK in the first place!? If they haven't moved in the first 30 seconds, they should be hit with an AFK ban and booted. Sorry, but it's starting to get rediculous now.
There is no way that the Dev's deliberately designed this so folk can deliberately sit AFK whilst one person does the work for them.
"If you don't like it take it up with them."
Well, this is the Feedback Forum....
They can fix this by adding conditions of minimum number of hard-points hit and a 'minimum' distance travelled.
Then the devs decided to revamp it so there is a task for 1 player down one trench and nothing for the other 4 players to do but wait AFK while the 1 player does the task. It is pointless for 4 players to do anything but go AFK. Even if the 4 players don't want to go AFK there is nothing for them to do but wait for that 1 player. This revamped Breach is a terrible design for a team based map. The old map was much better designed for team play. In regards to the trench run bit anyway. Perhaps the solution is to use the old trench run but keep the new inside the side part after the breach. I have no problem with the inside section. That an allow an Elite version of the map even if its private groups only.
The purpose behind the rally at the breach site is most likely to allow players to gather again as you can actually get pretty spread out in the trench run. By allowing for players to gather, it brings the team back together for the next part rather than having one person banzai charging in alone while the other four are still making their way to the breach site, some maybe halfway down the trench still.
So its not a purposeful design choice, its a player choice in response to a QoL mechanic. If it was designed to AFK, than why bother even making it in the first place?
“So its not a purposeful design choice, its a player choice in response to a QoL mechanic. If it was designed to AFK, than why bother even making it in the first place?”
Not sure I see it as a player choice as there is no choice. 4 players can either sit AFK or they can mess around doing nothing useful and effectively be AFK. That’s what I have been questioning for years, why bother making it like this? The original had 3 trench runs with goals and tasks for every player in the team. Which is great design. A dev at some point in the past went out there way to remove the tasks and goals for the other 4 players and effectively turn the trench run into a single player map designed for 1 player then put 5 players into the map.
The new one is designed for 1 person to fly a pre-set path with no turns offs and nothing to interact with really. It’s a major dumbing down of a map and what I consider very poor design for what should be a multiplayer map. I just cannot understand the logic changing the old map into this new inferior map.
As for the inside changes while I don't like them and prefer the original, I don't have the same problem and agree with the reasoning behind that section. It was shorter and more streamlined but at least there is something for every player to do.