Hi just back in the game I am having so much fun !
But with everything being tied to one main since beta I am stuck on my engi.
I and i am sure others would be willing to buy a class change token for the zen store.
Even if it was 100 bucks. Or please make everything account bound, tons of codeing to do that I am sure
but it would encourage players to make more alts and buy more slots.
(vague title changed) - darkbladejk
I would spend a lot for a re class or re species token. Sad part is that cryptic knows that I’ll end up spending more for simply making another char.
Still I’m not complaining. Lots of chars ensure variety and grad substantial resources. 6,5k zen/month seem not much of a time effort to maintain and are fun to spend.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I have agree with coldnapalm here, would this be nice sure but is it realistic for this to happen anytime soon not likely.
Core elements like class, gender or race are tied to a lot of things, Cryptic can just make a token allows you to change those things without making it so that the system will update accordingly and depending how the things tied those elements mentioned previously are coded it might not be all that simple.
Tons of coding would be an understatement, in the worst case scenario "essentially remaking the game from scratch" would be closer to the truth and even the best case scenario would probably mean at least 6 months of exclusively working on it.
If you just came back to the game.. why not just make a new character that's the spec you want?
The game has changed a lot over the years, you're probably going to want to make a new character anyway just to re-learn the game. I don't know exactly how long you have been gone, but more then likely it's a completely different game from when you left. They have actually changed quite a bit over the years.
Core elements like class, gender or race are tied to a lot of things, Cryptic can just make a token allows you to change those things without making it so that the system will update accordingly and depending how the things tied those elements mentioned previously are coded it might not be all that simple.
Tons of coding would be an understatement, in the worst case scenario "essentially remaking the game from scratch" would be closer to the truth and even the best case scenario would probably mean at least 6 months of exclusively working on it.
I'm not sure on race but Kael did say a few months ago on his stream that they want to make gender changes an option and have been looking into it, apparently they thought it was figured out when Champions started offering it but then they found some differences between the two games that requires extra work.
Engineers are great for ground combat with their turrets, mortars and drones. In space the power buff and ship heal are good too.
If you want to try another class, creating a new character is a nice way to experience the other stories. You've only played the 2012 or 2014 starting missions, right?
Since then, Cryptic has added many starting missions: Romulan, KDF (just revised), TOS, Discovery, and a new 2409 Federation.
I agree with those who suggest rolling a new alt. I have lots of alts (not as many as others, but a lot) I still only play my favorite few and the others when I feel like it. It's great fun. My least favorite class to play? Tactical.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
Core elements like class, gender or race are tied to a lot of things, Cryptic can just make a token allows you to change those things without making it so that the system will update accordingly and depending how the things tied those elements mentioned previously are coded it might not be all that simple.
Tons of coding would be an understatement, in the worst case scenario "essentially remaking the game from scratch" would be closer to the truth and even the best case scenario would probably mean at least 6 months of exclusively working on it.
I'm not sure on race but Kael did say a few months ago on his stream that they want to make gender changes an option and have been looking into it, apparently they thought it was figured out when Champions started offering it but then they found some differences between the two games that requires extra work.
I don't think they've ever mentioned race/species directly but it's not hard to derive certain things from what they had told or spoken about. The devs have mentioned several times that there is certain things that tied to code in such fundamental level that changing those in any significant way would most likely not be worth the cost.
In space, the different career paths are, for all intents and purposes, interchangable. Ground is a slightly different story because of kit mods; however, there are so many specialization kit mods and universal kit mods, there is no need to feel forced to play and engie on the ground as an engie.
Unfortunately not going to happen. And Cryptic may say it's "too hard" to do but I highly doubt that. The real reason is that it would prevent you and many others from creating additional characters. Creating characters is one of the factors that drives monetization since you now need additional gear pieces to outfit that character. This means you're spending more zen, dilithium, lobi and EC than you otherwise would be. Much more zen (especially zen) than whatever they could ask for a race and/or career change token.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
You get a lot of characters slots to start with in STO compared to a lot of other games, and getting more is cheaper than most other games too, so race/class/whatever change tokens are a very niche idea. I doubt if enough people would buy them (at any price) to justify the effort it would take to code and support them.
Neverwinter allows Race Rerolls but not Class or Gender.
Post edited by ltminns on
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
To be honest I can't recall any MMO game that offered class swaps (FF14 doesn't apply as it's not so much a class swap as an ability to play all classes on a single character as default), certainly none that are as old as STO.
At least to me it seems more likely that class swapping is a case of "it would so much work that it's unlikely to be worth the effort" then "it's just a metaphorical switch we need to swap but we don't want to for reasons". Cryptic are a "for-profit" company and have always been so, while it's not impossible for them to do things they get no direct profit from they're not likely do something huge that ends up being a loss in the grand scheme.
I was thinking this same thing a few weeks ago. I think it is a good idea, except pretty much everyone will change to tac. As a sci captain I would definitely change to tac. I do have two tac characters, but my main has all the gear, traits, and ships that I'm not willing to reinvest the coin or time that took me years to achieve. I'm sure there are others like me. Despite there being hardly any difference amongst the professions anyway except the Cap abilities, a lot of the sci cap abilities are junk compared to tac if it is more damage you want.
I was thinking this same thing a few weeks ago. I think it is a good idea, except pretty much everyone will change to tac. As a sci captain I would definitely change to tac. I do have two tac characters, but my main has all the gear, traits, and ships that I'm not willing to reinvest the coin or time that took me years to achieve. I'm sure there are others like me. Despite there being hardly any difference amongst the professions anyway except the Cap abilities, a lot of the sci cap abilities are junk compared to tac if it is more damage you want.
I would be one of the people who do not change to tac, most of my captains are sci because it fits better with the way I play and also generally fits better with the character backgrounds I come up with. Most of the rest of them are eng, and I only have a few TAC.
I think they said at some point it was a coding thing and they would have to redo it to make it modable like a few other features in game.
They have changed this with other similary stuck features though and made the moddable. So maybe they can.
If they do this I would also prefer to be able to simply become all 3 classes. I wonder if that would be simply to code. If you are simply adding on and changing while your base class is the same could it be codded more easily. Then if they want later they can allow multi class gameplay. At some point whatever balance reasons effect this will likely be gone. Then we can start geing eng/sci, eng/tac, sci/tac, or eng/sci/tac. Assuming there isn't more complexity.
But even for starters they could simply make it so you can be all 3 and switch between them like with your character visuals. Then you can get more out of your specific species and switch between ships and other stats. They could be like 3 different characters for each class. And they could add gameplay and maybe cost/grind to go through schooling again.
Then if you want to change classes later you simply go back to school and gain a second/third one just like going to college and reschooling. That should be doable technically I would think. For some reason I think they even confirmed this was possible a long time ago in a conversation I was in when mentioning this. Could be wrong though. But it might take more server space per character or something. Could be remembering that wrong.
I think they said a long time ago it was something to do with how it saved the class and it wasn't changable without recoding character data and how it's referenced.
There were other similar character qualities that they did change though. So, it might be possible one day.
I did have the idea though to add classes like you do character visuals. If you can go back to school and gain tac or sci or eng on top of existing things and your previous class was just your base class I think it's doable. I think they even said a long time ago it could be done outside of having to add more data per character to the server. I could be remembering that wrong though.
I would love to go back to the acadamy to add a second or third class to each character. Then you only need one of each race to max out the racial ships. they could even add cross use of skills. I think the reason they don't is because it's OP. But at some point that may not be the case and blending class skills could be fun. I think one idea I came up with was to have a multi class tab with more stuff like traits are and let you blend them together. They could even restrict combos for balance reasons so you can't have to many of certain skills. Or use other means like shared cd etc to balance out class powers.
Then you only need one of each race to max out the racial ships.
You can already fly any ship with any class of captain.... and with crossfaction flying they don't even have to be the same faction.
There are a few ships that are not currently operative with the cross-faction flying unlock (last I heard, anyway) but even there, they're all Dominion ships, so....
That would be the toadlock blocking it most likely, the only way to get around that is to grind off all six levels on the ship's advancement track with a Jem'Hadar.
Comments
Still I’m not complaining. Lots of chars ensure variety and grad substantial resources. 6,5k zen/month seem not much of a time effort to maintain and are fun to spend.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Core elements like class, gender or race are tied to a lot of things, Cryptic can just make a token allows you to change those things without making it so that the system will update accordingly and depending how the things tied those elements mentioned previously are coded it might not be all that simple.
Tons of coding would be an understatement, in the worst case scenario "essentially remaking the game from scratch" would be closer to the truth and even the best case scenario would probably mean at least 6 months of exclusively working on it.
The game has changed a lot over the years, you're probably going to want to make a new character anyway just to re-learn the game. I don't know exactly how long you have been gone, but more then likely it's a completely different game from when you left. They have actually changed quite a bit over the years.
As someone here from launch I never once considered not playing all the classes. Having at least 3, a tac, sci and eng just makes sense.
I'm not sure on race but Kael did say a few months ago on his stream that they want to make gender changes an option and have been looking into it, apparently they thought it was figured out when Champions started offering it but then they found some differences between the two games that requires extra work.
Nice & congrats, that Denuos is such a unique looking ship
If you want to try another class, creating a new character is a nice way to experience the other stories. You've only played the 2012 or 2014 starting missions, right?
Since then, Cryptic has added many starting missions: Romulan, KDF (just revised), TOS, Discovery, and a new 2409 Federation.
I don't think they've ever mentioned race/species directly but it's not hard to derive certain things from what they had told or spoken about. The devs have mentioned several times that there is certain things that tied to code in such fundamental level that changing those in any significant way would most likely not be worth the cost.
In space, the different career paths are, for all intents and purposes, interchangable. Ground is a slightly different story because of kit mods; however, there are so many specialization kit mods and universal kit mods, there is no need to feel forced to play and engie on the ground as an engie.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
At least to me it seems more likely that class swapping is a case of "it would so much work that it's unlikely to be worth the effort" then "it's just a metaphorical switch we need to swap but we don't want to for reasons". Cryptic are a "for-profit" company and have always been so, while it's not impossible for them to do things they get no direct profit from they're not likely do something huge that ends up being a loss in the grand scheme.
I would be one of the people who do not change to tac, most of my captains are sci because it fits better with the way I play and also generally fits better with the character backgrounds I come up with. Most of the rest of them are eng, and I only have a few TAC.
They have changed this with other similary stuck features though and made the moddable. So maybe they can.
If they do this I would also prefer to be able to simply become all 3 classes. I wonder if that would be simply to code. If you are simply adding on and changing while your base class is the same could it be codded more easily. Then if they want later they can allow multi class gameplay. At some point whatever balance reasons effect this will likely be gone. Then we can start geing eng/sci, eng/tac, sci/tac, or eng/sci/tac. Assuming there isn't more complexity.
But even for starters they could simply make it so you can be all 3 and switch between them like with your character visuals. Then you can get more out of your specific species and switch between ships and other stats. They could be like 3 different characters for each class. And they could add gameplay and maybe cost/grind to go through schooling again.
Then if you want to change classes later you simply go back to school and gain a second/third one just like going to college and reschooling. That should be doable technically I would think. For some reason I think they even confirmed this was possible a long time ago in a conversation I was in when mentioning this. Could be wrong though. But it might take more server space per character or something. Could be remembering that wrong.
There were other similar character qualities that they did change though. So, it might be possible one day.
I did have the idea though to add classes like you do character visuals. If you can go back to school and gain tac or sci or eng on top of existing things and your previous class was just your base class I think it's doable. I think they even said a long time ago it could be done outside of having to add more data per character to the server. I could be remembering that wrong though.
I would love to go back to the acadamy to add a second or third class to each character. Then you only need one of each race to max out the racial ships. they could even add cross use of skills. I think the reason they don't is because it's OP. But at some point that may not be the case and blending class skills could be fun. I think one idea I came up with was to have a multi class tab with more stuff like traits are and let you blend them together. They could even restrict combos for balance reasons so you can't have to many of certain skills. Or use other means like shared cd etc to balance out class powers.
That would be the toadlock blocking it most likely, the only way to get around that is to grind off all six levels on the ship's advancement track with a Jem'Hadar.