I ask this because I never used them before. The ONLY reason I have is because, about a year so, maybe a little longer back, there was a glitch that would remove stuff from one's ship during a map transfer, and it was a nasty bug, kept having to reequip all the time. Someone, I THINK it was a dev, can't be sure...said to do a load out for the time being, until it's fixed. It got fixed, and I want to know, can one delete a load out? Getting tired of asked "continue without save" "continue and save" etc, each time I switch ships. Wanna get rid of that.
So, can one delete a loadout?
Comments
eH?
As for the forcing thing, not too long ago there was a week or two where whenever anyone readied a ship it would automatically make a loadout (called "LoadoutOne") for the ship (supposedly it was a workaround for some problem or whatever while they found some permanent solution). The ship selector no longer does that and we are back to the original behavior of not automatically making a loadout when a ship is readied.
I suppose you could call that "save or continue without saving" question as forcing one to use a loadout, but that is for the ship that is being left, not the one being readied (and can tell it not to make a loadout for the one you left, though you would have to set it up again if you ever went back to it).
I commissioned a Cnidarian ship on toon that never had it before today, and it had "LoadoutOne" automatically, even though I chose 'continue without saving' when asked to save loadout of the old ship when swapping to it.
ok I just went to the selector. if the ship has a loadout one, even if ity has not been saved, it will configure to the first time you set it up. i switched from a cannon build on the new strike with to a beam build on the heavy destroyer. the destroyer did not have anything in some of the weapons slots, so those did not fill in but everything else from the previous build did. I switched to my EPG ship, and it slotted everything fine. I switched to an new tactical escort that was not previously touched and the EPG build tried to fill in best it could.
I wonder if the odd behavior happens when leaving a ship that has its loadout named "LoadoutOne" instead. It is possible that there is some leftover code from the automatic stuff a month or so ago causing it if so.
I was moving from a ship with two named Loadouts, both unique to that ship. I've been doing that since it was reported that might help back when there were major issues with Loadouts (around the introduction of the automatic "LoadoutOne").
To clarify, this is a brand new ship for that character, so no Loadout data prior to claiming it from the Events tab that got "LoadoutOne"-ified. I haven't had issues lately with swapping between ships already in my Roster, but most all of those have manually named Loadouts.