Per GM Navi's direction I'm reporting this gameplay glitch: a sick patient NPC is lying on the floor of the Qonos First City iinfirmary instead of in one of the beds, and it is clipping to standing position every several seconds.
People assume that time is a strict progression of cause to effect. But actually from a non-linear, non-subjective viewpoint it's more like a big ball of wibbly-wobbly timey-wimey ... stuff. --the Doctor, "Blink"
The image isn't viewable. It's probably the unviewable for the folks at Support too.
However, I suspect this is linked to the fact that Bridge Officers and Crew often sit on the floor instead of chairs in the Ship Interiors.
I've mentioned elsewhere that the entire 'floor' level of maps dropped a few years back and that these officers and npc's are actually in the correct position relative to the old 'floor' but no longer in the correct position relative to the new 'floor'.
This is most apparent in the mission Coliseum, where escaping through the sewer pipe used to just be a clickable interact, but nowadays requires a jump and well-timed-click.
- - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
People assume that time is a strict progression of cause to effect. But actually from a non-linear, non-subjective viewpoint it's more like a big ball of wibbly-wobbly timey-wimey ... stuff. --the Doctor, "Blink"
Comments
However, I suspect this is linked to the fact that Bridge Officers and Crew often sit on the floor instead of chairs in the Ship Interiors.
I've mentioned elsewhere that the entire 'floor' level of maps dropped a few years back and that these officers and npc's are actually in the correct position relative to the old 'floor' but no longer in the correct position relative to the new 'floor'.
This is most apparent in the mission Coliseum, where escaping through the sewer pipe used to just be a clickable interact, but nowadays requires a jump and well-timed-click.
https://drive.google.com/file/d/10uCj8-YK5jdu0uyG6b2IEd9DaJUoyAes/view