I am a level 65 captain on two accounts and I have two powerful ships decked out the way I like them. Yet I keep getting destroyed by ships like frigates and escorts when I could destroy them normally so what the H*LL is going on?
Firstly you have posted incorrectly. This is not a game bug. This looks like a loadout issue. You can most probably do with build help. Posting in the academy section will get this thread noticed. Also the title of your thread needs to be reworded as vague threads break forum rules and are more likely to be closed down.
As my cohort said we could use a bit more detail as to what's going on. Also can you get us the details of your build as well? Such as what weapons you're using, what shields, engines, warp core and deflector you're using, your boff powers, your personal space traits and your starship traits, along with what consoles you're using on your ship. Depending on what's going on you can probably shift a few things around and get some extra durability and knockdown power out of the ship at the same time, or just need to adjust your tactics.
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
Ok. I apologize for doing this incorrectly, first off. When I get frustrated, I tend not to think properly about these things. Where should I post my loadout?
Ok. I apologize for doing this incorrectly, first off. When I get frustrated, I tend not to think properly about these things. Where should I post my loadout?
Oops. I didn't realize this was moved to another forum. Geez I am betting .500 today lol. Anyways I will post my loadout soon. I apologize again for my mistake. I appreciate your help in this matter.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
You can either go to a site like STO Academy, click on Skill Planner. You can pick your ship from a list and fill in everything you're using in every slot. It will then give you a link that you can post here and we can go look at it.
If you don't wish to go that route (it can be a bit of work finding everything) then you can also visit a site like STO-League and click on the Guides section. From there, you can find sample builds for most ships, you can find guides for beam ships, cannon ships, torps, exotic.. pretty much whatever you need. This is a good source if you prefer to research on your own as opposed to having others evaluate your current build.
Lastly, if it's easier, we can try and just talk you through it as much as possible.
The thing with STO is, there comes a point.. usually the Delta Quadrant Arc where players face a rather large difficulty spike. The game doesn't really do a good job telling you what you should be doing, in fact it actually does the opposite. When you get new ships, they come with horrible weapon layouts that make absolutely no sense at all and most players assume this is a guideline of how you should build when it's not. This is NOT your fault, one flaw of Star Trek Online is you really can't learn to be effective by just playing the game. Most people have to use outside sources like this one to figure it out. If you wish us to try and talk you through it, lets start with a few basic questions:
1. What ship are you currently flying?
2. At what point are you in the mission progress (what story arc are you in?)
3. Have you leveled any reputations?
4. Are you in a fleet?
5. How much Refined Dilithium and EC do you currently have?
We can start there to try and determine what you're using and what you have access to.
Hopefully, one of these solutions helps you. I promise you, it's simply a build issue and once you get the basics down you will absolutely jack stomp any content you want. The game isn't hard it just doesn't explain things very well.
I will maintain, as always, that while improving your equipment and build is useful, if you're getting wrecked easily, your tactics are probably of far more consequence. Tell us what you're fighting that is giving you problems, and how you fight them. Make sure when you post your loadout you include BOFF powers and traits and all that (if you use the skill planner it should allow you to input it there.)
Playing Episode content on Elite will do this, as will Elite TFO's.
Basic survivability that I would recommend is
1) at least one Mark XV Neutronium or equivalent Fleet Armour (Increases all resistances) in your loadout.
2) Hazard Emitters (Hull heal and hazard cleanse) and Reverse Shield Polarity (Heals shield off incoming fire) Boff abilities.
3) Nukara Reputation Defensive Space Rep Trait (scales resistances off your Aux power).
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
I will maintain, as always, that while improving your equipment and build is useful, if you're getting wrecked easily, your tactics are probably of far more consequence.
And I will strongly disagree. If you're playing on normal difficulty, the only tactic you need is open fire and destroy the enemy quickly. There is nothing else to figure out, just nuke them. Normal mode does not require any tactical planning.. at all. Just a sensible build with equipment that suits your build will get you through absolutely any story mission in any arc on normal difficulty. Higher difficulty settings start to change this.
On normal, tactics simply don't apply, this game fire and forget. It's a simple game, with simple AI.
Post edited by seaofsorrows on
Insert witty signature line here.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
And I will strongly disagree. If you're playing on normal difficulty, the only tactic you need is open fire and destroy the enemy quickly. There is nothing else to figure out, just nuke them. Normal mode does not require any tactical planning.. at all. Just a sensible build with equipment that suits your build will get you through absolutely any story mission in any arc on normal difficulty. Higher difficulty settings start to change this.
On normal, tactics simply don't apply, this game fire and forget. It's a simple game, with simple AI.
I have to disagree on that. The AI may not be groundbreaking, but different enemy groups behave differently. While for the most part on normal you can nuke most enemies... trying to alpha strike a Voth can sometimes result in pain for YOU instead of the Voth. And enemies that like to use Subnuc can also mess up brute force attack plans.
So lets say you've just spent a lot of time vaping Klingons. Go off to fight Romulans and think "I'll just knife fight them like I do Klingons". Yea... a few D'Deridex later you're probably investing in Polarize Hull.
Go in fighting the Hirogen or Breen, you're probably investing in Science Team to clear that Subnuc that's frakking up your cooldowns and stripping your buffs.
trying to alpha strike a Voth can sometimes result in pain for YOU instead of the Voth.
That will literally never happen since the Voth only activate their feedback pulse after they have been attacked and you will kill them on your alpha.
And enemies that like to use Subnuc can also mess up brute force attack plans.
On normal mode, subnuc is extremely rare, and even when used is almost pointless. It does almost no damage. We're not talking advanced or Elite.
Either way, the topic is moot, we all agree that the OP needs build help. If you guys want to say that tactics are important on normal then ok, for the sake of cooperation I will concede your point, especially since even in the above example the alpha strike itself would be an example of tactical play. So to rattler, I agree with you.
If we're going to say it's more important then gear and power rotation on normal, I would advise the OP strongly against taking that advice. The first thing you need to do is analyze your ship load out and your bridge officer powers. That is priority one and fixing those areas will grant you the biggest net gain.
I will maintain, as always, that while improving your equipment and build is useful, if you're getting wrecked easily, your tactics are probably of far more consequence.
And I will strongly disagree. If you're playing on normal difficulty, the only tactic you need is open fire and destroy the enemy quickly. There is nothing else to figure out, just nuke them. Normal mode does not require any tactical planning.. at all. Just a sensible build with equipment that suits your build will get you through absolutely any story mission in any arc on normal difficulty. Higher difficulty settings start to change this.
On normal, tactics simply don't apply, this game fire and forget. It's a simple game, with simple AI.
That is just not true. We know this. How many people run around with expensive ships and do terrible damage in STFs? Are they even using boff powers? Heck a lot of the time I take a tac captain into a STF I'm the only one using tactical fleet with other tacs in the STF.
Are they moving? Sitting still in the middle of a Vaudwaar bombardment is a pretty sure way to take massive damage, easy to do when they lock you down, while some of them have magic flee abilities that make it impossible to chase and do damage to them. And for anything else, just moving with enough speed to get a good defense rating is a huge difference.
Do they understand how to counter many powers? The borg shield neutralizer needs a hazard emitters. Hirogen and their SNBs are always going to ruin a non exotic build's day for damage output, and the same is true of Iconians with their disable spam.
FBP is also going to disproportionately affect people with high end gear if they don't know how to deal with it.
And many of the newer missions have oversized spawns with terrible NPC 'allies' to assist you. If you're spamming FAW and TS without being able to handle the aggro, its going to be a very painful time.
I will maintain, as always, that while improving your equipment and build is useful, if you're getting wrecked easily, your tactics are probably of far more consequence.
And I will strongly disagree. If you're playing on normal difficulty, the only tactic you need is open fire and destroy the enemy quickly. There is nothing else to figure out, just nuke them. Normal mode does not require any tactical planning.. at all. Just a sensible build with equipment that suits your build will get you through absolutely any story mission in any arc on normal difficulty. Higher difficulty settings start to change this.
On normal, tactics simply don't apply, this game fire and forget. It's a simple game, with simple AI.
That is just not true. We know this. How many people run around with expensive ships and do terrible damage in STFs? Are they even using boff powers? Heck a lot of the time I take a tac captain into a STF I'm the only one using tactical fleet with other tacs in the STF.
Are they moving? Sitting still in the middle of a Vaudwaar bombardment is a pretty sure way to take massive damage, easy to do when they lock you down, while some of them have magic flee abilities that make it impossible to chase and do damage to them. And for anything else, just moving with enough speed to get a good defense rating is a huge difference.
Do they understand how to counter many powers? The borg shield neutralizer needs a hazard emitters. Hirogen and their SNBs are always going to ruin a non exotic build's day for damage output, and the same is true of Iconians with their disable spam.
FBP is also going to disproportionately affect people with high end gear if they don't know how to deal with it.
And many of the newer missions have oversized spawns with terrible NPC 'allies' to assist you. If you're spamming FAW and TS without being able to handle the aggro, its going to be a very painful time.
1) You are strawmanning. NOBODY is saying the SHIP ALONE is what entirely matters. We are saying a sensible BUILD which is WAY more than just the ship is what matter. And yes, using boff power is part of that too. A ship built for sit and fire will also be made differently than one that moves. If you take a ship built to be moved around and sit and fire...yes, you will have a bad time of it...but I would argue that is a matter of builds...as you can make ships that sit and fire just fine too.
2) While those NPC abilities can be a nuisance, in a basic proper build on normal, they are hardly a blip. As is drawing all the aggros. This game is stupid easy...and what builds will let you make up for in GIANT in this game.
No, a build is a static thing. Fill out a skill planner sheet and anyone can have that same build by copying it. You can have the same build I have and one of us can do vastly better with it because we just use it better, with a better BOFF rotation, better flying and positioning, better situational awareness, etc. Having a coherent build doesn't help anyone use it well, or even at all. Just hearing all the buffs being used, or not being used, as the countdown timer nears zero in ISA is a major clue in how fast that run will go.
Using things is part of tactics. Knowing when to use X or Y, when not to use them, when to sit on them for a better opportunity, etc. makes a significant difference. Consider two people with the same build can fight a Borg cube. If person A doesn't recognize the shield neutralizer and uses shield heals while its running, doesn't even use hazard emitters because they don't know it cleanses the neutralizer, and sits still for the big torpedo hits, whereas person B recognizes it and uses HE effectively, THEN uses shield heals to repair the damage, and keeps moving, who is going to have a much easier time? Obviously person B, despite them having the same build.
Doing it all wrong can still blow you up on normal. We know how to do things from years of practice, know what to expect from enemies, while newer people do not. The little things really add up a lot, and we know them so well because we have been here so long they are second nature.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
Ok guys... lets calm down a bit and give the OP time to present us with the build. Remember we're here to help the OP, not debate strategy.
That will literally never happen since the Voth only activate their feedback pulse after they have been attacked and you will kill them on your alpha.
There is the problem with you DPS league types. Casual players cannot one shot a Chel-Gret or a tac cube or a Voth citadel. we are not "l33t"
At least I am actually trying to help someone, all you ever do is complain about how everyone else plays the game. The only Elitist here is you. You’re the only person in this thread taking personal shots at someone because they don’t play your way.
Even the people in this thread that I disagree with, I can respect. They’re trying to help, they’re posting advice that they feel is helpful. You on the other hand just continue to be a self righteous, judgmental, ignorant instigator.
Insert witty signature line here.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
The only way an enemy can damage my ship is with tractor beams. This is why all my ships use polarize hull. Then if they grab me again I use evasive maneuvers. Then if I have it attack omega. Occasionally I will have to burn all three and am still grabbed by a 4th tractor and have to use hull heals or immunities. Note that rock and roll doesn't work on tractor. NPCs love tractor beams - pretty much their only strategy.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I am a level 65 captain on two accounts and I have two powerful ships decked out the way I like them. Yet I keep getting destroyed by ships like frigates and escorts when I could destroy them normally so what the H*LL is going on?
When I first started out on STO, I invented the Picard Manuver™ to survive all battles. Simply fly into any mob get their attention, put all forward shields to max and fly backwards shooting at them. The enemy is pretty dumb, they line up for easy shots. Now this strategy doesn't work in PvP of course. Real people tend to have more brains.
Sorry this is taking so long. I have been having to deal with health issues and all so I apologize for that. Please bear with me and I will get the information you need to give me advice.
Sorry this is taking so long. I have been having to deal with health issues and all so I apologize for that. Please bear with me and I will get the information you need to give me advice.
Your health is far more important, by all means take care of that first.
I hope you feel better soon, and when you do, we will be here.
rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
I'll allow it as this person legit wants help and had legit reasons for the necro of their own thread. Health issues take priority, so get back with us when you're able to.
Comments
@darkbladejk @rattler2 can you move to the academy please
@nijai Could you please elaborate on your build for us? Also double check the difficulty settings as well.
Star Trek Online volunteer Community Moderator
Oops. I didn't realize this was moved to another forum. Geez I am betting .500 today lol. Anyways I will post my loadout soon. I apologize again for my mistake. I appreciate your help in this matter.
You can either go to a site like STO Academy, click on Skill Planner. You can pick your ship from a list and fill in everything you're using in every slot. It will then give you a link that you can post here and we can go look at it.
If you don't wish to go that route (it can be a bit of work finding everything) then you can also visit a site like STO-League and click on the Guides section. From there, you can find sample builds for most ships, you can find guides for beam ships, cannon ships, torps, exotic.. pretty much whatever you need. This is a good source if you prefer to research on your own as opposed to having others evaluate your current build.
Lastly, if it's easier, we can try and just talk you through it as much as possible.
The thing with STO is, there comes a point.. usually the Delta Quadrant Arc where players face a rather large difficulty spike. The game doesn't really do a good job telling you what you should be doing, in fact it actually does the opposite. When you get new ships, they come with horrible weapon layouts that make absolutely no sense at all and most players assume this is a guideline of how you should build when it's not. This is NOT your fault, one flaw of Star Trek Online is you really can't learn to be effective by just playing the game. Most people have to use outside sources like this one to figure it out. If you wish us to try and talk you through it, lets start with a few basic questions:
1. What ship are you currently flying?
2. At what point are you in the mission progress (what story arc are you in?)
3. Have you leveled any reputations?
4. Are you in a fleet?
5. How much Refined Dilithium and EC do you currently have?
We can start there to try and determine what you're using and what you have access to.
Hopefully, one of these solutions helps you. I promise you, it's simply a build issue and once you get the basics down you will absolutely jack stomp any content you want. The game isn't hard it just doesn't explain things very well.
Playing Episode content on Elite will do this, as will Elite TFO's.
Basic survivability that I would recommend is
1) at least one Mark XV Neutronium or equivalent Fleet Armour (Increases all resistances) in your loadout.
2) Hazard Emitters (Hull heal and hazard cleanse) and Reverse Shield Polarity (Heals shield off incoming fire) Boff abilities.
3) Nukara Reputation Defensive Space Rep Trait (scales resistances off your Aux power).
And I will strongly disagree. If you're playing on normal difficulty, the only tactic you need is open fire and destroy the enemy quickly. There is nothing else to figure out, just nuke them. Normal mode does not require any tactical planning.. at all. Just a sensible build with equipment that suits your build will get you through absolutely any story mission in any arc on normal difficulty. Higher difficulty settings start to change this.
On normal, tactics simply don't apply, this game fire and forget. It's a simple game, with simple AI.
I have to disagree on that. The AI may not be groundbreaking, but different enemy groups behave differently. While for the most part on normal you can nuke most enemies... trying to alpha strike a Voth can sometimes result in pain for YOU instead of the Voth. And enemies that like to use Subnuc can also mess up brute force attack plans.
So lets say you've just spent a lot of time vaping Klingons. Go off to fight Romulans and think "I'll just knife fight them like I do Klingons". Yea... a few D'Deridex later you're probably investing in Polarize Hull.
Go in fighting the Hirogen or Breen, you're probably investing in Science Team to clear that Subnuc that's frakking up your cooldowns and stripping your buffs.
That will literally never happen since the Voth only activate their feedback pulse after they have been attacked and you will kill them on your alpha.
On normal mode, subnuc is extremely rare, and even when used is almost pointless. It does almost no damage. We're not talking advanced or Elite.
Either way, the topic is moot, we all agree that the OP needs build help. If you guys want to say that tactics are important on normal then ok, for the sake of cooperation I will concede your point, especially since even in the above example the alpha strike itself would be an example of tactical play. So to rattler, I agree with you.
If we're going to say it's more important then gear and power rotation on normal, I would advise the OP strongly against taking that advice. The first thing you need to do is analyze your ship load out and your bridge officer powers. That is priority one and fixing those areas will grant you the biggest net gain.
That is just not true. We know this. How many people run around with expensive ships and do terrible damage in STFs? Are they even using boff powers? Heck a lot of the time I take a tac captain into a STF I'm the only one using tactical fleet with other tacs in the STF.
Are they moving? Sitting still in the middle of a Vaudwaar bombardment is a pretty sure way to take massive damage, easy to do when they lock you down, while some of them have magic flee abilities that make it impossible to chase and do damage to them. And for anything else, just moving with enough speed to get a good defense rating is a huge difference.
Do they understand how to counter many powers? The borg shield neutralizer needs a hazard emitters. Hirogen and their SNBs are always going to ruin a non exotic build's day for damage output, and the same is true of Iconians with their disable spam.
FBP is also going to disproportionately affect people with high end gear if they don't know how to deal with it.
And many of the newer missions have oversized spawns with terrible NPC 'allies' to assist you. If you're spamming FAW and TS without being able to handle the aggro, its going to be a very painful time.
No, a build is a static thing. Fill out a skill planner sheet and anyone can have that same build by copying it. You can have the same build I have and one of us can do vastly better with it because we just use it better, with a better BOFF rotation, better flying and positioning, better situational awareness, etc. Having a coherent build doesn't help anyone use it well, or even at all. Just hearing all the buffs being used, or not being used, as the countdown timer nears zero in ISA is a major clue in how fast that run will go.
Using things is part of tactics. Knowing when to use X or Y, when not to use them, when to sit on them for a better opportunity, etc. makes a significant difference. Consider two people with the same build can fight a Borg cube. If person A doesn't recognize the shield neutralizer and uses shield heals while its running, doesn't even use hazard emitters because they don't know it cleanses the neutralizer, and sits still for the big torpedo hits, whereas person B recognizes it and uses HE effectively, THEN uses shield heals to repair the damage, and keeps moving, who is going to have a much easier time? Obviously person B, despite them having the same build.
Doing it all wrong can still blow you up on normal. We know how to do things from years of practice, know what to expect from enemies, while newer people do not. The little things really add up a lot, and we know them so well because we have been here so long they are second nature.
Wrong.
Since the rest of your reply is just a long winded retort to arguments I never made, I'll just leave it at that.
At least I am actually trying to help someone, all you ever do is complain about how everyone else plays the game. The only Elitist here is you. You’re the only person in this thread taking personal shots at someone because they don’t play your way.
Even the people in this thread that I disagree with, I can respect. They’re trying to help, they’re posting advice that they feel is helpful. You on the other hand just continue to be a self righteous, judgmental, ignorant instigator.
Ok, done..
OP if you still want/need help, just ask and I'll do my best to help you.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
When I first started out on STO, I invented the Picard Manuver™ to survive all battles. Simply fly into any mob get their attention, put all forward shields to max and fly backwards shooting at them. The enemy is pretty dumb, they line up for easy shots. Now this strategy doesn't work in PvP of course. Real people tend to have more brains.
Your health is far more important, by all means take care of that first.
I hope you feel better soon, and when you do, we will be here.