During the Omega Particle search, the location of the particle is in an inaccessible location behind a wall (until a new particle eventually spawns somewhere else). This location use to be opened as a hallway in the previous map used. Might want to look into fixing this issue. Also, could we do something about the NPC's being confused, since you took their hallway away (same one) they don't know what to do now but walk back and forth.
Also noticed during the Junior Officer event, the Blue orbs were high in the air above the bridges. This is of course because in the previous map they would have been in the right locations. If I may beg you developers from Cryptic, could you edit the map and fix these issues?
I honestly can't figure out why they are there to begin with. As someone who has built game maps in the past myself for other games, any time you edit the terrain you should check/update the spawn points for entities/dynamic/non-static objects anyway.
But *shrugs*...
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