Its being noticed that when 2 or more players using feel the weight of our presence with enough stacks the map lags to a pretty much unplayable state. Its like the game just cant handle that amount of stress.
so many different entities debuffing multiple targets on the map at the same time within a certain range but ignoring some of those stacks if an entity is outside of a certain distance from the player/user/entity and constantly adjusting for distance appears to be throttling the hampsters that power the server.
anyone else experiencing this?
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I have a video of this from months ago. Here - start at 34:18
https://youtu.be/UYjMFUbsWok?t=2058
Co-Founder of OrganizedPvP https://discord.gg/Uf2ywQvfsg
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And to be clear, it's not just a pvp problem, it also causes issues with spawn times for enemies in pve if you have more than one person running it and hangar pets are on the map. For example, the borg spheres that warp in after two transformer gens are destroyed in Infected The Conduit space sometimes warp in 5+ seconds late, it's very easy to see this happening if you record video clips with and without the trait equipped in teams of 5 carriers, if you need a testing methodology to prove it.
Co-Founder of OrganizedPvP https://discord.gg/Uf2ywQvfsg
-STO- Community Fleet Officer & Build Advisor (21,000 characters, 3800+ unique players active on discord)
Build Curator for STOBUILDS
this may be the case in PvE but PvP maps have more players and using feel the weight causes immense lag. its noticeable to the point wher you know if a certain few players are on the map even if they use /hide because of the issues
Co-Founder of OrganizedPvP https://discord.gg/Uf2ywQvfsg
-STO- Community Fleet Officer & Build Advisor (21,000 characters, 3800+ unique players active on discord)
Build Curator for STOBUILDS