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Coliseum Arena & Melee Weapon

In Coliseum Area you will be forced to fight with melee weapon.

But to be frankly, the only usable melee weapon is J'Ula's Imperial Assault Dual Nanopulse Disruptor Pistols, yeah, a pair of pistols best in melee fight.

Other melee weapons not only will hold you at fix location while attacking, but also will attack brainlessly ignoring if target is in range or not. Although Devs add limited charging attacking to melee weapon, still it is a torture not a fun fighting with melee weapon.

Melee weapon needs overhaul, All of them.

Sad Story not end yet, in Coliseum Arena you have to run to control panel while being spit by Aehallas. You take 1 minutes kill enough worms and take 10 minutes "Run" to panel just because you get c*****msh****t too many times by those worms endlessly (sorry for the cursed word but that is exactly the cursed feeling I had when doing that cursed mission).

Can someone do something about this? at least disable that stackable slow down effect please?

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    phoenixc#0738 phoenixc Member Posts: 5,508 Arc User
    cyan027 wrote: »
    In Coliseum Area you will be forced to fight with melee weapon.

    But to be frankly, the only usable melee weapon is J'Ula's Imperial Assault Dual Nanopulse Disruptor Pistols, yeah, a pair of pistols best in melee fight.

    Other melee weapons not only will hold you at fix location while attacking, but also will attack brainlessly ignoring if target is in range or not. Although Devs add limited charging attacking to melee weapon, still it is a torture not a fun fighting with melee weapon.

    Melee weapon needs overhaul, All of them.

    Sad Story not end yet, in Coliseum Arena you have to run to control panel while being spit by Aehallas. You take 1 minutes kill enough worms and take 10 minutes "Run" to panel just because you get c*****msh****t too many times by those worms endlessly (sorry for the cursed word but that is exactly the cursed feeling I had when doing that cursed mission).

    Can someone do something about this? at least disable that stackable slow down effect please?

    J'Ula's Mek'leths have the same new animations as the pistols so they work too (unfortunately Aakar's set weapons do not despite being even newer, so they are pretty much useless outside of the purple-bolt pistols in their pistol function). Also, the Furidon Fangs have the same animation/closer function as J'Ula's Mek'leths.

    I really wish they would go back and fix the rest of the melee weapons, but like the T6 versions of T5 ships project that is probably very low priority if they are even doing it at all.
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    cyan027cyan027 Member Posts: 34 Arc User
    Problem is, in Arena you will be forced to use their weapons to fight. that means you can only use flawed melee weapons.
    J'Ula's Mek'leths have the same new animations as the pistols so they work too (unfortunately Aakar's set weapons do not despite being even newer, so they are pretty much useless outside of the purple-bolt pistols in their pistol function). Also, the Furidon Fangs have the same animation/closer function as J'Ula's Mek'leths.

    I really wish they would go back and fix the rest of the melee weapons, but like the T6 versions of T5 ships project that is probably very low priority if they are even doing it at all.

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