New Al Rivera interview

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Comments

  • thegrandnagus1
    thegrandnagus1 Member Posts: 5,104 Arc User
    The embedded video didn't work, but just click "watch on youtube" if you are interested in watching and it will take you to the video.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • keepcalmchiveon
    keepcalmchiveon Member Posts: 3,994 Arc User
    meh...thanks for posting, but its fluff.
    meh

  • reyan01
    reyan01 Member Posts: 15,511 Arc User
    So.... basically...
    3iOmqqn.png
  • evilmark444
    evilmark444 Member Posts: 6,765 Arc User
    I watched it live yesterday hoping for either a tease or an actual announcement, but it was mostly just the same old stuff I've heard on the weekly Livestream. The only new and interesting details were that the new Terran arc will finish in either January or May of next year, Al was star struck for the first time during a recent voice acting session (so they must have someone really big coming ... maybe Frakes?), and that his biggest disappointment was not being able to get Patrick Stewart.
    Lifetime Subscriber since Beta
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  • crypticarmsman
    crypticarmsman Member Posts: 3,894 Arc User
    And as usual we see Al's REAL goals - to get various Star Trek actors to sign his personal Star Trek props. Also, I like how he somehow remembers STO was released BEFORE the first JJ Abrahams Star Trek film - when the EVENTS of that film affected STO development in that they had to abandon stuff they had developed for the Romulans and Romulus in particular - not to mention Zachary Quinto (ST09's 'Mr. Spock') do some VO for the original STO tutorial.

    Seems Al's memory isn't all that great these days - and I think he's burned out of Star Trek in general at this point. Hey 14 years on one project is a very long time - and maybe the game would be better served getting a lead with a 'fresh take'.

    One can hope - but somehow I doubt that's happen. :(
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • fleetcaptain5#1134
    fleetcaptain5#1134 Member Posts: 3,235 Arc User
    I watched it live yesterday hoping for either a tease or an actual announcement, but it was mostly just the same old stuff I've heard on the weekly Livestream. The only new and interesting details were that the new Terran arc will finish in either January or May of next year, Al was star struck for the first time during a recent voice acting session (so they must have someone really big coming ... maybe Frakes?), and that his biggest disappointment was not being able to get Patrick Stewart.

    That's a pity. I'm not interested in mirror stuff at all. Knowing that it will inspire the main story and possibly be the only type of content we'll be getting for a year or even a year and a half, isn't really inspiring.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • evilmark444
    evilmark444 Member Posts: 6,765 Arc User
    May content drop?

    Is there stuff before?

    House United dropped in May of last year, and I think there usually is a content drop in late spring /early summer anyway even if it doesn't necessarily land in May.
    Lifetime Subscriber since Beta
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  • sirsitsalot
    sirsitsalot Member Posts: 2,683 Arc User
    May content drop?

    Is there stuff before?

    Plenty of stuff...

    On the C-store or in lockboxes...

    Oh... you mean actual playable content?

    Sorry... They can't deliver that regularly. It's not monetized, so it's not a priority.
    It doesn't really matter. At the end of the day, it's all just pixels...
  • evilmark444
    evilmark444 Member Posts: 6,765 Arc User
    May content drop?

    Is there stuff before?

    Plenty of stuff...

    On the C-store or in lockboxes...

    Oh... you mean actual playable content?

    Sorry... They can't deliver that regularly. It's not monetized, so it's not a priority.

    While I would agree that content drops are entirely too infrequent for how well the game is supposedly doing, they do have a fairly regular schedule to it with missions generally releasing in January, late spring / early summer, and in the fall.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • sirsitsalot
    sirsitsalot Member Posts: 2,683 Arc User
    May content drop?

    Is there stuff before?

    Plenty of stuff...

    On the C-store or in lockboxes...

    Oh... you mean actual playable content?

    Sorry... They can't deliver that regularly. It's not monetized, so it's not a priority.

    While I would agree that content drops are entirely too infrequent for how well the game is supposedly doing, they do have a fairly regular schedule to it with missions generally releasing in January, late spring / early summer, and in the fall.

    It takes them six months to deliver content that will be blasted through in a few hours. I guarandamntee you that if playable content was a contributing factor in their profits, we'd be getting a steady flow of it all year round. They would find a way to make it happen...

    I wonder what would happen if everyone proclaimed, "Not one red cent without content!" and refrained from buying a single Zen for six months. That would bring them to their knees. But enough of us won't do that because so many people are fine with throwing their money at fluff that, at the most, just lets them look a little different while repeating the same content over and over, but maybe a little faster. And when someone like me suggests that they actually charge for actual content, the "If they do that, I'll quit!" tantrums start.

    The DilEx is dead. Cryptic doesn't even seem to acknowledge there's a problem. There is no fix. They stopped producing Fleet holdings, whic provided an actual demand for RD and people actually bought Zen to trade for it so they could get that part of each holding project. All the while they keep introducing more and more Zen purchases and the prices for them keep increasing. It won't be long at this rate before Pay to Get becomes the only Way to Get.

    But I will noy spend money on fluff. Only actual playable content. Since the game went free to play, the only thing I spent Zen on was the Jupiter uniforms. And I traded RD for that Zen. So in all that time, Cryptic has received not a single penny from me. Because from me, there will be not one red cent without content. They start charging for story arcs, then I will buy the zen to unlock them. And I may even buy a ship or two.

    Of all the star trek shows that have come and gone over my almost 49 years of mortal existence, I carry with me the memory of the stories they told. When STO ends, some parts of it will leave us with memories we can carry with us, but every ship we spent money to buy Zen to get will no longer be accessible. We are literally throwing money down a hole. And make no mistake... One day the sun WILL set on STO. How much will all these ships be to us when that happens? That's why I don't buy fluff. It has no real value. But I can take my memories of good storytelling with me. Too bad they are so few and far between in this game.

    So again
    Not one red cent without content!
    It doesn't really matter. At the end of the day, it's all just pixels...
  • vegeta50024
    vegeta50024 Member Posts: 2,304 Arc User
    May content drop?

    Is there stuff before?

    Plenty of stuff...

    On the C-store or in lockboxes...

    Oh... you mean actual playable content?

    Sorry... They can't deliver that regularly. It's not monetized, so it's not a priority.

    While I would agree that content drops are entirely too infrequent for how well the game is supposedly doing, they do have a fairly regular schedule to it with missions generally releasing in January, late spring / early summer, and in the fall.

    It takes them six months to deliver content that will be blasted through in a few hours. I guarandamntee you that if playable content was a contributing factor in their profits, we'd be getting a steady flow of it all year round. They would find a way to make it happen...

    I wonder what would happen if everyone proclaimed, "Not one red cent without content!" and refrained from buying a single Zen for six months. That would bring them to their knees. But enough of us won't do that because so many people are fine with throwing their money at fluff that, at the most, just lets them look a little different while repeating the same content over and over, but maybe a little faster. And when someone like me suggests that they actually charge for actual content, the "If they do that, I'll quit!" tantrums start.

    The DilEx is dead. Cryptic doesn't even seem to acknowledge there's a problem. There is no fix. They stopped producing Fleet holdings, whic provided an actual demand for RD and people actually bought Zen to trade for it so they could get that part of each holding project. All the while they keep introducing more and more Zen purchases and the prices for them keep increasing. It won't be long at this rate before Pay to Get becomes the only Way to Get.

    But I will noy spend money on fluff. Only actual playable content. Since the game went free to play, the only thing I spent Zen on was the Jupiter uniforms. And I traded RD for that Zen. So in all that time, Cryptic has received not a single penny from me. Because from me, there will be not one red cent without content. They start charging for story arcs, then I will buy the zen to unlock them. And I may even buy a ship or two.

    Of all the star trek shows that have come and gone over my almost 49 years of mortal existence, I carry with me the memory of the stories they told. When STO ends, some parts of it will leave us with memories we can carry with us, but every ship we spent money to buy Zen to get will no longer be accessible. We are literally throwing money down a hole. And make no mistake... One day the sun WILL set on STO. How much will all these ships be to us when that happens? That's why I don't buy fluff. It has no real value. But I can take my memories of good storytelling with me. Too bad they are so few and far between in this game.

    So again
    Not one red cent without content!

    Yes, it's true that when the game's servers are shut off for good, all uniforms, characters, ships, gear etc. will no longer be available for us to play with. However, one thing that WILL live on are the pics that we CAN take with our stuff as it is now, to show off in the future to show what kinds of memories we made while in game. I know I plan on taking as many pictures of my many ships & crew so I have the memories to share in the future.

    For some that decided to do it, they have their 3D printed ships that they'll have a physical memory of. That's not within my budget to do, but at least with the pics, I'll have those to look back on.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • thegrandnagus1
    thegrandnagus1 Member Posts: 5,104 Arc User
    Yes, it's true that when the game's servers are shut off for good, all uniforms, characters, ships, gear etc. will no longer be available for us to play with.

    SWG and COH say otherwise ;)

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • sirsitsalot
    sirsitsalot Member Posts: 2,683 Arc User
    May content drop?

    Is there stuff before?

    Plenty of stuff...

    On the C-store or in lockboxes...

    Oh... you mean actual playable content?

    Sorry... They can't deliver that regularly. It's not monetized, so it's not a priority.

    While I would agree that content drops are entirely too infrequent for how well the game is supposedly doing, they do have a fairly regular schedule to it with missions generally releasing in January, late spring / early summer, and in the fall.

    It takes them six months to deliver content that will be blasted through in a few hours. I guarandamntee you that if playable content was a contributing factor in their profits, we'd be getting a steady flow of it all year round. They would find a way to make it happen...

    I wonder what would happen if everyone proclaimed, "Not one red cent without content!" and refrained from buying a single Zen for six months. That would bring them to their knees. But enough of us won't do that because so many people are fine with throwing their money at fluff that, at the most, just lets them look a little different while repeating the same content over and over, but maybe a little faster. And when someone like me suggests that they actually charge for actual content, the "If they do that, I'll quit!" tantrums start.

    The DilEx is dead. Cryptic doesn't even seem to acknowledge there's a problem. There is no fix. They stopped producing Fleet holdings, whic provided an actual demand for RD and people actually bought Zen to trade for it so they could get that part of each holding project. All the while they keep introducing more and more Zen purchases and the prices for them keep increasing. It won't be long at this rate before Pay to Get becomes the only Way to Get.

    But I will noy spend money on fluff. Only actual playable content. Since the game went free to play, the only thing I spent Zen on was the Jupiter uniforms. And I traded RD for that Zen. So in all that time, Cryptic has received not a single penny from me. Because from me, there will be not one red cent without content. They start charging for story arcs, then I will buy the zen to unlock them. And I may even buy a ship or two.

    Of all the star trek shows that have come and gone over my almost 49 years of mortal existence, I carry with me the memory of the stories they told. When STO ends, some parts of it will leave us with memories we can carry with us, but every ship we spent money to buy Zen to get will no longer be accessible. We are literally throwing money down a hole. And make no mistake... One day the sun WILL set on STO. How much will all these ships be to us when that happens? That's why I don't buy fluff. It has no real value. But I can take my memories of good storytelling with me. Too bad they are so few and far between in this game.

    So again
    Not one red cent without content!

    Yes, it's true that when the game's servers are shut off for good, all uniforms, characters, ships, gear etc. will no longer be available for us to play with. However, one thing that WILL live on are the pics that we CAN take with our stuff as it is now, to show off in the future to show what kinds of memories we made while in game. I know I plan on taking as many pictures of my many ships & crew so I have the memories to share in the future.

    For some that decided to do it, they have their 3D printed ships that they'll have a physical memory of. That's not within my budget to do, but at least with the pics, I'll have those to look back on.

    This is true. We do have the ability to preservr the memory of what we acquire.

    But when someone will one day ask me what STO was like, I will have no choice but to describe it to them as I hav voiced my view of it here. If nothing changes between now and whenever the end will come, It will have been a game with tremendous potential, but because the people controlling the budget would not support its growth, and because their business model surrounded the sale of fluff items over content of substance, it ended up being one big missed opportunity after another. In my opinion.

    STO is a waste of money to me. It offers me nothing I want to spend money on. Like I said, if I could buy playable story content, I would. But it's not offered so I can't, and as for buying any of th fluff... I won't.

    Not one red cent without content!
    It doesn't really matter. At the end of the day, it's all just pixels...
  • crm14916
    crm14916 Member Posts: 1,434 Arc User
    > @thegrandnagus1 said:
    > SWG and COH say otherwise ;)

    What's SWG and COH?
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • phoenixc#0738
    phoenixc#0738 Member Posts: 4,198 Arc User
    crm14916 wrote: »
    > @thegrandnagus1 said:
    > SWG and COH say otherwise ;)

    What's SWG and COH?

    Star Wars Galaxies and City of Heroes. Both games were officially shut down but returned as simulators and/or "black market" servers.
  • evilmark444
    evilmark444 Member Posts: 6,765 Arc User
    crm14916 wrote: »
    > @thegrandnagus1 said:
    > SWG and COH say otherwise ;)

    What's SWG and COH?

    Star Wars Galaxies and City of Heroes. Both games were officially shut down but returned as simulators and/or "black market" servers.

    And just to be clear for anyone who hasn't followed those, SWGs Emu servers didn't go live right agreed the game shut down, it took a little while and isn't technically finished yet even now, infact from what I can find many servers still don't have the Jump to Lightspeed expansion (ie space combat) enabled yet, and when it comes to CoH for years that game was considered impossible to emulate until it was suddenly revealed one day that someone had saved all of the code necessary to get a server running.
    Lifetime Subscriber since Beta
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  • thegrandnagus1
    thegrandnagus1 Member Posts: 5,104 Arc User
    crm14916 wrote: »
    > @thegrandnagus1 said:
    > SWG and COH say otherwise ;)

    What's SWG and COH?

    Star Wars Galaxies and City of Heroes. Both games were officially shut down but returned as simulators and/or "black market" servers.

    And just to be clear for anyone who hasn't followed those, SWGs Emu servers didn't go live right agreed the game shut down, it took a little while and isn't technically finished yet even now, infact from what I can find many servers still don't have the Jump to Lightspeed expansion (ie space combat) enabled yet, and when it comes to CoH for years that game was considered impossible to emulate until it was suddenly revealed one day that someone had saved all of the code necessary to get a server running.

    Not to get too far off topic with this stuff, but just for the record: the largest/most well-known SWG emu has all content up to the point of shutdown(yes, including JTL), and has even added a brand new planet. And I am pretty sure the same is true of the largest/most well-known COH (has all official content + new stuff now).

    My point in bringing those up was not to say "the day after X game officially closes, you'll still be able to play". But my point is that a game shutting down is no longer "the end, forever" like it used to be. And that's pretty cool IMO :)

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • annemarie30
    annemarie30 Member Posts: 2,232 Arc User
    And as usual we see Al's REAL goals - to get various Star Trek actors to sign his personal Star Trek props. Also, I like how he somehow remembers STO was released BEFORE the first JJ Abrahams Star Trek film - when the EVENTS of that film affected STO development in that they had to abandon stuff they had developed for the Romulans and Romulus in particular - not to mention Zachary Quinto (ST09's 'Mr. Spock') do some VO for the original STO tutorial.

    Seems Al's memory isn't all that great these days - and I think he's burned out of Star Trek in general at this point. Hey 14 years on one project is a very long time - and maybe the game would be better served getting a lead with a 'fresh take'.

    One can hope - but somehow I doubt that's happen. :(

    Be careful what you wish for. It might turn into a CW-esq Woke Trek that makes Disco see conservative
    awkward.jpg
    We Want Vic Fontaine
  • fleetcaptain5#1134
    fleetcaptain5#1134 Member Posts: 3,235 Arc User
    edited January 14
    May content drop?

    Is there stuff before?

    Plenty of stuff...

    On the C-store or in lockboxes...

    Oh... you mean actual playable content?

    Sorry... They can't deliver that regularly. It's not monetized, so it's not a priority.

    While I would agree that content drops are entirely too infrequent for how well the game is supposedly doing, they do have a fairly regular schedule to it with missions generally releasing in January, late spring / early summer, and in the fall.

    It takes them six months to deliver content that will be blasted through in a few hours. I guarandamntee you that if playable content was a contributing factor in their profits, we'd be getting a steady flow of it all year round. They would find a way to make it happen...

    I wonder what would happen if everyone proclaimed, "Not one red cent without content!" and refrained from buying a single Zen for six months. That would bring them to their knees. But enough of us won't do that because so many people are fine with throwing their money at fluff that, at the most, just lets them look a little different while repeating the same content over and over, but maybe a little faster. And when someone like me suggests that they actually charge for actual content, the "If they do that, I'll quit!" tantrums start.

    The DilEx is dead. Cryptic doesn't even seem to acknowledge there's a problem. There is no fix. They stopped producing Fleet holdings, whic provided an actual demand for RD and people actually bought Zen to trade for it so they could get that part of each holding project. All the while they keep introducing more and more Zen purchases and the prices for them keep increasing. It won't be long at this rate before Pay to Get becomes the only Way to Get.

    But I will noy spend money on fluff. Only actual playable content. Since the game went free to play, the only thing I spent Zen on was the Jupiter uniforms. And I traded RD for that Zen. So in all that time, Cryptic has received not a single penny from me. Because from me, there will be not one red cent without content. They start charging for story arcs, then I will buy the zen to unlock them. And I may even buy a ship or two.

    Of all the star trek shows that have come and gone over my almost 49 years of mortal existence, I carry with me the memory of the stories they told. When STO ends, some parts of it will leave us with memories we can carry with us, but every ship we spent money to buy Zen to get will no longer be accessible. We are literally throwing money down a hole. And make no mistake... One day the sun WILL set on STO. How much will all these ships be to us when that happens? That's why I don't buy fluff. It has no real value. But I can take my memories of good storytelling with me. Too bad they are so few and far between in this game.

    So again
    Not one red cent without content!

    Some might enjoy the memories of flying all sorts of different ships in ISA, Gravity Kills, Tzenkethi Front, the Breach and so on. Personally, I hardly care about the stories. They're fun to play and experience, but not really something that's memorable. Queued missions are, to me.

    Fluff may not have real or less value to you, but that's still just your opinion.



    Yes, it would be great if they released more content and I too might be willing to pay for it. But pretending that spending money to play a virtual mission is better than spending it on 'fluff' in that same virtual environment is just silly. We're all paying for experiences here, some differently than others.

    And the risks of focussing so much on monetising content would be greater too. If a single ship doesn't prove popular, they can create another one that might be. Or create a new lockbox. A new event, or whatever.
    There's no big loss there as the ship design devs have to create ships anyway while others can work on creating other stuff that can be sold. These things bring in money irrespective of how much content we get. Players still want to try out and fly different ships and use new stuff.
    If, however, they put most of their money on content that takes much longer to create and it doesn't sell, they could quickly get into serious trouble.

    'Just sell content' may sound nice, it's also too easy to just assume that this could replace all existing revenue streams safely.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • keepcalmchiveon
    keepcalmchiveon Member Posts: 3,994 Arc User
    May content drop?

    Is there stuff before?

    Plenty of stuff...

    On the C-store or in lockboxes...

    Oh... you mean actual playable content?

    Sorry... They can't deliver that regularly. It's not monetized, so it's not a priority.

    While I would agree that content drops are entirely too infrequent for how well the game is supposedly doing, they do have a fairly regular schedule to it with missions generally releasing in January, late spring / early summer, and in the fall.

    It takes them six months to deliver content that will be blasted through in a few hours. I guarandamntee you that if playable content was a contributing factor in their profits, we'd be getting a steady flow of it all year round. They would find a way to make it happen...

    I wonder what would happen if everyone proclaimed, "Not one red cent without content!" and refrained from buying a single Zen for six months. That would bring them to their knees. But enough of us won't do that because so many people are fine with throwing their money at fluff that, at the most, just lets them look a little different while repeating the same content over and over, but maybe a little faster. And when someone like me suggests that they actually charge for actual content, the "If they do that, I'll quit!" tantrums start.

    The DilEx is dead. Cryptic doesn't even seem to acknowledge there's a problem. There is no fix. They stopped producing Fleet holdings, whic provided an actual demand for RD and people actually bought Zen to trade for it so they could get that part of each holding project. All the while they keep introducing more and more Zen purchases and the prices for them keep increasing. It won't be long at this rate before Pay to Get becomes the only Way to Get.

    But I will noy spend money on fluff. Only actual playable content. Since the game went free to play, the only thing I spent Zen on was the Jupiter uniforms. And I traded RD for that Zen. So in all that time, Cryptic has received not a single penny from me. Because from me, there will be not one red cent without content. They start charging for story arcs, then I will buy the zen to unlock them. And I may even buy a ship or two.

    Of all the star trek shows that have come and gone over my almost 49 years of mortal existence, I carry with me the memory of the stories they told. When STO ends, some parts of it will leave us with memories we can carry with us, but every ship we spent money to buy Zen to get will no longer be accessible. We are literally throwing money down a hole. And make no mistake... One day the sun WILL set on STO. How much will all these ships be to us when that happens? That's why I don't buy fluff. It has no real value. But I can take my memories of good storytelling with me. Too bad they are so few and far between in this game.

    So again
    Not one red cent without content!

    Some might enjoy the memories of flying all sorts of different ships in ISA, Gravity Kills, Tzenkethi Front, the Breach and so on. Personally, I hardly care about the stories. They're fun to play and experience, but not really something that's memorable. Queued missions are, to me.

    Fluff may not have real or less value to you, but that's still just your opinion.



    Yes, it would be great if they released more content and I too might be willing to pay for it. But pretending that spending money to play a virtual mission is better than spending it on 'fluff' in that same virtual environment is just silly. We're all paying for experiences here, some differently than others.

    And the risks of focussing so much on monetising content would be greater too. If a single ship doesn't prove popular, they can create another one that might be. Or create a new lockbox. A new event, or whatever.
    There's no big loss there as the ship design devs have to create ships anyway while others can work on creating other stuff that can be sold. These things bring in money irrespective of how much content we get. Players still want to try out and fly different ships and use new stuff.
    If, however, they put most of their money on content that takes much longer to create and it doesn't sell, they could quickly get into serious trouble.

    'Just sell content' may sound nice, it's also too easy to just assume that this could replace all existing revenue streams safely.

    the large problem your post avoids, is that the player base has given them tons of ideas on what they want, would buy, etc, and nada...

    i may be wrong, but it appears a good portion of players are getting tired of LB only items, to include lobi only items. they also are not huge fans of toon locked items anymore.
    the player base has asked for methods to repackage things to send to other toons, in forms of dil or GPL to do so...and? nada.
    meh

  • evilmark444
    evilmark444 Member Posts: 6,765 Arc User
    the player base has given them tons of ideas on what they want, would buy, etc, and nada...
    What the more vocal portion of the playerbase says they would buy and what actually sells well are often two very different things. For example, people frequently say they would happily buy canon bridges and interiors, but when the dev team took the time to make an amazing, high quality, screen accurate Galaxy class interior it was a MASSIVE flop.
    i may be wrong, but it appears a good portion of players are getting tired of LB only items, to include lobi only items. they also are not huge fans of toon locked items anymore.
    The more vocal portion of the playerbase complains about those things, but the game is more profitable than ever so clearly people are buying all of them.
    the player base has asked for methods to repackage things to send to other toons
    Kael mentioned this on a livestream a long time ago, apparently they looked into it but were ultimately told no. Idk if it was someone at Cryptic that said no or if it was PWE, if it was PWE then maybe it's something they could revisit once the transition to Gearbox is complete but I wouldn't get my hopes up.
    GPL
    Borticus said on a livestream once that players have accumulated so much GPL over the years that it would be very hard to justify developing anything else for it, and since it doesn't affect the in-game economy in any way there really is no need to either.
    Lifetime Subscriber since Beta
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  • phoenixc#0738
    phoenixc#0738 Member Posts: 4,198 Arc User
    edited January 15
    the player base has given them tons of ideas on what they want, would buy, etc, and nada...
    What the more vocal portion of the playerbase says they would buy and what actually sells well are often two very different things. For example, people frequently say they would happily buy canon bridges and interiors, but when the dev team took the time to make an amazing, high quality, screen accurate Galaxy class interior it was a MASSIVE flop.

    There is simply not a lot of variety in interiors and not everyone flies a Galaxy class. Also, the flying Hilton was not the most liked bridge in the first place. Add to that the fact that the TOS bridge is emersion-breaking levels of bugged (few if any of the chairs actually work so the people sit on the floor with the station chairs impaling them) and it decreases the variety even more.

    Worst of all, those interiors are not usable on most ships anyway, especially the newer ships, because they have to be added by hand into the database for each ship they can be used on, and they were spotty enough with that before to be a problem, and nowadays they don't seem to bother with it at all and just put that concrete monstrosity that makes it look like you fly the ship from a parking garage as the only available bridge/interior.

    At the end of the day, they simply charge way too much for those c-store interiors considering how infrequently you can actually use them on favorite ships. If they had them linked so they are available for all ships (or at least all of the ships of the faction it is from) it would be a different story and they might actually sell even at that price.

    It is one of the things they desperately need modern dev tools for, so it does not take so much time and effort to make interiors and other maps. There is a livestream where they showed the process for making maps and it is incredibly crude and labor intensive by modern standards, to the point where it is somewhat surprising that they can push out content even at the rate they currently do.
  • sirsitsalot
    sirsitsalot Member Posts: 2,683 Arc User
    ...
    the player base has given them tons of ideas on what they want, would buy, etc, and nada...
    What the more vocal portion of the playerbase says they would buy and what actually sells well are often two very different things. For example, people frequently say they would happily buy canon bridges and interiors, but when the dev team took the time to make an amazing, high quality, screen accurate Galaxy class interior it was a MASSIVE flop.

    But the people who said they would buy such things probably bought it. The reason why it floppd is because to everyone else, there's no point in buying a bridge, no matter how screen-accurate it is. Why not? Because in ten years Cryptic has not bothered to find a way to make visiting our ship interiors worth taking the time to load into them. We are talking about a setting that the vast majority of all the scenes in all the Star Trek shows ever made took place given absolutely no purpose whatsoever in the game.

    People have been posting ideas for ship interior activities for years, and Cryptic cannot come up with a single one on their own? Bridge packs sold pretty well at first, but once the general populace realized that there was no purpose for visiting interiors, the sales dried up. IF Cryptic were to give interiors a purpose, possibly tying in Dilithium sinks to them in the process, then people would buy interiors again. And there would be a demand for RD again, which means the DilEx would start moving better again.

    So many of this game's inadequacies would be fixed... "If Cryptic would..."
    i may be wrong, but it appears a good portion of players are getting tired of LB only items, to include lobi only items. they also are not huge fans of toon locked items anymore.
    The more vocal portion of the playerbase complains about those things, but the game is more profitable than ever so clearly people are buying all of them.

    It doesn't have to be an either-or thing. It can be BOTH. That's what frustrates me. Everyone seems to think that Cryptic has to stop doing what is proven to be profitable in order to add things to the game by other means. They don't. The way I see it, the money they make from all that Zen, there should be enough to finance the development of a wide variety of things, including more playable content. But as I keep pointing out, all they do is double down on more ships to sell. PWE was the reason for this. I can say that with some measure of certainty, because prior to PWE buying Cryptic from Atari, even during the content doughht, Cryptic managed to develop the game more meaningfully than they have since. Before PWE they added features and mechanics. After PWE they removed things. And content still only comes in a slow trickle.

    PWE saved Cryptic Studios for mediocrity.
    the player base has asked for methods to repackage things to send to other toons
    Kael mentioned this on a livestream a long time ago, apparently they looked into it but were ultimately told no. Idk if it was someone at Cryptic that said no or if it was PWE, if it was PWE then maybe it's something they could revisit once the transition to Gearbox is complete but I wouldn't get my hopes up.

    There's a lot they need to revisit.
    GPL
    Borticus said on a livestream once that players have accumulated so much GPL over the years that it would be very hard to justify developing anything else for it, and since it doesn't affect the in-game economy in any way there really is no need to either.

    Create gameplay loops for non-Starfleet professions. GPL seems to be a generally accepted form of currency throughout the known galaxy, and not just by Ferengi. For crying out loud, in the shows, if someone had enough GPL, they could buy their own MOON. GPL could be a valid currency for use in trading for any number of commodities produce by a wide variety of different civilizations. These non-Starfleet professions need not be playable. They could be NPCs that act as go-betweens for different trade and industrial organizations that the Alliance might need to deal with to obtain some of the things needed to advance and protect its interests. Which brings me back to my thoughts that there needs to be an aspect of this game that is heavily driven by metadata that is influenced by a wide variety of actions... and inactions... of the player base as a whole. Trade and industrial contracts would ideally be brokered with GPL.


    I came up with that in five minutes, yet Cryptic can't think of something similar in YEARS?

    We're not playing this game... This game is playing US.

    We can't do this. We can't do that... It's not that they can't, but that they won't. And I cannot lay this entirely at PWE's feet anymore, unless PWE has just been shutting down any ideas that Cryptic might want to try doing for the sake of developing gameplay mechanics. I honestly just don't know, but it feels like Cryptic has lost their passion for creative development.
    It doesn't really matter. At the end of the day, it's all just pixels...
  • fleetcaptain5#1134
    fleetcaptain5#1134 Member Posts: 3,235 Arc User
    May content drop?

    Is there stuff before?

    Plenty of stuff...

    On the C-store or in lockboxes...

    Oh... you mean actual playable content?

    Sorry... They can't deliver that regularly. It's not monetized, so it's not a priority.

    While I would agree that content drops are entirely too infrequent for how well the game is supposedly doing, they do have a fairly regular schedule to it with missions generally releasing in January, late spring / early summer, and in the fall.

    It takes them six months to deliver content that will be blasted through in a few hours. I guarandamntee you that if playable content was a contributing factor in their profits, we'd be getting a steady flow of it all year round. They would find a way to make it happen...

    I wonder what would happen if everyone proclaimed, "Not one red cent without content!" and refrained from buying a single Zen for six months. That would bring them to their knees. But enough of us won't do that because so many people are fine with throwing their money at fluff that, at the most, just lets them look a little different while repeating the same content over and over, but maybe a little faster. And when someone like me suggests that they actually charge for actual content, the "If they do that, I'll quit!" tantrums start.

    The DilEx is dead. Cryptic doesn't even seem to acknowledge there's a problem. There is no fix. They stopped producing Fleet holdings, whic provided an actual demand for RD and people actually bought Zen to trade for it so they could get that part of each holding project. All the while they keep introducing more and more Zen purchases and the prices for them keep increasing. It won't be long at this rate before Pay to Get becomes the only Way to Get.

    But I will noy spend money on fluff. Only actual playable content. Since the game went free to play, the only thing I spent Zen on was the Jupiter uniforms. And I traded RD for that Zen. So in all that time, Cryptic has received not a single penny from me. Because from me, there will be not one red cent without content. They start charging for story arcs, then I will buy the zen to unlock them. And I may even buy a ship or two.

    Of all the star trek shows that have come and gone over my almost 49 years of mortal existence, I carry with me the memory of the stories they told. When STO ends, some parts of it will leave us with memories we can carry with us, but every ship we spent money to buy Zen to get will no longer be accessible. We are literally throwing money down a hole. And make no mistake... One day the sun WILL set on STO. How much will all these ships be to us when that happens? That's why I don't buy fluff. It has no real value. But I can take my memories of good storytelling with me. Too bad they are so few and far between in this game.

    So again
    Not one red cent without content!

    Some might enjoy the memories of flying all sorts of different ships in ISA, Gravity Kills, Tzenkethi Front, the Breach and so on. Personally, I hardly care about the stories. They're fun to play and experience, but not really something that's memorable. Queued missions are, to me.

    Fluff may not have real or less value to you, but that's still just your opinion.



    Yes, it would be great if they released more content and I too might be willing to pay for it. But pretending that spending money to play a virtual mission is better than spending it on 'fluff' in that same virtual environment is just silly. We're all paying for experiences here, some differently than others.

    And the risks of focussing so much on monetising content would be greater too. If a single ship doesn't prove popular, they can create another one that might be. Or create a new lockbox. A new event, or whatever.
    There's no big loss there as the ship design devs have to create ships anyway while others can work on creating other stuff that can be sold. These things bring in money irrespective of how much content we get. Players still want to try out and fly different ships and use new stuff.
    If, however, they put most of their money on content that takes much longer to create and it doesn't sell, they could quickly get into serious trouble.

    'Just sell content' may sound nice, it's also too easy to just assume that this could replace all existing revenue streams safely.

    the large problem your post avoids, is that the player base has given them tons of ideas on what they want, would buy, etc, and nada...

    i may be wrong, but it appears a good portion of players are getting tired of LB only items, to include lobi only items. they also are not huge fans of toon locked items anymore.
    the player base has asked for methods to repackage things to send to other toons, in forms of dil or GPL to do so...and? nada.

    Toon-locked items are becoming a thing of the past in most cases. The downsides are that they put huge prices on account-wide unlocks, that they make things available through temporary events instead of episodes and that previously unlocked items like expensive ships aren't made account-wide unlocks (or that players aren't enabled to get something like a token to do so).

    But anyway, my point was that them focussing on 'fluff' isn't a bad thing per se. Even if the execution of how they do it isn't necessarily always ideal.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • sirsitsalot
    sirsitsalot Member Posts: 2,683 Arc User
    But anyway, my point was that them focussing on 'fluff' isn't a bad thing per se. Even if the execution of how they do it isn't necessarily always ideal.

    It is a bad thing if you view actual gameplay content as the thing that has the most personal value. In that case, focusing on fluff means not focusing on gameplay content, which is where we are at now.
    It doesn't really matter. At the end of the day, it's all just pixels...
  • sirsitsalot
    sirsitsalot Member Posts: 2,683 Arc User
    Another concession I would make in my Content needs to be profitable position, I would say that rather than directly charging Zen for episodic content, that they charge Mission Tokens for it. Sell mission tokens on the RD store. Each mission token would cost 8000 RD. Make a mission unblock require 30 Mission tokens. If people want to buy Zen and trade it for RD they can so mission content becomes optionally monetized where Zen spent is for the convenience of not having to grind the RD themselves.

    They can continue with their snail's pace of content delivery, which ought to give ALL players more than plenty of time to refine enough RD to buy enough mission tokens. But if they would also get back to producing the things that have served as effective RD sinks in the past, and add even more, then while everything would still be potentially free Zen WOULD be purchased again to mitigate the RD refinement grind.

    The only inconvenience that so many ways to spend RD would bring is that some players may actually hate to make a real choice as to what they want to spend it on at any given time. They can still get everything for free thanks to a DilEx that is actually working again, but they may have to devide what priority to assign to it.

    If there are no ships being offered that someone wants, then the RD they might have saved to trade for the Zen to buy a ship might go to unlock the latest mission pack.

    Or, rather than selling mission tokens, there could be an unlock mission tab that uses the Reputation/Holding contribution mechanic.

    The missions would unlock in the order released. Once unlocked, they could be replayed as desired. These would have RD only contribution slots to fill. Each mission would need 240,000 RD to unlock.

    This would make the RD cost the same, but would give the player much finer control over how much RD they want to allocate at any given time. As little or as much as they want.

    The more often they release a mission, the more potential profit they can make.

    This is probably the best compromise that can be made on the playable content vs fluff issue.
    It doesn't really matter. At the end of the day, it's all just pixels...
  • gaevsman
    gaevsman Member Posts: 3,181 Arc User
    I dont like to put content on a paywall... but i do like the idea for "Holodeck Historic MIssions", where you can play mission based on episodes of ST, and that could be unlocked with dilithium, things like that...
    The forces of darkness are upon us!
  • reyan01
    reyan01 Member Posts: 15,511 Arc User

    the large problem your post avoids, is that the player base has given them tons of ideas on what they want, would buy, etc, and nada...

    i may be wrong, but it appears a good portion of players are getting tired of LB only items, to include lobi only items. they also are not huge fans of toon locked items anymore.
    the player base has asked for methods to repackage things to send to other toons, in forms of dil or GPL to do so...and? nada.

    Sadly, those 'ideas' you mention came from the "vocal minority" and they've made their position on feedback from the community very clear.

    As said in another post/thread, players keep getting their credits cards out and are therefore communicating what they are willing to accept in the only language the powers that be understand - or care about.
  • sirsitsalot
    sirsitsalot Member Posts: 2,683 Arc User
    reyan01 wrote: »

    the large problem your post avoids, is that the player base has given them tons of ideas on what they want, would buy, etc, and nada...

    i may be wrong, but it appears a good portion of players are getting tired of LB only items, to include lobi only items. they also are not huge fans of toon locked items anymore.
    the player base has asked for methods to repackage things to send to other toons, in forms of dil or GPL to do so...and? nada.

    Sadly, those 'ideas' you mention came from the "vocal minority" and they've made their position on feedback from the community very clear.

    As said in another post/thread, players keep getting their credits cards out and are therefore communicating what they are willing to accept in the only language the powers that be understand - or care about.

    There can be no denying the truth of this.

    The question is, if Cryptic does not fix the issue with the DilEx, will they keep taking oyut their credit cards, or will the wallets start closing. People are still buying Zen right now. And people are still Refining Dilithium to put on the exchange. If the DilEx is brought back to a state of functionality, the exchange ratio will not immediately shift to the low end. When it begins to shift, therr will be a lot of RD to earn, which can then be stockpiled, and then retraded later for an increase in Zen over what they had before. As long as both currencies flow smoothly it will be seen as an improvement...

    However, if Cryptic does not fix the issue, but just lets it keep escalating, then as I have suggested, Pay to Get will be the only Way to Get.. Again, if/when that happens, how many will get fed up and close their wallets rather than continue to take out their credit cards and paying?
    It doesn't really matter. At the end of the day, it's all just pixels...