test content
What is the Arc Client?
Install Arc

Nanopulse Plasma Torp's Spread fire mode is faulty.

The Spread Fire Modes are missing components to its damage.

This issue persists with the item itself.
It is not a character-bound issue.
For the sake of completion, here the list of characters I've noticed this on:
Cor'ros@redray1986
Kor'ohs@redray1986
Karai@redray1986

My friend's character with the same issue:
Mardak@Darthturk

Map change has no effect on the issue.

I've done some tests with the weapon, but there's nothing I seem to be able to do to resolve the issue.

The standard fire of the Torp:
rjbqp8ujwbzt.png

Take note of the 3 damage numbers:
Kinetic, Plasma, and Plasma over time

Here's the standard fire's tooltip (from a different character):
qsddb9pyfzdd.png

Again, those 3 damage numbers are present.
They are working as advertised as the mechanic of the Torpedo.
A kinetic part, an energy part, and a guaranteed damage-over-time part.


Now, on to the issue I noticed:
fstcjbl9is64.png

This is the Spread I fire mode.
As you can see, there is now only the Kinetic damage present, and the damage-over-time aspect is unreasonably lower AND no longer guaranteed.

Under Spread II & III, even that damage-over-time disappears completely, as shown by this tooltip:
j7y5a0g5ttti.png

Once again, the specific damage values being not important, it is missing a LARGE portion of its potential damage in the form of the energy damage portion and the damage-over-time effect.

I get that some torpedoes get special treatment in their fire modes, but this would be the first time that a specific fire modes is WORSE than any of the rest instead of BETTER.

I do not think that this current state of the torpedo is intended, or purposely made this way.

As I like the weapon very much, I'd like to see it get a once-over.

LLAP,
Ryuseimaru
Tagged:
Sign In or Register to comment.