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Horrible Buggy Mess !

earwigvr6earwigvr6 Member Posts: 293 Arc User
A few weeks ago I was playing the spore missions where you jump from place to place on the ground. I got to a section where I walk through I portal type thing and the game just crashed. Over and over, no matter how many tries.

Now I am playing Knowledge is power and I am meant to defeat the Son Of None, and yet he is just standing on a bridge doing nothing. All the other enemies are dead and I cannot do anything with him. Playing through for an hour or so to just be hit with stupid bugs like this is a pretty poor show, especially given that these missions are not exactly new !

Am I doing something wrong ? Or shall I just forget about doing army of the story missions and stick to running ISA for run number 123,486,798 ?
Post edited by baddmoonrizin on

Comments

  • leemwatsonleemwatson Member Posts: 5,514 Arc User
    earwigvr6 wrote: »
    A few weeks ago I was playing the spore missions where you jump from place to place on the ground. I got to a section where I walk through I portal type thing and the game just crashed. Over and over, no matter how many tries.

    Now I am playing Knowledge is power and I am meant to defeat the Son Of None, and yet he is just standing on a bridge doing nothing. All the other enemies are dead and I cannot do anything with him. Playing through for an hour or so to just be hit with stupid bugs like this is a pretty poor show, especially given that these missions are not exactly new !

    Am I doing something wrong ? Or shall I just forget about doing army of the story missions and stick to running ISA for run number 123,486,798 ?

    Bugs need to be reported in the Support Forum. There is no point to posting them in General Discussion. If you don't report them properly, then nothing can be done about them. Sorry to sound harsh about this. Some people seem to find a few bugs, and some barely find any. If a mission is bugging progression, then usually, dropping the mission and replaying it tends to work fine. I've done both those missions dozens of times without being bugged.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    Some missions can be easy to break progress in if you are too fast or complete an objective in the wrong location, and unfortunately I don't think it's an easy fix due to how it works. An easily repeatable example I know of involves the patrol "The Ninth Rule", if you complete the first combat section with your ship already at Madran's next position then the next objective completes too quickly and Madran doesn't spawn, making it impossible to use a tractor beam on his ship later and getting the mission stuck. If you know about where your ship needs to be this is VERY easy to replicate every single time.
    Lifetime Subscriber since Beta
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  • earwigvr6earwigvr6 Member Posts: 293 Arc User
    Thing is some of these missions are so long and dragged out with endless amounts of go here and listen to pointless babble, then go here and listen to more pointless babble, then go here and listen to mor..... You get the idea.

    I do just find myself skipping much of the boring garbage. These missions should be like 10-15 minutes but are dragged out for an hour or more for no reason other than a time sink for server stats or something.

    I think I was about 40 mins in before it bugged out and even leaving and beaming up and starting (continue) it again I get the same results.

    Don't think I have the resolve to play it again from the start :-(

    I will however see if I can report the bug :-)
  • garaffegaraffe Member Posts: 1,353 Arc User
    > @earwigvr6 said:
    > Thing is some of these missions are so long and dragged out with endless amounts of go here and listen to pointless babble, then go here and listen to more pointless babble, then go here and listen to mor..... You get the idea.
    >
    > I do just find myself skipping much of the boring garbage. These missions should be like 10-15 minutes but are dragged out for an hour or more for no reason other than a time sink for server stats or something.
    >
    > I think I was about 40 mins in before it bugged out and even leaving and beaming up and starting (continue) it again I get the same results.
    >
    > Don't think I have the resolve to play it again from the start :-(
    >
    > I will however see if I can report the bug :-)

    I beg to differ. What may be boring, useless babble to you is important, immersive plot narrative for someone else.
  • mandellorian#9145 mandellorian Member Posts: 31 Arc User
    I wouldn`t hold your breath on the bug report response. Days of doom has been broken since a month after release in 2016 and its still not fixed.
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  • phoenixc#0738 phoenixc Member Posts: 5,889 Arc User
    edited December 2021
    I hear they finally fixed bug where the ambush in the episode Mirrors and Smoke would never stop spawning opponents and therefore halt progress, was fixed. Took them over a year I think but they eventually did it (though it may have fixed itself from a fix in something else I suppose).
  • nixie50nixie50 Member Posts: 1,350 Arc User
    I wouldn`t hold your breath on the bug report response. Days of doom has been broken since a month after release in 2016 and its still not fixed.

    this is why i have advocated for a bug list linkable page so we can see how many bugs are in the system and to what degree are they not being fixed, and how long they have been in the queue to be "fixed."

    i mean, as it stands, it appears they are not holding themselves to the fire to fix many bugs, so as players, why cant we aid them?

    no software company is going to provide a bug list like that for public consumption
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    We Need BERETS in the tailor
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  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    nixie50 wrote: »
    I wouldn`t hold your breath on the bug report response. Days of doom has been broken since a month after release in 2016 and its still not fixed.

    this is why i have advocated for a bug list linkable page so we can see how many bugs are in the system and to what degree are they not being fixed, and how long they have been in the queue to be "fixed."

    i mean, as it stands, it appears they are not holding themselves to the fire to fix many bugs, so as players, why cant we aid them?

    no software company is going to provide a bug list like that for public consumption

    ok, ill bite...

    why wouldnt a game company want to be transparent regarding game bugs?

    The developer of a game may want to be up front and honest about bugs. However in this day and time where games are getting a reputation of launching in an unplayable state and the sheer amount of negative press that comes with it, the corporate owner-publishers don't want to announce issues that go unfixed for fear that it may run too many people off who might otherwise be blissfully ignorant and spend money on pixel garbage before they encounter the technical garbage. Because developerrs spending time fixing bugs means developers not ading new elements to me monetized.

    Not saying that is what is going on here, but you asked and so I gave AN answer...

    There's also the potential for people to find ways to exploit various bugs, and a full list of known bugs could help people who are looking to do that.
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  • garaffegaraffe Member Posts: 1,353 Arc User
    That just gives the devs more urgency for fixing bugs.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    garaffe wrote: »
    That just gives the devs more urgency for doing damage control by apologizing for the inconvenience while not improving anything.
    Fixed that for you.
    #TASforSTO
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  • davefenestratordavefenestrator Member Posts: 10,693 Arc User
    edited January 2022
    PR is definitely one reason to keep the bugs database private.

    Another reason is that a list of unfixed bugs provides information for exploits and griefing.

    Also, the bugs database is usually an issue tracker that includes issues and work items for unreleased features. Marketing would not be happy with people mining that, and also unreleased features can change or be canceled.
  • nixie50nixie50 Member Posts: 1,350 Arc User
    nixie50 wrote: »
    I wouldn`t hold your breath on the bug report response. Days of doom has been broken since a month after release in 2016 and its still not fixed.

    this is why i have advocated for a bug list linkable page so we can see how many bugs are in the system and to what degree are they not being fixed, and how long they have been in the queue to be "fixed."

    i mean, as it stands, it appears they are not holding themselves to the fire to fix many bugs, so as players, why cant we aid them?

    no software company is going to provide a bug list like that for public consumption

    ok, ill bite...

    why wouldnt a game company want to be transparent regarding game bugs?

    lets put it this way.. would you buy a car that has known problems with the seats rocking, Windows sticking, headlight problems, steering column locking up, rapid tire wear?

    and yes there IS a car (and fairly expensive one back in it's day) where all those problems are in the entire run of the vehicle.

    And I guarantee you GM never published a list of all those problems with the 5th generation corvette
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