test content
What is the Arc Client?
Install Arc

Can one remove a loadout?

smokebaileysmokebailey Member Posts: 4,668 Arc User
I ask this because I never used them before. The ONLY reason I have is because, about a year so, maybe a little longer back, there was a glitch that would remove stuff from one's ship during a map transfer, and it was a nasty bug, kept having to reequip all the time. Someone, I THINK it was a dev, can't be sure...said to do a load out for the time being, until it's fixed. It got fixed, and I want to know, can one delete a load out? Getting tired of asked "continue without save" "continue and save" etc, each time I switch ships. Wanna get rid of that.

So, can one delete a loadout? :*
dvZq2Aj.jpg
Post edited by baddmoonrizin on

Comments

  • This content has been removed.
  • tom61stotom61sto Member Posts: 3,673 Arc User
    Nope. I'm pretty sure they now force you to have one automatically, even when commissioning an entirely new ship. At least they turned off autosaving, though(which, in my case at least, it liked to do after messing up the gear if I wasn't in Loadout slot 1).
  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    Boo.
    dvZq2Aj.jpg
  • phoenixc#0738 phoenixc Member Posts: 5,838 Arc User
    They don't force you to use loadouts anymore (they did that for a week or two as a bug workaround), but on the other hand there is no way of getting rid of that "continue without save?" message unless you have an up-to-date loadout (and having no loadout counts as "out of date").
  • edited November 2022
    This content has been removed.
  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    They don't force you to use loadouts anymore (they did that for a week or two as a bug workaround), but on the other hand there is no way of getting rid of that "continue without save?" message unless you have an up-to-date loadout (and having no loadout counts as "out of date").

    eH? :/
    dvZq2Aj.jpg
  • phoenixc#0738 phoenixc Member Posts: 5,838 Arc User
    In other words, if you do not have an up-to-date loadout then it will always ask you if you want to save or continue without save. If you do have a loadout that does not have unsaved changes then it does not ask the question (or at least it hasn't asked it when I swap ships if they are up to date).

    As for the forcing thing, not too long ago there was a week or two where whenever anyone readied a ship it would automatically make a loadout (called "LoadoutOne") for the ship (supposedly it was a workaround for some problem or whatever while they found some permanent solution). The ship selector no longer does that and we are back to the original behavior of not automatically making a loadout when a ship is readied.

    I suppose you could call that "save or continue without saving" question as forcing one to use a loadout, but that is for the ship that is being left, not the one being readied (and can tell it not to make a loadout for the one you left, though you would have to set it up again if you ever went back to it).
  • edited November 2022
    This content has been removed.
  • tom61stotom61sto Member Posts: 3,673 Arc User
    In other words, if you do not have an up-to-date loadout then it will always ask you if you want to save or continue without save. If you do have a loadout that does not have unsaved changes then it does not ask the question (or at least it hasn't asked it when I swap ships if they are up to date).

    As for the forcing thing, not too long ago there was a week or two where whenever anyone readied a ship it would automatically make a loadout (called "LoadoutOne") for the ship (supposedly it was a workaround for some problem or whatever while they found some permanent solution). The ship selector no longer does that and we are back to the original behavior of not automatically making a loadout when a ship is readied.

    I suppose you could call that "save or continue without saving" question as forcing one to use a loadout, but that is for the ship that is being left, not the one being readied (and can tell it not to make a loadout for the one you left, though you would have to set it up again if you ever went back to it).

    I commissioned a Cnidarian ship on toon that never had it before today, and it had "LoadoutOne" automatically, even though I chose 'continue without saving' when asked to save loadout of the old ship when swapping to it.
  • nixie50nixie50 Member Posts: 1,343 Arc User
    edited November 2022
    I think that if your ship has "loadout one" or no loadout at all it will try to swap from the previous ship, on the assumption that it is your preferred loadout. that's fine for new ships, but if you want to switch to USS Tetryon Build to do am endeavor, it will mess you up. I think having the tetryon build saved in the first slot will stop it. I will have to try that to be sure

    ok I just went to the selector. if the ship has a loadout one, even if ity has not been saved, it will configure to the first time you set it up. i switched from a cannon build on the new strike with to a beam build on the heavy destroyer. the destroyer did not have anything in some of the weapons slots, so those did not fill in but everything else from the previous build did. I switched to my EPG ship, and it slotted everything fine. I switched to an new tactical escort that was not previously touched and the EPG build tried to fill in best it could.
    u7acy6aymfw7.gif
    We Need BERETS in the tailor
  • edited November 2022
    This content has been removed.
  • phoenixc#0738 phoenixc Member Posts: 5,838 Arc User
    Interesting. None of the ships I have commissioned in the last week or two have produced an automatic LoadoutOne, but I am one of those people who use loadouts as a regular thing, and I usually save one for the ship with a custom name.

    I wonder if the odd behavior happens when leaving a ship that has its loadout named "LoadoutOne" instead. It is possible that there is some leftover code from the automatic stuff a month or so ago causing it if so.
  • echattyechatty Member Posts: 5,916 Arc User
    I commissioned a ship recently that saved to 'loadoutone' after adding equipment to it.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • tom61stotom61sto Member Posts: 3,673 Arc User
    Interesting. None of the ships I have commissioned in the last week or two have produced an automatic LoadoutOne, but I am one of those people who use loadouts as a regular thing, and I usually save one for the ship with a custom name.

    I wonder if the odd behavior happens when leaving a ship that has its loadout named "LoadoutOne" instead. It is possible that there is some leftover code from the automatic stuff a month or so ago causing it if so.

    I was moving from a ship with two named Loadouts, both unique to that ship. I've been doing that since it was reported that might help back when there were major issues with Loadouts (around the introduction of the automatic "LoadoutOne").

    To clarify, this is a brand new ship for that character, so no Loadout data prior to claiming it from the Events tab that got "LoadoutOne"-ified. I haven't had issues lately with swapping between ships already in my Roster, but most all of those have manually named Loadouts.
This discussion has been closed.