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Colony Invasion Sim Bug

For the past 3 months the fleet I run has been performing the Colony World Simulations, but a constant bug has persisted no matter the number of players in or which side we played it on. The enemies continue to spawn at the generators that have already been destroyed, even when enough generators have been destroyed towards where we would fail the simulation it would still allow us to continue and finish the whole thing.
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  • edited June 2021
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  • jo4play#4282 jo4play Member Posts: 7 Arc User
    westmetals wrote: »
    For the past 3 months the fleet I run has been performing the Colony World Simulations, but a constant bug has persisted no matter the number of players in or which side we played it on. The enemies continue to spawn at the generators that have already been destroyed, even when enough generators have been destroyed towards where we would fail the simulation it would still allow us to continue and finish the whole thing.

    Not a bug. However the enemies should automatically despawn after a few seconds if there are no players in the area (as they will find no valid enemies).

    Incidentally, that also happens if you push the generator a significant distance outside the circle.

    Should, yeah, but they don't. And than we are just stuck killing on all shield generators. Also no we don't use the shield gen moving exploit, but also we had times where all 4 gens died and we were still allowed to do all 30 waves.
  • edited June 2021
    This content has been removed.
  • jo4play#4282 jo4play Member Posts: 7 Arc User
    westmetals wrote: »
    westmetals wrote: »
    For the past 3 months the fleet I run has been performing the Colony World Simulations, but a constant bug has persisted no matter the number of players in or which side we played it on. The enemies continue to spawn at the generators that have already been destroyed, even when enough generators have been destroyed towards where we would fail the simulation it would still allow us to continue and finish the whole thing.

    Not a bug. However the enemies should automatically despawn after a few seconds if there are no players in the area (as they will find no valid enemies).

    Incidentally, that also happens if you push the generator a significant distance outside the circle.

    Should, yeah, but they don't. And than we are just stuck killing on all shield generators. Also no we don't use the shield gen moving exploit, but also we had times where all 4 gens died and we were still allowed to do all 30 waves.

    If you had 5 or less players and had at least one gen still surviving at wave 25, that is by design.

    Well last KDF run we did we had 4 people, lost all gens on wave 3, at wave 5 we had the ability to go onward, is that by design or not.
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