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“Supplementary Coordination Network (Starship Trait)”
Personally, I think this trait needs a rework as its the 3rd trait that reduces Captain Recharge ability on launching hangar pets. The other two traits are considered poor, and this is an even worse version.
I'm not too impressed with the ships. They look nice, but knowing that the carrier is based on a small freighter, one of the cheapest ships from one of the old games makes it a bit of a strange thing.
The Norway has a nice weapon slot configuration, but ultimately it's just another escort-like ship, only this time with a hangar bay. I already have the Alita which I greatly enjoy flying so I'm just hoping for a legendary treatment of that one eventually.
All in all these ships are just not special enough. Same for the attributes I could use on other ships: I've got so many traits and consoles that I barely get to use the ones I already have. So I don't really need more. Their effects seem fun to try out, but they'd probably remain unused quickly after, not making it worth the purchase for just that.
“Supplementary Coordination Network (Starship Trait)”
Personally, I think this trait needs a rework as its the 3rd trait that reduces Captain Recharge ability on launching hangar pets. The other two traits are considered poor, and this is an even worse version.
What we probably need is more hangars with 20s base recharge (= really 0 seconds). I don't think the traits are all bad with those.
What's the third one anyway? The new one, Relaunch and Repair, and what else?
On a different note, do both ships really have the same hull modifier? That would be a lot for the Norway.
I like the idea of an auxiliary carrier, and it would be perfect for my merchant division character (it would be a great step up from the Kobyashi Maru I initially made her for). The Valdres is also tempting due to the heavy tractor console which is something that would be great for the Fesarian offshoot characters I have.
Unfortunately, even with the discounts the package will probably not be affordable and if I decide to get them it would probably have to be with the campaign token next year.
“Supplementary Coordination Network (Starship Trait)”
Personally, I think this trait needs a rework as its the 3rd trait that reduces Captain Recharge ability on launching hangar pets. The other two traits are considered poor, and this is an even worse version.
What we probably need is more hangars with 20s base recharge (= really 0 seconds). I don't think the traits are all bad with those.
What's the third one anyway? The new one, Relaunch and Repair, and what else?
On a different note, do both ships really have the same hull modifier? That would be a lot for the Norway.
We have 3 support carriers that give us a trait that reduces Captain Recharge ability on launching hangar pets and All Hands-on Deck being the other option.
Really disappointed with the Norway's stats, similar setup as the Alita with only one ltcom seat but additionally one less tactical console slot, I already guessed that they would only give it only 4 tac slots, I also wasn't hoping for a strike wing escort. Sadly this one is a pass for me, I can at least hope a legendary version comes out in the future.
As others here already expressed I would very much like to see the Seneca trait be changed. It is completely underpowered and basically a weaker copy of already existing traits.
I opened a thread for this reason exactly and address the issue well ahead of release:
When looking away from the current meta and the beaten path these ships, traits and console become quite useful all of a sudden.
I expected the console on a Terran version of the Nebula though.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
> @questerius said: > When looking away from the current meta and the beaten path these ships, traits and console become quite useful all of a sudden. > > I expected the console on a Terran version of the Nebula though.
My tractor tow boat nebula is exactly what I'd want that super tractor beam for. I'll definitely get a Norway for the campaign token as soon as possible.
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> @questerius said:
> When looking away from the current meta and the beaten path these ships, traits and console become quite useful all of a sudden.
>
> I expected the console on a Terran version of the Nebula though.
My tractor tow boat nebula is exactly what I'd want that super tractor beam for. I'll definitely get a Norway for the campaign token as soon as possible.
Pull hostiles + drop trico mines + engage temporary invulnerability = Fun
Learned to warn teammates in advance if i do that or otherwise they get caught in the blast/ distracted by the pretty explosions.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I'll echo the sentiments for the Seneca trait. It doesn't stand out compared to other bridge officer cooldown traits. Could we add some pet damage buffs to it? Or pet HP maybe?
"We've learned that friendship isn't always easy. But there's no doubt it's worth fighting for."
Things finally went right, and with the sale I was able to afford the package this time
I have not been able to play much this week or so and am still setting up the Seneca on my merchant marine "pirate hunter" captain, but it looks promising so far despite the seating being nothing exceptional (though not actively bad either).
As for the trait, as people have said already it could probably use a buff (just going by the description so far) and since it is a science carrier a good candidate for that buff would be to have the network incorporate the fighters' deflectors as a sort of weak deteriorating-type secondary deflector (in fact, that would be a great thing to have for science carriers in general). It could even scale with the number of surviving fighters in flight if the devs want to get fancy.
Comments
Personally, I think this trait needs a rework as its the 3rd trait that reduces Captain Recharge ability on launching hangar pets. The other two traits are considered poor, and this is an even worse version.
I'm not too impressed with the ships. They look nice, but knowing that the carrier is based on a small freighter, one of the cheapest ships from one of the old games makes it a bit of a strange thing.
The Norway has a nice weapon slot configuration, but ultimately it's just another escort-like ship, only this time with a hangar bay. I already have the Alita which I greatly enjoy flying so I'm just hoping for a legendary treatment of that one eventually.
All in all these ships are just not special enough. Same for the attributes I could use on other ships: I've got so many traits and consoles that I barely get to use the ones I already have. So I don't really need more. Their effects seem fun to try out, but they'd probably remain unused quickly after, not making it worth the purchase for just that.
What's the third one anyway? The new one, Relaunch and Repair, and what else?
On a different note, do both ships really have the same hull modifier? That would be a lot for the Norway.
Unfortunately, even with the discounts the package will probably not be affordable and if I decide to get them it would probably have to be with the campaign token next year.
What I like is that the carrier has the look of classic Star Fleet Battles fed carriers.
As for the trait and consoles, meh, don't need them since I have better choices already.
So not planning on buying them. Getting the fleet version will give a use of the glutton of Dil and fleet modules I have on my main toon.
I opened a thread for this reason exactly and address the issue well ahead of release:
https://www.arcgames.com/en/forums/startrekonline#/discussion/1268491/devs-upcoming-senneca-hiawatha-carrier-trait-is-almost-a-carbon-copy-of-an-existing-trait
I expected the console on a Terran version of the Nebula though.
> When looking away from the current meta and the beaten path these ships, traits and console become quite useful all of a sudden.
>
> I expected the console on a Terran version of the Nebula though.
My tractor tow boat nebula is exactly what I'd want that super tractor beam for. I'll definitely get a Norway for the campaign token as soon as possible.
Get the Forums Enhancement Extension!
Pull hostiles + drop trico mines + engage temporary invulnerability = Fun
Learned to warn teammates in advance if i do that or otherwise they get caught in the blast/ distracted by the pretty explosions.
I have not been able to play much this week or so and am still setting up the Seneca on my merchant marine "pirate hunter" captain, but it looks promising so far despite the seating being nothing exceptional (though not actively bad either).
As for the trait, as people have said already it could probably use a buff (just going by the description so far) and since it is a science carrier a good candidate for that buff would be to have the network incorporate the fighters' deflectors as a sort of weak deteriorating-type secondary deflector (in fact, that would be a great thing to have for science carriers in general). It could even scale with the number of surviving fighters in flight if the devs want to get fancy.